source: GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/Readme.txt @ 861

Revision 861, 2.8 KB checked in by igarcia, 19 years ago (diff)
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1IBRBillboardCloudTreeGenerator
2------------------------------
3
4Run-time hardware Requeriments:
5===============================
6
7Recommended configuration:
8  -Pentium 4 or equivalent AMD at 2GHz or more.
9  -Graphic card Vertex Shader 3.0/Pixel Shader 3.0 Compatible
10  -RAM 1GB
11  -DirectX 9c / OpenGL
12
13Required configuration:
14  -Pentium 4 or equivalent AMD at 1GHz or more.
15  -Graphic card Vertex Shader 2.0/Pixel Shader 2.0 Compatible
16  -RAM 512MB
17  -DirectX 9c / OpenGL
18
19- The IBR Billboard Cloud Tree Generator has been tested succesfully with this configurations:
20
21OpenGL   - GLSL  ---- ATI 9700 Mobility
22OpenGL   - Cg    ---- ATI 9700 Mobility
23Direct3D - Cg    ---- ATI 9700 Mobility
24Direct3D - HLSL  ---- ATI 9700 Mobility
25
26OpenGL   - GLSL  ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
27OpenGL   - Cg    ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
28Direct3D - Cg    ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
29Direct3D - HLSL  ---- NVIDIA Quadro FX 4500 / NVIDIA 7800 GT
30
31Required dependencies:
32======================
33
34The IBR Billboard Cloud Tree Generator core depends on several other
35libraries that you will need install, if they're not already present
36on your system. The most typical libraries you may need to install
37are:
38
39   * Ogre3D
40   * Boost
41
42Optionally:
43
44   * OpenEXR
45   * ImageDebugger
46
47
48Folders Structure:
49==================
50
51Runtime folders:
52
53  /bin/Release
54  /bin/Debug
55
56  - These folders contain the release / debug IBRBillboardCloudTreeGenerator.
57  You should use the realease version. Only if you find out a bug use the debug
58  version to report it.
59
60Documentation folders:
61
62  /doc/userManual 
63  /doc/devManual
64
65  - The user manual cover all the features available in the IBR Billboard Cloud Tree Generator.
66  - The developer manual it is basically a doxygen documentationn of the IBR Billboard Cloud
67  Tree Generator Core, this documentation will useful if you want to extend the application
68  in some specific ways.
69
70Media folders:
71
72  /media
73  /media/general
74  /media/chestnut/leaves
75
76  - The media folder is the default folder where you will find the media used by the
77  IBR Billboard Cloud Tree Generator. This include the shaders, textures, Ogre3D materials, ...
78  - The default shaders used are placed in media/general.
79  - There is a sample tree placed in media/chestnut. The more important file from this sample
80  tree is the configuration file (sampleChestnutLeaves.cfg) placed in /media/chestnut/leaves. This
81  configuration file must be used when you run the IBR Billboard Cloud Tree Generator, for this sample.
82
83Source code folders:
84
85  /include 
86  /src
87  /scripts
88
89Temporary folders:
90 
91  /misc
92  /obj
93 
94 
95Compilation instructions:
96=========================
97
98Note: There is a preprocessor flag /D "TIXML_USE_STL" used in order to use the correct tinyXML STL version
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