[59] | 1 | #ifndef _GtpVisibilityHierarchyInterface_H__
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| 2 | #define _GtpVisibilityHierarchyInterface_H__
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| 3 |
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[2455] | 4 |
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[59] | 5 | #include "DistanceQueue.h"
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[155] | 6 | #include <stack>
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[59] | 7 |
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[2455] | 8 |
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[59] | 9 | namespace GtpVisibility {
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| 10 |
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[112] | 11 | enum CullingType {QUERY_CULLED, FRUSTUM_CULLED};
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| 12 |
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[370] | 13 | typedef std::vector<HierarchyNode *> NodeVector;
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[2280] | 14 | //typedef std::vector<GtpVisibility::Mesh *> GeometryVector;
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| 15 | //typedef std::vector<GtpVisibility::Patch *> PatchVector;
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| 16 |
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[130] | 17 | typedef std::pair<HierarchyNode *, OcclusionQuery *> QueryPair;
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[370] | 18 | typedef std::pair<HierarchyNode *, bool> PendingQuery;
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[130] | 19 | typedef std::queue<QueryPair> QueryQueue;
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[370] | 20 | typedef std::queue<PendingQuery> PendingQueue;
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[130] | 21 |
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[2292] | 22 | typedef std::vector<HierarchyNode *> HierarchyNodeContainer;
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[158] | 23 |
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[2292] | 24 |
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| 25 | /** Class which implements an interface for the operations on a hierarchy
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| 26 | of a scene.
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| 27 | It has to be implemented for any rendering engine to use the CHC algorithm.
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[59] | 28 | */
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| 29 | class HierarchyInterface
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| 30 | {
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| 31 | public:
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| 32 | /** Default constructor.
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| 33 | */
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| 34 | HierarchyInterface();
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| 35 | virtual ~HierarchyInterface();
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| 36 | /** Returns true if current node is leaf of the hierarchy.
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| 37 | @param node hierarchy node
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| 38 | @returns true if node is leaf
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| 39 | */
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[74] | 40 | virtual bool IsLeaf(HierarchyNode *node) const = 0;
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[897] | 41 | /** Traverses and renders the hierarchy from the given node.
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[59] | 42 | @param node the hierarchy node
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| 43 | */
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[158] | 44 | virtual void TraverseNode(HierarchyNode *node) = 0;
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[897] | 45 | /** Renders the given hierarchy node.
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[130] | 46 | @param node current hierarchy node to be rendered
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[59] | 47 | */
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| 48 | virtual void RenderNode(HierarchyNode *node) = 0;
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| 49 | /** Pulls up the visibility from the current node recursively to the parent nodes.
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| 50 | @param node the current node
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| 51 | */
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[345] | 52 | virtual void PullUpVisibility(HierarchyNode *node) const = 0;
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[59] | 53 | /** Issue a occlusion query for this node.
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| 54 | @param node the current hierarchy node
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[2455] | 55 | @param testGeometry (if geometry should be tested instead of the bb).
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[59] | 56 | @returns occlusion query for this node
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| 57 | */
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[175] | 58 | virtual OcclusionQuery *IssueNodeOcclusionQuery(HierarchyNode *node,
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[2455] | 59 | const bool testGeometry = false) = 0;
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[87] | 60 | /** Returns distance of the node to the view plane.
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[726] | 61 | @param node the hierarchy node
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[59] | 62 | */
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[87] | 63 | virtual float GetSquaredDistance(HierarchyNode *node) const = 0;
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[59] | 64 | /** Checks if the node is visible from the current view frustum.
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| 65 | @param node the current node
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| 66 | @param intersects returns true if the current node intersects the near plane
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| 67 | */
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[2258] | 68 | virtual bool CheckFrustumVisible(HierarchyNode *node,
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| 69 | bool &intersects) = 0;
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[2306] | 70 |
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[59] | 71 | /** Returns true if there is renderable geometry attached to this node
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| 72 | @param node the current node
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| 73 | @returns if the node has renderable geometry
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| 74 | */
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[74] | 75 | virtual bool HasGeometry(HierarchyNode *node) const = 0;
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[59] | 76 | /** Sets the visible flag for this node.
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| 77 | @param node the current node
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| 78 | @param visible the visible flag
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| 79 | */
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[2258] | 80 | virtual void SetNodeVisible(HierarchyNode *node,
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| 81 | const bool visible) const = 0;
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[59] | 82 | /** Returns true if node has the visible flag set. See set
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| 83 | */
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[74] | 84 | virtual bool IsNodeVisible(HierarchyNode *node) const = 0;
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[59] | 85 | /** Sets the last visited frame id for this node.
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| 86 | @param node the current node
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| 87 | @param frameId the current frame id
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| 88 | */
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[74] | 89 | virtual void SetLastVisited(HierarchyNode *node,
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[345] | 90 | const unsigned int frameId) const = 0;
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[2306] | 91 |
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| 92 |
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| 93 | virtual void DetermineFullVisibility(GtpVisibility::HierarchyNode *node) const = 0;
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| 94 |
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| 95 | virtual HierarchyNode *GetRandomLeaf(HierarchyNode *root) = 0;
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| 96 | virtual bool IsNodeFullyVisible(GtpVisibility::HierarchyNode *node) const = 0;
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| 97 |
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| 98 | virtual void CollectLeaves(HierarchyNode *root, HierarchyNodeContainer &nodes) = 0;
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| 99 |
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| 100 | virtual void RenderNodeRecursive(HierarchyNode *node) = 0;
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| 101 |
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[59] | 102 | /** Returns frame id when this node was last visited by the traverser. See set
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| 103 | */
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[74] | 104 | virtual unsigned int LastVisited(HierarchyNode *node) const = 0;
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[155] | 105 |
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[112] | 106 | /** Visualization of a culled node, dependent on the culling type.
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[897] | 107 | @param node the hierarchy node to be visualized
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[112] | 108 | @param type can be one of FRUSTUM_CULLED, QUERY_CULLED
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| 109 | */
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| 110 | virtual void VisualizeCulledNode(HierarchyNode *node,
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[897] | 111 | CullingType type) const = 0;
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[111] | 112 |
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[2306] | 113 | /** Sets the root of the scene hierarchy.
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| 114 | @param root the hierarchy root
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[130] | 115 | */
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[2306] | 116 | void SetHierarchyRoot(HierarchyNode *root);
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| 117 | /** Get the root of the scene hierarchy.
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| 118 | @return the hierarchy root
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[130] | 119 | */
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[2306] | 120 | HierarchyNode *GetHierarchyRoot() const;
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| 121 | /** Sets the scene root and initialises this hierarchy interface for a traversal.
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| 122 | @remark also resets the statistics evaluated in the last traversal
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| 123 | */
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| 124 | void InitTraversal();
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| 125 | /** Returns current frame id.
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| 126 | @returns frame id
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| 127 | */
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| 128 | unsigned int GetFrameId() const;
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| 129 | /** Returns a pointer to the distance queue.
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| 130 | @returns current distance queue.
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| 131 | @remark the distance queue stores hierarchy nodes in a front-to-back order
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| 132 | */
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| 133 | DistanceQueue *GetQueue();
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| 134 | /** Checks if the node is visible from the current view frustum.
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| 135 | @param node the current node
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| 136 | */
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| 137 | bool CheckFrustumVisible(HierarchyNode *node);
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| 138 | /** Returns number of traversed nodes.
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| 139 | */
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| 140 | unsigned int GetNumTraversedNodes();
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| 141 | /** Returns number of rendered nodes.
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| 142 | */
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| 143 | unsigned int GetNumRenderedNodes();
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| 144 | /** Returns vector of visible hierarchy nodes from previous render.
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| 145 | */
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| 146 | std::vector<HierarchyNode *> *GetVisibleNodes();
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[2455] | 147 | /** Pulls up the last visited information of this node.
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| 148 | */
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[2332] | 149 | virtual void PullUpLastVisited(HierarchyNode *node, const int frameId) const = 0;
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[2455] | 150 | /** Returns parent node.
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| 151 | */
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[2332] | 152 | virtual HierarchyNode *GetParent(HierarchyNode *node) = 0;
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[2455] | 153 | /** Returns #frames this node is assumed to be visible.
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| 154 | */
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| 155 | virtual int GetNodeAssumedVisible(HierarchyNode *node) = 0;
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| 156 | /** Sets #frames this node is assumed to be visible.
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| 157 | */
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| 158 | virtual void SetNodeAssumedVisible(HierarchyNode *node, int assumedVisible) = 0;
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| 159 | /** Decreases #frames this node is assumed to be visible.
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| 160 | */
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| 161 | virtual void DecNodeAssumedVisible(HierarchyNode *node) = 0;
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[2332] | 162 |
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[59] | 163 | protected:
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[606] | 164 |
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[158] | 165 | /// the current frame number
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[59] | 166 | unsigned int mFrameId;
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[2455] | 167 |
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[925] | 168 | /// index of the lcurrent occlusion query in the array of queries
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| 169 | /// NOTE: should rather be iterator
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[59] | 170 | int mCurrentTestIdx;
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| 171 |
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[155] | 172 | /// number of traversed nodes
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[59] | 173 | unsigned int mNumTraversedNodes;
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[158] | 174 |
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| 175 | /// The queue is useful for rendering hierarchy nodes in front to back order.
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[59] | 176 | DistanceQueue *mDistanceQueue;
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[111] | 177 |
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[155] | 178 | /// the root of the hierarchy
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| 179 | HierarchyNode *mHierarchyRoot;
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| 180 |
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[158] | 181 | /// buffer for a node pointer
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[2455] | 182 | HierarchyNode *mOldNode;
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[2306] | 183 |
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[158] | 184 | /// list of rendered hierarchy nodes (e.g., useful for exact visibility queries)
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[174] | 185 | std::vector<HierarchyNode *> mVisibleNodes;
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[59] | 186 | };
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[2455] | 187 |
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[59] | 188 | } // namespace GtpVisibility
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[155] | 189 |
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[112] | 190 | #endif // GtpVisisibilityHierarchyInterface_H |
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