1 | material mapleLeavesBillboardCloudSplittedMaterial |
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2 | { |
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3 | technique |
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4 | { |
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5 | pass |
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6 | { |
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7 | polygon_mode wireframe |
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8 | cull_software none |
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9 | cull_hardware none |
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10 | lighting off |
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11 | ambient vertexcolour |
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12 | } |
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13 | } |
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14 | } |
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15 | |
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16 | material mapleEntityClustersGroupedMaterial |
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17 | { |
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18 | technique |
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19 | { |
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20 | pass |
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21 | { |
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22 | alpha_rejection greater_equal 10 |
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23 | lighting off |
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24 | cull_hardware none |
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25 | cull_software none |
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26 | |
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27 | fragment_program_ref diffuseTexturing_FP20 |
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28 | { |
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29 | } |
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30 | |
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31 | texture_unit |
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32 | { |
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33 | texture maple_leaf.png |
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34 | } |
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35 | } |
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36 | } |
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37 | |
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38 | technique |
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39 | { |
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40 | pass |
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41 | { |
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42 | cull_software none |
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43 | cull_hardware none |
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44 | lighting off |
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45 | ambient vertexcolour |
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46 | } |
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47 | } |
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48 | } |
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49 | |
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50 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial0 |
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51 | { |
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52 | // Diffuse colour texture rendering |
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53 | // This technique render the billboard cloud using the diffuse texturing |
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54 | // approach leading to low resolution leaves |
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55 | technique |
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56 | { |
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57 | pass |
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58 | { |
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59 | alpha_rejection greater_equal 10 |
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60 | cull_hardware none |
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61 | cull_software none |
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62 | |
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63 | texture_unit |
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64 | { |
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65 | texture mapleDiffuseColorBillboardGroupAtlas0.png |
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66 | tex_coord_set 0 |
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67 | } |
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68 | } |
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69 | } |
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70 | } |
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71 | |
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72 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial1 |
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73 | { |
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74 | // Diffuse colour texture rendering |
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75 | // This technique render the billboard cloud using the diffuse texturing |
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76 | // approach leading to low resolution leaves |
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77 | technique |
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78 | { |
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79 | pass |
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80 | { |
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81 | alpha_rejection greater_equal 10 |
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82 | cull_hardware none |
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83 | cull_software none |
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84 | |
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85 | texture_unit |
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86 | { |
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87 | texture mapleDiffuseColorBillboardGroupAtlas1.png |
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88 | tex_coord_set 0 |
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89 | } |
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90 | } |
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91 | } |
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92 | } |
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93 | |
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94 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial2 |
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95 | { |
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96 | // Diffuse colour texture rendering |
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97 | // This technique render the billboard cloud using the diffuse texturing |
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98 | // approach leading to low resolution leaves |
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99 | technique |
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100 | { |
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101 | pass |
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102 | { |
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103 | alpha_rejection greater_equal 10 |
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104 | cull_hardware none |
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105 | cull_software none |
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106 | |
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107 | texture_unit |
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108 | { |
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109 | texture mapleDiffuseColorBillboardGroupAtlas2.png |
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110 | tex_coord_set 0 |
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111 | } |
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112 | } |
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113 | } |
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114 | } |
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115 | |
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116 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial3 |
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117 | { |
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118 | // Diffuse colour texture rendering |
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119 | // This technique render the billboard cloud using the diffuse texturing |
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120 | // approach leading to low resolution leaves |
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121 | technique |
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122 | { |
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123 | pass |
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124 | { |
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125 | alpha_rejection greater_equal 10 |
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126 | cull_hardware none |
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127 | cull_software none |
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128 | |
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129 | texture_unit |
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130 | { |
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131 | texture mapleDiffuseColorBillboardGroupAtlas3.png |
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132 | tex_coord_set 0 |
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133 | } |
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134 | } |
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135 | } |
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136 | } |
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137 | |
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138 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial4 |
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139 | { |
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140 | // Diffuse colour texture rendering |
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141 | // This technique render the billboard cloud using the diffuse texturing |
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142 | // approach leading to low resolution leaves |
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143 | technique |
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144 | { |
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145 | pass |
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146 | { |
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147 | alpha_rejection greater_equal 10 |
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148 | cull_hardware none |
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149 | cull_software none |
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150 | |
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151 | texture_unit |
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152 | { |
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153 | texture mapleDiffuseColorBillboardGroupAtlas4.png |
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154 | tex_coord_set 0 |
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155 | } |
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156 | } |
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157 | } |
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158 | } |
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159 | |
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160 | material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial5 |
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161 | { |
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162 | // Diffuse colour texture rendering |
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163 | // This technique render the billboard cloud using the diffuse texturing |
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164 | // approach leading to low resolution leaves |
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165 | technique |
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166 | { |
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167 | pass |
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168 | { |
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169 | alpha_rejection greater_equal 10 |
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170 | cull_hardware none |
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171 | cull_software none |
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172 | |
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173 | texture_unit |
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174 | { |
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175 | texture mapleDiffuseColorBillboardGroupAtlas5.png |
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176 | tex_coord_set 0 |
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177 | } |
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178 | } |
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179 | } |
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180 | } |
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181 | |
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182 | material mapleLeavesBillboardCloudGroupedIndirectTexturingMaterial0 |
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183 | { |
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184 | // DIRECTX/HLSL Indirect texture default |
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185 | // This technique render the billboard cloud using the indirect texturing |
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186 | // approach leading to high resolution leaves |
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187 | technique indirectTexturingDefault_HLSL |
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188 | { |
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189 | pass |
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190 | { |
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191 | alpha_rejection greater_equal 110 |
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192 | cull_hardware none |
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193 | cull_software none |
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194 | lighting off |
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195 | |
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196 | vertex_program_ref indirectTexturingDefault_hlsl_VP20 |
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197 | { |
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198 | param_named_auto worldviewproj worldviewproj_matrix |
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199 | } |
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200 | |
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201 | fragment_program_ref indirectTexturingDefault_hlsl_FP20 |
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202 | { |
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203 | param_named sourceTextureSize float 16.0 |
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204 | param_named sqrtNumSamples float 4.0 |
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205 | } |
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206 | |
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207 | texture_unit |
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208 | { |
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209 | texture mapleIndirectBillboardGroupAtlas0.png |
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210 | filtering none |
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211 | } |
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212 | |
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213 | texture_unit |
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214 | { |
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215 | texture mapleRotatedLeafAtlasDefault.png |
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216 | } |
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217 | } |
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218 | } |
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219 | |
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220 | // OPENGL/GLSL Indirect texture default |
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221 | // This technique render the billboard cloud using the indirect texturing |
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222 | // approach leading to high resolution leaves |
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223 | technique indirectTexturingDefault_GLSL |
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224 | { |
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225 | pass |
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226 | { |
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227 | alpha_rejection greater_equal 110 |
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228 | cull_hardware none |
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229 | cull_software none |
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230 | lighting off |
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231 | |
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232 | //vertex_program_ref indirectTexturingDefault_VP20 |
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233 | //{ |
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234 | // param_named_auto worldviewproj worldviewproj_matrix |
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235 | //} |
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236 | |
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237 | //fragment_program_ref indirectTexturingDefault_FP20 |
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238 | //{ |
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239 | // param_named sourceTextureSize float 16.0 |
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240 | // param_named sqrtNumSamples float 4.0 |
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241 | //} |
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242 | |
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243 | vertex_program_ref indirectTexturingDefault_glsl_VP20 |
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244 | { |
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245 | } |
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246 | |
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247 | fragment_program_ref indirectTexturingDefault_glsl_FP20 |
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248 | { |
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249 | param_named indirectTexture int 0 |
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250 | param_named sourceTexture int 1 |
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251 | param_named sourceTextureSize float 16.0 |
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252 | param_named sqrtNumSamples float 4.0 |
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253 | } |
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254 | |
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255 | texture_unit |
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256 | { |
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257 | texture mapleIndirectBillboardGroupAtlas0.png |
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258 | filtering none |
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259 | } |
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260 | |
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261 | texture_unit |
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262 | { |
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263 | texture mapleRotatedLeafAtlasDefault.png |
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264 | } |
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265 | } |
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266 | } |
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267 | |
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268 | // DIRECTX/HLSL Indirect texture debug leaf position |
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269 | // This technique render the billboard cloud using the indirect texturing |
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270 | // approach, a numeric texture is used in order to tweak the leaf positions |
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271 | // Changing the epsilonX and epsilonY values, you should fit the texture numbers |
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272 | // in the correct position |
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273 | technique indirectTexturingPositionCorrection_HLSL |
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274 | { |
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275 | pass |
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276 | { |
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277 | alpha_rejection greater_equal 110 |
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278 | cull_hardware none |
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279 | cull_software none |
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280 | lighting off |
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281 | |
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282 | vertex_program_ref indirectTexturingDefault_hlsl_VP20 |
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283 | { |
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284 | param_named_auto worldviewproj worldviewproj_matrix |
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285 | } |
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286 | |
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287 | fragment_program_ref indirectTexturingDefault_hlsl_FP20 |
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288 | { |
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289 | param_named sourceTextureSize float 16.0 |
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290 | param_named sqrtNumSamples float 4.0 |
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291 | } |
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292 | |
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293 | texture_unit |
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294 | { |
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295 | texture mapleIndirectBillboardGroupAtlas0.png |
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296 | filtering none |
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297 | } |
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298 | |
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299 | texture_unit |
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300 | { |
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301 | texture textureAtlasDebug16.png |
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302 | } |
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303 | } |
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304 | } |
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305 | |
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306 | // OPENGL/GLSL Indirect texture debug leaf position |
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307 | // This technique render the billboard cloud using the indirect texturing |
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308 | // approach, a numeric texture is used in order to tweak the leaf positions |
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309 | // Changing the epsilonX and epsilonY values, you should fit the texture numbers |
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310 | // in the correct position |
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311 | technique indirectTexturingPositionCorrection_GLSL |
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312 | { |
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313 | pass |
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314 | { |
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315 | alpha_rejection greater_equal 110 |
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316 | cull_hardware none |
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317 | cull_software none |
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318 | lighting off |
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319 | |
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320 | //vertex_program_ref indirectTexturingDefault_VP20 |
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321 | //{ |
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322 | // param_named_auto worldviewproj worldviewproj_matrix |
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323 | //} |
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324 | |
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325 | //fragment_program_ref indirectTexturingDefault_FP20 |
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326 | //{ |
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327 | // param_named sourceTextureSize float 16.0 |
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328 | // param_named sqrtNumSamples float 4.0 |
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329 | //} |
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330 | |
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331 | vertex_program_ref indirectTexturingDefault_glsl_VP20 |
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332 | { |
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333 | } |
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334 | |
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335 | fragment_program_ref indirectTexturingDefault_glsl_FP20 |
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336 | { |
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337 | param_named indirectTexture int 0 |
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338 | param_named sourceTexture int 1 |
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339 | param_named sourceTextureSize float 16.0 |
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340 | param_named sqrtNumSamples float 4.0 |
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341 | } |
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342 | |
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343 | texture_unit |
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344 | { |
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345 | texture mapleIndirectBillboardGroupAtlas0.png |
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346 | filtering none |
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347 | } |
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348 | |
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349 | texture_unit |
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350 | { |
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351 | texture textureAtlasDebug16.png |
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352 | } |
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353 | } |
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354 | } |
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355 | |
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356 | // DIRECTX/OPENGL/CG Indirect texture debug texture coordinates correspondence |
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357 | // This technique shows full yellow billboards if the texcoord / indirect tex |
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358 | // correspondence is correct |
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359 | technique |
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360 | { |
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361 | pass |
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362 | { |
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363 | alpha_rejection greater_equal 110 |
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364 | cull_hardware none |
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365 | cull_software none |
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366 | lighting off |
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367 | |
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368 | vertex_program_ref indirectTexturingDefault_VP20 |
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369 | { |
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370 | param_named_auto worldviewproj worldviewproj_matrix |
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371 | } |
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372 | |
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373 | fragment_program_ref indirectTexturingDebugTexCoordCorrespondence_FP20 |
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374 | { |
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375 | } |
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376 | |
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377 | texture_unit |
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378 | { |
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379 | texture mapleIndirectBillboardGroupAtlas0.png |
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380 | filtering none |
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381 | } |
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382 | } |
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383 | } |
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384 | |
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385 | // DIRECTX/OPENGL/CG Indirect texture debug entity position |
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386 | // This technique shows the indirect texture texels used to place the |
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387 | // leaf texture into the billboard. It's usefull to compare the shape of |
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388 | // the original polygonal tree leaves versus the indirect textured ones |
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389 | technique |
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390 | { |
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391 | pass |
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392 | { |
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393 | alpha_rejection greater_equal 10 |
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394 | lighting off |
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395 | cull_hardware none |
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396 | cull_software none |
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397 | |
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398 | vertex_program_ref indirectTexturingDefault_VP20 |
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399 | { |
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400 | param_named_auto worldviewproj worldviewproj_matrix |
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401 | } |
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402 | |
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403 | fragment_program_ref indirectTexturingDebugEntityPosition_FP20 |
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404 | { |
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405 | } |
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406 | |
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407 | texture_unit |
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408 | { |
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409 | texture mapleIndirectBillboardGroupAtlas0.png |
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410 | filtering none none none |
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411 | } |
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412 | } |
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413 | } |
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414 | |
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415 | // DIRECTX/OPENGL/CG Indirect texture debug texture atlas fitting |
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416 | // This technique shows if any plane have errors related |
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417 | // with the sub texture from the atlas, the errors appears in red |
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418 | technique |
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419 | { |
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420 | pass |
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421 | { |
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422 | alpha_rejection greater_equal 10 |
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423 | lighting off |
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424 | cull_hardware none |
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425 | cull_software none |
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426 | |
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427 | vertex_program_ref indirectTexturingDefault_VP20 |
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428 | { |
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429 | param_named_auto worldviewproj worldviewproj_matrix |
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430 | } |
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431 | |
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432 | fragment_program_ref indirectTexturingDebugTextureAtlasFitting_FP20 |
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433 | { |
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434 | } |
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435 | |
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436 | texture_unit |
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437 | { |
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438 | texture mapleIndirectBillboardGroupAtlas0.png |
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439 | filtering none none none |
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440 | } |
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441 | } |
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442 | } |
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443 | |
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444 | // Diffuse colour texture rendering |
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445 | // This technique render the billboard cloud using the diffuse texturing |
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446 | // approach leading to low resolution leaves |
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447 | technique |
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448 | { |
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449 | pass |
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450 | { |
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451 | alpha_rejection greater_equal 10 |
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452 | lighting off |
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453 | cull_hardware none |
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454 | cull_software none |
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455 | |
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456 | vertex_program_ref diffuseTexturing_VP20 |
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457 | { |
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458 | param_named_auto worldviewproj worldviewproj_matrix |
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459 | } |
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460 | |
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461 | fragment_program_ref diffuseTexturing_FP20 |
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462 | { |
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463 | } |
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464 | |
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465 | texture_unit |
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466 | { |
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467 | texture mapleDiffuseColorBillboardGroupAtlas0.png |
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468 | tex_coord_set 1 |
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469 | filtering none none none |
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470 | } |
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471 | } |
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472 | } |
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473 | } |
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