[154] | 1 | #include <OgreLogManager.h> |
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| 2 | #include <OgreStringConverter.h> |
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| 3 | #include <vector> |
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[171] | 4 | #include <OgreSubEntity.h> |
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[2280] | 5 | |
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| 6 | #include "OgreOcclusionQueriesQueryManager.h" |
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[2171] | 7 | #include "OgreOcclusionCullingSceneManager.h" |
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| 8 | #include "VisibilityEnvironment.h" |
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[154] | 9 | |
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[2171] | 10 | |
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| 11 | |
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[154] | 12 | namespace Ogre { |
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[171] | 13 | |
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| 14 | //----------------------------------------------------------------------- |
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[2280] | 15 | /*OcclusionQueriesQueryManager::OcclusionQueriesQueryManager( |
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| 16 | PlatformHierarchyInterface *hierarchyInterface, |
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[171] | 17 | Viewport *vp, |
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[174] | 18 | int queryModes, |
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[2280] | 19 | int itemBufferMode) |
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[2505] | 20 | :PlatformQueryManager(hierarchyInterface, vp, queryModes) |
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[154] | 21 | { |
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[2280] | 22 | }*/ |
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[154] | 23 | //----------------------------------------------------------------------- |
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[2171] | 24 | void OcclusionQueriesQueryManager::ComputeCameraVisibility( |
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| 25 | const Camera &camera, |
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[2280] | 26 | NodeInfoContainer *visibleNodes, |
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| 27 | MeshInfoContainer *visibleGeometry, |
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| 28 | PatchInfoContainer *visiblePatches, |
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[2255] | 29 | const bool relativeVisibility, |
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| 30 | const bool approximateVisibility) |
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[154] | 31 | { |
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[174] | 32 | // we need access to the scene manager and the rendersystem |
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[154] | 33 | PlatformHierarchyInterface *pfHierarchyInterface = |
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[726] | 34 | static_cast<PlatformHierarchyInterface *>(mHierarchyInterface); |
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[154] | 35 | |
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| 36 | // disable overlays, reset them later |
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| 37 | bool overlayEnabled = mViewport->getOverlaysEnabled(); |
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[2171] | 38 | |
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[2505] | 39 | // const_cast allowed because camera is not changed in renderScene |
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| 40 | Camera *pCam = const_cast<Camera *>(&camera); |
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| 41 | mViewport->setOverlaysEnabled(false); |
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[2255] | 42 | |
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[2513] | 43 | |
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[2505] | 44 | //////////////////////// |
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| 45 | //-- Render scene to get conservative visibility and fill depth buffer |
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[171] | 46 | |
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[2505] | 47 | OcclusionCullingSceneManager *occlusionSceneMgr = |
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| 48 | static_cast<OcclusionCullingSceneManager *>(pfHierarchyInterface->GetSceneManager()); |
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[2171] | 49 | |
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[2505] | 50 | // no visibility manager available => no visibility scene manager, return
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| 51 | GtpVisibility::VisibilityManager *visManager = NULL;
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| 52 |
|
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| 53 | if (!occlusionSceneMgr->getOption("VisibilityManager", &visManager))
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| 54 | {
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| 55 | Ogre::LogManager::getSingleton().logMessage("no vismanager found");
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| 56 | return; |
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| 57 | } |
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[2171] | 58 | |
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[2505] | 59 | // use stop and wait culling for from view point queries because |
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| 60 | // of issues with temporal coherence |
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| 61 | GtpVisibility::VisibilityEnvironment::CullingManagerType occlusionType = |
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| 62 | visManager->GetCullingManagerType(); |
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[2171] | 63 | |
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[2505] | 64 | visManager->SetCullingManager(GtpVisibility::VisibilityEnvironment::STOP_AND_WAIT_CULLING); |
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[2171] | 65 | |
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[2505] | 66 | // rendert the scene once to fill depth buffer and to get a first approximation |
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| 67 | // of visible objects |
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| 68 | occlusionSceneMgr->RenderDepthForQuery(pCam, mViewport); |
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[2171] | 69 | |
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[2505] | 70 | // reset occlusion culling manager |
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| 71 | visManager->SetCullingManager(occlusionType); |
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[2171] | 72 | |
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[171] | 73 | |
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[2254] | 74 | /** Two query lists for projected pixels and for visibile pixels: |
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[154] | 75 | We test queries after a rendering pass |
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| 76 | to get exact visibility with regard to the current camera. |
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| 77 | We issue all queries at once to avoid starvation & stalls. |
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| 78 | */ |
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| 79 | GtpVisibility::QueryList queryList[2]; |
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| 80 | |
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[174] | 81 | // rendered visibile hierarchy nodes from previous rendering |
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[370] | 82 | GtpVisibility::NodeVector *visNodes = mHierarchyInterface->GetVisibleNodes(); |
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| 83 | GtpVisibility::NodeVector::iterator visNodesIt, visNodesIt_end = visNodes->end(); |
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[171] | 84 | |
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[370] | 85 | GtpVisibility::NodeVector nodeList; |
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[174] | 86 | |
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[175] | 87 | if (mQueryModes & NODE_VISIBILITY) |
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[174] | 88 | { |
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| 89 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 90 | { |
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| 91 | nodeList.push_back((*visNodesIt)); |
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| 92 | } |
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| 93 | } |
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| 94 | |
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[370] | 95 | GtpVisibility::NodeVector::iterator nodeIt, nodeIt_end = nodeList.end(); |
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[174] | 96 | |
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[154] | 97 | // vector for storing entities of meshes |
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[2280] | 98 | GeometryVector geometryList; |
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[154] | 99 | |
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[174] | 100 | // store geometry of the hierarchy nodes in a geometry list |
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[175] | 101 | if (mQueryModes & GEOMETRY_VISIBILITY) |
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[174] | 102 | { |
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[2171] | 103 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++ visNodesIt) |
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[174] | 104 | { |
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| 105 | mHierarchyInterface->GetNodeGeometryList(*visNodesIt, &geometryList, false); |
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| 106 | } |
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[171] | 107 | } |
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[174] | 108 | |
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[171] | 109 | // geometry list iterator |
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[2280] | 110 | GeometryVector::iterator geometryIt, geometryIt_end = geometryList.end(); |
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[171] | 111 | |
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[173] | 112 | // vector for storing subentities of meshes |
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[2280] | 113 | PatchVector patchList; |
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[174] | 114 | |
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| 115 | // store patchges of the geometries in a patch list |
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[175] | 116 | if (mQueryModes & PATCH_VISIBILITY) |
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[174] | 117 | { |
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| 118 | for (visNodesIt = visNodes->begin(); visNodesIt != visNodesIt_end; ++visNodesIt) |
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| 119 | { |
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| 120 | GetNodePatchList(*visNodesIt, &patchList); |
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| 121 | } |
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| 122 | } |
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| 123 | |
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[2280] | 124 | PatchVector::iterator patchIt, patchIt_end = patchList.end(); |
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[171] | 125 | |
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[154] | 126 | // to obtain the correct number of projected pixels, depth write must be disabled |
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| 127 | bool enableDepthWrite = false; |
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| 128 | // this option must be provided by the scene manager |
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| 129 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 130 | |
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[171] | 131 | |
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[154] | 132 | /* relative visiblity: |
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[171] | 133 | 1) get visible pixels count of objects |
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| 134 | 2) clear frame buffer |
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| 135 | 3) get projected visible pixels count: |
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| 136 | test all objects again without depth write (set as option in scene manager) |
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| 137 | 4) calculate ratio between visible vs. projected pixels |
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[154] | 138 | */ |
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[171] | 139 | |
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[154] | 140 | // for relative visibility we need 2 rendering passes |
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| 141 | int n = relativeVisibility ? 2 : 1; |
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[175] | 142 | |
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[2171] | 143 | for (int i = 0; i < n; ++ i) |
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[154] | 144 | { |
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[2505] | 145 | //-- query the hierarchy nodes |
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[2183] | 146 | for (nodeIt = nodeList.begin(); nodeIt != nodeIt_end; ++ nodeIt) |
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[154] | 147 | { |
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| 148 | // TODO: DELETE QUERIES FROM PREVIOUS RENDER |
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[2183] | 149 | bool intersects = false; |
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| 150 | pfHierarchyInterface->CheckFrustumVisible(*nodeIt, intersects); |
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| 151 | |
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[2505] | 152 | // always add node if only checking for approximate visibility or intersects |
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[2255] | 153 | if (approximateVisibility || intersects) |
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[2183] | 154 | { |
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| 155 | // no more information available |
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| 156 | const int visPixels = 1; |
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| 157 | const int projPixels = 1; |
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| 158 | |
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[2280] | 159 | visibleNodes->push_back(NodeInfo(*nodeIt, visPixels, projPixels)); |
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[2183] | 160 | queryList[i].push_back(NULL); |
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| 161 | } |
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[2255] | 162 | else // issue occlusion query |
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[2183] | 163 | { |
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| 164 | queryList[i].push_back(mHierarchyInterface->IssueNodeOcclusionQuery(*nodeIt, false)); |
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| 165 | } |
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[154] | 166 | } |
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| 167 | |
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[2254] | 168 | /////////////// |
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| 169 | //-- queries for geometry |
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[2171] | 170 | |
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[2505] | 171 | for (geometryIt = geometryList.begin(); geometryIt != geometryIt_end; ++ geometryIt) |
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| 172 | { |
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| 173 | if (approximateVisibility) |
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[174] | 174 | { |
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[2505] | 175 | // no more information available |
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| 176 | const int visPixels = 1; |
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| 177 | const int projPixels = 1; |
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[2255] | 178 | |
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[2505] | 179 | visibleGeometry->push_back(MeshInfo(*geometryIt, visPixels, projPixels)); |
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[174] | 180 | } |
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[2505] | 181 | else |
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| 182 | { |
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| 183 | queryList[i].push_back(pfHierarchyInterface->IssueMeshOcclusionQuery(*geometryIt)); |
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| 184 | } |
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[173] | 185 | } |
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[2505] | 186 | |
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[2254] | 187 | /////////////// |
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| 188 | //-- queries for patches |
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[2171] | 189 | |
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[2505] | 190 | for (patchIt = patchList.begin(); patchIt != patchIt_end; ++patchIt) |
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[154] | 191 | { |
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[2505] | 192 | if (approximateVisibility) |
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[171] | 193 | { |
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[2505] | 194 | // there is not more information available |
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| 195 | const int visPixels = 1; |
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| 196 | const int projPixels = 1; |
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[2255] | 197 | |
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[2505] | 198 | visiblePatches->push_back(PatchInfo(*patchIt, visPixels, projPixels)); |
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[171] | 199 | } |
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[2505] | 200 | else |
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| 201 | { |
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| 202 | queryList[i].push_back(pfHierarchyInterface->IssuePatchOcclusionQuery(*patchIt)); |
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| 203 | } |
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[154] | 204 | } |
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| 205 | |
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[2505] | 206 | // the second time we have to render against the cleared depth buffer to obtain |
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| 207 | // projected pixels |
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[154] | 208 | pfHierarchyInterface->GetRenderSystem()->clearFrameBuffer(FBT_DEPTH); |
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| 209 | } |
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| 210 | |
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[2505] | 211 | |
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[2171] | 212 | /////////////// |
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[171] | 213 | //-- collect results |
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[2171] | 214 | |
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[171] | 215 | GtpVisibility::QueryList::iterator visQueryIt = queryList[0].begin(); |
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| 216 | GtpVisibility::QueryList::iterator projQueryIt = queryList[1].begin(); |
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| 217 | |
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[2532] | 218 | // collect occlusion queries for hierarchy nodes |
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| 219 | CollectNodeVisibility(visQueryIt, |
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[2505] | 220 | projQueryIt, |
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| 221 | &nodeList, |
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| 222 | visibleNodes, |
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| 223 | relativeVisibility); |
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[2532] | 224 | |
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| 225 | CollectGeometryVisibility(visQueryIt, |
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[2505] | 226 | projQueryIt, |
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| 227 | &geometryList, |
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| 228 | visibleGeometry, |
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| 229 | relativeVisibility); |
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[174] | 230 | |
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[2532] | 231 | // collect occlusion queries for patches |
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| 232 | CollectPatchVisibility(visQueryIt, |
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[2505] | 233 | projQueryIt, |
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| 234 | &patchList, |
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| 235 | visiblePatches, |
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| 236 | relativeVisibility); |
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[174] | 237 | |
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[2505] | 238 | |
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[2171] | 239 | //////////// |
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| 240 | //-- reset state |
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| 241 | |
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[154] | 242 | enableDepthWrite = true; |
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| 243 | // this option must be provided by the scene manager |
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| 244 | pfHierarchyInterface->GetSceneManager()->setOption("DepthWrite", &enableDepthWrite); |
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| 245 | // reset old overlay status |
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[2066] | 246 | mViewport->setOverlaysEnabled(overlayEnabled); |
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| 247 | |
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| 248 | mWasInitialised = false; |
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[171] | 249 | } |
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| 250 | //----------------------------------------------------------------------- |
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[2171] | 251 | void OcclusionQueriesQueryManager::ComputeFromPointVisibility( |
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| 252 | const Vector3 &point, |
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[2280] | 253 | NodeInfoContainer *visibleNodes, |
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| 254 | MeshInfoContainer *visibleGeometry, |
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| 255 | PatchInfoContainer *visiblePatches, |
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[2255] | 256 | const bool relativeVisibility, |
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| 257 | const bool approximateVisibility) |
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[2171] | 258 | { |
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| 259 | PlatformQueryManager::ComputeFromPointVisibility(point, |
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| 260 | visibleNodes, |
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| 261 | visibleGeometry, |
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| 262 | visiblePatches, |
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[2255] | 263 | relativeVisibility, |
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| 264 | approximateVisibility); |
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[154] | 265 | |
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[175] | 266 | // adds up their visibility and removes duplicates |
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| 267 | // (duplicates occur if an object is on the edge of the viewport) |
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[171] | 268 | RemoveDuplicateNodes(visibleNodes); |
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[2505] | 269 | RemoveDuplicateGeometry(visibleGeometry); |
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| 270 | RemoveDuplicatePatches(visiblePatches); |
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[171] | 271 | } |
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[645] | 272 | //------------------------------------------------------------------------ |
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[2171] | 273 | void OcclusionQueriesQueryManager::CollectNodeVisibility( |
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[171] | 274 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 275 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[370] | 276 | GtpVisibility::NodeVector *nodeList, |
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[2280] | 277 | NodeInfoContainer *visibleNodes, |
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[171] | 278 | bool relativeVisibility) |
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| 279 | { |
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[370] | 280 | GtpVisibility::NodeVector::iterator nodeIt; |
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[171] | 281 | |
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| 282 | //-- queries for nodes |
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[2171] | 283 | for (nodeIt = nodeList->begin(); nodeIt != nodeList->end(); ++ nodeIt) |
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[171] | 284 | { |
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[2183] | 285 | if (!(*visQueryIt)) |
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| 286 | { |
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| 287 | ++ visQueryIt; |
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| 288 | if (relativeVisibility) |
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| 289 | ++ projQueryIt; |
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| 290 | continue; |
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| 291 | } |
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| 292 | |
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[154] | 293 | unsigned int visiblePixels = 0; |
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| 294 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 295 | |
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| 296 | unsigned int projectedPixels = 0; |
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| 297 | |
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| 298 | if (relativeVisibility) |
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| 299 | { |
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| 300 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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[2171] | 301 | ++ projQueryIt; |
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[154] | 302 | } |
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| 303 | |
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[2171] | 304 | ++ visQueryIt; |
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[154] | 305 | |
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| 306 | // node with visibilty 0 in queue (e.g., if node is intersected by near plane) |
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| 307 | if (visiblePixels > 0) |
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| 308 | { |
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[2280] | 309 | visibleNodes->push_back(NodeInfo(*nodeIt, visiblePixels, projectedPixels)); |
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[154] | 310 | } |
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[2066] | 311 | } |
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| 312 | } |
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[171] | 313 | //----------------------------------------------------------------------- |
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| 314 | void OcclusionQueriesQueryManager::CollectGeometryVisibility( |
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| 315 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 316 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[2280] | 317 | GeometryVector *geometryList, |
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| 318 | MeshInfoContainer *visibleGeometry, |
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[171] | 319 | bool relativeVisibility) |
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[2066] | 320 | { |
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[2280] | 321 | GeometryVector::iterator geometryIt; |
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[2066] | 322 | |
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[171] | 323 | //-- queries for geometry |
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| 324 | for (geometryIt = geometryList->begin(); geometryIt != geometryList->end(); ++ geometryIt) |
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| 325 | { |
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[154] | 326 | unsigned int visiblePixels = 0; |
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| 327 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 328 | |
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| 329 | unsigned int projectedPixels = 0; |
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| 330 | |
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| 331 | if (relativeVisibility) |
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| 332 | { |
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| 333 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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[171] | 334 | ++ projQueryIt; |
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[154] | 335 | } |
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| 336 | |
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[171] | 337 | ++ visQueryIt; |
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[154] | 338 | |
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[155] | 339 | // WARNING: approximate depth ordering during rendering => |
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[2254] | 340 | // visibility approximate |
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[154] | 341 | if (visiblePixels > 0) |
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[2066] | 342 | { |
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[2280] | 343 | visibleGeometry->push_back(MeshInfo(*geometryIt, visiblePixels, projectedPixels)); |
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[154] | 344 | } |
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[2066] | 345 | } |
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[154] | 346 | } |
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| 347 | //----------------------------------------------------------------------- |
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[171] | 348 | void OcclusionQueriesQueryManager::CollectPatchVisibility( |
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| 349 | GtpVisibility::QueryList::iterator &visQueryIt, |
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| 350 | GtpVisibility::QueryList::iterator &projQueryIt, |
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[2280] | 351 | PatchVector *patchList, |
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| 352 | PatchInfoContainer *visiblePatches, |
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[171] | 353 | bool relativeVisibility) |
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[2066] | 354 | { |
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[2280] | 355 | PatchVector::iterator patchIt; |
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[2066] | 356 | |
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[171] | 357 | //-- queries for patch |
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| 358 | for (patchIt = patchList->begin(); patchIt != patchList->end(); ++ patchIt) |
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| 359 | { |
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| 360 | unsigned int visiblePixels = 0; |
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| 361 | (*visQueryIt)->GetQueryResult(visiblePixels, true); |
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| 362 | |
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| 363 | unsigned int projectedPixels = 0; |
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| 364 | |
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| 365 | if (relativeVisibility) |
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| 366 | { |
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| 367 | (*projQueryIt)->GetQueryResult(projectedPixels, true); |
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| 368 | ++ projQueryIt; |
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| 369 | } |
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| 370 | |
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| 371 | ++ visQueryIt; |
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| 372 | |
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| 373 | // WARNING: approximate depth ordering during rendering => |
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| 374 | // patch maybe occluded |
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| 375 | if (visiblePixels > 0) |
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[2066] | 376 | { |
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[2280] | 377 | visiblePatches->push_back( |
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| 378 | PatchInfo(*patchIt, visiblePixels, projectedPixels)); |
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[171] | 379 | } |
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[2066] | 380 | } |
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[154] | 381 | } |
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| 382 | //----------------------------------------------------------------------- |
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[171] | 383 | void OcclusionQueriesQueryManager::RemoveDuplicateNodes( |
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[2280] | 384 | NodeInfoContainer *visibleNodes) |
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[154] | 385 | { |
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[2171] | 386 | sort(visibleNodes->begin(), visibleNodes->end()); |
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[316] | 387 | |
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[2280] | 388 | NodeInfoContainer::iterator visibleNodesIt, |
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[154] | 389 | visibleNodesIt_end = visibleNodes->end(); |
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| 390 | |
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[2280] | 391 | NodeInfo *nodeInfo = NULL; |
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[154] | 392 | |
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| 393 | for (visibleNodesIt = visibleNodes->begin(); visibleNodesIt != visibleNodesIt_end; |
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| 394 | ++visibleNodesIt) |
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| 395 | { |
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[316] | 396 | if (!nodeInfo || (nodeInfo->GetSource() != (*visibleNodesIt).GetSource())) |
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[154] | 397 | { |
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| 398 | nodeInfo = &(*visibleNodesIt); |
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| 399 | } |
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| 400 | else // add visibility |
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| 401 | { |
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| 402 | nodeInfo->AddVisibility(*visibleNodesIt); |
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| 403 | } |
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| 404 | } |
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| 405 | |
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| 406 | // physically delete duplicates |
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[318] | 407 | visibleNodes->erase(std::unique(visibleNodes->begin(), visibleNodes->end()), |
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[316] | 408 | visibleNodes->end()); |
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[171] | 409 | } |
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| 410 | //----------------------------------------------------------------------- |
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| 411 | void OcclusionQueriesQueryManager::RemoveDuplicateGeometry( |
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[2280] | 412 | MeshInfoContainer *visibleGeometry) |
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[171] | 413 | { |
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[2171] | 414 | sort(visibleGeometry->begin(), visibleGeometry->end()); |
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[171] | 415 | |
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[2280] | 416 | MeshInfoContainer::iterator visibleGeomIt, |
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[171] | 417 | visibleGeomIt_end = visibleGeometry->end(); |
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[154] | 418 | |
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[2280] | 419 | MeshInfo *geomInfo = NULL; |
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[154] | 420 | |
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| 421 | for (visibleGeomIt = visibleGeometry->begin(); visibleGeomIt != visibleGeomIt_end; |
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| 422 | ++visibleGeomIt) |
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| 423 | { |
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[316] | 424 | if (!geomInfo || (geomInfo->GetSource() != (*visibleGeomIt).GetSource())) |
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[154] | 425 | { |
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| 426 | geomInfo = &(*visibleGeomIt); |
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| 427 | } |
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| 428 | else // info points to same mesh, just add visibility |
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| 429 | { |
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| 430 | geomInfo->AddVisibility(*visibleGeomIt); |
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| 431 | } |
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| 432 | } |
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| 433 | |
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| 434 | // physically delete duplicates |
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[318] | 435 | visibleGeometry->erase(std::unique(visibleGeometry->begin(), visibleGeometry->end()), |
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[316] | 436 | visibleGeometry->end()); |
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[154] | 437 | } |
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[173] | 438 | //----------------------------------------------------------------------- |
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| 439 | void OcclusionQueriesQueryManager::RemoveDuplicatePatches( |
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[2280] | 440 | PatchInfoContainer *visiblePatches) |
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[173] | 441 | { |
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[2171] | 442 | sort(visiblePatches->begin(), visiblePatches->end()); |
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[173] | 443 | |
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[2280] | 444 | PatchInfoContainer::iterator visiblePatchIt, |
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[173] | 445 | visiblePatchIt_end = visiblePatches->end(); |
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[154] | 446 | |
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[2280] | 447 | PatchInfo *patchInfo = NULL; |
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[173] | 448 | |
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| 449 | for (visiblePatchIt = visiblePatches->begin(); visiblePatchIt != visiblePatchIt_end; |
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| 450 | ++visiblePatchIt) |
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| 451 | { |
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[316] | 452 | if (!patchInfo || (patchInfo->GetSource() != (*visiblePatchIt).GetSource())) |
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[173] | 453 | { |
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| 454 | patchInfo = &(*visiblePatchIt); |
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| 455 | } |
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| 456 | else // info points to same mesh, just add visibility |
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| 457 | { |
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| 458 | patchInfo->AddVisibility(*visiblePatchIt); |
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| 459 | } |
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| 460 | } |
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| 461 | |
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| 462 | // physically delete duplicates |
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[318] | 463 | visiblePatches->erase(std::unique(visiblePatches->begin(), visiblePatches->end()), |
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[316] | 464 | visiblePatches->end()); |
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[2066] | 465 | } |
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[174] | 466 | //----------------------------------------------------------------------- |
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[2066] | 467 | void OcclusionQueriesQueryManager::GetNodePatchList(GtpVisibility::HierarchyNode *node, |
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[2280] | 468 | PatchVector *patchList) |
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[174] | 469 | { |
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[2280] | 470 | GeometryVector geomList; |
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[174] | 471 | mHierarchyInterface->GetNodeGeometryList(node, &geomList, false); |
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| 472 | |
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| 473 | // geometry list iterator |
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[2280] | 474 | GeometryVector::iterator geomIt, geomIt_end = geomList.end(); |
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[174] | 475 | |
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| 476 | for (geomIt = geomList.begin(); geomIt != geomIt_end; ++geomIt) |
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| 477 | { |
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[2066] | 478 | for (int i = 0; i < (int)(*geomIt)->getNumSubEntities(); ++i) |
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| 479 | { |
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| 480 | patchList->push_back((*geomIt)->getSubEntity(i)); |
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[174] | 481 | } |
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| 482 | } |
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[173] | 483 | } |
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[174] | 484 | |
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[154] | 485 | } // namespace Ogre |
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