- Timestamp:
- 01/08/07 18:40:01 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/Preprocessing/src/GlobalLinesRenderer.h
r1954 r1958 51 51 void GrabDepthBuffer(float *data, RenderTexture *rt); 52 52 void GrabItemBuffer(int *data, RenderTexture *rt); 53 void ApplyDepthPeeling( Beam &beam, const int samples);53 void ApplyDepthPeeling(VssRayContainer &rays, Beam &beam, const int samples); 54 54 void ExportDepthBuffer(); 55 55 void ProcessDepthBuffer(VssRayContainer &vssRays); 56 void DisplayBuffer(); 56 57 57 58 int mMaxDepth; … … 62 63 float mNear; 63 64 65 Vector3 mViewPoint; 66 64 67 float *mNewDepthBuffer; 65 68 float *mOldDepthBuffer; … … 68 71 RenderTexture *mNewTexture; 69 72 RenderTexture *mOldTexture; 73 74 void ComputeLookAt(const float alpha, 75 const float beta, 76 Vector3 &eye, 77 Vector3 &up, 78 Vector3 left); 70 79 protected: 71 72 void ProcessDepthBuffer();73 80 74 81 void SwitchRenderTextures();
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