Ignore:
Timestamp:
07/06/05 02:36:16 (19 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

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  • trunk/VUT/Ogre/include/OgreSolidBoundingBox.h

    r117 r156  
    99        no colors, and no lighting. 
    1010*/ 
    11 class SolidBoundingBox : public SimpleRenderable 
     11class __declspec(dllexport) SolidBoundingBox : public SimpleRenderable 
    1212{ 
    1313public: 
     
    3030 
    3131protected: 
    32                 /**  
    33                         Sets the material used for occlusion queries.  
    34                         @remark the material is called "Visibility/QueryMaterial" and 
    35                         uses no lighting, no depth write, and no colours 
    36                 */ 
    37                 void SetOcclusionQueryMaterial(); 
    38         /** Override this method to prevent parent transforms (rotation,translation,scale) 
    39         */ 
    40                 void getWorldTransforms( Matrix4* xform ) const; 
    41         /** @copydoc Renderable::getWorldOrientation */ 
    42         const Quaternion& getWorldOrientation(void) const; 
    43         /** @copydoc Renderable::getWorldPosition */ 
    44         const Vector3& getWorldPosition(void) const; 
     32        /**  
     33                Sets the material used for occlusion queries.  
     34                @remark the material is called "Visibility/QueryMaterial" and 
     35                uses no lighting, no depth write, and no colours 
     36        */ 
     37        void SetOcclusionQueryMaterial(); 
     38 
     39        /** Override this method to prevent parent transforms (rotation,translation,scale) 
     40    */ 
     41        void getWorldTransforms( Matrix4* xform ) const; 
     42    /** @copydoc Renderable::getWorldOrientation */ 
     43    const Quaternion& getWorldOrientation(void) const; 
     44    /** @copydoc Renderable::getWorldPosition */ 
     45    const Vector3& getWorldPosition(void) const; 
    4546                 
    46         /** Builds the wireframe line list. 
    47         */ 
    48                 void setupBoundingBoxVertices(const AxisAlignedBox& aab); 
     47    /** Builds the wireframe line list. 
     48    */ 
     49        void setupBoundingBoxVertices(const AxisAlignedBox& aab); 
    4950 
    50         Real mRadius; 
     51    Real mRadius; 
    5152}; 
    5253 
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