1 | #include <stdio.h> |
---|
2 | #include <stdlib.h> |
---|
3 | #include <memory.h> |
---|
4 | |
---|
5 | #include "../include/global.h" |
---|
6 | #include "../include/change.h" |
---|
7 | |
---|
8 | using namespace VMI; |
---|
9 | using namespace std; |
---|
10 | |
---|
11 | Geometry::MeshSimplificationSequence *VMI::mSequence = NULL; |
---|
12 | |
---|
13 | Change *VMI::createChange(Mesh *mesh, int e) { |
---|
14 | Change *c; |
---|
15 | |
---|
16 | c = (Change*) malloc (sizeof(Change)); |
---|
17 | if (NULL == c) { |
---|
18 | fprintf (stderr, "no more memory for a mesh change\n"); |
---|
19 | exit(1); |
---|
20 | } |
---|
21 | c->e = e; |
---|
22 | c->u = mesh->edges[e].u; |
---|
23 | c->v = mesh->edges[e].v; |
---|
24 | c->modified = NULL; |
---|
25 | c->deleted = NULL; |
---|
26 | c->numDel = 0; |
---|
27 | c->numMod = 0; |
---|
28 | |
---|
29 | computeChange(mesh, c); |
---|
30 | |
---|
31 | return c; |
---|
32 | } |
---|
33 | |
---|
34 | Change *VMI::newChange(Mesh *mesh, int u, int v) { |
---|
35 | Change *c; |
---|
36 | |
---|
37 | c = (Change*) malloc (sizeof(Change)); |
---|
38 | if (NULL == c) { |
---|
39 | fprintf (stderr, "no more memory for a mesh change\n"); |
---|
40 | exit(1); |
---|
41 | } |
---|
42 | c->e = -1; // Default edge, not used |
---|
43 | c->u = u; |
---|
44 | c->v = v; |
---|
45 | c->modified = NULL; |
---|
46 | c->deleted = NULL; |
---|
47 | c->numDel = 0; |
---|
48 | c->numMod = 0; |
---|
49 | |
---|
50 | computeChange(mesh, c); |
---|
51 | |
---|
52 | return c; |
---|
53 | } |
---|
54 | |
---|
55 | void VMI::deleteChange(Change *c) |
---|
56 | { |
---|
57 | |
---|
58 | if (NULL != c) |
---|
59 | { |
---|
60 | if (c->deleted != NULL) free(c->deleted); |
---|
61 | if (c->modified != NULL) free(c->modified); |
---|
62 | c->modified = NULL; |
---|
63 | c->deleted = NULL; |
---|
64 | c->numDel = 0; |
---|
65 | c->numMod = 0; |
---|
66 | |
---|
67 | free(c); |
---|
68 | c = NULL; |
---|
69 | } |
---|
70 | } |
---|
71 | |
---|
72 | void VMI::writeChange(FILE* file, Change *c) |
---|
73 | { |
---|
74 | int i; |
---|
75 | |
---|
76 | fputc('v',file); |
---|
77 | fputc('%',file); |
---|
78 | fprintf(file, " %d %d 0 0 0 ", c->v, c->u); |
---|
79 | |
---|
80 | for (i=0; i<c->numDel; i++) { |
---|
81 | fprintf(file, "%d ", c->deleted[i].id); |
---|
82 | } |
---|
83 | |
---|
84 | fputc('&',file); |
---|
85 | for (i=0; i<c->numMod; i++) { |
---|
86 | fprintf(file, " %d", c->modified[i].id); |
---|
87 | } |
---|
88 | |
---|
89 | fputc('\n',file); |
---|
90 | } |
---|
91 | |
---|
92 | void VMI::printChange(Change *c) |
---|
93 | { |
---|
94 | int i; |
---|
95 | |
---|
96 | if (NULL != c) { |
---|
97 | |
---|
98 | printf("e%d(%d,%d)\n",c->e,c->u,c->v); |
---|
99 | |
---|
100 | printf("d %d\n", c->numDel); |
---|
101 | for (i=0;i<c->numDel;i++) { |
---|
102 | printf(" %d", c->deleted[i].id); |
---|
103 | } |
---|
104 | printf("\n"); |
---|
105 | printf("m %d\n", c->numMod); |
---|
106 | for (i=0;i<c->numMod;i++) { |
---|
107 | printf(" %d", c->modified[i].id); |
---|
108 | } |
---|
109 | printf("\n"); |
---|
110 | } |
---|
111 | } |
---|
112 | |
---|
113 | void VMI::modifyTriangle(Triangle *t, int c, int p) |
---|
114 | { |
---|
115 | if ((int)t->indices[0] == c) |
---|
116 | t->indices[0]= p; |
---|
117 | if ((int)t->indices[1] == c) |
---|
118 | t->indices[1]= p; |
---|
119 | if ((int)t->indices[2] == c) |
---|
120 | t->indices[2]= p; |
---|
121 | } |
---|
122 | |
---|
123 | int VMI::isATriangleToModify(Triangle *t, int c) |
---|
124 | { |
---|
125 | int u = t->indices[0], |
---|
126 | v = t->indices[1], |
---|
127 | w = t->indices[2]; |
---|
128 | |
---|
129 | if ((u == c) || (v == c) || (w == c)) return TRUE; |
---|
130 | |
---|
131 | return FALSE; |
---|
132 | } |
---|
133 | |
---|
134 | int VMI::isATriangleToDelete(Triangle *t, int c, int p) |
---|
135 | { |
---|
136 | int u = t->indices[0], |
---|
137 | v = t->indices[1], |
---|
138 | w = t->indices[2]; |
---|
139 | |
---|
140 | if (((u == c) && ( v == p)) || |
---|
141 | ((u == c) && ( w == p)) || |
---|
142 | ((v == c) && ( w == p))) |
---|
143 | return TRUE; |
---|
144 | if (((u == p) && ( v == c)) || |
---|
145 | ((u == p) && ( w == c)) || |
---|
146 | ((v == p) && ( w == c))) |
---|
147 | return TRUE; |
---|
148 | |
---|
149 | return FALSE; |
---|
150 | } |
---|
151 | |
---|
152 | void VMI::modifyTriangles(Mesh *mesh, Change *c) |
---|
153 | { |
---|
154 | int i, t; |
---|
155 | |
---|
156 | // Reallocate memory for new adjacent triangles from vertex v |
---|
157 | if (c->numMod > 0) { |
---|
158 | mesh->vertices[c->v].triangles = |
---|
159 | (int *)realloc(mesh->vertices[c->v].triangles, |
---|
160 | (mesh->vertices[c->v].numTriangles + mesh->vertices[c->u].numTriangles) * sizeof(int)); |
---|
161 | } |
---|
162 | |
---|
163 | for (i=0; i<c->numMod; i++) { |
---|
164 | t = c->modified[i].id; |
---|
165 | modifyTriangle(&mesh->triangles[t], c->u, c->v); |
---|
166 | |
---|
167 | //printf("New area of triangle %d:\n", t); |
---|
168 | mesh->triangles[t].area = computeTriangleArea(mesh->vertices, &mesh->triangles[t]); |
---|
169 | |
---|
170 | computeTriangleNormal(mesh->vertices, &mesh->triangles[t]); |
---|
171 | |
---|
172 | // Update vertex adjacency c->v |
---|
173 | addItem((int *)mesh->vertices[c->v].triangles, (int *)&mesh->vertices[c->v].numTriangles, t); |
---|
174 | } |
---|
175 | } |
---|
176 | |
---|
177 | void VMI::unmodifyTriangles(Mesh *mesh, Change *c) |
---|
178 | { |
---|
179 | int i, t; |
---|
180 | |
---|
181 | for (i=0; i<c->numMod; i++) { |
---|
182 | t = c->modified[i].id; |
---|
183 | |
---|
184 | memcpy(&mesh->triangles[t], &c->modified[i], sizeof(Triangle)); |
---|
185 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
---|
186 | mesh->triangles[t].indices[1], |
---|
187 | mesh->triangles[t].indices[2]);*/ |
---|
188 | |
---|
189 | // Update vertex adjacency c->v |
---|
190 | delItem((int *)mesh->vertices[c->v].triangles, (int *)&mesh->vertices[c->v].numTriangles, t); |
---|
191 | } |
---|
192 | |
---|
193 | } |
---|
194 | |
---|
195 | void VMI::swap(int *i, int *j) { |
---|
196 | int t; |
---|
197 | |
---|
198 | t = *i; |
---|
199 | *i = *j; |
---|
200 | *j = t; |
---|
201 | } |
---|
202 | |
---|
203 | void VMI::deleteTriangles(Mesh *mesh, Change *c) |
---|
204 | { |
---|
205 | int i, j, t, v; |
---|
206 | |
---|
207 | for (i=0; i<c->numDel; i++) { |
---|
208 | t = c->deleted[i].id; |
---|
209 | |
---|
210 | //printf("%d(%d,%d) Deleting triangle %d\n",c->e, c->u, c->v, t); |
---|
211 | |
---|
212 | // Update vertex adjacency |
---|
213 | for (j=0; j<3; j++) { |
---|
214 | v = c->deleted[i].indices[j]; |
---|
215 | |
---|
216 | delItem((int *)mesh->vertices[v].triangles,(int *)&mesh->vertices[v].numTriangles,t); |
---|
217 | } |
---|
218 | |
---|
219 | mesh->triangles[t].enable = FALSE; |
---|
220 | mesh->currentNumTriangles--; |
---|
221 | } |
---|
222 | } |
---|
223 | |
---|
224 | void VMI::undeleteTriangles(Mesh *mesh, Change *c) { |
---|
225 | int i, j, t, v; |
---|
226 | |
---|
227 | for (i=0; i<c->numDel; i++) { |
---|
228 | t = c->deleted[i].id; |
---|
229 | |
---|
230 | //printf("Undeleting triangle %d\n",t); |
---|
231 | |
---|
232 | memcpy(&mesh->triangles[t], &c->deleted[i], sizeof(Triangle)); |
---|
233 | /*printf("t(%d %d %d)\n", mesh->triangles[t].indices[0], |
---|
234 | mesh->triangles[t].indices[1], |
---|
235 | mesh->triangles[t].indices[2]);*/ |
---|
236 | |
---|
237 | // Update vertex adjacency |
---|
238 | for (j=0; j<3; j++) { |
---|
239 | v = c->deleted[i].indices[j]; |
---|
240 | |
---|
241 | addItem((int *)mesh->vertices[v].triangles,(int *)&mesh->vertices[v].numTriangles,t); |
---|
242 | } |
---|
243 | |
---|
244 | mesh->triangles[t].enable = TRUE; |
---|
245 | mesh->currentNumTriangles++; |
---|
246 | } |
---|
247 | } |
---|
248 | |
---|
249 | Triangle *VMI::getTrianglesToModify(Mesh *mesh, Change *c, int *numMod) { |
---|
250 | int i, t; |
---|
251 | Triangle *modified = NULL; |
---|
252 | |
---|
253 | // Allocating memory |
---|
254 | modified = (Triangle *)malloc(mesh->vertices[c->u].numTriangles * sizeof(Triangle)); |
---|
255 | *numMod = 0; |
---|
256 | |
---|
257 | for (i=0; i<(int)mesh->vertices[c->u].numTriangles; i++) { |
---|
258 | |
---|
259 | t = mesh->vertices[c->u].triangles[i]; |
---|
260 | |
---|
261 | if ((mesh->triangles[t].enable == TRUE) && |
---|
262 | !isATriangleToDelete(&mesh->triangles[t], c->u, c->v)) { |
---|
263 | |
---|
264 | //printf("Triangle to modify %d\n", t); |
---|
265 | // Save the original values of the triangle |
---|
266 | memcpy(&modified[*numMod], &mesh->triangles[t], sizeof(Triangle)); |
---|
267 | (*numMod)++; |
---|
268 | } |
---|
269 | } |
---|
270 | return modified; |
---|
271 | } |
---|
272 | |
---|
273 | Triangle *VMI::getTrianglesToDelete(Mesh *mesh, Change *c, int *numDel) { |
---|
274 | int i, t; |
---|
275 | Triangle *deleted = NULL; |
---|
276 | |
---|
277 | // Allocating memory |
---|
278 | deleted = (Triangle *)malloc(mesh->vertices[c->u].numTriangles * sizeof(Triangle)); |
---|
279 | *numDel = 0; |
---|
280 | |
---|
281 | for (i=0; i<(int)mesh->vertices[c->u].numTriangles; i++) { |
---|
282 | |
---|
283 | t = mesh->vertices[c->u].triangles[i]; |
---|
284 | |
---|
285 | if ((mesh->triangles[t].enable == TRUE) && |
---|
286 | isATriangleToDelete(&mesh->triangles[t], c->u, c->v)) { |
---|
287 | |
---|
288 | //printf("Triangle to delete %d\n",t); |
---|
289 | memcpy(&deleted[*numDel], &mesh->triangles[t], sizeof(Triangle)); |
---|
290 | (*numDel)++; |
---|
291 | } |
---|
292 | } |
---|
293 | return deleted; |
---|
294 | } |
---|
295 | |
---|
296 | void VMI::modifyEdges(Mesh *mesh, Change *c) {
|
---|
297 | int i, e;
|
---|
298 |
|
---|
299 | for(i = 0; i < mesh->vertices[c->v].numEdges; i++) {
|
---|
300 |
|
---|
301 | e = mesh->vertices[c->v].edges[i];
|
---|
302 |
|
---|
303 | if (mesh->edges[e].enable == TRUE) {
|
---|
304 |
|
---|
305 | // Modify edge
|
---|
306 | if (mesh->edges[e].u == c->u)
|
---|
307 | mesh->edges[e].u = c->v;
|
---|
308 |
|
---|
309 | if (mesh->edges[e].v == c->u)
|
---|
310 | mesh->edges[e].v = c->v;
|
---|
311 | }
|
---|
312 | }
|
---|
313 | }
|
---|
314 |
|
---|
315 | int VMI::find(int *edges, int num, int v_) {
|
---|
316 | int i;
|
---|
317 |
|
---|
318 | int u, v;
|
---|
319 |
|
---|
320 |
|
---|
321 | for(i=0; i<num; i++) {
|
---|
322 |
|
---|
323 | u = mesh->edges[edges[i]].u;
|
---|
324 |
|
---|
325 | v = mesh->edges[edges[i]].v;
|
---|
326 |
|
---|
327 | if (u == v_ || v == v_) return TRUE;
|
---|
328 |
|
---|
329 | }
|
---|
330 |
|
---|
331 | return FALSE;
|
---|
332 | }
|
---|
333 | void VMI::updateEdgeAdj(Mesh *mesh, Change *c) {
|
---|
334 | int i;
|
---|
335 |
|
---|
336 | int v, e;
|
---|
337 |
|
---|
338 | mesh->vertices[c->v].edges =
|
---|
339 | (int *)realloc(mesh->vertices[c->v].edges,
|
---|
340 | (mesh->vertices[c->v].numEdges + mesh->vertices[c->u].numEdges) * sizeof(int));
|
---|
341 |
|
---|
342 | for (i=0; i<mesh->vertices[c->u].numEdges; i++) {
|
---|
343 |
|
---|
344 | e = mesh->vertices[c->u].edges[i];
|
---|
345 | if (mesh->edges[e].u == c->u) v =mesh->edges[e].v;
|
---|
346 | else v = mesh->edges[e].u;
|
---|
347 |
|
---|
348 | if (!find(mesh->vertices[c->v].edges, mesh->vertices[c->v].numEdges, v))
|
---|
349 | addItem(mesh->vertices[c->v].edges, &mesh->vertices[c->v].numEdges, e);
|
---|
350 | else mesh->edges[e].enable = FALSE;
|
---|
351 | }
|
---|
352 |
|
---|
353 | delItem(mesh->vertices[c->v].edges, &mesh->vertices[c->v].numEdges, c->e);
|
---|
354 | } |
---|
355 | |
---|
356 | /////////////////////////////////////////////////////////////////////////////// |
---|
357 | |
---|
358 | // Compute the triangle mesh changes due to a heap node simplification |
---|
359 | void VMI::computeChange(Mesh *mesh, Change *c) { |
---|
360 | int numMod, numDel; |
---|
361 | Triangle *m = getTrianglesToModify(mesh, c, &numMod), |
---|
362 | *d = getTrianglesToDelete(mesh, c, &numDel); |
---|
363 | |
---|
364 | c->numDel = numDel; |
---|
365 | c->deleted = d; |
---|
366 | |
---|
367 | c->numMod = numMod; |
---|
368 | c->modified = m; |
---|
369 | |
---|
370 | //printChange(c); |
---|
371 | //getchar(); |
---|
372 | } |
---|
373 | |
---|
374 | // Update the triangle mesh due to a heap node simplification |
---|
375 | void VMI::doChange(Mesh *mesh, Change *c) |
---|
376 | { |
---|
377 | modifyTriangles(mesh, c); |
---|
378 | |
---|
379 | // This function must be called after modifyTriangles() |
---|
380 | deleteTriangles(mesh, c); |
---|
381 | |
---|
382 | // Delete vertex u |
---|
383 | mesh->vertices[c->u].enable = FALSE; |
---|
384 | mesh->currentNumVertices--; |
---|
385 | |
---|
386 | //printMesh(mesh); |
---|
387 | //getchar(); |
---|
388 | } |
---|
389 | |
---|
390 | void VMI::undoChange(Mesh *mesh, Change *c) |
---|
391 | { |
---|
392 | unmodifyTriangles(mesh, c); |
---|
393 | |
---|
394 | undeleteTriangles(mesh, c); |
---|
395 | |
---|
396 | mesh->vertices[c->u].enable = TRUE; |
---|
397 | mesh->currentNumVertices++; |
---|
398 | |
---|
399 | //printMesh(mesh); |
---|
400 | //getchar(); |
---|
401 | } |
---|
402 | |
---|
403 | /* |
---|
404 | namespace VMI{ |
---|
405 | std::map<int, INTVECTOR> inversemap; |
---|
406 | } |
---|
407 | */ |
---|
408 | |
---|
409 | // Save simplification sequence in Geometry Game Tools format. |
---|
410 | extern void VMI::saveSimplificationSequence(Change *c,int obligatory) |
---|
411 | { |
---|
412 | Geometry::MeshSimplificationSequence::Step step; |
---|
413 | |
---|
414 | if (mSequence == NULL) |
---|
415 | { |
---|
416 | mSequence = new Geometry::MeshSimplificationSequence(); |
---|
417 | } |
---|
418 | |
---|
419 | step.mV0 = c->v; |
---|
420 | step.mV1 = c->u; |
---|
421 | |
---|
422 | // Debug. |
---|
423 | cout << "----> V0: " |
---|
424 | << step.mV0 |
---|
425 | << " V1: " |
---|
426 | << step.mV1 |
---|
427 | << endl; |
---|
428 | |
---|
429 | // If only one triangle has been deleted. |
---|
430 | if (c->numDel == 1) |
---|
431 | { |
---|
432 | step.mT0 = c->deleted[0].id; |
---|
433 | step.mT1 = c->deleted[0].id; |
---|
434 | } |
---|
435 | // If two triangles have been deleted. |
---|
436 | else |
---|
437 | { |
---|
438 | step.mT0 = c->deleted[0].id; |
---|
439 | step.mT1 = c->deleted[1].id; |
---|
440 | } |
---|
441 | |
---|
442 | step.x = 0.0; |
---|
443 | step.y = 0.0; |
---|
444 | step.z = 0.0; |
---|
445 | |
---|
446 | // Write obligatory field. |
---|
447 | step.obligatory = obligatory; |
---|
448 | |
---|
449 | // List of new triangles. |
---|
450 | // For each modified triangle. |
---|
451 | for (int i = 0; i < c->numMod; i++) |
---|
452 | { |
---|
453 | step.mModfaces.push_back(c->modified[i].id); |
---|
454 | } |
---|
455 | |
---|
456 | // Add step to list of changes. |
---|
457 | mSequence->mSteps.push_back(step); |
---|
458 | } |
---|
459 | |
---|