1 | #ifndef _SolidBoundingBox_H__
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2 | #define _SolidBoundingBox_H__
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3 |
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4 | #include "OgreSimpleRenderable.h"
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5 |
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6 | namespace Ogre {
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7 |
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8 | /** A renderable of a solid bounding box using a material with no depth write,
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9 | no colors, and no lighting.
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10 | */
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11 | class __declspec(dllexport) SolidBoundingBox : public SimpleRenderable
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12 | {
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13 | public:
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14 |
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15 | SolidBoundingBox();
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16 | ~SolidBoundingBox();
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17 | /** Sets up the solid box.
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18 | @param aab the axis aligned bounding box
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19 | */
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20 | void SetupBoundingBox(const AxisAlignedBox& aabb);
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21 |
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22 | /** Builds the wireframe line list.
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23 | @param aab the axis aligned bounding box for setting up the vertices
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24 | */
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25 | void SetupBoundingBoxVertices(const AxisAlignedBox& aab);
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26 |
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27 | Real getSquaredViewDepth(const Camera* cam) const;
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28 |
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29 | Real getBoundingRadius(void) const { return mRadius; }
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30 |
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31 | protected:
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32 | /**
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33 | Sets the material used for occlusion queries.
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34 | @remark the material is called "Visibility/QueryMaterial" and
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35 | uses no lighting, no depth write, and no colours
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36 | */
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37 | void SetOcclusionQueryMaterial();
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38 |
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39 | /** Override this method to prevent parent transforms (rotation,translation,scale)
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40 | */
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41 | void getWorldTransforms( Matrix4* xform ) const;
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42 | /** @copydoc Renderable::getWorldOrientation */
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43 | const Quaternion& getWorldOrientation(void) const;
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44 | /** @copydoc Renderable::getWorldPosition */
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45 | const Vector3& getWorldPosition(void) const;
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46 |
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47 | /** Builds the wireframe line list.
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48 | */
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49 | void setupBoundingBoxVertices(const AxisAlignedBox& aab);
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50 |
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51 | Real mRadius;
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52 | };
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53 |
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54 | }// namespace Ogre
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55 |
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56 | #endif // SolidBoundingBox
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57 |
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58 |
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