1 | #include <stdio.h> |
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2 | #include <stdlib.h> |
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3 | #include <memory.h> |
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4 | |
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5 | #include "../include/global.h" |
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6 | #include "../include/change.h" |
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7 | |
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8 | using namespace VMI; |
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9 | using namespace std; |
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10 | |
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11 | Geometry::MeshSimplificationSequence *VMI::mSequence = NULL; |
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12 | |
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13 | Change *VMI::createChange(Mesh *mesh, int e) { |
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14 | Change *c; |
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15 | |
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16 | c = (Change*) malloc (sizeof(Change)); |
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17 | if (NULL == c) { |
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18 | fprintf (stderr, "no more memory for a mesh change\n"); |
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19 | exit(1); |
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20 | } |
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21 | c->e = e; |
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22 | c->u = mesh->edges[e].u; |
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23 | c->v = mesh->edges[e].v; |
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24 | c->modified = NULL; |
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25 | c->deleted = NULL; |
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26 | c->numDel = 0; |
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27 | c->numMod = 0; |
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28 | |
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29 | computeChange(mesh, c); |
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30 | |
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31 | return c; |
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32 | } |
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33 | |
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34 | Change *VMI::newChange(Mesh *mesh, int u, int v) { |
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35 | Change *c; |
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36 | |
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37 | c = (Change*) malloc (sizeof(Change)); |
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38 | if (NULL == c) { |
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39 | fprintf (stderr, "no more memory for a mesh change\n"); |
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40 | exit(1); |
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41 | } |
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42 | c->e = -1; // Default edge, not used |
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43 | c->u = u; |
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44 | c->v = v; |
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45 | c->modified = NULL; |
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46 | c->deleted = NULL; |
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47 | c->numDel = 0; |
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48 | c->numMod = 0; |
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49 | |
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50 | computeChange(mesh, c); |
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51 | |
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52 | return c; |
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53 | } |
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54 | |
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55 | void VMI::deleteChange(Change *c) |
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56 | { |
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57 | |
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58 | if (NULL != c) |
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59 | { |
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60 | if (c->deleted != NULL) free(c->deleted); |
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61 | if (c->modified != NULL) free(c->modified); |
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62 | c->modified = NULL; |
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63 | c->deleted = NULL; |
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64 | c->numDel = 0; |
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65 | c->numMod = 0; |
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66 | |
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67 | free(c); |
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68 | c = NULL; |
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69 | } |
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70 | } |
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71 | |
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72 | void VMI::writeChange(FILE* file, Change *c) |
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73 | { |
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74 | int i; |
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75 | |
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76 | fputc('v',file); |
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77 | fputc('%',file); |
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78 | fprintf(file, " %d %d 0 0 0 ", c->v, c->u); |
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79 | |
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80 | for (i=0; i<c->numDel; i++) { |
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81 | fprintf(file, "%d ", c->deleted[i].id); |
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82 | } |
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83 | |
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84 | fputc('&',file); |
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85 | for (i=0; i<c->numMod; i++) { |
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86 | fprintf(file, " %d", c->modified[i].id); |
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87 | } |
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88 | |
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89 | fputc('\n',file); |
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90 | } |
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91 | |
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92 | void VMI::printChange(Change *c) |
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93 | { |
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94 | int i; |
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95 | |
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96 | if (NULL != c) { |
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97 | |
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98 | printf("e%d(%d,%d)\n",c->e,c->u,c->v); |
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99 | |
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100 | printf("d %d\n", c->numDel); |
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101 | for (i=0;i<c->numDel;i++) { |
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102 | printf(" %d", c->deleted[i].id); |
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103 | } |
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104 | printf("\n"); |
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105 | printf("m %d\n", c->numMod); |
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106 | for (i=0;i<c->numMod;i++) { |
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107 | printf(" %d", c->modified[i].id); |
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108 | } |
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109 | printf("\n"); |
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110 | } |
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111 | } |
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112 | |
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113 | void VMI::modifyTriangle(Triangle *t, int c, int p) |
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114 | { |
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115 | if ((int)t->indices[0] == c) |
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116 | t->indices[0]= p; |
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117 | if ((int)t->indices[1] == c) |
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118 | t->indices[1]= p; |
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119 | if ((int)t->indices[2] == c) |
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120 | t->indices[2]= p; |
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121 | } |
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122 | |
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123 | int VMI::isATriangleToModify(Triangle *t, int c) |
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124 | { |
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125 | int u = t->indices[0], |
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126 | v = t->indices[1], |
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127 | w = t->indices[2]; |
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128 | |
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129 | if ((u == c) || (v == c) || (w == c)) return TRUE; |
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130 | |
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131 | return FALSE; |
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132 | } |
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133 | |
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134 | int VMI::isATriangleToDelete(Triangle *t, int c, int p) |
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135 | { |
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136 | int u = t->indices[0], |
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137 | v = t->indices[1], |
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138 | w = t->indices[2]; |
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139 | |
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140 | if (((u == c) && ( v == p)) || |
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141 | ((u == c) && ( w == p)) || |
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142 | ((v == c) && ( w == p))) |
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143 | return TRUE; |
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144 | if (((u == p) && ( v == c)) || |
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145 | ((u == p) && ( w == c)) || |
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146 | ((v == p) && ( w == c))) |
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147 | return TRUE; |
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148 | |
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149 | return FALSE; |
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150 | } |
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151 | |
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152 | void VMI::modifyTriangles(Mesh *mesh, Change *c) |
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153 | { |
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154 | int i, t; |
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155 | |
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156 | // Reallocate memory for new adjacent triangles from vertex v |
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157 | if (c->numMod > 0) { |
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158 | mesh->vertices[c->v].triangles = |
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159 | (GLuint *)realloc(mesh->vertices[c->v].triangles, |
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160 | (mesh->vertices[c->v].numTriangles + mesh->vertices[c->u].numTriangles) * sizeof(GLuint)); |
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161 | } |
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162 | |
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163 | for (i=0; i<c->numMod; i++) { |
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164 | t = c->modified[i].id; |
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165 | modifyTriangle(&mesh->triangles[t], c->u, c->v); |
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166 | |
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167 | //printf("New area of triangle %d:\n", t); |
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168 | mesh->triangles[t].area = computeTriangleArea(mesh->vertices, &mesh->triangles[t]); |
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169 | |
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170 | computeTriangleNormal(mesh->vertices, &mesh->triangles[t]); |
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171 | |
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172 | // Update vertex adjacency c->v |
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173 | addItem((int *)mesh->vertices[c->v].triangles, (int *)&mesh->vertices[c->v].numTriangles, t); |
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174 | } |
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175 | } |
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176 | |
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177 | void VMI::unmodifyTriangles(Mesh *mesh, Change *c) |
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178 | { |
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179 | int i, t; |
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180 | |
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181 | for (i=0; i<c->numMod; i++) { |
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182 | t = c->modified[i].id; |
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183 | |
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184 | memcpy(&mesh->triangles[t], &c->modified[i], sizeof(Triangle)); |
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185 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
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186 | mesh->triangles[t].indices[1], |
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187 | mesh->triangles[t].indices[2]);*/ |
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188 | |
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189 | // Update vertex adjacency c->v |
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190 | delItem((int *)mesh->vertices[c->v].triangles, (int *)&mesh->vertices[c->v].numTriangles, t); |
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191 | } |
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192 | |
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193 | } |
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194 | |
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195 | int VMI::hasEdge(Triangle *t, int e) { |
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196 | int e0 = t->edges[0], |
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197 | e1 = t->edges[1], |
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198 | e2 = t->edges[2]; |
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199 | |
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200 | if ((e == e0) || (e == e1) || (e == e2)) return TRUE; |
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201 | |
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202 | return FALSE; |
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203 | } |
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204 | |
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205 | void VMI::getEdges(Triangle *t, Change *c, int *l, int *r) { |
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206 | |
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207 | // Default edges |
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208 | *l = -1; |
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209 | *r = -1; |
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210 | |
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211 | // Set edge l and r |
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212 | if ((int)t->edges[0] == c->e) { |
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213 | *l = t->edges[1]; |
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214 | *r = t->edges[2]; |
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215 | if ((int)mesh->edges[*l].u == c->v || (int)mesh->edges[*l].v == c->v) |
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216 | swap(l, r); |
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217 | } else if ((int)t->edges[1] == c->e) { |
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218 | *l = t->edges[0]; |
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219 | *r = t->edges[2]; |
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220 | if ((int)mesh->edges[*l].u == c->v || (int)mesh->edges[*l].v == c->v) |
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221 | swap(l, r); |
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222 | } else if ((int)t->edges[2] == c->e) { |
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223 | *l = t->edges[0]; |
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224 | *r = t->edges[1]; |
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225 | if ((int)mesh->edges[*l].u == c->v || (int)mesh->edges[*l].v == c->v) |
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226 | swap(l, r); |
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227 | } |
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228 | } |
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229 | |
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230 | void VMI::swap(int *i, int *j) { |
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231 | int t; |
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232 | |
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233 | t = *i; |
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234 | *i = *j; |
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235 | *j = t; |
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236 | } |
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237 | |
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238 | void VMI::deleteTriangles(Mesh *mesh, Change *c) |
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239 | { |
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240 | int i, j, t, v; |
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241 | #ifdef USE_EDGE_ADJACENCY |
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242 | int t1, l, r; |
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243 | #endif |
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244 | |
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245 | for (i=0; i<c->numDel; i++) { |
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246 | t = c->deleted[i].id; |
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247 | |
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248 | //printf("%d(%d,%d) Deleting triangle %d\n",c->e, c->u, c->v, t); |
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249 | |
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250 | // Update vertex adjacency |
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251 | for (j=0; j<3; j++) { |
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252 | v = c->deleted[i].indices[j]; |
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253 | |
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254 | delItem((int *)mesh->vertices[v].triangles,(int *)&mesh->vertices[v].numTriangles,t); |
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255 | } |
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256 | |
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257 | #ifdef USE_EDGE_ADJACENCY |
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258 | // Update triangle edge adjancency |
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259 | // The modified triangles have to be calculated before |
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260 | // Set edge l and r |
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261 | getEdges(&c->deleted[i], c, &l, &r); |
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262 | //printf("e%d(%d,%d): l:%d r:%d\n", c->e, c->u, c->v, l, r); |
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263 | // Find triangle that contains edge l |
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264 | for (j=0; j<c->numMod; j++) |
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265 | if (hasEdge(&c->modified[j], l)) { |
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266 | // Change edge l by r in the Mesh |
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267 | t1 = c->modified[j].id; |
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268 | //printf("t:%d %d %d %d\n", t1, mesh->triangles[t1].edges[0], mesh->triangles[t1].edges[1] ,mesh->triangles[t1].edges[2]); |
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269 | if (mesh->triangles[t1].edges[0] == (GLuint)l) mesh->triangles[t1].edges[0] = r; |
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270 | if (mesh->triangles[t1].edges[1] == (GLuint)l) mesh->triangles[t1].edges[1] = r; |
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271 | if (mesh->triangles[t1].edges[2] == (GLuint)l) mesh->triangles[t1].edges[2] = r; |
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272 | //printf("t:%d %d %d %d\n", t1, mesh->triangles[t1].edges[0], mesh->triangles[t1].edges[1] ,mesh->triangles[t1].edges[2]); |
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273 | break; |
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274 | } |
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275 | |
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276 | // Delete edge l |
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277 | if (l != -1) mesh->edges[l].enable = FALSE; |
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278 | #endif |
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279 | mesh->triangles[t].enable = FALSE; |
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280 | mesh->currentNumTriangles--; |
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281 | } |
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282 | } |
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283 | |
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284 | void VMI::undeleteTriangles(Mesh *mesh, Change *c) { |
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285 | int i, j, t, v; |
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286 | |
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287 | for (i=0; i<c->numDel; i++) { |
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288 | t = c->deleted[i].id; |
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289 | |
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290 | //printf("Undeleting triangle %d\n",t); |
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291 | |
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292 | memcpy(&mesh->triangles[t], &c->deleted[i], sizeof(Triangle)); |
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293 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
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294 | mesh->triangles[t].indices[1], |
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295 | mesh->triangles[t].indices[2]);*/ |
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296 | |
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297 | // Update vertex adjacency |
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298 | for (j=0; j<3; j++) { |
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299 | v = c->deleted[i].indices[j]; |
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300 | |
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301 | addItem((int *)mesh->vertices[v].triangles,(int *)&mesh->vertices[v].numTriangles,t); |
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302 | } |
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303 | #ifdef USE_EDGE_ADJACENCY |
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304 | // Enable adjacent edges |
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305 | for (j=0; j<3; j++) { |
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306 | mesh->edges[mesh->triangles[t].edges[j]].enable = TRUE; |
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307 | } |
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308 | #endif |
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309 | mesh->triangles[t].enable = TRUE; |
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310 | mesh->currentNumTriangles++; |
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311 | } |
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312 | } |
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313 | |
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314 | Triangle *VMI::getTrianglesToModify(Mesh *mesh, Change *c, GLuint *numMod) { |
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315 | int i, t; |
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316 | Triangle *modified = NULL; |
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317 | |
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318 | // Allocating memory |
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319 | modified = (Triangle *)malloc(mesh->vertices[c->u].numTriangles * sizeof(Triangle)); |
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320 | *numMod = 0; |
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321 | |
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322 | for (i=0; i<(int)mesh->vertices[c->u].numTriangles; i++) { |
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323 | |
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324 | t = mesh->vertices[c->u].triangles[i]; |
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325 | |
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326 | if ((mesh->triangles[t].enable == TRUE) && |
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327 | !isATriangleToDelete(&mesh->triangles[t], c->u, c->v)) { |
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328 | |
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329 | //printf("Triangle to modify %d\n", t); |
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330 | // Save the original values of the triangle |
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331 | memcpy(&modified[*numMod], &mesh->triangles[t], sizeof(Triangle)); |
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332 | (*numMod)++; |
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333 | } |
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334 | } |
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335 | return modified; |
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336 | } |
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337 | |
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338 | Triangle *VMI::getTrianglesToDelete(Mesh *mesh, Change *c, GLuint *numDel) { |
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339 | int i, t; |
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340 | Triangle *deleted = NULL; |
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341 | |
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342 | // Allocating memory |
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343 | deleted = (Triangle *)malloc(mesh->vertices[c->u].numTriangles * sizeof(Triangle)); |
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344 | *numDel = 0; |
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345 | |
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346 | for (i=0; i<(int)mesh->vertices[c->u].numTriangles; i++) { |
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347 | |
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348 | t = mesh->vertices[c->u].triangles[i]; |
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349 | |
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350 | if ((mesh->triangles[t].enable == TRUE) && |
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351 | isATriangleToDelete(&mesh->triangles[t], c->u, c->v)) { |
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352 | |
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353 | //printf("Triangle to delete %d\n",t); |
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354 | memcpy(&deleted[*numDel], &mesh->triangles[t], sizeof(Triangle)); |
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355 | (*numDel)++; |
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356 | } |
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357 | } |
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358 | return deleted; |
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359 | } |
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360 | |
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361 | void VMI::deleteEdges(Mesh *mesh, Change *c) { |
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362 | int i, e; |
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363 | #ifndef USE_EDGE_ADJACENCY |
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364 | int n0, n1, n2; |
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365 | #else |
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366 | int j, u, v; |
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367 | #endif |
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368 | |
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369 | #ifdef USE_EDGE_ADJACENCY |
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370 | for (i=0; i<c->numDel; i++) { |
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371 | |
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372 | for (j=0; j<3; j++) { |
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373 | e = c->deleted[i].edges[j]; |
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374 | if (e != c->e) { |
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375 | u = mesh->edges[e].u; |
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376 | v = mesh->edges[e].v; |
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377 | if (u == c->u || v == c->u) { |
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378 | //printf("%d\n",j); |
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379 | mesh->edges[e].enable = FALSE; |
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380 | } |
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381 | } |
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382 | } |
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383 | //getchar(); |
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384 | } |
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385 | #else |
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386 | for (i=0; i<c->numDel; i++) { |
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387 | |
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388 | n0 = c->deleted[i].indices[0]; |
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389 | n1 = c->deleted[i].indices[1]; |
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390 | n2 = c->deleted[i].indices[2]; |
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391 | |
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392 | if ((n0 == c->u && n1 != c->v) || (n1 == c->u && n0 != c->v)) { |
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393 | e = findEdge(mesh->edges, mesh->numEdges, n0, n1); |
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394 | |
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395 | //printf("a\n"); |
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396 | if (e != -1) |
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397 | mesh->edges[e].enable = FALSE; |
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398 | } |
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399 | |
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400 | if ((n1 == c->u && n2 != c->v) || (n2 == c->u && n1 != c->v)) { |
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401 | e = findEdge(mesh->edges, mesh->numEdges, n1, n2); |
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402 | |
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403 | //printf("b\n"); |
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404 | if (e != -1) |
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405 | mesh->edges[e].enable = FALSE; |
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406 | } |
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407 | |
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408 | if ((n0 == c->u && n2 != c->v) || (n2 == c->u && n0 != c->v)) { |
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409 | e = findEdge(mesh->edges, mesh->numEdges, n0, n2); |
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410 | |
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411 | //printf("c\n"); |
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412 | if (e != -1) |
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413 | mesh->edges[e].enable = FALSE; |
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414 | } |
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415 | //getchar(); |
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416 | } |
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417 | #endif |
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418 | } |
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419 | |
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420 | void VMI::modifyEdges(Mesh *mesh, Change *c) { |
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421 | int e, u, v; |
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422 | |
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423 | // Update mesh and heap |
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424 | for(e = 0; e < (int)mesh->numEdges; e++) { |
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425 | |
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426 | if (mesh->edges[e].enable == TRUE) { |
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427 | |
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428 | // Modify edge |
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429 | if ((int)mesh->edges[e].u == c->u) |
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430 | mesh->edges[e].u = c->v; |
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431 | |
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432 | if ((int)mesh->edges[e].v == c->u) |
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433 | mesh->edges[e].v = c->v; |
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434 | |
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435 | // Check edge |
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436 | u = mesh->edges[e].u; |
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437 | v = mesh->edges[e].v; |
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438 | |
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439 | // if the edge is not valid, we simply delete it |
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440 | if ((u == v) || |
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441 | (u == c->u) || (v == c->u)) |
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442 | |
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443 | mesh->edges[e].enable = FALSE; |
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444 | } |
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445 | } |
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446 | } |
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447 | |
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448 | /////////////////////////////////////////////////////////////////////////////// |
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449 | |
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450 | // Compute the triangle mesh changes due to a heap node simplification |
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451 | void VMI::computeChange(Mesh *mesh, Change *c) { |
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452 | GLuint numMod, numDel; |
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453 | Triangle *m = getTrianglesToModify(mesh, c, &numMod), |
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454 | *d = getTrianglesToDelete(mesh, c, &numDel); |
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455 | |
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456 | c->numDel = numDel; |
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457 | c->deleted = d; |
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458 | |
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459 | c->numMod = numMod; |
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460 | c->modified = m; |
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461 | |
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462 | //printChange(c); |
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463 | //getchar(); |
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464 | } |
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465 | |
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466 | // Update the triangle mesh due to a heap node simplification |
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467 | void VMI::doChange(Mesh *mesh, Change *c) |
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468 | { |
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469 | modifyTriangles(mesh, c); |
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470 | |
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471 | // This function must be called after modifyTriangles() |
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472 | deleteTriangles(mesh, c); |
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473 | |
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474 | // Delete vertex u |
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475 | mesh->vertices[c->u].enable = FALSE; |
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476 | mesh->currentNumVertices--; |
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477 | |
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478 | //printMesh(mesh); |
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479 | //getchar(); |
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480 | } |
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481 | |
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482 | void VMI::undoChange(Mesh *mesh, Change *c) |
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483 | { |
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484 | unmodifyTriangles(mesh, c); |
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485 | |
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486 | undeleteTriangles(mesh, c); |
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487 | |
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488 | mesh->vertices[c->u].enable = TRUE; |
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489 | mesh->currentNumVertices++; |
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490 | |
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491 | //printMesh(mesh); |
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492 | //getchar(); |
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493 | } |
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494 | |
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495 | /* |
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496 | namespace VMI{ |
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497 | std::map<int, INTVECTOR> inversemap; |
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498 | } |
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499 | */ |
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500 | |
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501 | // Save simplification sequence in Geometry Game Tools format. |
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502 | extern void VMI::saveSimplificationSequence(Change *c,int obligatory) |
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503 | { |
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504 | Geometry::MeshSimplificationSequence::Step step; |
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505 | |
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506 | if (mSequence == NULL) |
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507 | { |
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508 | mSequence = new Geometry::MeshSimplificationSequence(); |
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509 | } |
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510 | |
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511 | step.mV0 = c->v; |
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512 | step.mV1 = c->u; |
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513 | |
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514 | // Debug. |
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515 | cout << "----> V0: " |
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516 | << step.mV0 |
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517 | << " V1: " |
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518 | << step.mV1 |
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519 | << endl; |
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520 | |
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521 | // If only one triangle has been deleted. |
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522 | if (c->numDel == 1) |
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523 | { |
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524 | step.mT0 = c->deleted[0].id; |
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525 | step.mT1 = c->deleted[0].id; |
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526 | } |
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527 | // If two triangles have been deleted. |
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528 | else |
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529 | { |
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530 | step.mT0 = c->deleted[0].id; |
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531 | step.mT1 = c->deleted[1].id; |
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532 | } |
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533 | |
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534 | step.x = 0.0; |
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535 | step.y = 0.0; |
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536 | step.z = 0.0; |
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537 | |
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538 | // Write obligatory field. |
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539 | step.obligatory = obligatory; |
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540 | |
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541 | // List of new triangles. |
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542 | // For each modified triangle. |
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543 | for (int i = 0; i < c->numMod; i++) |
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544 | { |
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545 | step.mModfaces.push_back(c->modified[i].id); |
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546 | } |
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547 | |
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548 | // Add step to list of changes. |
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549 | mSequence->mSteps.push_back(step); |
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550 | } |
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551 | |
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