source: GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreDepthShadowRecieverRenderTechnique.h @ 836

Revision 836, 3.1 KB checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2
3//disable inheritance warning caused by multiple inheritance
4#if _WIN32
5#if _MSC_VER
6#pragma warning(disable: 4250)
7#endif
8#endif
9
10#include "OgreRenderTechnique.h"
11#include "DepthShadowRecieverRenderTechnique.h"
12#include "Ogre.h"
13
14using namespace Ogre;
15
16/**
17        @brief DepthShadowRecieverRenderTechnique used in an OGRE environment.
18
19        This technique defines that the object will recieve shadows with the help of depth shadow maps.
20        Each lightsource can have a depth map assigned to it. These are going to be refreshed only
21        if shadow recievers are visible. It is the shadow reciever technique's resposibility
22        to refresh them.
23
24        The shadows from each light are calculated in separate passes. Each pass will
25        modulate the shaded image, so thes should be the last passes (but before caustic passes).
26        The given Pass* parameter n the constructor defines the pass after which new
27        shadow recieving passes will be added by the technique.
28
29*/
30class OgreDepthShadowRecieverRenderTechnique : public OgreRenderTechnique,
31                                                                                public DepthShadowRecieverRenderTechnique
32{
33public:
34        /**
35                @brief Constructor.
36
37                @param maxlights                                the maximum number of light sources to recieve shadow from
38                @param shadowVertexProgram              the vertex program to be used in the shadowing passes
39                @param shadowFragmentProgram    the fragment program to be used in the shadowing passes
40                                                                                It should have one pass and the depth map of a light will be bound to the first sampler unit.
41                @param pass                                             the pass after which shadowing passes should be added
42                @param parentRenderable                 the object to operate on
43                @param parentTechniqueGroup             the TechniqueGroup this RenderedTechnique is attached to
44        */
45        OgreDepthShadowRecieverRenderTechnique(
46                                                        int maxlights,
47                                                        String shadowVertexProgram,
48                                                        String shadowFragmentProgram,
49                                                        Pass* pass,
50                                                        OgreRenderable* parentRenderable,
51                                                        OgreTechniqueGroup* parentTechniqueGroup
52                                                        );
53        /**
54                @brief Destructor.
55        */
56        ~OgreDepthShadowRecieverRenderTechnique();
57       
58        //inherited
59        virtual void update(unsigned long frameNum);
60       
61protected:     
62        /**
63                @brief  the maximum number of light sources to recieve shadow from
64
65                During update the nearest light sources will be found and used.
66        */
67        int maxlights;
68        /**
69                @brief the vertex program to be used in the shadowing passes
70        */
71        String shadowVertexProgram;
72        /**
73                @brief the fragment program to be used in the shadowing passes
74                                                                               
75                It should have one pass and the depth map of a light will be bound to the first sampler unit.
76        */
77        String shadowFragmentProgram;
78        /**
79                @breif new passes created by this technique
80        */
81        std::vector<Pass*> passes;     
82};
83
84
85class OgreDepthShadowRecieverRenderTechniqueFactory : public RenderTechniqueFactory
86{
87public:
88       
89        OgreDepthShadowRecieverRenderTechniqueFactory();
90
91        OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
92                                                                                Pass* pass,
93                                                                                OgreRenderable* parentRenderable,
94                                                                                OgreTechniqueGroup* parentTechniqueGroup);
95
96
97        int maxlights;
98        String shadowVertexProgram;
99        String shadowFragmentProgram;
100
101};
102
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