Ignore:
Timestamp:
01/20/06 11:44:19 (18 years ago)
Author:
mattausch
Message:

added flexible checkvalitity function for view cells

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/GtpVisibilityPreprocessor/src/GlRenderer.cpp

    r556 r561  
    925925        //glFrustum(-1, 1, -1, 1, 1, 20000); 
    926926 
    927     const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3; 
     927    const Vector3 center = viewPoint + beam.GetMainDirection() * (zfar - znear) * 0.3f; 
    928928        const Vector3 up =  
    929929                Normalize(CrossProd(beam.mPlanes[0].mNormal, beam.mPlanes[4].mNormal)); 
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