[59] | 1 | #ifndef _GtpVisibilityHierarchyInterface_H__
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| 2 | #define _GtpVisibilityHierarchyInterface_H__
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| 3 |
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| 4 | #include "DistanceQueue.h"
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[130] | 5 | #include "VisibilityMesh.h"
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[155] | 6 | #include <stack>
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[59] | 7 |
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| 8 | namespace GtpVisibility {
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| 9 |
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[112] | 10 | enum CullingType {QUERY_CULLED, FRUSTUM_CULLED};
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| 11 |
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[370] | 12 | typedef std::vector<HierarchyNode *> NodeVector;
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| 13 | typedef std::vector<GtpVisibility::Mesh *> GeometryVector;
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| 14 | typedef std::vector<GtpVisibility::Patch *> PatchVector;
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[130] | 15 | typedef std::pair<HierarchyNode *, OcclusionQuery *> QueryPair;
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[370] | 16 | typedef std::pair<HierarchyNode *, bool> PendingQuery;
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[130] | 17 | typedef std::queue<QueryPair> QueryQueue;
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[370] | 18 | typedef std::queue<PendingQuery> PendingQueue;
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[130] | 19 |
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[158] | 20 |
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[59] | 21 | /** Class which implements a hierarchy interface for a scene hierarchy.
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| 22 | */
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| 23 | class HierarchyInterface
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| 24 | {
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| 25 | public:
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| 26 | /** Default constructor.
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| 27 | */
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| 28 | HierarchyInterface();
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| 29 | virtual ~HierarchyInterface();
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| 30 | /** Returns true if current node is leaf of the hierarchy.
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| 31 | @param node hierarchy node
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| 32 | @returns true if node is leaf
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| 33 | */
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[74] | 34 | virtual bool IsLeaf(HierarchyNode *node) const = 0;
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[155] | 35 | /** Traverses and renders the given node.
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[59] | 36 | @param node the hierarchy node
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| 37 | */
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[158] | 38 | virtual void TraverseNode(HierarchyNode *node) = 0;
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[130] | 39 | /** Renders current hierarchy node.
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| 40 | @param node current hierarchy node to be rendered
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[59] | 41 | */
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| 42 | virtual void RenderNode(HierarchyNode *node) = 0;
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| 43 | /** Pulls up the visibility from the current node recursively to the parent nodes.
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| 44 | @param node the current node
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| 45 | */
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[345] | 46 | virtual void PullUpVisibility(HierarchyNode *node) const = 0;
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[59] | 47 | /** Issue a occlusion query for this node.
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| 48 | @param node the current hierarchy node
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| 49 | @returns occlusion query for this node
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| 50 | */
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[175] | 51 | virtual OcclusionQuery *IssueNodeOcclusionQuery(HierarchyNode *node,
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[86] | 52 | const bool wasVisible = false) = 0;
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[59] | 53 | /** Sets the root of the scene hierarchy.
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| 54 | @param root the hierarchy root
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| 55 | */
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[155] | 56 | void SetHierarchyRoot(HierarchyNode *root);
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[74] | 57 | /** Get the root of the scene hierarchy.
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| 58 | @return the hierarchy root
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| 59 | */
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[155] | 60 | HierarchyNode *GetHierarchyRoot() const;
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[158] | 61 | /** Sets the scene root and initialises this hierarchy interface for a traversal.
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[155] | 62 | @remark also resets the statistics evaluated in the last traversal
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[59] | 63 | */
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[158] | 64 | void InitTraversal();
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[59] | 65 | /** Returns current frame id.
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| 66 | @returns frame id
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| 67 | */
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[74] | 68 | unsigned int GetFrameId() const;
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[155] | 69 | /** Returns a pointer to the distance queue.
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| 70 | @returns current distance queue.
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| 71 | @remark the distance queue stores hierarchy nodes in a front-to-back order
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[59] | 72 | */
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| 73 | DistanceQueue *GetQueue();
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[726] | 74 |
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[87] | 75 | /** Returns distance of the node to the view plane.
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[726] | 76 | @param node the hierarchy node
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[59] | 77 | */
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[87] | 78 | virtual float GetSquaredDistance(HierarchyNode *node) const = 0;
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[59] | 79 | /** Checks if the node is visible from the current view frustum.
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| 80 | @param node the current node
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| 81 | @param intersects returns true if the current node intersects the near plane
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| 82 | */
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| 83 | virtual bool CheckFrustumVisible(HierarchyNode *node, bool &intersects) = 0;
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[74] | 84 | /** Checks if the node is visible from the current view frustum.
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| 85 | @param node the current node
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| 86 | */
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| 87 | bool CheckFrustumVisible(HierarchyNode *node);
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[59] | 88 | /** Returns next available occlusion query or creates new one.
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| 89 | @return the next occlusion query
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| 90 | */
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| 91 | virtual OcclusionQuery *GetNextOcclusionQuery() = 0;
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| 92 | /** Returns true if there is renderable geometry attached to this node
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| 93 | @param node the current node
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| 94 | @returns if the node has renderable geometry
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| 95 | */
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[74] | 96 | virtual bool HasGeometry(HierarchyNode *node) const = 0;
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[59] | 97 | /** Sets the visible flag for this node.
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| 98 | @param node the current node
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| 99 | @param visible the visible flag
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| 100 | */
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[345] | 101 | virtual void SetNodeVisible(HierarchyNode *node, const bool visible) const = 0;
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[59] | 102 | /** Returns true if node has the visible flag set. See set
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| 103 | */
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[74] | 104 | virtual bool IsNodeVisible(HierarchyNode *node) const = 0;
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[59] | 105 | /** Sets the last visited frame id for this node.
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| 106 | @param node the current node
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| 107 | @param frameId the current frame id
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| 108 | */
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[74] | 109 | virtual void SetLastVisited(HierarchyNode *node,
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[345] | 110 | const unsigned int frameId) const = 0;
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[59] | 111 | /** Returns frame id when this node was last visited by the traverser. See set
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| 112 | */
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[74] | 113 | virtual unsigned int LastVisited(HierarchyNode *node) const = 0;
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| 114 | /** Returns number of traversed nodes.
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| 115 | */
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| 116 | unsigned int GetNumTraversedNodes();
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| 117 | /** Returns number of rendered nodes.
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| 118 | */
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| 119 | unsigned int GetNumRenderedNodes();
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[155] | 120 |
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[112] | 121 | //bool mIsShadowPass;
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[59] | 122 |
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[112] | 123 | /** Visualization of a culled node, dependent on the culling type.
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| 124 | @param type can be one of FRUSTUM_CULLED, QUERY_CULLED
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| 125 | */
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| 126 | virtual void VisualizeCulledNode(HierarchyNode *node,
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[345] | 127 | CullingType type) const = 0;
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[111] | 128 |
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[175] | 129 | /** Returns vector of visible hierarchy nodes from previous render.
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[130] | 130 | */
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[174] | 131 | std::vector<HierarchyNode *> *GetVisibleNodes();
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[130] | 132 | /** Returns vector of previoulsy rendered geometry.
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| 133 | */
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| 134 |
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[155] | 135 | /** Returns the geometry of a given hierarchy node.
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| 136 | @param node the hierarchy node containing the geometry
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| 137 | @param geometryList geometry is returned in this list
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| 138 | @param includeChildren if the geometry of the children should be taken into account
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[130] | 139 | */
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[155] | 140 | virtual void GetNodeGeometryList(GtpVisibility::HierarchyNode *node,
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[370] | 141 | GeometryVector *geometryList,
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[130] | 142 | bool includeChildren) = 0;
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| 143 |
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[158] | 144 |
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[155] | 145 | /** This is an optimization when issuing the occlusion test.
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| 146 | The test is done with actual geometry rather than the bounding
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[158] | 147 | box of leave nodes previously marked as visible.
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| 148 |
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[155] | 149 | @param testGeometry if this optimization should be used
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| 150 | @remark this option is only useful for the coherent hierarchical culling algorithm
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| 151 | */
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| 152 | void TestGeometryForVisibleLeaves(bool testGeometry);
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| 153 |
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| 154 |
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[59] | 155 | protected:
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[606] | 156 |
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| 157 |
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[155] | 158 | /// chc optimization for testing geometry of leaves instead of bounding box
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| 159 | bool mTestGeometryForVisibleLeaves;
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[158] | 160 | /// the current frame number
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[59] | 161 | unsigned int mFrameId;
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[158] | 162 | /// points to the last occlusion query in the query list
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[59] | 163 | int mCurrentTestIdx;
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| 164 |
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[155] | 165 | /// number of traversed nodes
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[59] | 166 | unsigned int mNumTraversedNodes;
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[158] | 167 |
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| 168 | /// The queue is useful for rendering hierarchy nodes in front to back order.
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[59] | 169 | DistanceQueue *mDistanceQueue;
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[111] | 170 |
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[155] | 171 | /// the root of the hierarchy
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| 172 | HierarchyNode *mHierarchyRoot;
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| 173 |
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[158] | 174 | /// buffer for a node pointer
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[155] | 175 | HierarchyNode *mSavedNode;
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[158] | 176 | /// list of rendered hierarchy nodes (e.g., useful for exact visibility queries)
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[174] | 177 | std::vector<HierarchyNode *> mVisibleNodes;
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[59] | 178 | };
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| 179 | } // namespace GtpVisibility
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[155] | 180 |
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[112] | 181 | #endif // GtpVisisibilityHierarchyInterface_H |
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