[589] | 1 | #include "Mesh.h"
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[1001] | 2 | #include "glInterface.h"
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| 3 | #include "OcclusionQuery.h"
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[589] | 4 | #include "GlRenderer.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "SceneGraph.h"
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| 7 | #include "Pvs.h"
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| 8 | #include "Viewcell.h"
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| 9 | #include "Beam.h"
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[532] | 10 | #include "KdTree.h"
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[589] | 11 | #include "Environment.h"
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[513] | 12 |
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[1001] | 13 |
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[811] | 14 | //#define GL_GLEXT_PROTOTYPES
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[1001] | 15 |
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| 16 |
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[512] | 17 | #include <Cg/cg.h>
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[589] | 18 | #include <Cg/cgGL.h>
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| 19 |
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[1001] | 20 |
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[608] | 21 | #include <QVBoxLayout>
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| 22 |
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[863] | 23 | namespace GtpVisibilityPreprocessor {
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[860] | 24 |
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[512] | 25 | static CGcontext sCgContext = NULL;
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[589] | 26 | static CGprogram sCgFragmentProgram = NULL;
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| 27 | static CGprofile sCgFragmentProfile;
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[516] | 28 |
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[589] | 29 | GLuint frontDepthMap;
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| 30 | GLuint backDepthMap;
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| 31 |
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| 32 | const int depthMapSize = 512;
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[1001] | 33 | static vector<OcclusionQuery *> sQueries;
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[589] | 34 |
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| 35 | GlRendererWidget *rendererWidget = NULL;
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| 36 | GlDebuggerWidget *debuggerWidget = NULL;
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| 37 |
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[1001] | 38 | static bool arbQuerySupport = false; |
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| 39 | static bool nvQuerySupport = false; |
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| 40 | |
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| 41 | |
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| 42 | static void InitExtensions() |
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| 43 | { |
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| 44 | GLenum err = glewInit(); |
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| 45 | |
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| 46 | if (GLEW_OK != err) |
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| 47 | { |
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| 48 | // problem: glewInit failed, something is seriously wrong |
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| 49 | cerr << "Error: " << glewGetErrorString(err) << endl; |
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| 50 | exit(1); |
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| 51 | } |
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| 52 | |
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| 53 | if (GLEW_ARB_occlusion_query) |
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| 54 | arbQuerySupport = true; |
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| 55 | |
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| 56 | if (GLEW_NV_occlusion_query) |
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| 57 | nvQuerySupport = true; |
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| 58 | |
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| 59 | |
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| 60 | if (!arbQuerySupport && !nvQuerySupport) |
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| 61 | { |
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| 62 | cout << "I require the GL_ARB_occlusion_query or the GL_NV_occlusion_query OpenGL extension to work.\n"; |
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| 63 | exit(1); |
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| 64 | } |
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| 65 | }
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[589] | 66 |
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[811] | 67 |
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[589] | 68 | GlRenderer::GlRenderer(SceneGraph *sceneGraph,
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| 69 | ViewCellsManager *viewCellsManager,
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| 70 | KdTree *tree):
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| 71 | Renderer(sceneGraph, viewCellsManager),
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| 72 | mKdTree(tree)
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| 73 | {
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| 74 | mSceneGraph->CollectObjects(&mObjects);
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| 75 | mViewPoint = mSceneGraph->GetBox().Center();
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| 76 | mViewDirection = Vector3(0,0,1);
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[608] | 77 |
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[878] | 78 | mViewPoint = Vector3(991.7, 187.8, -271);
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| 79 | mViewDirection = Vector3(0.9, 0, -0.4);
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| 80 |
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[589] | 81 | // timerId = startTimer(10);
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| 82 | // debug coords for atlanta
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[608] | 83 | // mViewPoint = Vector3(3473, 6.778, -1699);
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| 84 | // mViewDirection = Vector3(-0.2432, 0, 0.97);
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[589] | 85 |
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| 86 | mFrame = 0;
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| 87 | mWireFrame = false;
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[1004] | 88 | Environment::GetSingleton()->GetBoolValue("Preprocessor.detectEmptyViewSpace", mDetectEmptyViewSpace);
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[746] | 89 | mSnapErrorFrames = true;
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| 90 | mSnapPrefix = "snap/";
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| 91 | mUseForcedColors = false;
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[811] | 92 |
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| 93 | mUseGlLists = true;
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[1001] | 94 | //mUseGlLists = false;
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[589] | 95 | }
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| 96 |
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| 97 | GlRenderer::~GlRenderer()
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| 98 | {
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| 99 | cerr<<"gl renderer destructor..\n";
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| 100 | if (sCgFragmentProgram)
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| 101 | cgDestroyProgram(sCgFragmentProgram);
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| 102 | if (sCgContext)
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| 103 | cgDestroyContext(sCgContext);
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| 104 | cerr<<"done."<<endl;
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[1001] | 105 |
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| 106 | CLEAR_CONTAINER(sQueries);
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| 107 | CLEAR_CONTAINER(mOcclusionQueries);
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[589] | 108 | }
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| 109 |
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| 110 |
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[517] | 111 | static void handleCgError()
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[516] | 112 | {
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[525] | 113 | Debug << "Cg error: " << cgGetErrorString(cgGetError()) << endl;
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[517] | 114 | exit(1);
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[589] | 115 | }
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| 116 |
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| 117 | void
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| 118 | GlRenderer::RenderIntersectable(Intersectable *object)
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| 119 | {
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| 120 |
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| 121 | glPushAttrib(GL_CURRENT_BIT);
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| 122 | if (mUseFalseColors)
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| 123 | SetupFalseColor(object->mId);
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| 124 |
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| 125 |
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| 126 | switch (object->Type()) {
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| 127 | case Intersectable::MESH_INSTANCE:
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| 128 | RenderMeshInstance((MeshInstance *)object);
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| 129 | break;
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| 130 | case Intersectable::VIEW_CELL:
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| 131 | RenderViewCell(dynamic_cast<ViewCell *>(object));
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| 132 | break;
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[1001] | 133 | case Intersectable::TRANSFORMED_MESH_INSTANCE:
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| 134 | RenderTransformedMeshInstance(dynamic_cast<TransformedMeshInstance *>(object));
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| 135 | break;
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[589] | 136 | default:
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| 137 | cerr<<"Rendering this object not yet implemented\n";
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| 138 | break;
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| 139 | }
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| 140 |
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| 141 | glPopAttrib();
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| 142 | }
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| 143 |
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| 144 |
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| 145 | void
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| 146 | GlRenderer::RenderViewCell(ViewCell *vc)
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| 147 | {
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| 148 | if (vc->GetMesh()) {
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| 149 |
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[599] | 150 | if (!mUseFalseColors) {
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| 151 | if (vc->GetValid())
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| 152 | glColor3f(0,1,0);
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| 153 | else
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| 154 | glColor3f(0,0,1);
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| 155 | }
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[589] | 156 |
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| 157 | RenderMesh(vc->GetMesh());
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[599] | 158 | } else {
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| 159 | // render viewcells in the subtree
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| 160 | if (!vc->IsLeaf()) {
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| 161 | ViewCellInterior *vci = (ViewCellInterior *) vc;
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| 162 |
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| 163 | ViewCellContainer::iterator it = vci->mChildren.begin();
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| 164 | for (; it != vci->mChildren.end(); ++it) {
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| 165 | RenderViewCell(*it);
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| 166 | }
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[685] | 167 | } else {
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| 168 | // cerr<<"Empty viewcell mesh\n";
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[599] | 169 | }
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[589] | 170 | }
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| 171 | }
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| 172 |
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[599] | 173 |
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[589] | 174 | void
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| 175 | GlRenderer::RenderMeshInstance(MeshInstance *mi)
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| 176 | {
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| 177 | RenderMesh(mi->GetMesh());
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| 178 | }
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| 179 |
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[1001] | 180 |
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[589] | 181 | void
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[1001] | 182 | GlRenderer::RenderTransformedMeshInstance(TransformedMeshInstance *mi)
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| 183 | {
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| 184 | // apply world transform before rendering
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| 185 | Matrix4x4 m;
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| 186 | mi->GetWorldTransform(m);
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| 187 |
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| 188 | glPushMatrix();
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[1002] | 189 | /* cout << "\n";
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[1001] | 190 | for (int i = 0; i < 4; ++ i)
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| 191 | for (int j = 0; j < 4; ++ j)
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[1002] | 192 | cout << m.x[i][j] << " "; cout << "\n"*/
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[1001] | 193 |
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| 194 | glMultMatrixf((float *)m.x);
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| 195 |
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[1002] | 196 | /*GLfloat dummy[16];
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| 197 | glGetFloatv(GL_MODELVIEW_MATRIX, dummy);
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[1001] | 198 | for (int i = 0; i < 16; ++ i)
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| 199 | cout << dummy[i] << " ";
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| 200 | cout << endl;*/
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| 201 | RenderMesh(mi->GetMesh());
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| 202 |
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| 203 | glPopMatrix();
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| 204 | }
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| 205 |
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| 206 |
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| 207 | void
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[589] | 208 | GlRenderer::SetupFalseColor(const int id)
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| 209 | {
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| 210 | // swap bits of the color
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| 211 | glColor3ub(id&255, (id>>8)&255, (id>>16)&255);
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| 212 | }
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| 213 |
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| 214 |
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| 215 | int GlRenderer::GetId(int r, int g, int b) const
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| 216 | {
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| 217 | return r + (g << 8) + (b << 16);
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| 218 | }
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| 219 |
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| 220 | void
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| 221 | GlRenderer::SetupMaterial(Material *m)
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| 222 | {
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| 223 | if (m)
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| 224 | glColor3fv(&(m->mDiffuseColor.r));
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| 225 | }
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| 226 |
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| 227 | void
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| 228 | GlRenderer::RenderMesh(Mesh *mesh)
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| 229 | {
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| 230 | int i = 0;
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| 231 |
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[746] | 232 | if (!mUseFalseColors && !mUseForcedColors)
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[589] | 233 | SetupMaterial(mesh->mMaterial);
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| 234 |
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| 235 | for (i=0; i < mesh->mFaces.size(); i++) {
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| 236 | if (mWireFrame)
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| 237 | glBegin(GL_LINE_LOOP);
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| 238 | else
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| 239 | glBegin(GL_POLYGON);
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| 240 |
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| 241 | Face *face = mesh->mFaces[i];
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| 242 | for (int j = 0; j < face->mVertexIndices.size(); j++) {
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| 243 | glVertex3fv(&mesh->mVertices[face->mVertexIndices[j]].x);
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| 244 | }
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| 245 | glEnd();
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| 246 | }
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| 247 | }
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| 248 |
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| 249 | void
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| 250 | GlRenderer::InitGL()
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| 251 | {
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| 252 | glMatrixMode(GL_PROJECTION);
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| 253 | glLoadIdentity();
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| 254 |
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| 255 | glMatrixMode(GL_MODELVIEW);
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| 256 | glLoadIdentity();
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| 257 |
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| 258 | glEnable(GL_CULL_FACE);
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| 259 | glShadeModel(GL_FLAT);
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| 260 | glEnable(GL_DEPTH_TEST);
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| 261 | glEnable(GL_CULL_FACE);
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| 262 |
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[1001] | 263 | // HACK!! but using glew keeps crashing for some reason ...
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| 264 | InitExtensions();
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[811] | 265 |
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[746] | 266 | #if 0
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| 267 | GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
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| 268 | /* mat_specular and mat_shininess are NOT default values */
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| 269 | GLfloat mat_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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| 270 | GLfloat mat_specular[] = { 0.3, 0.3, 0.3, 1.0 };
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| 271 | GLfloat mat_shininess[] = { 1.0 };
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| 272 |
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| 273 | GLfloat light_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
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| 274 | GLfloat light_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
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| 275 | GLfloat light_specular[] = { 0.3, 0.3, 0.3, 1.0 };
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| 276 |
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| 277 | GLfloat lmodel_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
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| 278 |
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| 279 |
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| 280 | // default Material
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| 281 | glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
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| 282 | glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
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| 283 | glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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| 284 | glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
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| 285 |
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| 286 | // a light
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| 287 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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| 288 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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| 289 | glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
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| 290 |
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| 291 | glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
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| 292 | glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
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| 293 | glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
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| 294 |
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| 295 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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| 296 |
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| 297 | glEnable(GL_LIGHTING);
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| 298 | glEnable(GL_LIGHT0);
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| 299 | glEnable(GL_LIGHT1);
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| 300 |
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| 301 |
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| 302 | // set position of the light
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| 303 | GLfloat infinite_light[] = { 1.0, 0.8, 1.0, 0.0 };
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| 304 | glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
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| 305 |
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| 306 | // set position of the light2
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| 307 | GLfloat infinite_light2[] = { -0.3, 1.5, 1.0, 0.0 };
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| 308 | glLightfv (GL_LIGHT1, GL_POSITION, infinite_light2);
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| 309 |
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| 310 | glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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| 311 | // glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR);
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| 312 | glEnable(GL_COLOR_MATERIAL);
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| 313 |
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| 314 | glShadeModel( GL_FLAT );
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| 315 |
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| 316 | glDepthFunc( GL_LESS );
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| 317 | glEnable( GL_DEPTH_TEST );
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| 318 | #endif
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| 319 |
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| 320 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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| 321 |
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| 322 | glEnable( GL_NORMALIZE );
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| 323 |
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| 324 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
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[589] | 325 | }
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| 326 |
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| 327 | void
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| 328 | GlRendererWidget::RenderInfo()
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| 329 | {
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| 330 | QString s;
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[608] | 331 | int vc = 0;
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| 332 | if (mViewCellsManager)
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| 333 | vc = mViewCellsManager->GetViewCells().size();
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[746] | 334 | int filter = 0;
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| 335 | if (mViewCellsManager)
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| 336 | filter = mViewCellsManager->GetMaxFilterSize();
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| 337 |
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| 338 | s.sprintf("frame:%04d viewpoint:(%4.1f,%4.1f,%4.1f) dir:(%4.1f,%4.1f,%4.1f) viewcells:%04d filter:%04d pvs:%04d error:%5.5f\%",
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[589] | 339 | mFrame,
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| 340 | mViewPoint.x,
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| 341 | mViewPoint.y,
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| 342 | mViewPoint.z,
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| 343 | mViewDirection.x,
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| 344 | mViewDirection.y,
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[608] | 345 | mViewDirection.z,
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[746] | 346 | vc,
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| 347 |
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| 348 | filter,
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| 349 | mPvsSize,
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| 350 | mRenderError*100.0f
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[589] | 351 | );
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[746] | 352 |
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| 353 | glColor3f(0.0f,0.0f,0.0f);
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[589] | 354 | renderText(0,20,s);
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[746] | 355 |
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| 356 | if (mShowRenderCost) {
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| 357 | static vector<float> costFunction;
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| 358 | static float maxCost = -1;
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| 359 | if (costFunction.size()==0) {
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| 360 | ViewCellsTree *tree = mViewCellsManager->GetViewCellsTree();
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| 361 | if (tree) {
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| 362 | tree->GetCostFunction(costFunction);
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| 363 | maxCost = -1;
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| 364 | for (int i=0; i < costFunction.size(); i++) {
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| 365 | // cout<<i<<":"<<costFunction[i]<<" ";
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| 366 | if (costFunction[i] > maxCost)
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| 367 | maxCost = costFunction[i];
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| 368 | }
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| 369 | }
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| 370 | }
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| 371 |
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| 372 |
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| 373 | int currentPos = mViewCellsManager->GetViewCells().size();
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| 374 | float currentCost=-1;
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| 375 |
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| 376 | if (currentPos < costFunction.size())
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| 377 | currentCost = costFunction[currentPos];
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| 378 | #if 0
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| 379 | cout<<"costFunction.size()="<<costFunction.size()<<endl;
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| 380 | cout<<"CP="<<currentPos<<endl;
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| 381 | cout<<"MC="<<maxCost<<endl;
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| 382 | cout<<"CC="<<currentCost<<endl;
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| 383 | #endif
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| 384 | if (costFunction.size()) {
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| 385 | glDisable(GL_DEPTH_TEST);
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| 386 | // init ortographic projection
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| 387 | glMatrixMode(GL_PROJECTION);
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| 388 | glPushMatrix();
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| 389 |
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| 390 | glLoadIdentity();
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| 391 | gluOrtho2D(0, 1.0f, 0, 1.0f);
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| 392 |
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| 393 | glTranslatef(0.1f, 0.1f, 0.0f);
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| 394 | glScalef(0.8f, 0.8f, 1.0f);
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| 395 | glMatrixMode(GL_MODELVIEW);
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| 396 | glLoadIdentity();
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| 397 |
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| 398 | glColor3f(1.0f,0,0);
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| 399 | glBegin(GL_LINE_STRIP);
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| 400 | // glVertex3f(0,0,0);
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| 401 |
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| 402 | for (int i=0; i < costFunction.size(); i++) {
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| 403 | float x = i/(float)costFunction.size();
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| 404 | float y = costFunction[i]/(maxCost*0.5f);
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| 405 | glVertex3f(x,y,0.0f);
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| 406 | }
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| 407 | glEnd();
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| 408 |
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| 409 | glColor3f(1.0f,0,0);
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| 410 | glBegin(GL_LINES);
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| 411 | float x = currentPos/(float)costFunction.size();
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| 412 | glVertex3f(x,0.0,0.0f);
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| 413 | glVertex3f(x,1.0f,0.0f);
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| 414 | glEnd();
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| 415 |
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| 416 | glColor3f(0.0f,0,0);
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| 417 | // show a grid
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| 418 | glBegin(GL_LINE_LOOP);
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| 419 | glVertex3f(0,0,0.0f);
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| 420 | glVertex3f(1,0,0.0f);
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| 421 | glVertex3f(1,1,0.0f);
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| 422 | glVertex3f(0,1,0.0f);
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| 423 | glEnd();
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| 424 |
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| 425 | glBegin(GL_LINES);
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| 426 | for (int i=0; i < 50000 && i < costFunction.size(); i+=10000) {
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| 427 | float x = i/(float)costFunction.size();
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| 428 | glVertex3f(x,0.0,0.0f);
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| 429 | glVertex3f(x,1.0f,0.0f);
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| 430 | }
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| 431 |
|
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| 432 | for (int i=0; i < maxCost; i+=100) {
|
---|
| 433 | float y = i/(maxCost*0.5f);
|
---|
| 434 | glVertex3f(0,y,0.0f);
|
---|
| 435 | glVertex3f(1,y,0.0f);
|
---|
| 436 | }
|
---|
| 437 |
|
---|
| 438 | glEnd();
|
---|
| 439 |
|
---|
| 440 |
|
---|
| 441 | // restore the projection matrix
|
---|
| 442 | glMatrixMode(GL_PROJECTION);
|
---|
| 443 | glPopMatrix();
|
---|
| 444 | glMatrixMode(GL_MODELVIEW);
|
---|
| 445 | glEnable(GL_DEPTH_TEST);
|
---|
| 446 |
|
---|
| 447 | }
|
---|
| 448 | }
|
---|
[589] | 449 | }
|
---|
| 450 |
|
---|
| 451 |
|
---|
| 452 | void
|
---|
[811] | 453 | GlRenderer::SetupProjection(const int w, const int h, const float angle)
|
---|
[589] | 454 | {
|
---|
| 455 | glViewport(0, 0, w, h);
|
---|
| 456 | glMatrixMode(GL_PROJECTION);
|
---|
| 457 | glLoadIdentity();
|
---|
[811] | 458 | gluPerspective(angle, 1.0, 0.1, 2.0*Magnitude(mSceneGraph->GetBox().Diagonal()));
|
---|
[589] | 459 | glMatrixMode(GL_MODELVIEW);
|
---|
| 460 | }
|
---|
| 461 |
|
---|
| 462 | void
|
---|
| 463 | GlRenderer::SetupCamera()
|
---|
| 464 | {
|
---|
| 465 | Vector3 target = mViewPoint + mViewDirection;
|
---|
[811] | 466 |
|
---|
[589] | 467 | Vector3 up(0,1,0);
|
---|
| 468 |
|
---|
[811] | 469 | if (abs(DotProd(mViewDirection, up)) > 0.99f)
|
---|
| 470 | up = Vector3(1, 0, 0);
|
---|
| 471 |
|
---|
[589] | 472 | glLoadIdentity();
|
---|
| 473 | gluLookAt(mViewPoint.x, mViewPoint.y, mViewPoint.z,
|
---|
| 474 | target.x, target.y, target.z,
|
---|
| 475 | up.x, up.y, up.z);
|
---|
| 476 | }
|
---|
| 477 |
|
---|
[811] | 478 |
|
---|
[589] | 479 | void
|
---|
[997] | 480 | GlRendererBuffer::EvalQueryWithItemBuffer(
|
---|
[1001] | 481 | //RenderCostSample &sample
|
---|
[997] | 482 | )
|
---|
| 483 | {
|
---|
| 484 | // read back the texture
|
---|
| 485 | glReadPixels(0, 0,
|
---|
| 486 | GetWidth(), GetHeight(),
|
---|
| 487 | GL_RGBA,
|
---|
| 488 | GL_UNSIGNED_BYTE,
|
---|
| 489 | mPixelBuffer);
|
---|
| 490 |
|
---|
| 491 |
|
---|
| 492 | unsigned int *p = mPixelBuffer;
|
---|
| 493 |
|
---|
| 494 | for (int y = 0; y < GetHeight(); y++)
|
---|
| 495 | {
|
---|
| 496 | for (int x = 0; x < GetWidth(); x++, p++)
|
---|
| 497 | {
|
---|
| 498 | unsigned int id = (*p) & 0xFFFFFF;
|
---|
| 499 |
|
---|
| 500 | if (id != 0xFFFFFF)
|
---|
| 501 | ++ mObjects[id]->mCounter;
|
---|
| 502 | }
|
---|
| 503 | }
|
---|
| 504 | }
|
---|
| 505 |
|
---|
[1001] | 506 | //std::ofstream outfile("try_arb.txt");
|
---|
[997] | 507 | void
|
---|
| 508 | GlRendererBuffer::EvalQueryWithOcclusionQueries(
|
---|
| 509 | //RenderCostSample &sample
|
---|
| 510 | )
|
---|
| 511 | {
|
---|
| 512 | glDepthFunc(GL_LEQUAL);
|
---|
| 513 |
|
---|
| 514 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 515 | glDepthMask(GL_FALSE);
|
---|
[1000] | 516 |
|
---|
| 517 |
|
---|
| 518 | // simulate detectemptyviewspace using backface culling
|
---|
[1001] | 519 | if (mDetectEmptyViewSpace)
|
---|
[997] | 520 | {
|
---|
[1000] | 521 | glEnable(GL_CULL_FACE);
|
---|
[1001] | 522 | //cout << "culling" << endl;
|
---|
[1000] | 523 | }
|
---|
| 524 | else
|
---|
| 525 | {
|
---|
[1001] | 526 | //cout << "not culling" << endl;
|
---|
[1000] | 527 | glDisable(GL_CULL_FACE);
|
---|
[1001] | 528 | }
|
---|
[1000] | 529 |
|
---|
| 530 |
|
---|
[1001] | 531 | //const int numQ = 1;
|
---|
| 532 | const int numQ = (int)mOcclusionQueries.size();
|
---|
[1000] | 533 |
|
---|
[1001] | 534 | //glFinish();
|
---|
| 535 | #if 0
|
---|
[1000] | 536 | //-- now issue queries for all objects
|
---|
| 537 | for (int j = 0; j < (int)mObjects.size(); ++ j)
|
---|
[1001] | 538 | {
|
---|
| 539 | mOcclusionQueries[j]->BeginQuery();
|
---|
| 540 | RenderIntersectable(mObjects[j]);
|
---|
| 541 | mOcclusionQueries[j]->EndQuery();
|
---|
| 542 |
|
---|
| 543 | unsigned int pixelCount;
|
---|
| 544 |
|
---|
| 545 | pixelCount = mOcclusionQueries[j]->GetQueryResult();
|
---|
| 546 | mObjects[j]->mCounter += pixelCount;
|
---|
| 547 | }
|
---|
| 548 | #else
|
---|
| 549 |
|
---|
| 550 | int q = 0;
|
---|
| 551 |
|
---|
| 552 | //-- now issue queries for all objects
|
---|
| 553 | for (int j = 0; j < (int)mObjects.size(); j += q)
|
---|
[1000] | 554 | {
|
---|
[1001] | 555 | for (q = 0; ((j + q) < (int)mObjects.size()) && (q < numQ); ++ q)
|
---|
[997] | 556 | {
|
---|
[1000] | 557 | //glFinish();
|
---|
[1001] | 558 | mOcclusionQueries[q]->BeginQuery();
|
---|
[1000] | 559 |
|
---|
[997] | 560 | RenderIntersectable(mObjects[j + q]);
|
---|
[1000] | 561 |
|
---|
[1001] | 562 | mOcclusionQueries[q]->EndQuery();
|
---|
[1000] | 563 | //glFinish();
|
---|
[997] | 564 | }
|
---|
[1001] | 565 | //cout << "q: " << q << endl;
|
---|
[997] | 566 | // collect results of the queries
|
---|
[1001] | 567 | for (int t = 0; t < q; ++ t)
|
---|
[997] | 568 | {
|
---|
| 569 | unsigned int pixelCount;
|
---|
[1001] | 570 |
|
---|
[997] | 571 | //-- reenable other state
|
---|
[1001] | 572 | #if 0
|
---|
| 573 | bool available;
|
---|
| 574 |
|
---|
[997] | 575 | do
|
---|
| 576 | {
|
---|
[1001] | 577 | available = mOcclusionQueries[t]->ResultAvailable();
|
---|
| 578 |
|
---|
| 579 | if (!available) cout << "W";
|
---|
[997] | 580 | }
|
---|
[1001] | 581 | while (!available);
|
---|
[997] | 582 | #endif
|
---|
| 583 |
|
---|
[1001] | 584 | pixelCount = mOcclusionQueries[t]->GetQueryResult();
|
---|
[997] | 585 |
|
---|
[1001] | 586 | //if (pixelCount > 0)
|
---|
| 587 | // cout <<"o="<<j+q<<" q="<<mOcclusionQueries[q]->GetQueryId()<<" pc="<<pixelCount<<" ";
|
---|
| 588 | mObjects[j + t]->mCounter += pixelCount;
|
---|
[997] | 589 | }
|
---|
| 590 |
|
---|
[1001] | 591 | //j += q;
|
---|
[997] | 592 | }
|
---|
[1001] | 593 | #endif
|
---|
| 594 | //glFinish();
|
---|
[997] | 595 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 596 | glDepthMask(GL_TRUE);
|
---|
[1000] | 597 |
|
---|
| 598 | glEnable(GL_CULL_FACE);
|
---|
[997] | 599 | }
|
---|
| 600 |
|
---|
| 601 |
|
---|
| 602 | void
|
---|
[1001] | 603 | GlRendererBuffer::EvalRenderCostSample(RenderCostSample &sample,
|
---|
| 604 | const bool useOcclusionQueries,
|
---|
| 605 | const int threshold
|
---|
[811] | 606 | )
|
---|
| 607 | {
|
---|
[997] | 608 | // choose a random view point
|
---|
| 609 | mViewCellsManager->GetViewPoint(mViewPoint);
|
---|
| 610 | sample.mPosition = mViewPoint;
|
---|
| 611 | //cout << "viewpoint: " << mViewPoint << endl;
|
---|
[991] | 612 |
|
---|
[997] | 613 | // take a render cost sample by rendering a cube
|
---|
| 614 | Vector3 directions[6];
|
---|
[811] | 615 |
|
---|
[997] | 616 | directions[0] = Vector3(1,0,0);
|
---|
| 617 | directions[1] = Vector3(0,1,0);
|
---|
| 618 | directions[2] = Vector3(0,0,1);
|
---|
| 619 | directions[3] = Vector3(-1,0,0);
|
---|
| 620 | directions[4] = Vector3(0,-1,0);
|
---|
| 621 | directions[5] = Vector3(0,0,-1);
|
---|
[811] | 622 |
|
---|
[997] | 623 | sample.mVisibleObjects = 0;
|
---|
| 624 |
|
---|
[1001] | 625 | // reset object counters
|
---|
[1000] | 626 | ObjectContainer::const_iterator it, it_end = mObjects.end();
|
---|
| 627 |
|
---|
| 628 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
[997] | 629 | {
|
---|
[1000] | 630 | (*it)->mCounter = 0;
|
---|
[997] | 631 | }
|
---|
| 632 |
|
---|
| 633 | ++ mFrame;
|
---|
| 634 |
|
---|
[1000] | 635 | //glCullFace(GL_FRONT);
|
---|
| 636 | glCullFace(GL_BACK);
|
---|
[1001] | 637 | glDisable(GL_CULL_FACE);
|
---|
| 638 |
|
---|
[811] | 639 |
|
---|
[1001] | 640 | // query all 6 directions for a full point sample
|
---|
[1002] | 641 | for (int i = 0; i < 6; ++ i)
|
---|
[997] | 642 | {
|
---|
| 643 | mViewDirection = directions[i];
|
---|
| 644 | SetupCamera();
|
---|
[811] | 645 |
|
---|
[997] | 646 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
| 647 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
[1001] | 648 | //glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE);
|
---|
[997] | 649 | glDepthFunc(GL_LESS);
|
---|
[1001] | 650 |
|
---|
[997] | 651 | mUseFalseColors = true;
|
---|
| 652 |
|
---|
[1001] | 653 | // the actual scene rendering fills the depth (for occlusion queries)
|
---|
| 654 | // and the frame buffer (for item buffer)
|
---|
[997] | 655 | RenderScene();
|
---|
| 656 |
|
---|
| 657 |
|
---|
| 658 | if (0)
|
---|
| 659 | {
|
---|
| 660 | char filename[256];
|
---|
| 661 | sprintf(filename, "snap/frame-%04d-%d.png", mFrame, i);
|
---|
| 662 | QImage im = toImage();
|
---|
| 663 | im.save(filename, "PNG");
|
---|
[811] | 664 | }
|
---|
[997] | 665 |
|
---|
[1001] | 666 | // evaluate the sample
|
---|
[997] | 667 | if (useOcclusionQueries)
|
---|
| 668 | {
|
---|
| 669 | EvalQueryWithOcclusionQueries();
|
---|
[811] | 670 | }
|
---|
[997] | 671 | else
|
---|
| 672 | {
|
---|
| 673 | EvalQueryWithItemBuffer();
|
---|
| 674 | }
|
---|
| 675 | }
|
---|
[811] | 676 |
|
---|
[997] | 677 | // now evaluate the statistics over that sample
|
---|
| 678 | // currently only the number of visible objects is taken into account
|
---|
| 679 | sample.Reset();
|
---|
[811] | 680 |
|
---|
[1000] | 681 | for (it = mObjects.begin(); it != it_end; ++ it)
|
---|
[997] | 682 | {
|
---|
[1000] | 683 | Intersectable *obj = *it;
|
---|
[1001] | 684 | if (obj->mCounter >= threshold)
|
---|
[997] | 685 | {
|
---|
| 686 | ++ sample.mVisibleObjects;
|
---|
[1000] | 687 | sample.mVisiblePixels += obj->mCounter;
|
---|
[811] | 688 | }
|
---|
| 689 | }
|
---|
[997] | 690 |
|
---|
[1001] | 691 | //cout << "RS=" << sample.mVisibleObjects << " ";
|
---|
[811] | 692 | }
|
---|
| 693 |
|
---|
[1000] | 694 |
|
---|
[811] | 695 | void
|
---|
[1001] | 696 | GlRendererBuffer::SampleRenderCost(const int numSamples,
|
---|
| 697 | vector<RenderCostSample> &samples,
|
---|
| 698 | const bool useOcclusionQueries,
|
---|
| 699 | const int threshold
|
---|
[811] | 700 | )
|
---|
[997] | 701 | {
|
---|
[811] | 702 | makeCurrent();
|
---|
| 703 |
|
---|
| 704 | if (mPixelBuffer == NULL)
|
---|
[997] | 705 | mPixelBuffer = new unsigned int[GetWidth()*GetHeight()];
|
---|
[811] | 706 |
|
---|
[1001] | 707 | // using 90 degree projection to capture 360 view with 6 samples
|
---|
[811] | 708 | SetupProjection(GetHeight(), GetHeight(), 90.0f);
|
---|
| 709 |
|
---|
[1002] | 710 | //samples.resize(numSamples);
|
---|
[811] | 711 | halton.Reset();
|
---|
| 712 |
|
---|
[1001] | 713 | // the number of queries queried in batch mode
|
---|
| 714 | const int numQ = 500;
|
---|
[1002] | 715 |
|
---|
[1001] | 716 | //const int numQ = (int)mObjects.size();
|
---|
| 717 | if (useOcclusionQueries)
|
---|
[991] | 718 | {
|
---|
[1001] | 719 | cout << "\ngenerating " << numQ << " queries ... ";
|
---|
| 720 | OcclusionQuery::GenQueries(mOcclusionQueries, numQ);
|
---|
| 721 | cout << "finished" << endl;
|
---|
[1000] | 722 | }
|
---|
| 723 |
|
---|
[1001] | 724 | // sampling queries
|
---|
| 725 | for (int i = 0; i < numSamples; ++ i)
|
---|
[991] | 726 | {
|
---|
[1001] | 727 | cout << ".";
|
---|
| 728 | EvalRenderCostSample(samples[i], useOcclusionQueries, threshold);
|
---|
[991] | 729 | }
|
---|
[811] | 730 |
|
---|
| 731 | doneCurrent();
|
---|
| 732 |
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 |
|
---|
| 736 | void
|
---|
[589] | 737 | GlRendererBuffer::RandomViewPoint()
|
---|
[1001] | 738 | {
|
---|
[589] | 739 | // do not use this function since it could return different viewpoints for
|
---|
| 740 | // different executions of the algorithm
|
---|
| 741 |
|
---|
| 742 | //mViewCellsManager->GetViewPoint(mViewPoint);
|
---|
| 743 |
|
---|
| 744 | while (1) {
|
---|
| 745 | Vector3 pVector = Vector3(halton.GetNumber(1),
|
---|
| 746 | halton.GetNumber(2),
|
---|
| 747 | halton.GetNumber(3));
|
---|
| 748 |
|
---|
| 749 | mViewPoint = mSceneGraph->GetBox().GetPoint(pVector);
|
---|
| 750 | ViewCell *v = mViewCellsManager->GetViewCell(mViewPoint);
|
---|
| 751 | if (v && v->GetValid())
|
---|
| 752 | break;
|
---|
| 753 | // generate a new vector
|
---|
| 754 | halton.GenerateNext();
|
---|
| 755 | }
|
---|
| 756 |
|
---|
| 757 |
|
---|
| 758 | Vector3 dVector = Vector3(2*M_PI*halton.GetNumber(4),
|
---|
| 759 | M_PI*halton.GetNumber(5),
|
---|
| 760 | 0.0f);
|
---|
| 761 |
|
---|
| 762 | mViewDirection = Normalize(Vector3(sin(dVector.x),
|
---|
| 763 | // cos(dVector.y),
|
---|
| 764 | 0.0f,
|
---|
| 765 | cos(dVector.x)));
|
---|
| 766 | halton.GenerateNext();
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 |
|
---|
[563] | 770 | GlRendererBuffer::GlRendererBuffer(const int w,
|
---|
| 771 | const int h,
|
---|
| 772 | SceneGraph *sceneGraph,
|
---|
| 773 | ViewCellsManager *viewcells,
|
---|
| 774 | KdTree *tree):
|
---|
| 775 | QGLPixelBuffer(QSize(w, h)), GlRenderer(sceneGraph, viewcells, tree) {
|
---|
| 776 |
|
---|
[1004] | 777 | Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames);
|
---|
[811] | 778 | mPvsErrorBuffer.resize(mPvsStatFrames);
|
---|
| 779 | ClearErrorBuffer();
|
---|
[589] | 780 |
|
---|
[811] | 781 | mPixelBuffer = NULL;
|
---|
| 782 |
|
---|
| 783 | makeCurrent();
|
---|
| 784 | InitGL();
|
---|
| 785 | doneCurrent();
|
---|
| 786 |
|
---|
| 787 | }
|
---|
| 788 |
|
---|
[589] | 789 | float
|
---|
[713] | 790 | GlRendererBuffer::GetPixelError(int &pvsSize)
|
---|
[589] | 791 | {
|
---|
| 792 | float pErrorPixels = -1.0f;
|
---|
[713] | 793 |
|
---|
[589] | 794 | glReadBuffer(GL_BACK);
|
---|
| 795 |
|
---|
| 796 | // mUseFalseColors = true;
|
---|
| 797 |
|
---|
| 798 | mUseFalseColors = false;
|
---|
| 799 | unsigned int pixelCount;
|
---|
| 800 |
|
---|
[1001] | 801 | //static int query = -1;
|
---|
| 802 | //if (query == -1)
|
---|
| 803 | // glGenOcclusionQueriesNV(1, (unsigned int *)&query);
|
---|
[589] | 804 |
|
---|
[1001] | 805 | OcclusionQuery query;
|
---|
| 806 |
|
---|
[589] | 807 | if (mDetectEmptyViewSpace) {
|
---|
| 808 | // now check whether any backfacing polygon would pass the depth test
|
---|
| 809 | SetupCamera();
|
---|
| 810 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 811 | glEnable( GL_CULL_FACE );
|
---|
| 812 |
|
---|
| 813 | RenderScene();
|
---|
| 814 |
|
---|
| 815 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 816 | glDepthMask(GL_FALSE);
|
---|
| 817 | glDisable( GL_CULL_FACE );
|
---|
| 818 |
|
---|
[1001] | 819 | query.BeginQuery();
|
---|
[589] | 820 |
|
---|
| 821 | RenderScene();
|
---|
| 822 |
|
---|
[1001] | 823 | query.EndQuery();
|
---|
[589] | 824 |
|
---|
| 825 | // at this point, if possible, go and do some other computation
|
---|
| 826 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 827 | glDepthMask(GL_TRUE);
|
---|
| 828 | glEnable( GL_CULL_FACE );
|
---|
| 829 |
|
---|
| 830 | // reenable other state
|
---|
[1001] | 831 | pixelCount = query.GetQueryResult();
|
---|
[589] | 832 |
|
---|
| 833 | if (pixelCount > 0)
|
---|
| 834 | return -1.0f; // backfacing polygon found -> not a valid viewspace sample
|
---|
| 835 | } else
|
---|
| 836 | glDisable( GL_CULL_FACE );
|
---|
| 837 |
|
---|
| 838 |
|
---|
[713] | 839 | ViewCell *viewcell = NULL;
|
---|
| 840 |
|
---|
| 841 | PrVs prvs;
|
---|
| 842 | // mViewCellsManager->SetMaxFilterSize(1);
|
---|
[904] | 843 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
|
---|
[713] | 844 | viewcell = prvs.mViewCell;
|
---|
| 845 |
|
---|
| 846 | // ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint);
|
---|
| 847 | pvsSize = 0;
|
---|
[589] | 848 | if (viewcell) {
|
---|
| 849 | SetupCamera();
|
---|
| 850 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 851 |
|
---|
| 852 | glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
|
---|
[746] | 853 |
|
---|
[589] | 854 | // Render PVS
|
---|
| 855 | std::map<Intersectable *,
|
---|
| 856 | PvsData<Intersectable *>,
|
---|
| 857 | LtSample<Intersectable *> >::const_iterator it = viewcell->GetPvs().mEntries.begin();
|
---|
[713] | 858 |
|
---|
| 859 | pvsSize = viewcell->GetPvs().mEntries.size();
|
---|
[589] | 860 |
|
---|
| 861 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
|
---|
| 862 | Intersectable *object = (*it).first;
|
---|
| 863 | RenderIntersectable(object);
|
---|
| 864 | }
|
---|
| 865 |
|
---|
| 866 | // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 867 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 868 | mUseFalseColors = true;
|
---|
| 869 |
|
---|
[1001] | 870 | query.BeginQuery();
|
---|
[589] | 871 |
|
---|
| 872 | SetupCamera();
|
---|
| 873 |
|
---|
| 874 | RenderScene();
|
---|
| 875 |
|
---|
[1001] | 876 | query.EndQuery();
|
---|
[589] | 877 |
|
---|
| 878 |
|
---|
| 879 | unsigned int pixelCount;
|
---|
| 880 | // reenable other state
|
---|
[1001] | 881 | pixelCount = query.GetQueryResult();
|
---|
[589] | 882 |
|
---|
[1001] | 883 |
|
---|
[589] | 884 | pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight());
|
---|
| 885 | if (mSnapErrorFrames && pErrorPixels > 0.01) {
|
---|
| 886 |
|
---|
| 887 | char filename[256];
|
---|
| 888 | sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels);
|
---|
| 889 | QImage im = toImage();
|
---|
| 890 | im.save(mSnapPrefix + filename, "PNG");
|
---|
| 891 | if (1) { //0 && mFrame == 1543) {
|
---|
| 892 | int x,y;
|
---|
| 893 | int lastIndex = -1;
|
---|
| 894 | for (y=0; y < im.height(); y++)
|
---|
| 895 | for (x=0; x < im.width(); x++) {
|
---|
| 896 | QRgb p = im.pixel(x,y);
|
---|
| 897 | int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16);
|
---|
| 898 | if (qGreen(p) != 255 && index!=0) {
|
---|
| 899 | if (index != lastIndex) {
|
---|
| 900 | Debug<<"ei="<<index<<" ";
|
---|
| 901 | lastIndex = index;
|
---|
| 902 | }
|
---|
| 903 | }
|
---|
| 904 | }
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 |
|
---|
| 908 | mUseFalseColors = false;
|
---|
| 909 | glPushAttrib(GL_CURRENT_BIT);
|
---|
| 910 | glColor3f(0,1,0);
|
---|
| 911 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 912 | SetupCamera();
|
---|
| 913 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 914 |
|
---|
| 915 | // Render PVS
|
---|
| 916 | std::map<Intersectable *,
|
---|
| 917 | PvsData<Intersectable *>,
|
---|
| 918 | LtSample<Intersectable *> >::const_iterator it = viewcell->GetPvs().mEntries.begin();
|
---|
| 919 |
|
---|
| 920 | for (; it != viewcell->GetPvs().mEntries.end(); ++ it) {
|
---|
| 921 | Intersectable *object = (*it).first;
|
---|
| 922 | RenderIntersectable(object);
|
---|
| 923 | }
|
---|
| 924 |
|
---|
| 925 | im = toImage();
|
---|
| 926 | sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels);
|
---|
| 927 | im.save(mSnapPrefix + filename, "PNG");
|
---|
| 928 | glPopAttrib();
|
---|
| 929 | }
|
---|
| 930 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 931 | }
|
---|
[713] | 932 |
|
---|
| 933 | if (viewcell)
|
---|
| 934 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
|
---|
[589] | 935 |
|
---|
| 936 | return pErrorPixels;
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 |
|
---|
[608] | 940 | void
|
---|
[1004] | 941 | GlRendererWidget::SetupProjection(const int w, const int h, const float angle)
|
---|
[608] | 942 | {
|
---|
| 943 | if (!mTopView)
|
---|
[1004] | 944 | GlRenderer::SetupProjection(w, h, angle);
|
---|
[608] | 945 | else {
|
---|
| 946 | glViewport(0, 0, w, h);
|
---|
| 947 | glMatrixMode(GL_PROJECTION);
|
---|
| 948 | glLoadIdentity();
|
---|
| 949 | gluPerspective(50.0, 1.0, 0.1, 20.0*Magnitude(mSceneGraph->GetBox().Diagonal()));
|
---|
| 950 | glMatrixMode(GL_MODELVIEW);
|
---|
| 951 | }
|
---|
| 952 | }
|
---|
| 953 |
|
---|
[746] | 954 | void
|
---|
| 955 | GlRendererWidget::RenderPvs()
|
---|
| 956 | {
|
---|
| 957 | SetupCamera();
|
---|
| 958 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 959 |
|
---|
[871] | 960 | ViewCell *viewcell = NULL;
|
---|
[746] | 961 |
|
---|
| 962 | PrVs prvs;
|
---|
| 963 |
|
---|
[884] | 964 | if (!mUseFilter) {
|
---|
| 965 | viewcell = mViewCellsManager->GetViewCell(mViewPoint, true);
|
---|
[871] | 966 | } else {
|
---|
[859] | 967 | // mViewCellsManager->SetMaxFilterSize(1);
|
---|
[904] | 968 | mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth());
|
---|
[859] | 969 | viewcell = prvs.mViewCell;
|
---|
| 970 | }
|
---|
| 971 |
|
---|
[746] | 972 | if (viewcell) {
|
---|
[884] | 973 | // copy the pvs so that it can be filtered...
|
---|
| 974 | ObjectPvs pvs = viewcell->GetPvs();
|
---|
[746] | 975 |
|
---|
[884] | 976 | if (mUseSpatialFilter) {
|
---|
| 977 | mViewCellsManager->ApplySpatialFilter(mKdTree,
|
---|
| 978 | mSpatialFilterSize*
|
---|
| 979 | Magnitude(mViewCellsManager->GetViewSpaceBox().Size()),
|
---|
| 980 | pvs);
|
---|
| 981 | }
|
---|
| 982 |
|
---|
| 983 |
|
---|
[746] | 984 | // read back the texture
|
---|
| 985 | std::map<Intersectable *,
|
---|
| 986 | PvsData<Intersectable *>,
|
---|
| 987 | LtSample<Intersectable *> >::const_iterator it = pvs.mEntries.begin();
|
---|
| 988 |
|
---|
| 989 | mPvsSize = pvs.mEntries.size();
|
---|
| 990 |
|
---|
| 991 | for (; it != pvs.mEntries.end(); ++ it) {
|
---|
| 992 | Intersectable *object = (*it).first;
|
---|
| 993 | float visibility = log10((*it).second.mSumPdf + 1)/5.0f;
|
---|
| 994 | glColor3f(visibility, 0.0f, 0.0f);
|
---|
| 995 | mUseForcedColors = true;
|
---|
| 996 | RenderIntersectable(object);
|
---|
| 997 | mUseForcedColors = false;
|
---|
| 998 | }
|
---|
| 999 |
|
---|
| 1000 | if (mRenderFilter) {
|
---|
| 1001 | mWireFrame = true;
|
---|
| 1002 | RenderIntersectable(viewcell);
|
---|
| 1003 | mWireFrame = false;
|
---|
| 1004 | }
|
---|
[859] | 1005 |
|
---|
[884] | 1006 | if (mUseFilter)
|
---|
[859] | 1007 | mViewCellsManager->DeleteLocalMergeTree(viewcell);
|
---|
[746] | 1008 | } else {
|
---|
| 1009 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
| 1010 | for (; oi != mObjects.end(); oi++)
|
---|
| 1011 | RenderIntersectable(*oi);
|
---|
| 1012 | }
|
---|
| 1013 | }
|
---|
| 1014 |
|
---|
[589] | 1015 | float
|
---|
| 1016 | GlRendererWidget::RenderErrors()
|
---|
| 1017 | {
|
---|
| 1018 | float pErrorPixels = -1.0f;
|
---|
| 1019 |
|
---|
| 1020 | glReadBuffer(GL_BACK);
|
---|
| 1021 |
|
---|
| 1022 | mUseFalseColors = true;
|
---|
| 1023 |
|
---|
| 1024 | SetupCamera();
|
---|
| 1025 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
[608] | 1026 |
|
---|
| 1027 | double eq[4];
|
---|
| 1028 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
| 1029 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
| 1030 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
| 1031 | eq[3] = mSceneCutPlane.mD;
|
---|
| 1032 |
|
---|
| 1033 | if (mCutScene) {
|
---|
| 1034 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
| 1035 | glEnable(GL_CLIP_PLANE0);
|
---|
| 1036 | }
|
---|
| 1037 |
|
---|
[589] | 1038 | if (mDetectEmptyViewSpace)
|
---|
| 1039 | glEnable( GL_CULL_FACE );
|
---|
| 1040 | else
|
---|
| 1041 | glDisable( GL_CULL_FACE );
|
---|
| 1042 |
|
---|
| 1043 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
| 1044 | for (; oi != mObjects.end(); oi++)
|
---|
| 1045 | RenderIntersectable(*oi);
|
---|
| 1046 |
|
---|
[931] | 1047 | ViewCell *viewcell = NULL;
|
---|
[713] | 1048 |
|
---|
[589] | 1049 | QImage im1, im2;
|
---|
| 1050 | QImage diff;
|
---|
| 1051 |
|
---|
| 1052 | if (viewcell) {
|
---|
| 1053 | // read back the texture
|
---|
| 1054 | im1 = grabFrameBuffer(true);
|
---|
| 1055 |
|
---|
[884] | 1056 | RenderPvs();
|
---|
[746] | 1057 |
|
---|
[589] | 1058 | // read back the texture
|
---|
| 1059 | im2 = grabFrameBuffer(true);
|
---|
| 1060 |
|
---|
| 1061 | diff = im1;
|
---|
| 1062 | int x, y;
|
---|
| 1063 | int errorPixels = 0;
|
---|
| 1064 |
|
---|
| 1065 | for (y = 0; y < im1.height(); y++)
|
---|
| 1066 | for (x = 0; x < im1.width(); x++)
|
---|
| 1067 | if (im1.pixel(x, y) == im2.pixel(x, y))
|
---|
| 1068 | diff.setPixel(x, y, qRgba(0,0,0,0));
|
---|
| 1069 | else {
|
---|
| 1070 | diff.setPixel(x, y, qRgba(255,128,128,255));
|
---|
| 1071 | errorPixels++;
|
---|
| 1072 | }
|
---|
| 1073 | pErrorPixels = ((float)errorPixels)/(im1.height()*im1.width());
|
---|
| 1074 | }
|
---|
| 1075 |
|
---|
| 1076 | // now render the pvs again
|
---|
| 1077 | SetupCamera();
|
---|
| 1078 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1079 | mUseFalseColors = false;
|
---|
[884] | 1080 |
|
---|
[589] | 1081 | oi = mObjects.begin();
|
---|
| 1082 | for (; oi != mObjects.end(); oi++)
|
---|
| 1083 | RenderIntersectable(*oi);
|
---|
| 1084 |
|
---|
| 1085 | // now render im1
|
---|
| 1086 | if (viewcell) {
|
---|
[746] | 1087 | if (0 && mTopView) {
|
---|
[589] | 1088 | mWireFrame = true;
|
---|
| 1089 | RenderIntersectable(viewcell);
|
---|
| 1090 | mWireFrame = false;
|
---|
| 1091 | }
|
---|
| 1092 |
|
---|
| 1093 | // init ortographic projection
|
---|
| 1094 | glMatrixMode(GL_PROJECTION);
|
---|
| 1095 | glPushMatrix();
|
---|
| 1096 |
|
---|
| 1097 | glLoadIdentity();
|
---|
| 1098 | gluOrtho2D(0, 1.0f, 0, 1.0f);
|
---|
| 1099 |
|
---|
| 1100 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1101 | glLoadIdentity();
|
---|
| 1102 |
|
---|
| 1103 | bindTexture(diff);
|
---|
| 1104 |
|
---|
| 1105 | glPushAttrib(GL_ENABLE_BIT);
|
---|
| 1106 | glEnable( GL_ALPHA_TEST );
|
---|
| 1107 | glDisable( GL_CULL_FACE );
|
---|
| 1108 | glAlphaFunc( GL_GREATER, 0.5 );
|
---|
| 1109 |
|
---|
| 1110 | glEnable( GL_TEXTURE_2D );
|
---|
| 1111 | glBegin(GL_QUADS);
|
---|
| 1112 |
|
---|
| 1113 | glTexCoord2f(0,0);
|
---|
| 1114 | glVertex3f(0,0,0);
|
---|
| 1115 |
|
---|
| 1116 | glTexCoord2f(1,0);
|
---|
| 1117 | glVertex3f( 1, 0, 0);
|
---|
| 1118 |
|
---|
| 1119 | glTexCoord2f(1,1);
|
---|
| 1120 | glVertex3f( 1, 1, 0);
|
---|
| 1121 |
|
---|
| 1122 | glTexCoord2f(0,1);
|
---|
| 1123 | glVertex3f(0, 1, 0);
|
---|
| 1124 | glEnd();
|
---|
| 1125 |
|
---|
| 1126 | glPopAttrib();
|
---|
| 1127 |
|
---|
| 1128 | // restore the projection matrix
|
---|
| 1129 | glMatrixMode(GL_PROJECTION);
|
---|
| 1130 | glPopMatrix();
|
---|
| 1131 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1132 | }
|
---|
| 1133 |
|
---|
[608] | 1134 | glDisable(GL_CLIP_PLANE0);
|
---|
[859] | 1135 |
|
---|
[746] | 1136 | mRenderError = pErrorPixels;
|
---|
[589] | 1137 | return pErrorPixels;
|
---|
| 1138 | }
|
---|
| 1139 |
|
---|
[811] | 1140 | void
|
---|
| 1141 | GlRenderer::_RenderScene()
|
---|
| 1142 | {
|
---|
| 1143 | ObjectContainer::const_iterator oi = mObjects.begin();
|
---|
[1001] | 1144 |
|
---|
[811] | 1145 | for (; oi != mObjects.end(); oi++)
|
---|
| 1146 | RenderIntersectable(*oi);
|
---|
| 1147 | }
|
---|
[589] | 1148 |
|
---|
| 1149 | bool
|
---|
| 1150 | GlRenderer::RenderScene()
|
---|
| 1151 | {
|
---|
| 1152 | static int glList = -1;
|
---|
[811] | 1153 | if (mUseGlLists) {
|
---|
| 1154 | if (glList == -1) {
|
---|
| 1155 | glList = glGenLists(1);
|
---|
| 1156 | glNewList(glList, GL_COMPILE);
|
---|
| 1157 | _RenderScene();
|
---|
| 1158 | glEndList();
|
---|
| 1159 | }
|
---|
| 1160 | glCallList(glList);
|
---|
| 1161 | } else
|
---|
| 1162 | _RenderScene();
|
---|
| 1163 |
|
---|
[589] | 1164 |
|
---|
| 1165 | return true;
|
---|
| 1166 | }
|
---|
| 1167 |
|
---|
| 1168 |
|
---|
| 1169 | void
|
---|
| 1170 | GlRendererBuffer::ClearErrorBuffer()
|
---|
| 1171 | {
|
---|
| 1172 | for (int i=0; i < mPvsStatFrames; i++) {
|
---|
[713] | 1173 | mPvsErrorBuffer[i].mError = 1.0f;
|
---|
[589] | 1174 | }
|
---|
| 1175 | }
|
---|
| 1176 |
|
---|
| 1177 |
|
---|
| 1178 | void
|
---|
| 1179 | GlRendererBuffer::EvalPvsStat()
|
---|
| 1180 | {
|
---|
| 1181 | mPvsStat.Reset();
|
---|
| 1182 | halton.Reset();
|
---|
| 1183 |
|
---|
| 1184 | makeCurrent();
|
---|
| 1185 | SetupProjection(GetWidth(), GetHeight());
|
---|
| 1186 |
|
---|
| 1187 | for (int i=0; i < mPvsStatFrames; i++) {
|
---|
| 1188 | float err;
|
---|
| 1189 | // set frame id for saving the error buffer
|
---|
| 1190 | mFrame = i;
|
---|
| 1191 | RandomViewPoint();
|
---|
| 1192 |
|
---|
| 1193 | // atlanta problematic frames: 325 525 691 1543
|
---|
| 1194 | #if 0
|
---|
| 1195 | if (mFrame != 325 &&
|
---|
| 1196 | mFrame != 525 &&
|
---|
| 1197 | mFrame != 691 &&
|
---|
| 1198 | mFrame != 1543)
|
---|
| 1199 | mPvsErrorBuffer[i] = -1;
|
---|
| 1200 | else {
|
---|
| 1201 | Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl;
|
---|
| 1202 | }
|
---|
| 1203 | #endif
|
---|
[713] | 1204 | if (mPvsErrorBuffer[i].mError > 0.0f) {
|
---|
| 1205 | int pvsSize;
|
---|
| 1206 | float error = GetPixelError(pvsSize);
|
---|
| 1207 | mPvsErrorBuffer[i].mError = error;
|
---|
| 1208 | mPvsErrorBuffer[i].mPvsSize = pvsSize;
|
---|
| 1209 |
|
---|
[746] | 1210 | emit UpdatePvsErrorItem(i,
|
---|
| 1211 | mPvsErrorBuffer[i]);
|
---|
| 1212 |
|
---|
[713] | 1213 | cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")";
|
---|
[589] | 1214 | // swapBuffers();
|
---|
| 1215 | }
|
---|
| 1216 |
|
---|
[713] | 1217 | err = mPvsErrorBuffer[i].mError;
|
---|
[589] | 1218 |
|
---|
| 1219 | if (err >= 0.0f) {
|
---|
| 1220 | if (err > mPvsStat.maxError)
|
---|
| 1221 | mPvsStat.maxError = err;
|
---|
| 1222 | mPvsStat.sumError += err;
|
---|
[713] | 1223 | mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize;
|
---|
| 1224 |
|
---|
[589] | 1225 | if (err == 0.0f)
|
---|
| 1226 | mPvsStat.errorFreeFrames++;
|
---|
| 1227 | mPvsStat.frames++;
|
---|
| 1228 | }
|
---|
| 1229 | }
|
---|
| 1230 |
|
---|
| 1231 | glFinish();
|
---|
| 1232 | doneCurrent();
|
---|
| 1233 |
|
---|
| 1234 | cout<<endl<<flush;
|
---|
| 1235 | // mRenderingFinished.wakeAll();
|
---|
| 1236 | }
|
---|
| 1237 |
|
---|
| 1238 |
|
---|
| 1239 |
|
---|
| 1240 |
|
---|
| 1241 |
|
---|
| 1242 | void
|
---|
| 1243 | GlRendererWidget::mousePressEvent(QMouseEvent *e)
|
---|
| 1244 | {
|
---|
| 1245 | int x = e->pos().x();
|
---|
| 1246 | int y = e->pos().y();
|
---|
| 1247 |
|
---|
| 1248 | mousePoint.x = x;
|
---|
| 1249 | mousePoint.y = y;
|
---|
| 1250 |
|
---|
| 1251 | }
|
---|
| 1252 |
|
---|
| 1253 | void
|
---|
| 1254 | GlRendererWidget::mouseMoveEvent(QMouseEvent *e)
|
---|
| 1255 | {
|
---|
| 1256 | float MOVE_SENSITIVITY = Magnitude(mSceneGraph->GetBox().Diagonal())*1e-3;
|
---|
| 1257 | float TURN_SENSITIVITY=0.1f;
|
---|
| 1258 | float TILT_SENSITIVITY=32.0 ;
|
---|
| 1259 | float TURN_ANGLE= M_PI/36.0 ;
|
---|
| 1260 |
|
---|
| 1261 | int x = e->pos().x();
|
---|
| 1262 | int y = e->pos().y();
|
---|
| 1263 |
|
---|
| 1264 | if (e->modifiers() & Qt::ControlModifier) {
|
---|
| 1265 | mViewPoint.y += (y-mousePoint.y)*MOVE_SENSITIVITY/2.0;
|
---|
| 1266 | mViewPoint.x += (x-mousePoint.x)*MOVE_SENSITIVITY/2.0;
|
---|
| 1267 | } else {
|
---|
| 1268 | mViewPoint += mViewDirection*((mousePoint.y - y)*MOVE_SENSITIVITY);
|
---|
| 1269 | float adiff = TURN_ANGLE*(x - mousePoint.x)*-TURN_SENSITIVITY;
|
---|
| 1270 | float angle = atan2(mViewDirection.x, mViewDirection.z);
|
---|
| 1271 | mViewDirection.x = sin(angle+adiff);
|
---|
| 1272 | mViewDirection.z = cos(angle+adiff);
|
---|
| 1273 | }
|
---|
| 1274 |
|
---|
| 1275 | mousePoint.x = x;
|
---|
| 1276 | mousePoint.y = y;
|
---|
| 1277 |
|
---|
| 1278 | updateGL();
|
---|
| 1279 | }
|
---|
| 1280 |
|
---|
| 1281 | void
|
---|
| 1282 | GlRendererWidget::mouseReleaseEvent(QMouseEvent *)
|
---|
| 1283 | {
|
---|
| 1284 |
|
---|
| 1285 |
|
---|
| 1286 | }
|
---|
| 1287 |
|
---|
| 1288 | void
|
---|
| 1289 | GlRendererWidget::resizeGL(int w, int h)
|
---|
| 1290 | {
|
---|
| 1291 | SetupProjection(w, h);
|
---|
| 1292 | updateGL();
|
---|
| 1293 | }
|
---|
| 1294 |
|
---|
| 1295 | void
|
---|
| 1296 | GlRendererWidget::paintGL()
|
---|
| 1297 | {
|
---|
[608] | 1298 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1299 |
|
---|
| 1300 |
|
---|
[685] | 1301 | if (!mRenderViewCells) {
|
---|
[746] | 1302 | if (mRenderErrors)
|
---|
| 1303 | RenderErrors();
|
---|
| 1304 | else
|
---|
| 1305 | RenderPvs();
|
---|
[685] | 1306 | RenderInfo();
|
---|
| 1307 | } else {
|
---|
[599] | 1308 | RenderViewCells();
|
---|
[746] | 1309 |
|
---|
[685] | 1310 | mWireFrame = true;
|
---|
| 1311 | RenderScene();
|
---|
| 1312 | mWireFrame = false;
|
---|
[746] | 1313 |
|
---|
[685] | 1314 | RenderInfo();
|
---|
| 1315 | }
|
---|
| 1316 |
|
---|
[589] | 1317 | mFrame++;
|
---|
| 1318 | }
|
---|
| 1319 |
|
---|
| 1320 |
|
---|
| 1321 | void
|
---|
| 1322 | GlRendererWidget::SetupCamera()
|
---|
| 1323 | {
|
---|
| 1324 | if (!mTopView)
|
---|
| 1325 | GlRenderer::SetupCamera();
|
---|
| 1326 | else {
|
---|
[608] | 1327 | if (0) {
|
---|
| 1328 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*0.05;
|
---|
| 1329 | Vector3 pos = mViewPoint - dist*Vector3(mViewDirection.x,
|
---|
| 1330 | -1,
|
---|
| 1331 | mViewDirection.y);
|
---|
| 1332 |
|
---|
| 1333 | Vector3 target = mViewPoint + dist*mViewDirection;
|
---|
| 1334 | Vector3 up(0,1,0);
|
---|
| 1335 |
|
---|
| 1336 | glLoadIdentity();
|
---|
| 1337 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
| 1338 | target.x, target.y, target.z,
|
---|
| 1339 | up.x, up.y, up.z);
|
---|
| 1340 | } else {
|
---|
| 1341 | float dist = Magnitude(mSceneGraph->GetBox().Diagonal())*mTopDistance;
|
---|
| 1342 | Vector3 pos = mViewPoint + dist*Vector3(0,
|
---|
| 1343 | 1,
|
---|
| 1344 | 0);
|
---|
| 1345 |
|
---|
| 1346 | Vector3 target = mViewPoint;
|
---|
| 1347 | Vector3 up(mViewDirection.x, 0, mViewDirection.z);
|
---|
| 1348 |
|
---|
| 1349 | glLoadIdentity();
|
---|
| 1350 | gluLookAt(pos.x, pos.y, pos.z,
|
---|
| 1351 | target.x, target.y, target.z,
|
---|
| 1352 | up.x, up.y, up.z);
|
---|
| 1353 |
|
---|
| 1354 | }
|
---|
[589] | 1355 | }
|
---|
| 1356 |
|
---|
| 1357 | }
|
---|
| 1358 |
|
---|
| 1359 | void
|
---|
| 1360 | GlRendererWidget::keyPressEvent ( QKeyEvent * e )
|
---|
| 1361 | {
|
---|
| 1362 | switch (e->key()) {
|
---|
| 1363 | case Qt::Key_T:
|
---|
| 1364 | mTopView = !mTopView;
|
---|
[608] | 1365 | SetupProjection(width(), height());
|
---|
[589] | 1366 | updateGL();
|
---|
| 1367 | break;
|
---|
[599] | 1368 | case Qt::Key_V:
|
---|
| 1369 | mRenderViewCells = !mRenderViewCells;
|
---|
| 1370 | updateGL();
|
---|
| 1371 | break;
|
---|
[589] | 1372 | default:
|
---|
| 1373 | e->ignore();
|
---|
| 1374 | break;
|
---|
| 1375 | }
|
---|
[608] | 1376 | }
|
---|
| 1377 |
|
---|
[589] | 1378 |
|
---|
[608] | 1379 | RendererControlWidget::RendererControlWidget(QWidget * parent, Qt::WFlags f):
|
---|
| 1380 | QWidget(parent, f)
|
---|
| 1381 | {
|
---|
| 1382 |
|
---|
| 1383 | QVBoxLayout *vl = new QVBoxLayout;
|
---|
| 1384 | setLayout(vl);
|
---|
| 1385 |
|
---|
| 1386 | QWidget *vbox = new QGroupBox("ViewCells", this);
|
---|
| 1387 | layout()->addWidget(vbox);
|
---|
| 1388 |
|
---|
| 1389 | vl = new QVBoxLayout;
|
---|
| 1390 | vbox->setLayout(vl);
|
---|
[713] | 1391 |
|
---|
| 1392 | QLabel *label = new QLabel("Granularity");
|
---|
| 1393 | vbox->layout()->addWidget(label);
|
---|
| 1394 |
|
---|
[608] | 1395 | QSlider *slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1396 | vl->addWidget(slider);
|
---|
| 1397 | slider->show();
|
---|
[746] | 1398 | slider->setRange(1, 10000);
|
---|
[608] | 1399 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
[713] | 1400 | slider->setValue(200);
|
---|
[608] | 1401 |
|
---|
| 1402 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetViewCellGranularity(int)));
|
---|
| 1403 |
|
---|
[713] | 1404 | label = new QLabel("Filter size");
|
---|
| 1405 | vbox->layout()->addWidget(label);
|
---|
| 1406 |
|
---|
| 1407 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1408 | vbox->layout()->addWidget(slider);
|
---|
| 1409 | slider->show();
|
---|
| 1410 | slider->setRange(1, 100);
|
---|
| 1411 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1412 | slider->setValue(3);
|
---|
| 1413 |
|
---|
| 1414 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetVisibilityFilterSize(int)));
|
---|
[608] | 1415 |
|
---|
| 1416 |
|
---|
[884] | 1417 | label = new QLabel("Spatial Filter size");
|
---|
| 1418 | vbox->layout()->addWidget(label);
|
---|
| 1419 |
|
---|
| 1420 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1421 | vbox->layout()->addWidget(slider);
|
---|
| 1422 | slider->show();
|
---|
| 1423 | slider->setRange(1, 100);
|
---|
| 1424 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1425 | slider->setValue(10);
|
---|
| 1426 |
|
---|
| 1427 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSpatialFilterSize(int)));
|
---|
[713] | 1428 |
|
---|
[884] | 1429 |
|
---|
| 1430 |
|
---|
[608] | 1431 | QWidget *hbox = new QWidget(vbox);
|
---|
| 1432 | vl->addWidget(hbox);
|
---|
| 1433 | QHBoxLayout *hlayout = new QHBoxLayout;
|
---|
| 1434 | hbox->setLayout(hlayout);
|
---|
| 1435 |
|
---|
| 1436 | QCheckBox *cb = new QCheckBox("Show viewcells", hbox);
|
---|
| 1437 | hlayout->addWidget(cb);
|
---|
| 1438 | cb->setChecked(false);
|
---|
| 1439 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowViewCells(bool)));
|
---|
| 1440 |
|
---|
[746] | 1441 | cb = new QCheckBox("Show render cost", hbox);
|
---|
| 1442 | hlayout->addWidget(cb);
|
---|
| 1443 | cb->setChecked(false);
|
---|
| 1444 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowRenderCost(bool)));
|
---|
| 1445 |
|
---|
| 1446 | cb = new QCheckBox("Show pvs sizes", hbox);
|
---|
| 1447 | hlayout->addWidget(cb);
|
---|
| 1448 | cb->setChecked(false);
|
---|
| 1449 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetShowPvsSizes(bool)));
|
---|
| 1450 |
|
---|
[608] | 1451 | vbox->resize(800,100);
|
---|
| 1452 |
|
---|
| 1453 |
|
---|
| 1454 | vbox = new QGroupBox("Rendering", this);
|
---|
| 1455 | layout()->addWidget(vbox);
|
---|
| 1456 |
|
---|
| 1457 | vl = new QVBoxLayout;
|
---|
| 1458 | vbox->setLayout(vl);
|
---|
[746] | 1459 |
|
---|
| 1460 |
|
---|
| 1461 |
|
---|
[608] | 1462 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1463 | vbox->layout()->addWidget(slider);
|
---|
| 1464 | slider->show();
|
---|
| 1465 | slider->setRange(0, 1000);
|
---|
| 1466 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1467 | slider->setValue(1000);
|
---|
| 1468 |
|
---|
| 1469 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetSceneCut(int)));
|
---|
| 1470 |
|
---|
[746] | 1471 | cb = new QCheckBox("Render errors", vbox);
|
---|
| 1472 | vbox->layout()->addWidget(cb);
|
---|
[752] | 1473 | cb->setChecked(false);
|
---|
[746] | 1474 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderErrors(bool)));
|
---|
[608] | 1475 |
|
---|
[884] | 1476 | cb = new QCheckBox("Use filter", vbox);
|
---|
| 1477 | vbox->layout()->addWidget(cb);
|
---|
| 1478 | cb->setChecked(true);
|
---|
| 1479 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseFilter(bool)));
|
---|
| 1480 |
|
---|
| 1481 | cb = new QCheckBox("Use spatial filter", vbox);
|
---|
| 1482 | vbox->layout()->addWidget(cb);
|
---|
| 1483 | cb->setChecked(true);
|
---|
| 1484 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetUseSpatialFilter(bool)));
|
---|
| 1485 |
|
---|
[746] | 1486 | cb = new QCheckBox("Render filter", vbox);
|
---|
| 1487 | vbox->layout()->addWidget(cb);
|
---|
| 1488 | cb->setChecked(true);
|
---|
| 1489 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetRenderFilter(bool)));
|
---|
| 1490 |
|
---|
[884] | 1491 |
|
---|
[608] | 1492 | cb = new QCheckBox("Cut view cells", vbox);
|
---|
| 1493 | vbox->layout()->addWidget(cb);
|
---|
| 1494 | cb->setChecked(false);
|
---|
| 1495 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutViewCells(bool)));
|
---|
| 1496 |
|
---|
| 1497 | cb = new QCheckBox("Cut scene", vbox);
|
---|
| 1498 | vbox->layout()->addWidget(cb);
|
---|
| 1499 | cb->setChecked(false);
|
---|
| 1500 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetCutScene(bool)));
|
---|
| 1501 |
|
---|
| 1502 |
|
---|
| 1503 | slider = new QSlider(Qt::Horizontal, vbox);
|
---|
| 1504 | vbox->layout()->addWidget(slider);
|
---|
| 1505 | slider->show();
|
---|
| 1506 | slider->setRange(1, 1000);
|
---|
| 1507 | slider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
---|
| 1508 | slider->setValue(500);
|
---|
| 1509 |
|
---|
| 1510 | connect(slider, SIGNAL(valueChanged(int)), SIGNAL(SetTopDistance(int)));
|
---|
[713] | 1511 |
|
---|
[608] | 1512 | cb = new QCheckBox("Top View", vbox);
|
---|
| 1513 | vbox->layout()->addWidget(cb);
|
---|
| 1514 | cb->setChecked(false);
|
---|
| 1515 | connect(cb, SIGNAL(toggled(bool)), SIGNAL(SetTopView(bool)));
|
---|
[746] | 1516 |
|
---|
| 1517 | vbox = new QGroupBox("PVS Errors", this);
|
---|
| 1518 | layout()->addWidget(vbox);
|
---|
| 1519 |
|
---|
| 1520 | vl = new QVBoxLayout;
|
---|
| 1521 | vbox->setLayout(vl);
|
---|
| 1522 |
|
---|
| 1523 | mPvsErrorWidget = new QListWidget(vbox);
|
---|
| 1524 | vbox->layout()->addWidget(mPvsErrorWidget);
|
---|
[608] | 1525 |
|
---|
[746] | 1526 | connect(mPvsErrorWidget,
|
---|
| 1527 | SIGNAL(doubleClicked(const QModelIndex &)),
|
---|
| 1528 | this,
|
---|
| 1529 | SLOT(PvsErrorClicked(const QModelIndex &)));
|
---|
| 1530 |
|
---|
| 1531 | QPushButton *button = new QPushButton("Next Error Frame", vbox);
|
---|
| 1532 | vbox->layout()->addWidget(button);
|
---|
| 1533 | connect(button, SIGNAL(clicked(void)), SLOT(FocusNextPvsErrorFrame(void)));
|
---|
| 1534 |
|
---|
[713] | 1535 | setWindowTitle("Preprocessor Control Widget");
|
---|
[608] | 1536 | adjustSize();
|
---|
[589] | 1537 | }
|
---|
| 1538 |
|
---|
[746] | 1539 |
|
---|
| 1540 |
|
---|
| 1541 | void
|
---|
| 1542 | RendererControlWidget::FocusNextPvsErrorFrame(void)
|
---|
| 1543 | {
|
---|
| 1544 |
|
---|
| 1545 |
|
---|
| 1546 | }
|
---|
| 1547 |
|
---|
| 1548 | void
|
---|
| 1549 | RendererControlWidget::UpdatePvsErrorItem(int row,
|
---|
| 1550 | GlRendererBuffer::PvsErrorEntry &pvsErrorEntry)
|
---|
| 1551 | {
|
---|
| 1552 |
|
---|
| 1553 | QListWidgetItem *i = mPvsErrorWidget->item(row);
|
---|
| 1554 | QString s;
|
---|
| 1555 | s.sprintf("%5.5f", pvsErrorEntry.mError);
|
---|
| 1556 | if (i) {
|
---|
| 1557 | i->setText(s);
|
---|
| 1558 | } else {
|
---|
| 1559 | new QListWidgetItem(s, mPvsErrorWidget);
|
---|
| 1560 | }
|
---|
| 1561 | mPvsErrorWidget->update();
|
---|
| 1562 | }
|
---|
| 1563 |
|
---|
[599] | 1564 | GlRendererWidget::GlRendererWidget(SceneGraph *sceneGraph,
|
---|
| 1565 | ViewCellsManager *viewcells,
|
---|
| 1566 | KdTree *tree,
|
---|
| 1567 | QWidget * parent,
|
---|
| 1568 | const QGLWidget * shareWidget,
|
---|
| 1569 | Qt::WFlags f
|
---|
| 1570 | )
|
---|
| 1571 | :
|
---|
| 1572 | GlRenderer(sceneGraph, viewcells, tree), QGLWidget(parent, shareWidget, f)
|
---|
| 1573 | {
|
---|
| 1574 | mTopView = false;
|
---|
| 1575 | mRenderViewCells = false;
|
---|
[608] | 1576 | mTopDistance = 1.0f;
|
---|
| 1577 | mCutViewCells = false;
|
---|
| 1578 | mCutScene = false;
|
---|
[752] | 1579 | mRenderErrors = false;
|
---|
[746] | 1580 | mRenderFilter = true;
|
---|
[884] | 1581 | mUseFilter = true;
|
---|
| 1582 | mUseSpatialFilter = true;
|
---|
[746] | 1583 | mShowRenderCost = false;
|
---|
| 1584 | mShowPvsSizes = false;
|
---|
[884] | 1585 | mSpatialFilterSize = 0.01;
|
---|
[746] | 1586 | mPvsSize = 0;
|
---|
| 1587 | mRenderError = 0.0f;
|
---|
| 1588 | mControlWidget = new RendererControlWidget(NULL);
|
---|
[608] | 1589 |
|
---|
[746] | 1590 | connect(mControlWidget, SIGNAL(SetViewCellGranularity(int)), this, SLOT(SetViewCellGranularity(int)));
|
---|
| 1591 | connect(mControlWidget, SIGNAL(SetSceneCut(int)), this, SLOT(SetSceneCut(int)));
|
---|
| 1592 | connect(mControlWidget, SIGNAL(SetTopDistance(int)), this, SLOT(SetTopDistance(int)));
|
---|
[713] | 1593 |
|
---|
[746] | 1594 | connect(mControlWidget, SIGNAL(SetVisibilityFilterSize(int)), this, SLOT(SetVisibilityFilterSize(int)));
|
---|
[884] | 1595 | connect(mControlWidget, SIGNAL(SetSpatialFilterSize(int)), this, SLOT(SetSpatialFilterSize(int)));
|
---|
[713] | 1596 |
|
---|
[746] | 1597 | connect(mControlWidget, SIGNAL(SetShowViewCells(bool)), this, SLOT(SetShowViewCells(bool)));
|
---|
| 1598 | connect(mControlWidget, SIGNAL(SetShowRenderCost(bool)), this, SLOT(SetShowRenderCost(bool)));
|
---|
| 1599 | connect(mControlWidget, SIGNAL(SetShowPvsSizes(bool)), this, SLOT(SetShowPvsSizes(bool)));
|
---|
| 1600 | connect(mControlWidget, SIGNAL(SetTopView(bool)), this, SLOT(SetTopView(bool)));
|
---|
| 1601 | connect(mControlWidget, SIGNAL(SetCutViewCells(bool)), this, SLOT(SetCutViewCells(bool)));
|
---|
| 1602 | connect(mControlWidget, SIGNAL(SetCutScene(bool)), this, SLOT(SetCutScene(bool)));
|
---|
| 1603 | connect(mControlWidget, SIGNAL(SetRenderErrors(bool)), this, SLOT(SetRenderErrors(bool)));
|
---|
| 1604 | connect(mControlWidget, SIGNAL(SetRenderFilter(bool)), this, SLOT(SetRenderFilter(bool)));
|
---|
[884] | 1605 | connect(mControlWidget, SIGNAL(SetUseFilter(bool)), this, SLOT(SetUseFilter(bool)));
|
---|
| 1606 | connect(mControlWidget, SIGNAL(SetUseSpatialFilter(bool)),
|
---|
| 1607 | this, SLOT(SetUseSpatialFilter(bool)));
|
---|
[746] | 1608 |
|
---|
[608] | 1609 |
|
---|
[746] | 1610 | mControlWidget->show();
|
---|
[608] | 1611 | }
|
---|
[589] | 1612 |
|
---|
[608] | 1613 | void
|
---|
| 1614 | GlRendererWidget::SetViewCellGranularity(int number)
|
---|
| 1615 | {
|
---|
[713] | 1616 | if (mViewCellsManager)
|
---|
[746] | 1617 | // mViewCellsManager->SetMaxFilterSize(number);
|
---|
| 1618 | mViewCellsManager->CollectViewCells(number);
|
---|
[884] | 1619 |
|
---|
[608] | 1620 | updateGL();
|
---|
| 1621 | }
|
---|
[599] | 1622 |
|
---|
[608] | 1623 | void
|
---|
[713] | 1624 | GlRendererWidget::SetVisibilityFilterSize(int number)
|
---|
| 1625 | {
|
---|
| 1626 | if (mViewCellsManager)
|
---|
| 1627 | mViewCellsManager->SetMaxFilterSize(number);
|
---|
| 1628 | updateGL();
|
---|
| 1629 | }
|
---|
| 1630 |
|
---|
| 1631 | void
|
---|
[884] | 1632 | GlRendererWidget::SetSpatialFilterSize(int number)
|
---|
| 1633 | {
|
---|
| 1634 | mSpatialFilterSize = 1e-3*number;
|
---|
| 1635 | updateGL();
|
---|
| 1636 | }
|
---|
| 1637 |
|
---|
| 1638 | void
|
---|
[608] | 1639 | GlRendererWidget::SetSceneCut(int number)
|
---|
| 1640 | {
|
---|
| 1641 | // assume the cut plane can only be aligned with xz plane
|
---|
| 1642 | // shift it along y according to number, which is percentage of the bounding
|
---|
| 1643 | // box position
|
---|
| 1644 | if (mViewCellsManager) {
|
---|
| 1645 | AxisAlignedBox3 box = mViewCellsManager->GetViewSpaceBox();
|
---|
| 1646 | Vector3 p = box.Min() + (number/1000.0f)*box.Max();
|
---|
| 1647 | mSceneCutPlane.mNormal = Vector3(0,-1,0);
|
---|
| 1648 | mSceneCutPlane.mD = -DotProd(mSceneCutPlane.mNormal, p);
|
---|
| 1649 | updateGL();
|
---|
| 1650 | }
|
---|
[599] | 1651 | }
|
---|
| 1652 |
|
---|
| 1653 | void
|
---|
[608] | 1654 | GlRendererWidget::SetTopDistance(int number)
|
---|
[599] | 1655 | {
|
---|
[608] | 1656 | mTopDistance = number/1000.0f;
|
---|
[599] | 1657 | updateGL();
|
---|
| 1658 | }
|
---|
| 1659 |
|
---|
| 1660 | void
|
---|
| 1661 | GlRendererWidget::RenderViewCells()
|
---|
| 1662 | {
|
---|
| 1663 | mUseFalseColors = true;
|
---|
| 1664 |
|
---|
| 1665 | SetupCamera();
|
---|
[608] | 1666 | glEnable(GL_CULL_FACE);
|
---|
[685] | 1667 | //glDisable(GL_CULL_FACE);
|
---|
[608] | 1668 | glCullFace(GL_FRONT);
|
---|
| 1669 | double eq[4];
|
---|
| 1670 | eq[0] = mSceneCutPlane.mNormal.x;
|
---|
| 1671 | eq[1] = mSceneCutPlane.mNormal.y;
|
---|
| 1672 | eq[2] = mSceneCutPlane.mNormal.z;
|
---|
| 1673 | eq[3] = mSceneCutPlane.mD;
|
---|
[599] | 1674 |
|
---|
[608] | 1675 | if (mCutViewCells) {
|
---|
| 1676 | glClipPlane(GL_CLIP_PLANE0, eq);
|
---|
| 1677 | glEnable(GL_CLIP_PLANE0);
|
---|
| 1678 | }
|
---|
| 1679 |
|
---|
[599] | 1680 | int i;
|
---|
| 1681 | ViewCellContainer &viewcells = mViewCellsManager->GetViewCells();
|
---|
[746] | 1682 | int maxPvs = -1;
|
---|
[599] | 1683 | for (i=0; i < viewcells.size(); i++) {
|
---|
| 1684 | ViewCell *vc = viewcells[i];
|
---|
[746] | 1685 | int p = vc->GetPvs().GetSize();
|
---|
| 1686 | if (p > maxPvs)
|
---|
| 1687 | maxPvs = p;
|
---|
| 1688 | }
|
---|
| 1689 |
|
---|
| 1690 |
|
---|
| 1691 | for (i=0; i < viewcells.size(); i++) {
|
---|
| 1692 | ViewCell *vc = viewcells[i];
|
---|
[608] | 1693 | // Mesh *m = vc->GetMesh();
|
---|
[746] | 1694 |
|
---|
| 1695 |
|
---|
| 1696 | RgbColor c;
|
---|
| 1697 |
|
---|
| 1698 | if (!mShowPvsSizes)
|
---|
| 1699 | c = vc->GetColor();
|
---|
| 1700 | else {
|
---|
| 1701 | float importance = (float)vc->GetPvs().GetSize() / (float)maxPvs;
|
---|
| 1702 | c = RgbColor(importance, 1.0f - importance, 0.0f);
|
---|
| 1703 | }
|
---|
[608] | 1704 | glColor3f(c.r, c.g, c.b);
|
---|
[746] | 1705 |
|
---|
[599] | 1706 | RenderViewCell(vc);
|
---|
| 1707 | }
|
---|
| 1708 |
|
---|
[608] | 1709 | glDisable(GL_CLIP_PLANE0);
|
---|
| 1710 |
|
---|
[599] | 1711 | }
|
---|
| 1712 |
|
---|
[589] | 1713 | void GlRendererBuffer::SampleBeamContributions(Intersectable *sourceObject,
|
---|
| 1714 | Beam &beam,
|
---|
| 1715 | const int desiredSamples,
|
---|
[517] | 1716 | BeamSampleStatistics &stat)
|
---|
[540] | 1717 | {
|
---|
[589] | 1718 | // TODO: should be moved out of here (not to be done every time)
|
---|
[513] | 1719 | // only back faces are interesting for the depth pass
|
---|
[589] | 1720 | glShadeModel(GL_FLAT);
|
---|
| 1721 | glDisable(GL_LIGHTING);
|
---|
| 1722 |
|
---|
| 1723 | // needed to kill the fragments for the front buffer
|
---|
| 1724 | glEnable(GL_ALPHA_TEST);
|
---|
| 1725 | glAlphaFunc(GL_GREATER, 0);
|
---|
| 1726 |
|
---|
| 1727 | // assumes that the beam is constructed and contains kd-tree nodes
|
---|
| 1728 | // and viewcells which it intersects
|
---|
| 1729 |
|
---|
| 1730 |
|
---|
| 1731 | // Get the number of viewpoints to be sampled
|
---|
| 1732 | // Now it is a sqrt but in general a wiser decision could be made.
|
---|
| 1733 | // The less viewpoints the better for rendering performance, since less passes
|
---|
| 1734 | // over the beam is needed.
|
---|
| 1735 | // The viewpoints could actually be generated outside of the bounding box which
|
---|
| 1736 | // would distribute the 'efective viewpoints' of the object surface and thus
|
---|
| 1737 | // with a few viewpoints better sample the viewpoint space....
|
---|
| 1738 |
|
---|
| 1739 | //TODO: comment in
|
---|
| 1740 | //int viewPointSamples = sqrt((float)desiredSamples);
|
---|
| 1741 | int viewPointSamples = max(desiredSamples / (GetWidth() * GetHeight()), 1);
|
---|
| 1742 |
|
---|
| 1743 | // the number of direction samples per pass is given by the number of viewpoints
|
---|
| 1744 | int directionalSamples = desiredSamples / viewPointSamples;
|
---|
| 1745 |
|
---|
| 1746 | Debug << "directional samples: " << directionalSamples << endl;
|
---|
| 1747 | for (int i = 0; i < viewPointSamples; ++ i)
|
---|
| 1748 | {
|
---|
| 1749 | Vector3 viewPoint = beam.mBox.GetRandomPoint();
|
---|
| 1750 |
|
---|
| 1751 | // perhaps the viewpoint should be shifted back a little bit so that it always lies
|
---|
| 1752 | // inside the source object
|
---|
| 1753 | // 'ideally' the viewpoints would be distributed on the soureObject surface, but this
|
---|
| 1754 | // would require more complicated sampling (perhaps hierarchical rejection sampling of
|
---|
| 1755 | // the object surface is an option here - only the mesh faces which are inside the box
|
---|
| 1756 | // are considered as candidates)
|
---|
| 1757 |
|
---|
| 1758 | SampleViewpointContributions(sourceObject,
|
---|
| 1759 | viewPoint,
|
---|
| 1760 | beam,
|
---|
| 1761 | directionalSamples,
|
---|
| 1762 | stat);
|
---|
| 1763 | }
|
---|
| 1764 |
|
---|
| 1765 |
|
---|
| 1766 | // note:
|
---|
| 1767 | // this routine would be called only if the number of desired samples is sufficiently
|
---|
| 1768 | // large - for other rss tree cells the cpu based sampling is perhaps more efficient
|
---|
| 1769 | // distributing the work between cpu and gpu would also allow us to place more sophisticated
|
---|
| 1770 | // sample distributions (silhouette ones) using the cpu and the jittered once on the GPU
|
---|
| 1771 | // in order that thios scheme is working well the gpu render buffer should run in a separate
|
---|
| 1772 | // thread than the cpu sampler, which would not be such a big problem....
|
---|
| 1773 |
|
---|
| 1774 | // disable alpha test again
|
---|
| 1775 | glDisable(GL_ALPHA_TEST);
|
---|
| 1776 | }
|
---|
| 1777 |
|
---|
| 1778 |
|
---|
| 1779 | void GlRendererBuffer::SampleViewpointContributions(Intersectable *sourceObject,
|
---|
| 1780 | const Vector3 viewPoint,
|
---|
| 1781 | Beam &beam,
|
---|
| 1782 | const int samples,
|
---|
[513] | 1783 | BeamSampleStatistics &stat)
|
---|
[589] | 1784 | {
|
---|
| 1785 | // 1. setup the view port to match the desired samples
|
---|
| 1786 | glViewport(0, 0, samples, samples);
|
---|
| 1787 |
|
---|
| 1788 | // 2. setup the projection matrix and view matrix to match the viewpoint + beam.mDirBox
|
---|
| 1789 | SetupProjectionForViewPoint(viewPoint, beam, sourceObject);
|
---|
| 1790 |
|
---|
| 1791 |
|
---|
| 1792 | // 3. reset z-buffer to 0 and render the source object for the beam
|
---|
| 1793 | // with glCullFace(Enabled) and glFrontFace(GL_CW)
|
---|
[544] | 1794 | // save result to the front depth map
|
---|
| 1795 | // the front depth map holds ray origins
|
---|
[589] | 1796 |
|
---|
| 1797 |
|
---|
| 1798 | // front depth buffer must be initialised to 0
|
---|
| 1799 | float clearDepth;
|
---|
| 1800 |
|
---|
| 1801 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth);
|
---|
| 1802 | glClearDepth(0.0f);
|
---|
| 1803 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
---|
| 1804 |
|
---|
| 1805 |
|
---|
| 1806 | //glFrontFace(GL_CW);
|
---|
| 1807 | glEnable(GL_CULL_FACE);
|
---|
| 1808 | glCullFace(GL_FRONT);
|
---|
| 1809 | glColorMask(0, 0, 0, 0);
|
---|
| 1810 |
|
---|
| 1811 |
|
---|
| 1812 | // stencil is increased where the source object is located
|
---|
| 1813 | glEnable(GL_STENCIL_TEST);
|
---|
| 1814 | glStencilFunc(GL_ALWAYS, 0x1, 0x1);
|
---|
| 1815 | glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
---|
| 1816 |
|
---|
| 1817 |
|
---|
[513] | 1818 | #if 0
|
---|
[589] | 1819 | static int glSourceObjList = -1;
|
---|
| 1820 | if (glSourceObjList != -1)
|
---|
| 1821 | {
|
---|
| 1822 | glSourceObjList = glGenLists(1);
|
---|
| 1823 | glNewList(glSourceObjList, GL_COMPILE);
|
---|
| 1824 |
|
---|
| 1825 | RenderIntersectable(sourceObject);
|
---|
[513] | 1826 |
|
---|
| 1827 | glEndList();
|
---|
[589] | 1828 | }
|
---|
| 1829 | glCallList(glSourceObjList);
|
---|
| 1830 |
|
---|
| 1831 | #else
|
---|
| 1832 | RenderIntersectable(sourceObject);
|
---|
| 1833 |
|
---|
| 1834 | #endif
|
---|
| 1835 |
|
---|
| 1836 | // copy contents of the front depth buffer into depth texture
|
---|
[540] | 1837 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
[544] | 1838 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
[589] | 1839 |
|
---|
| 1840 |
|
---|
| 1841 | // reset clear function
|
---|
| 1842 | glClearDepth(clearDepth);
|
---|
| 1843 |
|
---|
| 1844 |
|
---|
| 1845 |
|
---|
| 1846 | // 4. set up the termination depth buffer (= standard depth buffer)
|
---|
| 1847 | // only rays which have non-zero entry in the origin buffer are valid since
|
---|
| 1848 | // they realy start on the object surface (this is tagged by setting a
|
---|
| 1849 | // stencil buffer bit at step 3).
|
---|
| 1850 |
|
---|
[541] | 1851 | glStencilFunc(GL_EQUAL, 0x1, 0x1);
|
---|
[589] | 1852 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
---|
| 1853 |
|
---|
| 1854 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 1855 | glDepthMask(1);
|
---|
| 1856 |
|
---|
| 1857 | glEnable(GL_DEPTH_TEST);
|
---|
| 1858 |
|
---|
| 1859 | glEnable(GL_CULL_FACE);
|
---|
| 1860 | glCullFace(GL_BACK);
|
---|
| 1861 |
|
---|
| 1862 | // setup front depth buffer
|
---|
[544] | 1863 | glEnable(GL_TEXTURE_2D);
|
---|
| 1864 |
|
---|
| 1865 | // bind pixel shader implementing the front depth buffer functionality
|
---|
| 1866 | cgGLBindProgram(sCgFragmentProgram);
|
---|
[589] | 1867 | cgGLEnableProfile(sCgFragmentProfile);
|
---|
| 1868 |
|
---|
| 1869 |
|
---|
| 1870 | // 5. render all objects inside the beam
|
---|
| 1871 | // we can use id based false color to read them back for gaining the pvs
|
---|
| 1872 |
|
---|
| 1873 | glColorMask(1, 1, 1, 1);
|
---|
| 1874 |
|
---|
[544] | 1875 |
|
---|
| 1876 | // if objects not stored in beam => extract objects
|
---|
[532] | 1877 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
| 1878 | {
|
---|
| 1879 | vector<KdNode *>::const_iterator it, it_end = beam.mKdNodes.end();
|
---|
| 1880 |
|
---|
| 1881 | Intersectable::NewMail();
|
---|
| 1882 | for (it = beam.mKdNodes.begin(); it != it_end; ++ it)
|
---|
| 1883 | {
|
---|
| 1884 | mKdTree->CollectObjects(*it, beam.mObjects);
|
---|
| 1885 | }
|
---|
| 1886 | }
|
---|
| 1887 |
|
---|
[544] | 1888 |
|
---|
[589] | 1889 | // (objects can be compiled to a gl list now so that subsequent rendering for
|
---|
| 1890 | // this beam is fast - the same hold for step 3)
|
---|
[544] | 1891 | // Afterwards we have two depth buffers defining the ray origin and termination
|
---|
| 1892 |
|
---|
| 1893 |
|
---|
[513] | 1894 | #if 0
|
---|
[589] | 1895 | static int glObjList = -1;
|
---|
| 1896 | if (glObjList != -1)
|
---|
| 1897 | {
|
---|
| 1898 | glObjList = glGenLists(1);
|
---|
| 1899 | glNewList(glObjList, GL_COMPILE);
|
---|
| 1900 |
|
---|
| 1901 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
| 1902 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
| 1903 | {
|
---|
| 1904 | // render all objects except the source object
|
---|
| 1905 | if (*it != sourceObject)
|
---|
| 1906 | RenderIntersectable(*it);
|
---|
| 1907 | }
|
---|
[513] | 1908 |
|
---|
| 1909 | glEndList();
|
---|
[589] | 1910 | }
|
---|
| 1911 |
|
---|
| 1912 | glCallList(glObjList);
|
---|
| 1913 | #else
|
---|
| 1914 | ObjectContainer::const_iterator it, it_end = beam.mObjects.end();
|
---|
| 1915 | for (it = beam.mObjects.begin(); it != it_end; ++ it)
|
---|
| 1916 | {
|
---|
| 1917 | // render all objects except the source object
|
---|
| 1918 | if (*it != sourceObject)
|
---|
| 1919 | RenderIntersectable(*it);
|
---|
| 1920 | }
|
---|
| 1921 | #endif
|
---|
[513] | 1922 |
|
---|
[589] | 1923 |
|
---|
| 1924 |
|
---|
| 1925 | // 6. Use occlusion queries for all viewcell meshes associated with the beam ->
|
---|
| 1926 | // a fragment passes if the corresponding stencil fragment is set and its depth is
|
---|
| 1927 | // between origin and termination buffer
|
---|
| 1928 |
|
---|
| 1929 | // create new queries if necessary
|
---|
[1001] | 1930 | OcclusionQuery::GenQueries(sQueries, (int)beam.mViewCells.size());
|
---|
[589] | 1931 |
|
---|
| 1932 | // check whether any backfacing polygon would pass the depth test?
|
---|
| 1933 | // matt: should check both back /front facing because of dual depth buffer
|
---|
| 1934 | // and danger of cutting the near plane with front facing polys.
|
---|
| 1935 |
|
---|
| 1936 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 1937 | glDepthMask(GL_FALSE);
|
---|
| 1938 | glDisable(GL_CULL_FACE);
|
---|
| 1939 |
|
---|
| 1940 |
|
---|
| 1941 | ViewCellContainer::const_iterator vit, vit_end = beam.mViewCells.end();
|
---|
| 1942 |
|
---|
| 1943 | int queryIdx = 0;
|
---|
| 1944 |
|
---|
| 1945 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
| 1946 | {
|
---|
[1001] | 1947 | sQueries[queryIdx ++]->BeginQuery();
|
---|
[589] | 1948 |
|
---|
| 1949 | RenderIntersectable(*vit);
|
---|
| 1950 |
|
---|
[1001] | 1951 | sQueries[queryIdx]->EndQuery();
|
---|
| 1952 |
|
---|
| 1953 | ++ queryIdx;
|
---|
[589] | 1954 | }
|
---|
| 1955 |
|
---|
| 1956 |
|
---|
| 1957 |
|
---|
| 1958 | // at this point, if possible, go and do some other computation
|
---|
| 1959 |
|
---|
| 1960 |
|
---|
| 1961 |
|
---|
| 1962 | // 7. The number of visible pixels is the number of sample rays which see the source
|
---|
| 1963 | // object from the corresponding viewcell -> remember these values for later update
|
---|
| 1964 | // of the viewcell pvs - or update immediately?
|
---|
| 1965 |
|
---|
| 1966 | queryIdx = 0;
|
---|
| 1967 |
|
---|
| 1968 | for (vit = beam.mViewCells.begin(); vit != vit_end; ++ vit)
|
---|
| 1969 | {
|
---|
| 1970 | // fetch queries
|
---|
[1001] | 1971 | unsigned int pixelCount = sQueries[queryIdx ++]->GetQueryResult();
|
---|
| 1972 |
|
---|
[589] | 1973 | if (pixelCount)
|
---|
| 1974 | Debug << "view cell " << (*vit)->GetId() << " visible pixels: " << pixelCount << endl;
|
---|
| 1975 | }
|
---|
| 1976 |
|
---|
| 1977 |
|
---|
| 1978 | // 8. Copmpute rendering statistics
|
---|
| 1979 | // In general it is not neccessary to remember to extract all the rays cast. I hope it
|
---|
| 1980 | // would be sufficient to gain only the intergral statistics about the new contributions
|
---|
| 1981 | // and so the rss tree would actually store no new rays (only the initial ones)
|
---|
| 1982 | // the subdivision of the tree would only be driven by the statistics (the glrender could
|
---|
| 1983 | // evaluate the contribution entropy for example)
|
---|
| 1984 | // However might be an option to extract/store only those the rays which made a contribution
|
---|
| 1985 | // (new viewcell has been discovered) or relative contribution greater than a threshold ...
|
---|
| 1986 |
|
---|
| 1987 | ObjectContainer pvsObj;
|
---|
| 1988 | stat.pvsSize = ComputePvs(beam.mObjects, pvsObj);
|
---|
| 1989 |
|
---|
| 1990 | // to gain ray source and termination
|
---|
| 1991 | // copy contents of ray termination buffer into depth texture
|
---|
| 1992 | // and compare with ray source buffer
|
---|
| 1993 | #if 0
|
---|
[544] | 1994 | VssRayContainer rays;
|
---|
| 1995 |
|
---|
[540] | 1996 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
[589] | 1997 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, depthMapSize, depthMapSize);
|
---|
| 1998 |
|
---|
| 1999 | ComputeRays(Intersectable *sourceObj, rays);
|
---|
| 2000 |
|
---|
| 2001 | #endif
|
---|
| 2002 |
|
---|
| 2003 |
|
---|
| 2004 |
|
---|
| 2005 | //-- cleanup
|
---|
| 2006 |
|
---|
| 2007 |
|
---|
| 2008 | // reset gl state
|
---|
| 2009 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
| 2010 | glDepthMask(GL_TRUE);
|
---|
| 2011 | glEnable(GL_CULL_FACE);
|
---|
| 2012 | glDisable(GL_STENCIL_TEST);
|
---|
| 2013 | cgGLDisableProfile(sCgFragmentProfile);
|
---|
| 2014 | glDisable(GL_TEXTURE_2D);
|
---|
| 2015 |
|
---|
| 2016 | // remove objects from beam
|
---|
| 2017 | if (beam.mFlags & !Beam::STORE_OBJECTS)
|
---|
| 2018 | beam.mObjects.clear();
|
---|
| 2019 | }
|
---|
| 2020 |
|
---|
| 2021 |
|
---|
| 2022 | void GlRendererBuffer::SetupProjectionForViewPoint(const Vector3 &viewPoint,
|
---|
| 2023 | const Beam &beam,
|
---|
| 2024 | Intersectable *sourceObject)
|
---|
| 2025 | {
|
---|
| 2026 | float left, right, bottom, top, znear, zfar;
|
---|
| 2027 |
|
---|
| 2028 | beam.ComputePerspectiveFrustum(left, right, bottom, top, znear, zfar,
|
---|
| 2029 | mSceneGraph->GetBox());
|
---|
| 2030 |
|
---|
| 2031 | //Debug << left << " " << right << " " << bottom << " " << top << " " << znear << " " << zfar << endl;
|
---|
| 2032 | glMatrixMode(GL_PROJECTION);
|
---|
| 2033 | glLoadIdentity();
|
---|
| 2034 | glFrustum(left, right, bottom, top, znear, zfar);
|
---|
| 2035 | //glFrustum(-1, 1, -1, 1, 1, 20000);
|
---|
| 2036 |
|
---|
| 2037 | const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f;
|
---|
| 2038 | const Vector3 up =
|
---|
| 2039 | Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal));
|
---|
| 2040 |
|
---|
| 2041 | #ifdef _DEBUG
|
---|
| 2042 | Debug << "view point: " << viewPoint << endl;
|
---|
| 2043 | Debug << "eye: " << center << endl;
|
---|
| 2044 | Debug << "up: " << up << endl;
|
---|
| 2045 | #endif
|
---|
| 2046 |
|
---|
| 2047 | glMatrixMode(GL_MODELVIEW);
|
---|
| 2048 | glLoadIdentity();
|
---|
| 2049 | gluLookAt(viewPoint.x, viewPoint.y, viewPoint.z,
|
---|
| 2050 | center.x, center.y, center.z,
|
---|
| 2051 | up.x, up.y, up.z);
|
---|
| 2052 | }
|
---|
| 2053 |
|
---|
| 2054 |
|
---|
| 2055 | void GlRendererBuffer::InitGL()
|
---|
| 2056 | {
|
---|
| 2057 | makeCurrent();
|
---|
[556] | 2058 | GlRenderer::InitGL();
|
---|
[811] | 2059 |
|
---|
[589] | 2060 | #if 1
|
---|
[540] | 2061 | // initialise dual depth buffer textures
|
---|
| 2062 | glGenTextures(1, &frontDepthMap);
|
---|
| 2063 | glBindTexture(GL_TEXTURE_2D, frontDepthMap);
|
---|
| 2064 |
|
---|
| 2065 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
| 2066 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
| 2067 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
[589] | 2068 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 2069 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
| 2070 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
| 2071 |
|
---|
[540] | 2072 | glGenTextures(1, &backDepthMap);
|
---|
| 2073 | glBindTexture(GL_TEXTURE_2D, backDepthMap);
|
---|
| 2074 |
|
---|
| 2075 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, depthMapSize,
|
---|
| 2076 | depthMapSize, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
---|
| 2077 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
---|
[589] | 2078 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
---|
| 2079 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
| 2080 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
| 2081 |
|
---|
| 2082 | // cg initialization
|
---|
[540] | 2083 | cgSetErrorCallback(handleCgError);
|
---|
| 2084 | sCgContext = cgCreateContext();
|
---|
| 2085 |
|
---|
| 2086 | if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1))
|
---|
| 2087 | sCgFragmentProfile = CG_PROFILE_ARBFP1;
|
---|
| 2088 | else
|
---|
| 2089 | {
|
---|
| 2090 | // try FP30
|
---|
| 2091 | if (cgGLIsProfileSupported(CG_PROFILE_FP30))
|
---|
| 2092 | sCgFragmentProfile = CG_PROFILE_FP30;
|
---|
| 2093 | else
|
---|
| 2094 | {
|
---|
| 2095 | Debug << "Neither arbfp1 or fp30 fragment profiles supported on this system" << endl;
|
---|
| 2096 | exit(1);
|
---|
| 2097 | }
|
---|
| 2098 | }
|
---|
| 2099 |
|
---|
| 2100 |
|
---|
[589] | 2101 | sCgFragmentProgram = cgCreateProgramFromFile(sCgContext,
|
---|
| 2102 | CG_SOURCE, "../src/dual_depth.cg",
|
---|
| 2103 | sCgFragmentProfile,
|
---|
| 2104 | NULL,
|
---|
| 2105 | NULL);
|
---|
| 2106 |
|
---|
| 2107 | if (!cgIsProgramCompiled(sCgFragmentProgram))
|
---|
| 2108 | cgCompileProgram(sCgFragmentProgram);
|
---|
| 2109 |
|
---|
| 2110 | cgGLLoadProgram(sCgFragmentProgram);
|
---|
| 2111 | cgGLBindProgram(sCgFragmentProgram);
|
---|
| 2112 |
|
---|
| 2113 | Debug << "---- PROGRAM BEGIN ----\n" <<
|
---|
| 2114 | cgGetProgramString(sCgFragmentProgram, CG_COMPILED_PROGRAM) << "---- PROGRAM END ----\n";
|
---|
| 2115 |
|
---|
| 2116 | #endif
|
---|
| 2117 | doneCurrent();
|
---|
| 2118 | }
|
---|
| 2119 |
|
---|
| 2120 |
|
---|
| 2121 | void GlRendererBuffer::ComputeRays(Intersectable *sourceObj, VssRayContainer &rays)
|
---|
| 2122 | {
|
---|
| 2123 | for (int i = 0; i < depthMapSize * depthMapSize; ++ i)
|
---|
| 2124 | {
|
---|
| 2125 | //todo glGetTexImage()
|
---|
| 2126 | }
|
---|
| 2127 | }
|
---|
| 2128 |
|
---|
| 2129 |
|
---|
| 2130 |
|
---|
[540] | 2131 | inline bool ilt(Intersectable *obj1, Intersectable *obj2)
|
---|
| 2132 | {
|
---|
| 2133 | return obj1->mId < obj2->mId;
|
---|
| 2134 | }
|
---|
[589] | 2135 |
|
---|
| 2136 |
|
---|
| 2137 | int GlRendererBuffer::ComputePvs(ObjectContainer &objects,
|
---|
| 2138 | ObjectContainer &pvs) const
|
---|
| 2139 | {
|
---|
| 2140 | int pvsSize = 0;
|
---|
| 2141 | QImage image = toImage();
|
---|
| 2142 | Intersectable::NewMail();
|
---|
| 2143 |
|
---|
[540] | 2144 | std::stable_sort(objects.begin(), objects.end(), ilt);
|
---|
| 2145 |
|
---|
| 2146 | MeshInstance dummy(NULL);
|
---|
| 2147 |
|
---|
| 2148 | Intersectable *obj = NULL;
|
---|
[589] | 2149 |
|
---|
| 2150 | for (int x = 0; x < image.width(); ++ x)
|
---|
| 2151 | {
|
---|
| 2152 | for (int y = 0; y < image.height(); ++ y)
|
---|
| 2153 | {
|
---|
| 2154 | QRgb pix = image.pixel(x, y);
|
---|
| 2155 | const int id = GetId(qRed(pix), qGreen(pix), qBlue(pix));
|
---|
| 2156 |
|
---|
[540] | 2157 | dummy.SetId(id);
|
---|
| 2158 |
|
---|
| 2159 | ObjectContainer::iterator oit =
|
---|
| 2160 | lower_bound(objects.begin(), objects.end(), &dummy, ilt);
|
---|
[589] | 2161 |
|
---|
| 2162 |
|
---|
| 2163 | if (//(oit != oit.end()) &&
|
---|
| 2164 | ((*oit)->GetId() == id) &&
|
---|
| 2165 | !obj->Mailed())
|
---|
| 2166 | {
|
---|
| 2167 | obj = *oit;
|
---|
| 2168 | obj->Mail();
|
---|
| 2169 | ++ pvsSize;
|
---|
| 2170 | pvs.push_back(obj);
|
---|
| 2171 | }
|
---|
| 2172 | }
|
---|
| 2173 | }
|
---|
| 2174 |
|
---|
| 2175 | return pvsSize;
|
---|
| 2176 | }
|
---|
| 2177 |
|
---|
| 2178 | /***********************************************************************/
|
---|
| 2179 | /* GlDebuggerWidget implementation */
|
---|
| 2180 | /***********************************************************************/
|
---|
| 2181 |
|
---|
| 2182 |
|
---|
[540] | 2183 | GlDebuggerWidget::GlDebuggerWidget(GlRendererBuffer *buf, QWidget *parent)
|
---|
[538] | 2184 | : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), mRenderBuffer(buf)
|
---|
| 2185 | {
|
---|
| 2186 | // create the pbuffer
|
---|
| 2187 | //pbuffer = new QGLPixelBuffer(QSize(512, 512), format(), this);
|
---|
| 2188 | timerId = startTimer(20);
|
---|
| 2189 | setWindowTitle(("OpenGL pbuffers"));
|
---|
| 2190 | }
|
---|
| 2191 |
|
---|
| 2192 |
|
---|
| 2193 | GlDebuggerWidget::~GlDebuggerWidget()
|
---|
| 2194 | {
|
---|
[556] | 2195 | mRenderBuffer->releaseFromDynamicTexture();
|
---|
| 2196 | glDeleteTextures(1, &dynamicTexture);
|
---|
| 2197 |
|
---|
| 2198 | DEL_PTR(mRenderBuffer);
|
---|
[538] | 2199 | }
|
---|
| 2200 |
|
---|
| 2201 |
|
---|
| 2202 | void GlDebuggerWidget::initializeGL()
|
---|
| 2203 | {
|
---|
| 2204 | glMatrixMode(GL_PROJECTION);
|
---|
| 2205 | glLoadIdentity();
|
---|
| 2206 |
|
---|
| 2207 | glFrustum(-1, 1, -1, 1, 10, 100);
|
---|
| 2208 | glTranslatef(-0.5f, -0.5f, -0.5f);
|
---|
| 2209 | glTranslatef(0.0f, 0.0f, -15.0f);
|
---|
| 2210 | glMatrixMode(GL_MODELVIEW);
|
---|
| 2211 |
|
---|
| 2212 | glEnable(GL_CULL_FACE);
|
---|
| 2213 | initCommon();
|
---|
| 2214 | initPbuffer();
|
---|
| 2215 |
|
---|
| 2216 | }
|
---|
| 2217 |
|
---|
| 2218 |
|
---|
| 2219 | void GlDebuggerWidget::resizeGL(int w, int h)
|
---|
| 2220 | {
|
---|
| 2221 | glViewport(0, 0, w, h);
|
---|
| 2222 | }
|
---|
| 2223 |
|
---|
| 2224 |
|
---|
| 2225 | void GlDebuggerWidget::paintGL()
|
---|
| 2226 | {
|
---|
| 2227 | // draw a spinning cube into the pbuffer..
|
---|
| 2228 | mRenderBuffer->makeCurrent();
|
---|
[540] | 2229 |
|
---|
| 2230 | BeamSampleStatistics stats;
|
---|
| 2231 | mRenderBuffer->SampleBeamContributions(mSourceObject, mBeam, mSamples, stats);
|
---|
| 2232 |
|
---|
[538] | 2233 | glFlush();
|
---|
| 2234 |
|
---|
[540] | 2235 | // rendering directly to a texture is not supported on X11, unfortunately
|
---|
[538] | 2236 | mRenderBuffer->updateDynamicTexture(dynamicTexture);
|
---|
| 2237 |
|
---|
[540] | 2238 | // and use the pbuffer contents as a texture when rendering the
|
---|
[538] | 2239 | // background and the bouncing cubes
|
---|
| 2240 | makeCurrent();
|
---|
| 2241 | glBindTexture(GL_TEXTURE_2D, dynamicTexture);
|
---|
| 2242 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 2243 |
|
---|
| 2244 | // draw the background
|
---|
| 2245 | glMatrixMode(GL_MODELVIEW);
|
---|
| 2246 | glPushMatrix();
|
---|
| 2247 | glLoadIdentity();
|
---|
| 2248 | glMatrixMode(GL_PROJECTION);
|
---|
| 2249 | glPushMatrix();
|
---|
| 2250 | glLoadIdentity();
|
---|
| 2251 |
|
---|
| 2252 | glPopMatrix();
|
---|
| 2253 | glMatrixMode(GL_MODELVIEW);
|
---|
| 2254 | glPopMatrix();
|
---|
| 2255 | }
|
---|
| 2256 |
|
---|
| 2257 |
|
---|
| 2258 | void GlDebuggerWidget::initPbuffer()
|
---|
| 2259 | {
|
---|
| 2260 | // set up the pbuffer context
|
---|
| 2261 | mRenderBuffer->makeCurrent();
|
---|
[540] | 2262 | /*mRenderBuffer->InitGL();
|
---|
[538] | 2263 |
|
---|
| 2264 | glViewport(0, 0, mRenderBuffer->size().width(), mRenderBuffer->size().height());
|
---|
| 2265 | glMatrixMode(GL_PROJECTION);
|
---|
| 2266 | glLoadIdentity();
|
---|
| 2267 | glOrtho(-1, 1, -1, 1, -99, 99);
|
---|
| 2268 | glTranslatef(-0.5f, -0.5f, 0.0f);
|
---|
| 2269 | glMatrixMode(GL_MODELVIEW);
|
---|
| 2270 | glLoadIdentity();
|
---|
| 2271 |
|
---|
[540] | 2272 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);*/
|
---|
| 2273 |
|
---|
[538] | 2274 | // generate a texture that has the same size/format as the pbuffer
|
---|
| 2275 | dynamicTexture = mRenderBuffer->generateDynamicTexture();
|
---|
| 2276 |
|
---|
| 2277 | // bind the dynamic texture to the pbuffer - this is a no-op under X11
|
---|
| 2278 | mRenderBuffer->bindToDynamicTexture(dynamicTexture);
|
---|
| 2279 | makeCurrent();
|
---|
| 2280 | }
|
---|
| 2281 |
|
---|
| 2282 | void GlDebuggerWidget::initCommon()
|
---|
| 2283 | {
|
---|
| 2284 | glEnable(GL_TEXTURE_2D);
|
---|
| 2285 | glEnable(GL_DEPTH_TEST);
|
---|
| 2286 |
|
---|
| 2287 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
|
---|
[589] | 2288 | }
|
---|
[860] | 2289 |
|
---|
[871] | 2290 | }
|
---|