Inheritance diagram for OgreSBBRenderTechnique:
Public Member Functions | |
OgreSBBRenderTechnique (unsigned char depthTexID, Pass *pass, OgreRenderable *parentRenderable, OgreTechniqueGroup *parentTechniqueGroup) | |
Constructor. | |
virtual void | update (unsigned long frameNum) |
Updates the resources in the given frame. | |
Protected Attributes | |
unsigned char | depthTexID |
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Constructor.
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Updates the resources in the given frame. A RenderTechnique is usually need some resources from several runs, so these runs will be updated.
Reimplemented from RenderTechnique. |
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&brief the id of the texture unit state the resulting scene depth map should be bound to |