[701] | 1 | IBRBillboardCloudTreeGenerator
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| 2 | ------------------------------
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| 3 |
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[861] | 4 | Run-time hardware Requeriments:
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| 5 | ===============================
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| 6 |
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| 7 | Recommended configuration:
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| 8 | -Pentium 4 or equivalent AMD at 2GHz or more.
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| 9 | -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible
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| 10 | -RAM 1GB
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| 11 | -DirectX 9c / OpenGL
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| 12 |
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| 13 | Required configuration:
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| 14 | -Pentium 4 or equivalent AMD at 1GHz or more.
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| 15 | -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible
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| 16 | -RAM 512MB
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| 17 | -DirectX 9c / OpenGL
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| 18 |
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| 19 | - The IBR Billboard Cloud Tree Generator has been tested succesfully with this configurations:
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| 20 |
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| 21 | OpenGL - GLSL ---- ATI 9700 Mobility
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| 22 | OpenGL - Cg ---- ATI 9700 Mobility
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| 23 | Direct3D - Cg ---- ATI 9700 Mobility
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| 24 | Direct3D - HLSL ---- ATI 9700 Mobility
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| 25 |
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| 26 | OpenGL - GLSL ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
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| 27 | OpenGL - Cg ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
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| 28 | Direct3D - Cg ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
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| 29 | Direct3D - HLSL ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
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| 30 |
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| 31 | Required dependencies:
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| 32 | ======================
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| 33 |
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| 34 | The IBR Billboard Cloud Tree Generator core depends on several other
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| 35 | libraries that you will need install, if they're not already present
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| 36 | on your system. The most typical libraries you may need to install
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| 37 | are:
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| 38 |
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| 39 | * Ogre3D
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| 40 | * Boost
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| 41 |
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| 42 | Optionally:
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| 43 |
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| 44 | * OpenEXR
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| 45 | * ImageDebugger
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| 46 |
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| 47 |
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| 48 | Folders Structure:
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| 49 | ==================
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| 50 |
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| 51 | Runtime folders:
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| 52 |
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| 53 | /bin/Release
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| 54 | /bin/Debug
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| 55 |
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| 56 | - These folders contain the release / debug IBRBillboardCloudTreeGenerator.
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| 57 | You should use the realease version. Only if you find out a bug use the debug
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| 58 | version to report it.
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| 59 |
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| 60 | Documentation folders:
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| 61 |
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| 62 | /doc/userManual
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| 63 | /doc/devManual
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| 64 |
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| 65 | - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator.
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| 66 | - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud
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| 67 | Tree Generator Core, this documentation will useful if you want to extend the application
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| 68 | in some specific ways.
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| 69 |
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| 70 | Media folders:
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| 71 |
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| 72 | /media
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| 73 | /media/general
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| 74 | /media/chestnut/leaves
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| 75 |
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| 76 | - The media folder is the default folder where you will find the media used by the
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| 77 | IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ...
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| 78 | - The default shaders used are placed in media/general.
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| 79 | - There is a sample tree placed in media/chestnut. The more important file from this sample
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| 80 | tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This
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| 81 | configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample.
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| 82 |
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| 83 | Source code folders:
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| 84 |
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| 85 | /include
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| 86 | /src
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| 87 | /scripts
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| 88 |
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| 89 | Temporary folders:
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| 90 |
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| 91 | /misc
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| 92 | /obj
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| 93 |
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| 94 |
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| 95 | Compilation instructions:
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| 96 | =========================
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| 97 |
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| 98 | Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version
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