Changeset 900 for GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/maple/leaves/mapleLeavesMaterial.material
- Timestamp:
- 05/04/06 18:58:19 (19 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/media/maple/leaves/mapleLeavesMaterial.material
r864 r900 32 32 { 33 33 texture maple_leaf.png 34 filtering none35 34 } 36 35 } … … 49 48 } 50 49 51 material mapleLeavesBillboardCloudMergedMaterial 52 { 53 technique 54 { 55 pass 56 { 57 alpha_rejection greater_equal 10 58 lighting off 59 cull_hardware none 60 cull_software none 61 62 vertex_program_ref diffuseTexturing_VP20 63 { 64 param_named_auto worldviewproj worldviewproj_matrix 65 } 66 67 fragment_program_ref diffuseTexturing_FP20 68 { 69 } 70 71 texture_unit 72 { 73 texture mapleMergedBillboardsDiffuseColorAtlas0.png 74 filtering none 75 } 76 } 77 } 78 } 79 80 material mapleLeavesBillboardCloudGroupMaterial0 50 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial0 51 { 52 // Diffuse colour texture rendering 53 // This technique render the billboard cloud using the diffuse texturing 54 // approach leading to low resolution leaves 55 technique 56 { 57 pass 58 { 59 alpha_rejection greater_equal 10 60 cull_hardware none 61 cull_software none 62 63 texture_unit 64 { 65 texture mapleDiffuseColorBillboardGroupAtlas0.png 66 tex_coord_set 0 67 } 68 } 69 } 70 } 71 72 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial1 73 { 74 // Diffuse colour texture rendering 75 // This technique render the billboard cloud using the diffuse texturing 76 // approach leading to low resolution leaves 77 technique 78 { 79 pass 80 { 81 alpha_rejection greater_equal 10 82 cull_hardware none 83 cull_software none 84 85 texture_unit 86 { 87 texture mapleDiffuseColorBillboardGroupAtlas1.png 88 tex_coord_set 0 89 } 90 } 91 } 92 } 93 94 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial2 95 { 96 // Diffuse colour texture rendering 97 // This technique render the billboard cloud using the diffuse texturing 98 // approach leading to low resolution leaves 99 technique 100 { 101 pass 102 { 103 alpha_rejection greater_equal 10 104 cull_hardware none 105 cull_software none 106 107 texture_unit 108 { 109 texture mapleDiffuseColorBillboardGroupAtlas2.png 110 tex_coord_set 0 111 } 112 } 113 } 114 } 115 116 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial3 117 { 118 // Diffuse colour texture rendering 119 // This technique render the billboard cloud using the diffuse texturing 120 // approach leading to low resolution leaves 121 technique 122 { 123 pass 124 { 125 alpha_rejection greater_equal 10 126 cull_hardware none 127 cull_software none 128 129 texture_unit 130 { 131 texture mapleDiffuseColorBillboardGroupAtlas3.png 132 tex_coord_set 0 133 } 134 } 135 } 136 } 137 138 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial4 139 { 140 // Diffuse colour texture rendering 141 // This technique render the billboard cloud using the diffuse texturing 142 // approach leading to low resolution leaves 143 technique 144 { 145 pass 146 { 147 alpha_rejection greater_equal 10 148 cull_hardware none 149 cull_software none 150 151 texture_unit 152 { 153 texture mapleDiffuseColorBillboardGroupAtlas4.png 154 tex_coord_set 0 155 } 156 } 157 } 158 } 159 160 material mapleLeavesBillboardCloudGroupedDiffuseColorMaterial5 161 { 162 // Diffuse colour texture rendering 163 // This technique render the billboard cloud using the diffuse texturing 164 // approach leading to low resolution leaves 165 technique 166 { 167 pass 168 { 169 alpha_rejection greater_equal 10 170 cull_hardware none 171 cull_software none 172 173 texture_unit 174 { 175 texture mapleDiffuseColorBillboardGroupAtlas5.png 176 tex_coord_set 0 177 } 178 } 179 } 180 } 181 182 material mapleLeavesBillboardCloudGroupedIndirectTexturingMaterial0 81 183 { 82 184 // DIRECTX/HLSL Indirect texture default … … 112 214 { 113 215 texture mapleRotatedLeafAtlasDefault.png 114 filtering none115 216 } 116 217 } … … 161 262 { 162 263 texture mapleRotatedLeafAtlasDefault.png 163 filtering none164 264 } 165 265 } … … 283 383 } 284 384 285 // Diffuse colour texture rendering286 // This technique render the billboard cloud using the diffuse texturing287 // approach leading to low resolution leaves288 technique289 {290 pass291 {292 alpha_rejection greater_equal 10293 lighting off294 cull_hardware none295 cull_software none296 297 vertex_program_ref diffuseTexturing_VP20298 {299 param_named_auto worldviewproj worldviewproj_matrix300 }301 302 fragment_program_ref diffuseTexturing_FP20303 {304 }305 306 texture_unit307 {308 texture mapleDiffuseColorBillboardGroupAtlas0.png309 tex_coord_set 1310 filtering none none none311 }312 }313 }314 315 385 // DIRECTX/OPENGL/CG Indirect texture debug entity position 316 386 // This technique shows the indirect texture texels used to place the
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