[1941] | 1 | #ifndef __GLOBALLINESRENDERER_H
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| 2 | #define __GLOBALLINESRENDERER_H
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "Containers.h"
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[1953] | 6 | #include "Vector3.h"
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[1941] | 7 |
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[1953] | 8 |
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[1941] | 9 | class RenderTexture;
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| 10 |
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| 11 | namespace GtpVisibilityPreprocessor {
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| 12 |
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| 13 | class Beam;
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| 14 | class Intersectable;
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| 15 | class Preprocessor;
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| 16 | class GlRenderer;
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[1968] | 17 | struct SimpleRay;
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[1941] | 18 |
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| 19 | struct VssRayContainer;
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| 20 |
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| 21 | class GlobalLinesRenderer
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| 22 | {
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| 23 | public:
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[1964] | 24 |
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| 25 | GlobalLinesRenderer(Preprocessor *preprocessor,
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[1968] | 26 | const int texHeight,
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| 27 | const int mTexWidth,
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| 28 | const float eps,
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| 29 | const int maxDepth,
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| 30 | const bool sampleReverse);
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[1964] | 31 |
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[1968] | 32 | GlobalLinesRenderer(Preprocessor *preprocessor);
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[1941] | 33 |
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| 34 | ~GlobalLinesRenderer();
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| 35 |
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[1964] | 36 | /** Casts global lines in the angle specified by alpha and
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[1969] | 37 | beta. The computed samples are stored in the ray container.
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| 38 | @returns # of layers
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[1964] | 39 | */
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[1969] | 40 | int CastGlobalLines(const float alpha,
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[1964] | 41 | const float beta,
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| 42 | VssRayContainer &rays);
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[1941] | 43 |
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[1968] | 44 | /** Casts global lines using the given ray as origin and
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| 45 | direction vector.
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| 46 | @returns Computed samples in the container rays
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| 47 | */
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[1969] | 48 | int CastGlobalLines(const SimpleRay &ray,
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| 49 | VssRayContainer &rays);
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[1968] | 50 |
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| 51 |
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[1990] | 52 | void ComputeBoundingQuad(int &xMin,
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| 53 | int &yMin,
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| 54 | int &xMax,
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| 55 | int &yMax);
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[1980] | 56 |
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[1941] | 57 | void InitGl();
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| 58 |
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| 59 | /** Computes rays from information gained with hw sampling
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| 60 | */
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| 61 | void ComputeRays(Intersectable *sourceObj, VssRayContainer &rays);
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| 62 |
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| 63 | float GetPixelError(int &pvsSize);
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| 64 |
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| 65 | int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const;
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| 66 |
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[1953] | 67 | /** Draws the geometry for one pass.
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| 68 | */
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| 69 | void DrawGeometry();
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[1960] | 70 | void Run();
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| 71 | void GrabDepthBuffer(float *data, RenderTexture *rt);
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| 72 | void GrabItemBuffer(unsigned char *data, RenderTexture *rt);
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[1969] | 73 | int ApplyDepthPeeling(VssRayContainer &rays);
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[1960] | 74 | void ExportDepthBuffer();
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| 75 | void ExportItemBuffer();
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[1968] | 76 | bool ProcessDepthBuffer(VssRayContainer &vssRays,
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[1964] | 77 | const bool oldBufferInitialised,
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| 78 | const int pass);
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| 79 |
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[1960] | 80 | void DisplayBuffer(const bool isDepth);
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| 81 |
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[1963] | 82 | bool ClipToViewSpaceBox(const Vector3 &origin,
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| 83 | const Vector3 &termination,
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| 84 | Vector3 &clippedOrigin,
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| 85 | Vector3 &clippedTermination);
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| 86 |
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[1960] | 87 | Intersectable *ExtractSamplePoint(float *depthBuffer,
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| 88 | unsigned char *itemBuffer,
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| 89 | const int x,
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| 90 | const int y,
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| 91 | Vector3 &hitPoint,
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| 92 | const bool isFrontBuffer) const;
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[1953] | 93 |
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[1960] | 94 | void Visualize(const VssRayContainer &vssRays);
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| 95 |
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[1953] | 96 | int mMaxDepth;
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[1968] | 97 |
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[1953] | 98 | Vector3 mEyeVec;
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| 99 | Vector3 mLeftVec;
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| 100 | Vector3 mUpVec;
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[1968] | 101 | Vector3 mTermination;
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| 102 |
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[1953] | 103 | float mFar;
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| 104 | float mNear;
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[1960] | 105 | float mWidth;
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[1953] | 106 |
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[1958] | 107 | Vector3 mViewPoint;
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| 108 |
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[1953] | 109 | float *mNewDepthBuffer;
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| 110 | float *mOldDepthBuffer;
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[1968] | 111 |
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[1960] | 112 | unsigned char *mNewItemBuffer;
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| 113 | unsigned char *mOldItemBuffer;
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| 114 |
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| 115 | RenderTexture *mNewTexture;
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[1953] | 116 | RenderTexture *mOldTexture;
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[1958] | 117 |
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| 118 | void ComputeLookAt(const float alpha,
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| 119 | const float beta,
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| 120 | Vector3 &eye,
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| 121 | Vector3 &up,
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[1964] | 122 | Vector3 &left);
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[1968] | 123 |
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[1969] | 124 | Preprocessor *mPreprocessor;
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| 125 |
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[1941] | 126 | protected:
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| 127 |
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| 128 | void SwitchRenderTextures();
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| 129 |
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[1964] | 130 | void InitScene(const float alpha, const float beta);
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[1968] | 131 | void InitScene(const SimpleRay &ray);
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[1941] | 132 |
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[1968] | 133 | void InitRenderTexture(RenderTexture *rt);
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| 134 |
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[1969] | 135 |
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[1941] | 136 |
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| 137 | GlRenderer *mRenderer;
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[1964] | 138 |
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| 139 | int mTexWidth;
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| 140 | int mTexHeight;
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| 141 | float mEpsilon;
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[1968] | 142 |
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| 143 | bool mSampleReverse;
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[1941] | 144 | };
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| 145 |
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| 146 | extern GlobalLinesRenderer *globalLinesRenderer;
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| 147 |
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| 148 | };
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| 149 |
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| 150 | #endif
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| 151 |
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