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Timestamp:
04/28/06 19:49:56 (18 years ago)
Author:
igarcia
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  • GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/Readme.txt

    r701 r861  
    22------------------------------ 
    33 
    4 OGRE_PATH: points to directory where ogre.sln is located (i.e., the directory OGRE/trunk/ogrenew) 
    5 Set preprocessor flag /D "TIXML_USE_STL" should be used in order to use the correct tinyXML STL version 
     4Run-time hardware Requeriments: 
     5=============================== 
     6 
     7Recommended configuration: 
     8  -Pentium 4 or equivalent AMD at 2GHz or more. 
     9  -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible 
     10  -RAM 1GB  
     11  -DirectX 9c / OpenGL 
     12 
     13Required configuration: 
     14  -Pentium 4 or equivalent AMD at 1GHz or more. 
     15  -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible 
     16  -RAM 512MB  
     17  -DirectX 9c / OpenGL 
     18 
     19- The IBR Billboard Cloud Tree Generator has been tested succesfully with this configurations: 
     20 
     21OpenGL   - GLSL  ---- ATI 9700 Mobility 
     22OpenGL   - Cg    ---- ATI 9700 Mobility 
     23Direct3D - Cg    ---- ATI 9700 Mobility 
     24Direct3D - HLSL  ---- ATI 9700 Mobility 
     25 
     26OpenGL   - GLSL  ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 
     27OpenGL   - Cg    ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 
     28Direct3D - Cg    ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 
     29Direct3D - HLSL  ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT 
     30 
     31Required dependencies: 
     32====================== 
     33 
     34The IBR Billboard Cloud Tree Generator core depends on several other 
     35libraries that you will need install, if they're not already present 
     36on your system. The most typical libraries you may need to install 
     37are: 
     38 
     39   * Ogre3D 
     40   * Boost 
     41 
     42Optionally: 
     43 
     44   * OpenEXR 
     45   * ImageDebugger 
     46 
     47 
     48Folders Structure: 
     49================== 
     50 
     51Runtime folders: 
     52 
     53  /bin/Release 
     54  /bin/Debug 
     55 
     56  - These folders contain the release / debug IBRBillboardCloudTreeGenerator.  
     57  You should use the realease version. Only if you find out a bug use the debug 
     58  version to report it. 
     59 
     60Documentation folders: 
     61 
     62  /doc/userManual   
     63  /doc/devManual 
     64 
     65  - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator. 
     66  - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud  
     67  Tree Generator Core, this documentation will useful if you want to extend the application 
     68  in some specific ways. 
     69 
     70Media folders: 
     71 
     72  /media 
     73  /media/general 
     74  /media/chestnut/leaves 
     75 
     76  - The media folder is the default folder where you will find the media used by the  
     77  IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ... 
     78  - The default shaders used are placed in media/general. 
     79  - There is a sample tree placed in media/chestnut. The more important file from this sample 
     80  tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This  
     81  configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample. 
     82 
     83Source code folders: 
     84 
     85  /include   
     86  /src 
     87  /scripts 
     88 
     89Temporary folders: 
     90   
     91  /misc 
     92  /obj 
     93   
     94   
     95Compilation instructions: 
     96========================= 
     97 
     98Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version 
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