Changeset 563 for trunk/VUT/GtpVisibilityPreprocessor/src/GlRenderer.cpp
- Timestamp:
- 01/21/06 18:32:30 (18 years ago)
- File:
-
- 1 edited
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trunk/VUT/GtpVisibilityPreprocessor/src/GlRenderer.cpp
r561 r563 7 7 #include "Beam.h" 8 8 #include "KdTree.h" 9 #include "Environment.h" 9 10 10 11 #include <GL/glext.h> … … 191 192 192 193 void 193 GlRenderer ::RandomViewPoint()194 GlRendererBuffer::RandomViewPoint() 194 195 { 195 196 Vector3 pVector = Vector3(halton.GetNumber(1), … … 201 202 0.0f); 202 203 203 mViewPoint = mSceneGraph->GetBox().GetPoint(pVector); 204 // viewcells->GetViewPoint(mViewPoint); 205 206 mViewPoint = mSceneGraph->GetBox().GetPoint(pVector); 204 207 205 208 mViewDirection = Normalize(Vector3(sin(dVector.x), … … 211 214 } 212 215 216 217 GlRendererBuffer::GlRendererBuffer(const int w, 218 const int h, 219 SceneGraph *sceneGraph, 220 ViewCellsManager *viewcells, 221 KdTree *tree): 222 QGLPixelBuffer(QSize(w, h)), GlRenderer(sceneGraph, viewcells, tree) { 223 224 environment->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames); 225 mPvsErrorBuffer.resize(mPvsStatFrames); 226 ClearErrorBuffer(); 227 228 InitGL(); 229 230 } 213 231 214 232 float … … 947 965 makeCurrent(); 948 966 GlRenderer::InitGL(); 949 #if 0967 #if 1 950 968 // initialise dual depth buffer textures 951 969 glGenTextures(1, &frontDepthMap);
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