- Timestamp:
- 04/28/06 19:49:56 (18 years ago)
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GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/Readme.txt
r701 r861 2 2 ------------------------------ 3 3 4 OGRE_PATH: points to directory where ogre.sln is located (i.e., the directory OGRE/trunk/ogrenew) 5 Set preprocessor flag /D "TIXML_USE_STL" should be used in order to use the correct tinyXML STL version 4 Run-time hardware Requeriments: 5 =============================== 6 7 Recommended configuration: 8 -Pentium 4 or equivalent AMD at 2GHz or more. 9 -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible 10 -RAM 1GB 11 -DirectX 9c / OpenGL 12 13 Required configuration: 14 -Pentium 4 or equivalent AMD at 1GHz or more. 15 -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible 16 -RAM 512MB 17 -DirectX 9c / OpenGL 18 19 - The IBR Billboard Cloud Tree Generator has been tested succesfully with this configurations: 20 21 OpenGL - GLSL ---- ATI 9700 Mobility 22 OpenGL - Cg ---- ATI 9700 Mobility 23 Direct3D - Cg ---- ATI 9700 Mobility 24 Direct3D - HLSL ---- ATI 9700 Mobility 25 26 OpenGL - GLSL ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 27 OpenGL - Cg ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 28 Direct3D - Cg ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 29 Direct3D - HLSL ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 30 31 Required dependencies: 32 ====================== 33 34 The IBR Billboard Cloud Tree Generator core depends on several other 35 libraries that you will need install, if they're not already present 36 on your system. The most typical libraries you may need to install 37 are: 38 39 * Ogre3D 40 * Boost 41 42 Optionally: 43 44 * OpenEXR 45 * ImageDebugger 46 47 48 Folders Structure: 49 ================== 50 51 Runtime folders: 52 53 /bin/Release 54 /bin/Debug 55 56 - These folders contain the release / debug IBRBillboardCloudTreeGenerator. 57 You should use the realease version. Only if you find out a bug use the debug 58 version to report it. 59 60 Documentation folders: 61 62 /doc/userManual 63 /doc/devManual 64 65 - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator. 66 - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud 67 Tree Generator Core, this documentation will useful if you want to extend the application 68 in some specific ways. 69 70 Media folders: 71 72 /media 73 /media/general 74 /media/chestnut/leaves 75 76 - The media folder is the default folder where you will find the media used by the 77 IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ... 78 - The default shaders used are placed in media/general. 79 - There is a sample tree placed in media/chestnut. The more important file from this sample 80 tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This 81 configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample. 82 83 Source code folders: 84 85 /include 86 /src 87 /scripts 88 89 Temporary folders: 90 91 /misc 92 /obj 93 94 95 Compilation instructions: 96 ========================= 97 98 Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version
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