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3 | <title>GameTools Illumination Module: OgreSBBRenderTechnique Class Reference</title> |
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7 | <!-- Generated by Doxygen 1.4.6-NO --> |
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9 | <ul> |
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10 | <li><a href="index.html"><span>Main Page</span></a></li> |
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11 | <li><a href="namespaces.html"><span>Namespaces</span></a></li> |
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12 | <li id="current"><a href="annotated.html"><span>Classes</span></a></li> |
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13 | </ul></div> |
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15 | <ul> |
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16 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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17 | <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> |
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18 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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19 | </ul></div> |
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20 | <h1>OgreSBBRenderTechnique Class Reference</h1><!-- doxytag: class="OgreSBBRenderTechnique" --><!-- doxytag: inherits="OgreRenderTechnique,SBBRenderTechnique" --><a class="el" href="class_s_b_b_render_technique.html">SBBRenderTechnique</a> used in an OGRE environment. |
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21 | <a href="#_details">More...</a> |
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22 | <p> |
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23 | <p>Inheritance diagram for OgreSBBRenderTechnique: |
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24 | <p><center><img src="class_ogre_s_b_b_render_technique.png" usemap="#OgreSBBRenderTechnique_map" border="0" alt=""></center> |
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25 | <map name="OgreSBBRenderTechnique_map"> |
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26 | <area href="class_ogre_render_technique.html" alt="OgreRenderTechnique" shape="rect" coords="0,56,164,80"> |
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27 | <area href="class_s_b_b_render_technique.html" alt="SBBRenderTechnique" shape="rect" coords="174,56,338,80"> |
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28 | <area href="class_render_technique.html" alt="RenderTechnique" shape="rect" coords="0,0,164,24"> |
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29 | <area href="class_render_technique.html" alt="RenderTechnique" shape="rect" coords="174,0,338,24"> |
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30 | </map> |
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31 | <a href="class_ogre_s_b_b_render_technique-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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32 | <tr><td></td></tr> |
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33 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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34 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_s_b_b_render_technique.html#58bd31af3e0df13e328810db87af70bf">OgreSBBRenderTechnique</a> (unsigned char <a class="el" href="class_ogre_s_b_b_render_technique.html#ba9a792d2b42726970d17b63cfb46655">depthTexID</a>, Pass *<a class="el" href="class_ogre_render_technique.html#d52ee875206d5c373bbec1315131b96f">pass</a>, <a class="el" href="class_ogre_renderable.html">OgreRenderable</a> *<a class="el" href="class_render_technique.html#888980e685779fa6801cda413e8c3637">parentRenderable</a>, <a class="el" href="class_ogre_technique_group.html">OgreTechniqueGroup</a> *<a class="el" href="class_render_technique.html#f1246cf759d7b81eb25195834a7ad349">parentTechniqueGroup</a>)</td></tr> |
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35 | |
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36 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#58bd31af3e0df13e328810db87af70bf"></a><br></td></tr> |
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37 | <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_s_b_b_render_technique.html#b90a1eee5fd1924e13e292bc77daea73">update</a> (unsigned long frameNum)</td></tr> |
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38 | |
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39 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Updates the resources in the given frame. <a href="#b90a1eee5fd1924e13e292bc77daea73"></a><br></td></tr> |
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40 | <tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr> |
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41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">unsigned char </td><td class="memItemRight" valign="bottom"><a class="el" href="class_ogre_s_b_b_render_technique.html#ba9a792d2b42726970d17b63cfb46655">depthTexID</a></td></tr> |
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42 | |
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43 | </table> |
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44 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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45 | <a class="el" href="class_s_b_b_render_technique.html">SBBRenderTechnique</a> used in an OGRE environment. |
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46 | <p> |
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47 | <hr><h2>Constructor & Destructor Documentation</h2> |
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48 | <a class="anchor" name="58bd31af3e0df13e328810db87af70bf"></a><!-- doxytag: member="OgreSBBRenderTechnique::OgreSBBRenderTechnique" ref="58bd31af3e0df13e328810db87af70bf" args="(unsigned char depthTexID, Pass *pass, OgreRenderable *parentRenderable, OgreTechniqueGroup *parentTechniqueGroup)" --><p> |
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49 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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50 | <tr> |
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51 | <td class="mdRow"> |
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52 | <table cellpadding="0" cellspacing="0" border="0"> |
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53 | <tr> |
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54 | <td class="md" nowrap valign="top">OgreSBBRenderTechnique::OgreSBBRenderTechnique </td> |
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55 | <td class="md" valign="top">( </td> |
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56 | <td class="md" nowrap valign="top">unsigned char </td> |
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57 | <td class="mdname" nowrap> <em>depthTexID</em>, </td> |
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58 | </tr> |
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59 | <tr> |
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60 | <td class="md" nowrap align="right"></td> |
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61 | <td class="md"></td> |
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62 | <td class="md" nowrap>Pass * </td> |
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63 | <td class="mdname" nowrap> <em>pass</em>, </td> |
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64 | </tr> |
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65 | <tr> |
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66 | <td class="md" nowrap align="right"></td> |
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67 | <td class="md"></td> |
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68 | <td class="md" nowrap><a class="el" href="class_ogre_renderable.html">OgreRenderable</a> * </td> |
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69 | <td class="mdname" nowrap> <em>parentRenderable</em>, </td> |
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70 | </tr> |
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71 | <tr> |
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72 | <td class="md" nowrap align="right"></td> |
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73 | <td class="md"></td> |
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74 | <td class="md" nowrap><a class="el" href="class_ogre_technique_group.html">OgreTechniqueGroup</a> * </td> |
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75 | <td class="mdname" nowrap> <em>parentTechniqueGroup</em></td> |
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76 | </tr> |
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77 | <tr> |
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78 | <td class="md"></td> |
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79 | <td class="md">) </td> |
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80 | <td class="md" colspan="2"></td> |
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81 | </tr> |
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82 | </table> |
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83 | </td> |
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84 | </tr> |
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85 | </table> |
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86 | <table cellspacing="5" cellpadding="0" border="0"> |
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87 | <tr> |
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88 | <td> |
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89 | |
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90 | </td> |
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91 | <td> |
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92 | |
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93 | <p> |
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94 | Constructor. |
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95 | <p> |
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96 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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97 | <table border="0" cellspacing="2" cellpadding="0"> |
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98 | <tr><td valign="top"></td><td valign="top"><em>depthTexID</em> </td><td>the id of the texture unit state the resulting scene depth map should be bound to </td></tr> |
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99 | <tr><td valign="top"></td><td valign="top"><em>pass</em> </td><td>the pass to operate on </td></tr> |
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100 | <tr><td valign="top"></td><td valign="top"><em>parentRenderable</em> </td><td>the object to operate on </td></tr> |
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101 | <tr><td valign="top"></td><td valign="top"><em>parentTechniqueGroup</em> </td><td>the <a class="el" href="class_technique_group.html">TechniqueGroup</a> this RenderedTechnique is attached to </td></tr> |
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102 | </table> |
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103 | </dl> |
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104 | </td> |
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105 | </tr> |
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106 | </table> |
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107 | <hr><h2>Member Function Documentation</h2> |
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108 | <a class="anchor" name="b90a1eee5fd1924e13e292bc77daea73"></a><!-- doxytag: member="OgreSBBRenderTechnique::update" ref="b90a1eee5fd1924e13e292bc77daea73" args="(unsigned long frameNum)" --><p> |
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109 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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110 | <tr> |
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111 | <td class="mdRow"> |
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112 | <table cellpadding="0" cellspacing="0" border="0"> |
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113 | <tr> |
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114 | <td class="md" nowrap valign="top">void OgreSBBRenderTechnique::update </td> |
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115 | <td class="md" valign="top">( </td> |
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116 | <td class="md" nowrap valign="top">unsigned long </td> |
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117 | <td class="mdname1" valign="top" nowrap> <em>frameNum</em> </td> |
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118 | <td class="md" valign="top"> ) </td> |
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119 | <td class="md" nowrap><code> [virtual]</code></td> |
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120 | </tr> |
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121 | </table> |
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122 | </td> |
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123 | </tr> |
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124 | </table> |
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125 | <table cellspacing="5" cellpadding="0" border="0"> |
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126 | <tr> |
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127 | <td> |
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128 | |
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129 | </td> |
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130 | <td> |
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131 | |
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132 | <p> |
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133 | Updates the resources in the given frame. |
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134 | <p> |
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135 | A <a class="el" href="class_render_technique.html">RenderTechnique</a> is usually need some resources from several runs, so these runs will be updated.<p> |
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136 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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137 | <table border="0" cellspacing="2" cellpadding="0"> |
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138 | <tr><td valign="top"></td><td valign="top"><em>frameNum</em> </td><td>the actual framenumber </td></tr> |
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139 | </table> |
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140 | </dl> |
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141 | |
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142 | <p> |
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143 | Reimplemented from <a class="el" href="class_render_technique.html#1599dc6e287d7c87a71c8b5bfbd871f8">RenderTechnique</a>. </td> |
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144 | </tr> |
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145 | </table> |
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146 | <hr><h2>Member Data Documentation</h2> |
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147 | <a class="anchor" name="ba9a792d2b42726970d17b63cfb46655"></a><!-- doxytag: member="OgreSBBRenderTechnique::depthTexID" ref="ba9a792d2b42726970d17b63cfb46655" args="" --><p> |
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148 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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149 | <tr> |
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150 | <td class="mdRow"> |
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151 | <table cellpadding="0" cellspacing="0" border="0"> |
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152 | <tr> |
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153 | <td class="md" nowrap valign="top">unsigned char <a class="el" href="class_ogre_s_b_b_render_technique.html#ba9a792d2b42726970d17b63cfb46655">OgreSBBRenderTechnique::depthTexID</a><code> [protected]</code> </td> |
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154 | </tr> |
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155 | </table> |
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156 | </td> |
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157 | </tr> |
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158 | </table> |
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159 | <table cellspacing="5" cellpadding="0" border="0"> |
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160 | <tr> |
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161 | <td> |
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162 | |
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163 | </td> |
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164 | <td> |
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165 | |
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166 | <p> |
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167 | &brief the id of the texture unit state the resulting scene depth map should be bound to </td> |
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168 | </tr> |
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169 | </table> |
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170 | <hr>The documentation for this class was generated from the following files:<ul> |
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171 | <li>OgreSBBRenderTechnique.h<li>OgreSBBRenderTechnique.cpp</ul> |
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172 | <hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:41 2006 for GameTools Illumination Module by |
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173 | <a href="http://www.doxygen.org/index.html"> |
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174 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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175 | </body> |
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176 | </html> |
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