[699] | 1 | |
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| 2 | #include "IMGCluster.h" |
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| 3 | #include "IMGCluster2d.h" |
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| 4 | |
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| 5 | namespace IMG { |
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| 6 | |
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| 7 | Cluster::Cluster(){ |
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| 8 | id = Cluster::ID_CLUSTER++; |
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| 9 | bound = new BBox; |
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| 10 | bspnodebound = NULL; |
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| 11 | //CreateVector3s(); |
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| 12 | } |
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| 13 | |
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| 14 | Cluster & Cluster::operator =(const Cluster & p) { |
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| 15 | // printf("\nConstructor d'assignació de cluster"); |
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| 16 | // GametoolsError -- Isma 17/08/2005 |
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| 17 | //vertexs = p.vertexs; |
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| 18 | //vertexs_vector = p.vertexs_vector; |
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| 19 | //vertexs_triangle_text = p.vertexs_triangle_text; |
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| 20 | uv = p.uv; |
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| 21 | id = p.id; |
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| 22 | |
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| 23 | //get the lumel_origin becaus if get Inc[0] the value is not correct |
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| 24 | |
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| 25 | lumel_origin = p.lumel_origin; |
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| 26 | lumel_x_axis = p.lumel_x_axis; |
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| 27 | lumel_y_axis = p.lumel_y_axis; |
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| 28 | |
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| 29 | //patchlistid = p.patchlistid; |
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| 30 | //plane = p.plane; |
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| 31 | |
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| 32 | axisproj = p.axisproj; |
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| 33 | order = p.order; |
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| 34 | triangle2d_text = p.triangle2d_text; |
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| 35 | bound = p.bound; |
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| 36 | normal = p.normal; |
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| 37 | bspnodebound = p.bspnodebound; |
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| 38 | return *this; |
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| 39 | } |
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| 40 | |
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| 41 | Cluster::Cluster(const Cluster & p){ |
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| 42 | ///printf("\nConstructor per copia de cluster"); |
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| 43 | // GametoolsError -- Isma 17/08/2005 |
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| 44 | //vertexs = p.vertexs; |
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| 45 | //vertexs_triangle_text = p.vertexs_triangle_text; |
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| 46 | //vertexs_vector = p.vertexs_vector; |
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| 47 | //printf("\nnombre de vertexs origens: %d", p.vertexs_vector.size()); |
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| 48 | //printf("\nnombre de vertexs copiats: %d", vertexs_vector.size()); |
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| 49 | uv = p.uv; |
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| 50 | id = p.id; |
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| 51 | |
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| 52 | //get the lumel_origin becaus if get Inc[0] the value is not correct |
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| 53 | |
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| 54 | lumel_origin = p.lumel_origin; |
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| 55 | lumel_x_axis = p.lumel_x_axis; |
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| 56 | lumel_y_axis = p.lumel_y_axis; |
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| 57 | |
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| 58 | //patchlistid = p.patchlistid; |
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| 59 | //plane = p.plane; |
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| 60 | |
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| 61 | axisproj = p.axisproj; |
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| 62 | order = p.order; |
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| 63 | triangle2d_text = p.triangle2d_text; |
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| 64 | bound = p.bound; |
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| 65 | normal = p.normal; |
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| 66 | bspnodebound = p.bspnodebound; |
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| 67 | |
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| 68 | //trianglelistid = p.trianglelistid; |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | // Gametools -- Isma 17/08/2005 |
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| 73 | //void Cluster::Insert (Triangle *t) |
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| 74 | //{ |
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| 75 | // int axis = t->AxisProjected(); |
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| 76 | // |
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| 77 | // //printf("\nAxis: %d", axis); |
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| 78 | // //t->Print(); |
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| 79 | // Vector3 *v = t->GetVector3s(); |
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| 80 | // //std::vector<Vector3> v = *t->GetVector3sVector(); |
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| 81 | // |
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| 82 | // for (int i = 0; i < 3; i++) |
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| 83 | // { |
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| 84 | // //printf("\ntriangle a transformar : (%.4f, %.4f, %.4f)", v[i].x, v[i].y, v[i].z); |
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| 85 | // |
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| 86 | // vertexs_vector.push_back (v[i]); |
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| 87 | // //bound->AddBoundingVector3 (v[i].x, v[i].y, v[i].z); |
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| 88 | // /* |
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| 89 | // switch (axis) |
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| 90 | // { |
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| 91 | // case 0: bound->AddBoundingVector3 (v[i].z, v[i].y, 0);break; |
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| 92 | // case 1: bound->AddBoundingVector3 (v[i].x, v[i].z, 0);break; |
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| 93 | // case 2: bound->AddBoundingVector3 (v[i].x, v[i].y, 0);break; |
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| 94 | // } |
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| 95 | // */ |
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| 96 | // } |
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| 97 | // |
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| 98 | // plane = *t->GetPlane(); |
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| 99 | //} |
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| 100 | |
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| 101 | void Cluster::Print() { |
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| 102 | printf("\n\nCluster: %d, axisproj: %d, order: %d", id, axisproj, order); |
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| 103 | //Vector3 *normal = plane.GetNormal(); |
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| 104 | //printf("\nPlane: (%.4f, %.4f, %.4f)", normal->x, normal->y, normal->z); |
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| 105 | plane.Print(); |
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| 106 | printf("\nOrigin (%.4f, %.4f, %.4f) \n", lumel_origin.x, lumel_origin.y, lumel_origin.z); |
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| 107 | //printf("Inc U (%.4f, %.4f, %.4f) \n", Inc[1].x, Inc[1].y, Inc[1].z); |
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| 108 | printf("Inc U (%.4f, %.4f, %.4f) \n", lumel_x_axis.x, lumel_x_axis.y, lumel_x_axis.z); |
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| 109 | printf("Inc V (%.4f, %.4f, %.4f) ", lumel_y_axis.x, lumel_y_axis.y, lumel_y_axis.z); |
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| 110 | |
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| 111 | if (bound) bound->Print(); |
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| 112 | if (bspnodebound) bspnodebound->Print(); |
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| 113 | |
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| 114 | |
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| 115 | /* |
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| 116 | printf("\nIndex de triangles del cluster: %d -->", trianglelistid.GetSize()); |
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| 117 | for (register int i = 0; i < trianglelistid.GetSize(); i++) |
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| 118 | { |
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| 119 | printf(" %d", trianglelistid.Get(i)); |
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| 120 | } |
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| 121 | */ |
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| 122 | |
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| 123 | printf("Printant els vertexs: "); |
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| 124 | |
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| 125 | //for (int i = 0; i < 4; i++) |
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| 126 | // printf("\nVector3s %d del cluster: (%.4f, %.4f, %.4f)", i, vertexs[i].x, vertexs[i].y, vertexs[i].z); |
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| 127 | // Gametools -- Isma 17/08/2005 |
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| 128 | //for (int i = 0; i < vertexs_vector.size(); i++) |
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| 129 | // printf("\nVector3s %d del cluster: (%.4f, %.4f, %.4f)", i, vertexs_vector[i].x, vertexs_vector[i].y, vertexs_vector[i].z); |
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| 130 | |
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| 131 | //printf("\nVector3s del cluster: "); |
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| 132 | //for (int i = 0; i < 4; i++) |
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| 133 | //{ |
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| 134 | // printf("\nVector3s %d: (%.4f, %.4f, %.4f)", i, vertexs_triangle_text[i].x, vertexs_triangle_text[i].y, vertexs_triangle_text[i].z); |
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| 135 | //} |
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| 136 | |
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| 137 | /* |
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| 138 | printf("\nCoordenades de texture dels vertes: %d -->", vertexs_vector.size()); |
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| 139 | |
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| 140 | for (int i = 0 ; i < vertexs_vector.size(); i++) |
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| 141 | { |
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| 142 | Vector3 vec= vertexs_triangle_text[i]; |
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| 143 | |
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| 144 | printf(" (%.4f, %.4f)", vec.x, vec.y); |
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| 145 | } |
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| 146 | */ |
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| 147 | } |
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| 148 | |
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| 149 | //* return the dominant normal axis, for calculate the 2d projection |
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| 150 | int Cluster::AxisProjected() { |
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| 151 | |
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| 152 | Ogre::Vector3 *normal = plane.GetNormal(); |
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| 153 | |
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| 154 | if (Ogre::Math::Abs(normal->x) >= Ogre::Math::Abs(normal->y) && Ogre::Math::Abs(normal->x) >= Ogre::Math::Abs(normal->z)) return (0); |
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| 155 | if (Ogre::Math::Abs(normal->y) >= Ogre::Math::Abs(normal->x) && Ogre::Math::Abs(normal->y) >= Ogre::Math::Abs(normal->z)) return (1); |
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| 156 | else return (2); |
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| 157 | } |
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| 158 | |
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| 159 | // Gametools -- Isma 17/08/2005 |
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| 160 | //bool CreatePatches(bool dinamic = false); |
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| 161 | // Gametools -- Isma 17/08/2005 |
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| 162 | //Listid *GetPatchList() { return &patchlistid;} |
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| 163 | //Listid *GetTriangleList(){ return &trianglelistid; } |
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| 164 | // Gametools -- Isma 17/08/2005 |
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| 165 | //int GetIdPatch (unsigned int i) |
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| 166 | //{ |
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| 167 | // if (i > patchlistid.GetSize()) return -1; |
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| 168 | // |
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| 169 | // return patchlistid.Get(i); |
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| 170 | //} |
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| 171 | // Gametools -- Isma 17/08/2005 |
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| 172 | //int GetIdTriangle (unsigned int i) |
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| 173 | //{ |
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| 174 | // if (i > trianglelistid.GetSize()) return -1; |
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| 175 | // |
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| 176 | // return trianglelistid.Get(i); |
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| 177 | //} |
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| 178 | void Cluster::Finish() { |
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| 179 | printf("\nCluster::Finish()"); |
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| 180 | Plane3 *plane = GetPlane(); |
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| 181 | Ogre::Vector3 normal = *plane->GetNormal(); |
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| 182 | float distance = plane->GetDistance(); |
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| 183 | Ogre::Vector3 corner; |
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| 184 | Cluster2d cluster2d; |
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| 185 | Ogre::Vector3 vertexfinal[3]; |
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| 186 | Ogre::Vector2 *vertexs2d; |
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| 187 | int num_vertexs = 4; |
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| 188 | //Box box; |
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| 189 | Ogre::Vector3 min; |
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| 190 | Ogre::Vector3 max; |
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| 191 | float num, den; |
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| 192 | bool type = true; |
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| 193 | |
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| 194 | printf("\n\tCreant cluster 2d"); |
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| 195 | axisproj = cluster2d.Create2d (this, 0, true); |
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| 196 | printf("\n\t Imprimint el que hi al del cluster"); |
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| 197 | |
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| 198 | //this->Print(); |
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| 199 | //printf("\n\t Imprimint el que hi ha del cluster2d"); |
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| 200 | //cluster2d.Print(); |
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| 201 | |
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| 202 | //Vector3 *v = GetVector3s(); |
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| 203 | //vertexs2d = cluster2d.GetVector3s(); |
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| 204 | std::vector<Ogre::Vector2> vector2; |
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| 205 | vector2 =*cluster2d.GetVector3sVector(); |
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| 206 | |
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| 207 | |
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| 208 | // Gametools -- Isma 17/08/2005 |
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| 209 | //if (ObscuranceRayTracing::Config::Debug) |
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| 210 | //{ |
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| 211 | // this->Print(); |
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| 212 | // //poly2d->Print(); |
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| 213 | // cluster2d.Print(); |
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| 214 | //} |
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| 215 | |
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| 216 | |
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| 217 | bound = new BBox; |
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| 218 | for (unsigned int i = 0; i < vector2.size(); i++) |
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| 219 | { |
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| 220 | bound->AddBoundingVector3 (vector2[i].x, vector2[i].y, 0); |
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| 221 | } |
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| 222 | |
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| 223 | min = bound->GetMinimum(); |
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| 224 | max = bound->GetMaximum(); |
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| 225 | //if (ObscuranceRayTracing::Config::Debug) |
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| 226 | { |
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| 227 | printf("\nCaixa Englobant del cluster 2d\n"); |
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| 228 | bound->Print(); |
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| 229 | } |
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| 230 | //----- |
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| 231 | |
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| 232 | // Gametools -- Isma 17/08/2005 |
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| 233 | //if (ObscuranceRayTracing::Config::Debug) |
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| 234 | // printf("\nAxisproject: %d\n", axisproj); |
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| 235 | |
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| 236 | // Gametools -- Isma 17/08/2005 |
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| 237 | //vertexs_triangle_text = new Vector3[num_vertexs]; |
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| 238 | |
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| 239 | |
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| 240 | Ogre::Vector3 aux (-9999,-9999,-9999); |
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| 241 | //reconstruim a 3d el polygon englobant del polygon original a partir del pla |
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| 242 | |
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| 243 | printf("\nAxisproj: %d", axisproj); |
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| 244 | // Gametools -- Isma 17/08/2005 |
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| 245 | /* |
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| 246 | switch(axisproj) |
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| 247 | { |
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| 248 | case 0: |
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| 249 | |
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| 250 | { |
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| 251 | |
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| 252 | vertexs_triangle_text[0].z = min.x; |
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| 253 | vertexs_triangle_text[0].y = min.y; |
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| 254 | vertexs_triangle_text[0].x = - (normal.y * min.y + normal.z * min.x + distance) / normal.x; |
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| 255 | |
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| 256 | vertexs_triangle_text[1].z = max.x; |
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| 257 | vertexs_triangle_text[1].y = min.y; |
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| 258 | vertexs_triangle_text[1].x = - (normal.y * min.y + normal.z * max.x + distance) / normal.x; |
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| 259 | |
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| 260 | vertexs_triangle_text[2].z = min.x; |
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| 261 | vertexs_triangle_text[2].y = max.y; |
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| 262 | vertexs_triangle_text[2].x = - (normal.y * max.y + normal.z * min.x + distance) / normal.x; |
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| 263 | |
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| 264 | vertexs_triangle_text[3].z = max.x; |
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| 265 | vertexs_triangle_text[3].y = max.y; |
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| 266 | vertexs_triangle_text[3].x = - (normal.y * max.y + normal.z * max.x + distance) / normal.x; |
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| 267 | |
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| 268 | } |
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| 269 | break; |
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| 270 | case 1: |
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| 271 | { |
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| 272 | |
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| 273 | |
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| 274 | vertexs_triangle_text[0].x = min.x; |
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| 275 | vertexs_triangle_text[0].z = min.y; |
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| 276 | vertexs_triangle_text[0].y = - (normal.x * min.x + normal.z * min.y + distance) / normal.y; |
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| 277 | |
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| 278 | vertexs_triangle_text[1].x = max.x; |
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| 279 | vertexs_triangle_text[1].z = min.y; |
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| 280 | vertexs_triangle_text[1].y = - (normal.x * max.x + normal.z * min.y + distance) / normal.y; |
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| 281 | |
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| 282 | vertexs_triangle_text[3].x = max.x; |
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| 283 | vertexs_triangle_text[3].z = max.y; |
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| 284 | vertexs_triangle_text[3].y = - (normal.x * max.x + normal.z * max.y + distance) / normal.y; |
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| 285 | |
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| 286 | vertexs_triangle_text[2].x = min.x; |
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| 287 | vertexs_triangle_text[2].z = max.y; |
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| 288 | vertexs_triangle_text[2].y = - (normal.x * min.x + normal.z * max.y + distance) / normal.y; |
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| 289 | |
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| 290 | |
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| 291 | |
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| 292 | } |
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| 293 | break; |
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| 294 | case 2: |
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| 295 | |
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| 296 | { |
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| 297 | |
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| 298 | vertexs_triangle_text[0].x = min.x; |
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| 299 | vertexs_triangle_text[0].y = min.y; |
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| 300 | vertexs_triangle_text[0].z = - (normal.x * min.x + normal.y * min.y + distance) / normal.z; |
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| 301 | |
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| 302 | vertexs_triangle_text[1].x = max.x; |
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| 303 | vertexs_triangle_text[1].y = min.y; |
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| 304 | vertexs_triangle_text[1].z = - (normal.x * max.x + normal.y * min.y + distance) / normal.z; |
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| 305 | |
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| 306 | vertexs_triangle_text[3].x = max.x; |
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| 307 | vertexs_triangle_text[3].y = max.y; |
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| 308 | vertexs_triangle_text[3].z = - (normal.x * max.x + normal.y * max.y + distance) / normal.z; |
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| 309 | |
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| 310 | vertexs_triangle_text[2].x = min.x; |
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| 311 | vertexs_triangle_text[2].y = max.y; |
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| 312 | vertexs_triangle_text[2].z = -(normal.x * min.x + normal.y * max.y + distance) / normal.z; |
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| 313 | } |
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| 314 | break; |
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| 315 | } |
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| 316 | */ |
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| 317 | |
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| 318 | //triangle2d_text = new Cluster2d; |
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| 319 | //triangle2d_text->Create2d (this, 1, true); |
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| 320 | |
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| 321 | Ogre::Vector3 v01_, v10_; |
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| 322 | |
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| 323 | printf("\nvertexs del cluster \n"); |
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| 324 | |
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| 325 | // Gametools -- Isma 17/08/2005 |
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| 326 | //for (int i = 0; i< 4; i++) |
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| 327 | // printf("%d - (%.4f, %.4f, %.4f)\n", i, vertexs_triangle_text[i].x, vertexs_triangle_text[i].y, vertexs_triangle_text[i].z); |
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| 328 | |
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| 329 | // Gametools -- Isma 17/08/2005 |
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| 330 | //v01_ = vertexs_triangle_text[1] - vertexs_triangle_text[0]; |
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| 331 | //v10_ = vertexs_triangle_text[2] - vertexs_triangle_text[0]; |
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| 332 | |
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| 333 | // Gametools -- Isma 17/08/2005 |
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| 334 | //lumel_origin = vertexs_triangle_text[0]; |
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| 335 | //lumel_x_axis = Vector3 (v01_.x / ObscuranceRayTracing::Config::MapHeight , v01_.y / ObscuranceRayTracing::Config::MapHeight, v01_.z / ObscuranceRayTracing::Config::MapHeight); |
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| 336 | //lumel_y_axis = Vector3 (v10_.x / ObscuranceRayTracing::Config::MapWidth, v10_.y / ObscuranceRayTracing::Config::MapWidth, v10_.z / ObscuranceRayTracing::Config::MapWidth); |
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| 337 | |
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| 338 | // Gametools -- Isma 17/08/2005 |
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| 339 | //if (ObscuranceRayTracing::Config::Debug) |
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| 340 | //{ |
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| 341 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_origin.x, lumel_origin.y, lumel_origin.z); |
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| 342 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_x_axis.x, lumel_x_axis.y, lumel_x_axis.z); |
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| 343 | // printf("Increment cada cop: (%.4f, %.4f, %.4f)\n", lumel_y_axis.x, lumel_y_axis.y, lumel_y_axis.z); |
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| 344 | //} |
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| 345 | /* |
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| 346 | |
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| 347 | Vector3 finalx, finaly, final; |
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| 348 | |
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| 349 | finalx.x = lumel_origin.x + lumel_x_axis.x * ObscuranceRayTracing::Config::MapWidth; |
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| 350 | finalx.y = lumel_origin.y + lumel_x_axis.y * ObscuranceRayTracing::Config::MapWidth; |
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| 351 | finalx.z = lumel_origin.z + lumel_x_axis.z * ObscuranceRayTracing::Config::MapWidth; |
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| 352 | |
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| 353 | finaly.x = lumel_origin.x + lumel_y_axis.x * ObscuranceRayTracing::Config::MapHeight; |
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| 354 | finaly.y = lumel_origin.y + lumel_y_axis.y * ObscuranceRayTracing::Config::MapHeight; |
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| 355 | finaly.z = lumel_origin.z + lumel_y_axis.z * ObscuranceRayTracing::Config::MapHeight; |
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| 356 | |
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| 357 | final.x = lumel_origin.x + lumel_x_axis.x * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.x * ObscuranceRayTracing::Config::MapHeight; |
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| 358 | final.y = lumel_origin.y + lumel_x_axis.y * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.y * ObscuranceRayTracing::Config::MapHeight; |
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| 359 | final.z = lumel_origin.z + lumel_x_axis.z * ObscuranceRayTracing::Config::MapWidth + lumel_y_axis.z * ObscuranceRayTracing::Config::MapHeight; |
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| 360 | |
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| 361 | vertexs = new Vector3s[4]; |
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| 362 | vertexs[0] = lumel_origin; |
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| 363 | vertexs[1] = finalx; |
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| 364 | vertexs[2] = finaly; |
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| 365 | vertexs[3] = final; |
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| 366 | */ |
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| 367 | /* |
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| 368 | switch (axisproj) |
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| 369 | { |
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| 370 | case 0: |
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| 371 | order = ORDER_6; break; |
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| 372 | case 1: |
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| 373 | order = ORDER_2; break; |
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| 374 | case 2: |
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| 375 | order = ORDER_0; break; |
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| 376 | } |
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| 377 | //order = 1; |
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| 378 | if (ObscuranceRayTracing::Config::Debug) printf("\nOrder del triangle: %d", order); |
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| 379 | */ |
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| 380 | } |
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| 381 | |
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| 382 | //* Return the increment in U (lumel increment in x). For patchs calculation |
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| 383 | Ogre::Vector3 Cluster::GetIncU() { |
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| 384 | |
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| 385 | return lumel_x_axis; |
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| 386 | } |
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| 387 | |
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| 388 | //* Return the increment in V (lumel increment in x). For patchs calculation |
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| 389 | Ogre::Vector3 Cluster::GetIncV() { |
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| 390 | |
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| 391 | return lumel_y_axis; |
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| 392 | |
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| 393 | } |
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| 394 | |
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| 395 | //Vector3 GetOrigin() const { if (Inc) return Inc[0]; } |
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| 396 | |
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| 397 | //* Return the origin. For patchs calculation |
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| 398 | Ogre::Vector3 Cluster::GetOrigin() { |
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| 399 | |
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| 400 | return lumel_origin; |
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| 401 | |
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| 402 | } |
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| 403 | |
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| 404 | // |
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| 405 | // void CreateVector3s() |
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| 406 | // { |
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| 407 | // |
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| 408 | // //Vector3s = new Vector3[4]; |
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| 409 | // //Vector3s_triangle_text = new Vector3[4]; |
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| 410 | // } |
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| 411 | // |
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| 412 | bool Cluster::PointIn(Ogre::Vector3 & point) { |
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| 413 | |
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| 414 | register unsigned int i = 0; |
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| 415 | //Polygon2d poly2d; |
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| 416 | Ogre::Vector2 point2d; |
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| 417 | Ogre::Vector2 * vertexs2d; |
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| 418 | Ogre::Vector3 v1, vp; |
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| 419 | |
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| 420 | //printf("\ndins pointin cluster"); |
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| 421 | |
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| 422 | // Gametools -- Isma 17/08/2005 |
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| 423 | //if (ObscuranceRayTracing::Config::Debug) printf("\nPointin\n"); |
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| 424 | |
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| 425 | //int axis = poly2d.CreatePoly2d (this); |
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| 426 | |
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| 427 | //poly2d.Print(); |
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| 428 | //poly2d->Print(); |
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| 429 | |
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| 430 | // GametoolsError -- Isma 17/08/2005 |
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| 431 | //point2d = point2d.ProjectVector33d (point, axisproj); |
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| 432 | //if (bound->intersects ( &Vector3 (point2d.x, point2d.y, 0))) return true; |
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| 433 | |
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| 434 | return false; |
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| 435 | //point2d.Print(); |
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| 436 | |
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| 437 | //if (poly2d_text) return poly2d_text->PointIn(point2d); |
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| 438 | /* |
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| 439 | poly2d_text->Print(); |
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| 440 | |
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| 441 | |
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| 442 | |
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| 443 | //vertexs2d = poly2d.GetVector3s(); |
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| 444 | //vertexs2d = poly2d->GetVector3s(); |
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| 445 | poly2d_text->GetVector3s(); |
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| 446 | |
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| 447 | //checks if clockwise orientation |
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| 448 | /** |
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| 449 | v1 = vertexs[i+1] - vertexs[i]; |
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| 450 | vp.x = point2d.x - vertexs[i].x; |
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| 451 | vp.y = point2d.y - vertexs[i].y; |
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| 452 | |
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| 453 | if ((v1.x * vp.y - vp.x * v1.y) < 0) |
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| 454 | **/ |
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| 455 | /* |
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| 456 | for (; i < 3; i++) |
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| 457 | { |
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| 458 | v1.x = vertexs2d[i+1].x - vertexs2d[i].x; |
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| 459 | v1.y = vertexs2d[i+1].y - vertexs2d[i].y; |
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| 460 | |
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| 461 | vp.x = point2d.x - vertexs2d[i].x; |
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| 462 | vp.y = point2d.y - vertexs2d[i].y; |
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| 463 | v1.Print(); |
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| 464 | vp.Print(); |
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| 465 | printf("\nValor del determinant: %f", (v1.x * vp.y - vp.x * v1.y)); |
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| 466 | if ((v1.x * vp.y - vp.x * v1.y) > 0) return false; |
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| 467 | |
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| 468 | } |
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| 469 | printf("\nEl punt està dins\n"); |
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| 470 | |
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| 471 | return true;*/ |
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| 472 | } |
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| 473 | |
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| 474 | unsigned int Cluster::ID_CLUSTER = 0; |
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| 475 | |
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| 476 | // Gametools -- Isma 17/08/2005 |
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| 477 | //Listid patchlistid; |
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| 478 | //Listid trianglelistid; |
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| 479 | int Cluster::CalcPatch(Ogre::Vector3 & point) { |
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| 480 | return 0; |
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| 481 | } |
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| 482 | |
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| 483 | Cluster::~Cluster() { |
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| 484 | } |
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| 485 | |
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| 486 | |
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| 487 | } |
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