1 | #pragma once
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2 |
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3 | //disable inheritance warning caused by multiple inheritance
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4 | #if _WIN32
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5 | #if _MSC_VER
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6 | #pragma warning(disable: 4250)
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7 | #endif
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8 | #endif
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9 |
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10 | #include "OgreRenderTechnique.h"
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11 | #include "DepthShadowRecieverRenderTechnique.h"
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12 | #include "Ogre.h"
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13 |
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14 | using namespace Ogre;
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15 |
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16 | /**
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17 | @brief DepthShadowRecieverRenderTechnique used in an OGRE environment.
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18 |
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19 | This technique defines that the object will recieve shadows with the help of depth shadow maps.
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20 | Each lightsource can have a depth map assigned to it. These are going to be refreshed only
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21 | if shadow recievers are visible. It is the shadow reciever technique's resposibility
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22 | to refresh them.
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23 |
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24 | The shadows from each light are calculated in separate passes. Each pass will
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25 | modulate the shaded image, so thes should be the last passes (but before caustic passes).
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26 | The given Pass* parameter n the constructor defines the pass after which new
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27 | shadow recieving passes will be added by the technique.
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28 |
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29 | */
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30 | class OgreDepthShadowRecieverRenderTechnique : public OgreRenderTechnique,
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31 | public DepthShadowRecieverRenderTechnique
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32 | {
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33 | public:
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34 | /**
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35 | @brief Constructor.
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36 |
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37 | @param maxlights the maximum number of light sources to recieve shadow from
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38 | @param shadowVertexProgram the vertex program to be used in the shadowing passes
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39 | @param shadowFragmentProgram the fragment program to be used in the shadowing passes
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40 | It should have one pass and the depth map of a light will be bound to the first sampler unit.
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41 | @param pass the pass after which shadowing passes should be added
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42 | @param parentRenderable the object to operate on
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43 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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44 | */
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45 | OgreDepthShadowRecieverRenderTechnique(
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46 | int maxlights,
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47 | String shadowVertexProgram,
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48 | String shadowFragmentProgram,
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49 | Pass* pass,
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50 | OgreRenderable* parentRenderable,
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51 | OgreTechniqueGroup* parentTechniqueGroup
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52 | );
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53 | /**
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54 | @brief Destructor.
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55 | */
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56 | ~OgreDepthShadowRecieverRenderTechnique();
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57 |
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58 | //inherited
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59 | virtual void update(unsigned long frameNum);
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60 |
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61 | protected:
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62 | /**
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63 | @brief the maximum number of light sources to recieve shadow from
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64 |
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65 | During update the nearest light sources will be found and used.
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66 | */
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67 | int maxlights;
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68 | /**
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69 | @brief the vertex program to be used in the shadowing passes
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70 | */
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71 | String shadowVertexProgram;
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72 | /**
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73 | @brief the fragment program to be used in the shadowing passes
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74 |
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75 | It should have one pass and the depth map of a light will be bound to the first sampler unit.
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76 | */
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77 | String shadowFragmentProgram;
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78 | /**
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79 | @breif new passes created by this technique
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80 | */
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81 | std::vector<Pass*> passes;
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82 | };
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83 |
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84 |
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85 | class OgreDepthShadowRecieverRenderTechniqueFactory : public RenderTechniqueFactory
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86 | {
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87 | public:
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88 |
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89 | OgreDepthShadowRecieverRenderTechniqueFactory();
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90 |
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91 | OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
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92 | Pass* pass,
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93 | OgreRenderable* parentRenderable,
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94 | OgreTechniqueGroup* parentTechniqueGroup);
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95 |
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96 |
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97 | int maxlights;
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98 | String shadowVertexProgram;
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99 | String shadowFragmentProgram;
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100 |
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101 | };
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102 |
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