[1941] | 1 | #ifndef __GLOBALLINESRENDERER_H
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| 2 | #define __GLOBALLINESRENDERER_H
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "Containers.h"
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[1953] | 6 | #include "Vector3.h"
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[1941] | 7 |
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[1953] | 8 |
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[1941] | 9 | class RenderTexture;
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| 10 |
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| 11 | namespace GtpVisibilityPreprocessor {
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| 12 |
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| 13 | class Beam;
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| 14 | class Intersectable;
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| 15 | class Preprocessor;
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| 16 | class GlRenderer;
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| 17 |
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| 18 | struct VssRayContainer;
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| 19 |
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| 20 | class GlobalLinesRenderer
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| 21 | {
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| 22 | public:
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| 23 | /*GlobalLinesRenderer(RenderTexture *buffer1,
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| 24 | RenderTexture *buffer2,
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| 25 | Preprocessor *preprocessor,
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| 26 | GlRenderer *renderer);
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| 27 | */
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| 28 | GlobalLinesRenderer(Preprocessor *preprocessor, GlRenderer *renderer);
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| 29 |
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| 30 | ~GlobalLinesRenderer();
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| 31 |
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| 32 | void CastGlobalLines(Beam &beam, const int samples);
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| 33 |
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| 34 | void InitGl();
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| 35 |
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| 36 | /** Computes rays from information gained with hw sampling
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| 37 | */
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| 38 | void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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| 39 |
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| 40 | float GetPixelError(int &pvsSize);
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| 41 |
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| 42 | int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const;
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| 43 |
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| 44 | void RenderObject(Intersectable *obj);
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[1953] | 45 |
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| 46 |
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| 47 | /** Draws the geometry for one pass.
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| 48 | */
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| 49 | void DrawGeometry();
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[1960] | 50 | void Run();
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| 51 | void GrabDepthBuffer(float *data, RenderTexture *rt);
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| 52 | void GrabItemBuffer(unsigned char *data, RenderTexture *rt);
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| 53 | void ApplyDepthPeeling(VssRayContainer &rays, Beam &beam, const int samples);
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| 54 | void ExportDepthBuffer();
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| 55 | void ExportItemBuffer();
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| 56 | void ProcessDepthBuffer(VssRayContainer &vssRays, const bool oldBufferInitialised);
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| 57 | void DisplayBuffer(const bool isDepth);
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| 58 |
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| 59 | Intersectable *ExtractSamplePoint(float *depthBuffer,
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| 60 | unsigned char *itemBuffer,
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| 61 | const int x,
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| 62 | const int y,
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| 63 | Vector3 &hitPoint,
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| 64 | const bool isFrontBuffer) const;
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[1953] | 65 |
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[1960] | 66 | void Visualize(const VssRayContainer &vssRays);
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| 67 |
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[1953] | 68 | int mMaxDepth;
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| 69 | Vector3 mEyeVec;
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| 70 | Vector3 mLeftVec;
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| 71 | Vector3 mUpVec;
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| 72 | float mFar;
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| 73 | float mNear;
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[1960] | 74 | float mWidth;
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[1953] | 75 |
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[1958] | 76 | Vector3 mViewPoint;
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| 77 |
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[1953] | 78 | float *mNewDepthBuffer;
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| 79 | float *mOldDepthBuffer;
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[1960] | 80 | unsigned char *mNewItemBuffer;
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| 81 | unsigned char *mOldItemBuffer;
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| 82 |
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| 83 | RenderTexture *mNewTexture;
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[1953] | 84 | RenderTexture *mOldTexture;
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[1958] | 85 |
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| 86 | void ComputeLookAt(const float alpha,
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| 87 | const float beta,
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| 88 | Vector3 &eye,
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| 89 | Vector3 &up,
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| 90 | Vector3 left);
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[1941] | 91 | protected:
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| 92 |
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| 93 | void SwitchRenderTextures();
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| 94 |
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| 95 | void SetupProjection(const Vector3 &viewPoint,
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| 96 | const Beam &beam);
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| 97 |
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[1953] | 98 |
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[1941] | 99 |
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| 100 | Preprocessor *mPreprocessor;
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| 101 |
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| 102 | GlRenderer *mRenderer;
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| 103 | };
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| 104 |
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| 105 | extern GlobalLinesRenderer *globalLinesRenderer;
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| 106 |
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| 107 | };
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| 108 |
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| 109 | #endif
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| 110 |
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