[2582] | 1 |
|
---|
| 2 | // Written by Vlastimil Havran, December 2007
|
---|
| 3 |
|
---|
| 4 | // This macro allows to use the ray shooting written by
|
---|
| 5 | // Vlastimil Havran, 2007-2008
|
---|
| 6 |
|
---|
| 7 |
|
---|
| 8 | #include "VssRay.h"
|
---|
| 9 | #include "KdTree.h"
|
---|
| 10 | #include "Preprocessor.h"
|
---|
| 11 | #include "IntersectableWrapper.h"
|
---|
[2603] | 12 | #include "Environment.h"
|
---|
[2582] | 13 |
|
---|
| 14 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2592] | 15 | #include "ktbconf.h"
|
---|
[2582] | 16 | #include "timer.h"
|
---|
| 17 | #include "ktball.h"
|
---|
| 18 | #include "ktb.h"
|
---|
[2592] | 19 | #ifdef _USE_HAVRAN_SSE
|
---|
| 20 |
|
---|
[2582] | 21 | #include "raypack.h"
|
---|
[2592] | 22 | #endif // _USE_HAVRAN_SSE
|
---|
[2582] | 23 | #endif // USE_HAVRAN_RAYCASTER
|
---|
[2655] | 24 |
|
---|
[2592] | 25 | #include "HavranRayCaster.h"
|
---|
[2582] | 26 |
|
---|
| 27 | #define DEBUG_RAYCAST 0
|
---|
| 28 |
|
---|
| 29 | namespace GtpVisibilityPreprocessor {
|
---|
| 30 |
|
---|
[2592] | 31 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 32 | // static rays
|
---|
[2629] | 33 | GALIGN16 RayPacket2x2
|
---|
[2582] | 34 | HavranRayCaster::raypack;
|
---|
[2592] | 35 | #endif // _USE_HAVRAN_SSE
|
---|
[2629] | 36 |
|
---|
[2582] | 37 |
|
---|
| 38 | HavranRayCaster::HavranRayCaster(const Preprocessor &preprocessor):
|
---|
| 39 | RayCaster(preprocessor), mKtbtree(0)
|
---|
| 40 | {
|
---|
| 41 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 42 | mKtbtree = new CKTB();
|
---|
| 43 | #endif
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 |
|
---|
| 47 | HavranRayCaster::~HavranRayCaster()
|
---|
| 48 | {
|
---|
| 49 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 50 | delete mKtbtree;
|
---|
| 51 | mKtbtree = 0;
|
---|
| 52 | #endif // USE_HAVRAN_RAYCASTER
|
---|
| 53 | }
|
---|
| 54 |
|
---|
| 55 | void
|
---|
| 56 | HavranRayCaster::Build(ObjectContainer &objlist)
|
---|
| 57 | {
|
---|
| 58 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2603] | 59 | char buff[256];
|
---|
| 60 | Environment::GetSingleton()->GetStringValue("Scene.filename", buff);
|
---|
| 61 | string filename(buff);
|
---|
[2699] | 62 |
|
---|
[2603] | 63 | const string kdfile = ReplaceSuffix(filename, ".obj", ".kdh");
|
---|
[2582] | 64 |
|
---|
[2603] | 65 | if (!ImportBinTree(kdfile, objlist)) {
|
---|
[2699] | 66 | cout << "\nKd-tree for Havran ray caster imported."<<endl<<flush;
|
---|
[2603] | 67 | }
|
---|
[2629] | 68 | else {
|
---|
| 69 | CTimer timer;
|
---|
| 70 | cout << "\nBuilding up kd-tree for Havran ray caster ..."<<endl<<flush;
|
---|
| 71 |
|
---|
| 72 | timer.Start();
|
---|
| 73 | mKtbtree->BuildUp(objlist);
|
---|
| 74 | timer.Stop();
|
---|
| 75 | cout << "\nBuilding up kd-tree is finished, user time = "
|
---|
| 76 | << timer.UserTime() << " real time = " << timer.RealTime()
|
---|
| 77 | << endl;
|
---|
| 78 | ExportBinTree(kdfile);
|
---|
| 79 | }
|
---|
[2582] | 80 | #endif
|
---|
| 81 | }
|
---|
| 82 |
|
---|
[2592] | 83 | bool
|
---|
| 84 | HavranRayCaster::ExportBinTree(const string &filename)
|
---|
| 85 | {
|
---|
[2655] | 86 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2592] | 87 | return mKtbtree->ExportBinTree(filename);
|
---|
[2662] | 88 | #else
|
---|
| 89 | return false;
|
---|
[2655] | 90 | #endif
|
---|
[2592] | 91 | }
|
---|
[2582] | 92 |
|
---|
[2592] | 93 | bool
|
---|
| 94 | HavranRayCaster::ImportBinTree(const string &filename, ObjectContainer &objects)
|
---|
| 95 | {
|
---|
[2655] | 96 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2662] | 97 | return mKtbtree->ImportBinTree(filename, objects);
|
---|
| 98 | #else
|
---|
| 99 | return false;
|
---|
[2655] | 100 | #endif
|
---|
[2592] | 101 | }
|
---|
| 102 |
|
---|
| 103 |
|
---|
[2582] | 104 | // Using packet of 4 rays supposing that these are coherent
|
---|
| 105 | // We give a box to which each ray is clipped to before the
|
---|
| 106 | // ray shooting is computed !
|
---|
[2602] | 107 | void HavranRayCaster::CastRaysPacket4(const Vector3 &minBox,
|
---|
| 108 | const Vector3 &maxBox,
|
---|
| 109 | const Vector3 origin4[],
|
---|
| 110 | const Vector3 direction4[],
|
---|
| 111 | int result4[],
|
---|
| 112 | float dist4[])
|
---|
[2582] | 113 | {
|
---|
| 114 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2602] | 115 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 116 | for (int i = 0; i < 4; i++) {
|
---|
| 117 | result4[i] = -1;
|
---|
| 118 | raypack.SetLoc(i, origin4[i]);
|
---|
| 119 | raypack.SetDir(i, direction4[i]);
|
---|
[2583] | 120 | }
|
---|
| 121 |
|
---|
[2582] | 122 | // The same operations for packets of rays, if implemented by
|
---|
| 123 | // a particular ASDS, otherwise it is emulated by decomposition
|
---|
| 124 | // of a packet to individual rays and traced individually.
|
---|
[2602] | 125 | mKtbtree->FindNearestI(raypack, minBox, maxBox);
|
---|
[2582] | 126 |
|
---|
| 127 | for (int i = 0; i < 4; i++) {
|
---|
| 128 | // if ray intersects an object, we set the pointer to
|
---|
| 129 | // this object
|
---|
| 130 | Intersectable* intersectable;
|
---|
[2592] | 131 | if ( (intersectable = raypack.GetObject(i)) ) {
|
---|
| 132 | // $$JB this is very hacky - > should be replaced with fetching the index of the triangle
|
---|
[2602] | 133 | // $$VH - this is object ID - is this the triangle index ???
|
---|
[2592] | 134 | result4[i] = intersectable->mId;
|
---|
| 135 | dist4[i] = raypack.GetT(i);
|
---|
| 136 | }
|
---|
[2582] | 137 | }
|
---|
[2583] | 138 |
|
---|
[2582] | 139 | return;
|
---|
[2592] | 140 | #else // _USE_HAVRAN_SSE
|
---|
| 141 | // Compute the result ray by ray
|
---|
| 142 | SimpleRay sray;
|
---|
| 143 | for (int i = 0; i < 4; i++) {
|
---|
| 144 | sray.mOrigin = origin4[i];
|
---|
| 145 | sray.mDirection = direction4[i];
|
---|
[2602] | 146 | mKtbtree->FindNearestI(sray, minBox, maxBox);
|
---|
[2592] | 147 | if (SimpleRay::IntersectionRes[0].intersectable) {
|
---|
| 148 | // This is object ID - is this the triangle index ???
|
---|
| 149 | result4[i] = SimpleRay::IntersectionRes[0].intersectable->mId;
|
---|
| 150 | dist4[i] = SimpleRay::IntersectionRes[0].tdist;
|
---|
| 151 | }
|
---|
| 152 | else {
|
---|
| 153 | result4[i] = -1; // no intersection
|
---|
| 154 | }
|
---|
| 155 | } // for i;
|
---|
| 156 |
|
---|
| 157 | #endif // _USE_HAVRAN_SSE
|
---|
[2602] | 158 | #endif // USE_HAVRAN_RAYCASTER
|
---|
[2582] | 159 | }
|
---|
| 160 |
|
---|
[2592] | 161 |
|
---|
[2582] | 162 | int HavranRayCaster::CastRay(const SimpleRay &simpleRay,
|
---|
| 163 | VssRayContainer &vssRays,
|
---|
| 164 | const AxisAlignedBox3 &box,
|
---|
| 165 | const bool castDoubleRay,
|
---|
| 166 | const bool pruneInvalidRays)
|
---|
| 167 | {
|
---|
| 168 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 169 |
|
---|
| 170 | int hits = 0;
|
---|
| 171 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
|
---|
| 172 |
|
---|
| 173 | // inside test for bounding box
|
---|
| 174 | // enlarge box slightly so the view point fits for sure
|
---|
| 175 | // AxisAlignedBox3 sbox = box;
|
---|
| 176 | // sbox.Enlarge(Vector3(-Limits::Small));
|
---|
| 177 | // $$ JB moved here from Validate routine
|
---|
| 178 |
|
---|
| 179 | // if (!box.IsInside(simpleRay.mOrigin)) {
|
---|
| 180 | // cout<<"out of box "<<simpleRay.mOrigin<<" "<<box<<endl;
|
---|
| 181 | // return 0;
|
---|
| 182 | // }
|
---|
| 183 |
|
---|
| 184 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
|
---|
[2592] | 185 | bool result;
|
---|
| 186 | if ((result = mKtbtree->FindNearestI(simpleRay))) {
|
---|
[2582] | 187 | hitA.mObject = SimpleRay::IntersectionRes[0].intersectable;
|
---|
| 188 | float tdist = SimpleRay::IntersectionRes[0].tdist;
|
---|
| 189 | hitA.mPoint = simpleRay.Extrap(tdist);
|
---|
| 190 | hitA.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
| 191 | //hitA.mNormal = (dynamic_cast< TriangleIntersectable *>
|
---|
| 192 | // (hitA.mObject))->GetNormal(0);
|
---|
| 193 | }
|
---|
| 194 |
|
---|
| 195 |
|
---|
| 196 | if (castDoubleRay) {
|
---|
| 197 | Vector3 *v = (Vector3*)(&simpleRay.mDirection);
|
---|
| 198 | *v = -(*v);
|
---|
| 199 | // ray.mFlags &= ~Ray::CULL_BACKFACES;
|
---|
| 200 | if (mKtbtree->FindNearestI(simpleRay)) {
|
---|
| 201 | hitB.mObject = SimpleRay::IntersectionRes[0].intersectable;
|
---|
| 202 | float tdist = SimpleRay::IntersectionRes[0].tdist;
|
---|
| 203 | hitB.mPoint = simpleRay.Extrap(tdist);
|
---|
| 204 | hitB.mNormal = SimpleRay::IntersectionRes[0].intersectable->GetNormal(0);
|
---|
| 205 | //hitB.mNormal = (dynamic_cast< TriangleIntersectable *>
|
---|
| 206 | // (hitB.mObject))->GetNormal(0);
|
---|
| 207 | }
|
---|
| 208 | // restore the direction to the original
|
---|
| 209 | *v = -simpleRay.mDirection;
|
---|
| 210 | }
|
---|
| 211 |
|
---|
[2592] | 212 | #ifdef _PROCESS_RAY
|
---|
[2582] | 213 | // This code is also in IntelRayCaster.cpp
|
---|
| 214 | return ProcessRay(
|
---|
| 215 | simpleRay,
|
---|
| 216 | hitA,
|
---|
| 217 | hitB,
|
---|
| 218 | vssRays,
|
---|
| 219 | box,
|
---|
| 220 | castDoubleRay,
|
---|
| 221 | pruneInvalidRays
|
---|
| 222 | );
|
---|
[2592] | 223 | #else // _PROCESS_RAY
|
---|
| 224 | return result;
|
---|
| 225 | #endif // _PROCESS_RAY
|
---|
| 226 |
|
---|
| 227 | #else
|
---|
[2582] | 228 | return 0;
|
---|
[2592] | 229 | #endif // USE_HAVRAN_RAYCASTER
|
---|
[2582] | 230 | }
|
---|
| 231 |
|
---|
| 232 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
|
---|
| 233 | VssRayContainer &vssRays,
|
---|
| 234 | const AxisAlignedBox3 &sbox,
|
---|
| 235 | const bool castDoubleRay,
|
---|
| 236 | const bool pruneInvalidRays)
|
---|
| 237 | {
|
---|
| 238 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
---|
| 239 | }
|
---|
| 240 |
|
---|
| 241 |
|
---|
| 242 | void HavranRayCaster::CastRays16(SimpleRayContainer &rays,
|
---|
| 243 | int offset,
|
---|
| 244 | VssRayContainer &vssRays,
|
---|
| 245 | const AxisAlignedBox3 &sbox,
|
---|
| 246 | const bool castDoubleRays,
|
---|
| 247 | const bool pruneInvalidRays)
|
---|
| 248 | {
|
---|
| 249 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 250 |
|
---|
| 251 | #if DEBUG_RAYCAST
|
---|
| 252 | Debug << "C16 " << flush;
|
---|
| 253 | #endif
|
---|
| 254 |
|
---|
[2635] | 255 | #if 1
|
---|
[2592] | 256 | // This is shooting ray by ray
|
---|
| 257 | SimpleRayContainer::const_iterator sit, sit_end = rays.end();
|
---|
| 258 |
|
---|
[2582] | 259 | // no acceleration for ray bundles implemented right now
|
---|
| 260 | for (sit = rays.begin(); sit != sit_end; ++ sit)
|
---|
| 261 | {
|
---|
| 262 | CastRay(*sit, vssRays, sbox, castDoubleRays, pruneInvalidRays);
|
---|
| 263 | }
|
---|
| 264 | #else
|
---|
[2592] | 265 | // Use special algorithm for 16 rays at once
|
---|
[2582] | 266 | if (castDoubleRays) {
|
---|
[2592] | 267 |
|
---|
| 268 | #if 0 // ------------------------------------------------
|
---|
[2582] | 269 | // Special routine to cast double sided rays
|
---|
| 270 | mKtbtree->SetOffset(0);
|
---|
[2592] | 271 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 272 | mKtbtree->FindNearestI_16twoDir(rays);
|
---|
| 273 | #else
|
---|
[2592] | 274 | mKtbtree->FindNearestI_16twoDirNoSSE(rays);
|
---|
| 275 | #endif
|
---|
| 276 | #else // -------------------------------------------------
|
---|
[2582] | 277 | // Here we decompose shooting into two phases
|
---|
[2592] | 278 |
|
---|
| 279 | // Here we shoot first backward rays and forward ones
|
---|
[2582] | 280 | SimpleRayContainer::iterator sit = rays.begin() + offset;
|
---|
| 281 | SimpleRayContainer::const_iterator sit_end = rays.begin() + offset + 16;
|
---|
| 282 | for ( ; sit != sit_end; ++ sit)
|
---|
| 283 | {
|
---|
| 284 | (*sit).mDirection = - (*sit).mDirection;
|
---|
| 285 | }
|
---|
[2592] | 286 | // backward rays to be shot - saving with offset 16
|
---|
| 287 | #ifdef _USE_HAVRAN_SSE
|
---|
| 288 | mKtbtree->SetOffset(0);
|
---|
| 289 | mKtbtree->FindNearestI_16oneDir(rays, offset, 16);
|
---|
[2582] | 290 | #else
|
---|
| 291 | mKtbtree->SetOffset(16);
|
---|
[2592] | 292 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
| 293 | #endif // _USE_HAVRAN_SSE
|
---|
[2582] | 294 | sit = rays.begin() + offset;
|
---|
| 295 | for ( ; sit != sit_end; ++ sit)
|
---|
| 296 | {
|
---|
| 297 | (*sit).mDirection = - (*sit).mDirection;
|
---|
| 298 | }
|
---|
| 299 | // forward rays to be shot
|
---|
[2592] | 300 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 301 | mKtbtree->SetOffset(0);
|
---|
[2592] | 302 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
| 303 | #else
|
---|
| 304 | mKtbtree->SetOffset(0);
|
---|
| 305 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
| 306 | #endif // _USE_HAVRAN_SSE
|
---|
| 307 | #endif // ------------------------------------------------
|
---|
| 308 | } // cast double rays
|
---|
[2582] | 309 | else {
|
---|
[2592] | 310 | // ONLY single rays
|
---|
[2582] | 311 | // Shoot all 16 rays at the same time using a special algorithm
|
---|
| 312 | mKtbtree->SetOffset(0);
|
---|
[2592] | 313 | #ifdef _USE_HAVRAN_SSE
|
---|
| 314 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
| 315 | #else
|
---|
| 316 | mKtbtree->FindNearestI_16oneDirNoSSE(rays, offset);
|
---|
| 317 | #endif // _USE_HAVRAN_SSE
|
---|
[2582] | 318 | }
|
---|
| 319 | #endif
|
---|
| 320 |
|
---|
[2592] | 321 |
|
---|
[2582] | 322 | for (int i=0, k=offset; i < 16; i++, k++)
|
---|
| 323 | {
|
---|
| 324 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
|
---|
| 325 |
|
---|
| 326 | #if DEBUG_RAYCAST
|
---|
| 327 | Debug<<"FH\n"<<flush;
|
---|
| 328 | #endif
|
---|
| 329 |
|
---|
| 330 | Intersectable *intersect = SimpleRay::IntersectionRes[i].intersectable;
|
---|
| 331 |
|
---|
| 332 | if (intersect)
|
---|
| 333 | {
|
---|
| 334 | hitA.mObject = intersect;
|
---|
| 335 | // Get the normal of that face
|
---|
| 336 | hitA.mNormal = intersect->GetNormal(0);
|
---|
| 337 |
|
---|
| 338 | //-rays[index+i].mDirection; // $$ temporary
|
---|
| 339 | float tdist = SimpleRay::IntersectionRes[i].tdist;
|
---|
| 340 | hitA.mPoint = rays[k].Extrap(tdist);
|
---|
| 341 | }
|
---|
| 342 |
|
---|
| 343 | #if DEBUG_RAYCAST
|
---|
| 344 | Debug<<"BH\n"<<flush;
|
---|
| 345 | #endif
|
---|
| 346 |
|
---|
| 347 | if (castDoubleRays)
|
---|
| 348 | {
|
---|
| 349 | Intersectable *intersect =
|
---|
[2592] | 350 | SimpleRay::IntersectionRes[i+16].intersectable;
|
---|
[2582] | 351 |
|
---|
| 352 | if (intersect)
|
---|
| 353 | {
|
---|
[2592] | 354 | hitB.mObject = intersect;
|
---|
| 355 | hitB.mNormal = intersect->GetNormal(0);;
|
---|
| 356 | float tdist = SimpleRay::IntersectionRes[16+i].tdist;
|
---|
| 357 | hitB.mPoint = rays[k].Extrap(-tdist);
|
---|
[2582] | 358 | }
|
---|
| 359 | }
|
---|
| 360 |
|
---|
| 361 | #if DEBUG_RAYCAST
|
---|
| 362 | Debug<<"PR\n"<<flush;
|
---|
| 363 | #endif
|
---|
| 364 |
|
---|
[2592] | 365 | #ifdef _PROCESS_RAY
|
---|
[2582] | 366 | ProcessRay(rays[k],
|
---|
[2592] | 367 | hitA,
|
---|
| 368 | hitB,
|
---|
| 369 | vssRays,
|
---|
| 370 | sbox,
|
---|
| 371 | castDoubleRays,
|
---|
| 372 | pruneInvalidRays
|
---|
| 373 | );
|
---|
[2582] | 374 | #endif
|
---|
| 375 | } // for
|
---|
| 376 |
|
---|
| 377 |
|
---|
| 378 | #if DEBUG_RAYCAST
|
---|
| 379 | Debug<<"C16F\n"<<flush;
|
---|
| 380 | #endif
|
---|
| 381 |
|
---|
| 382 | #endif // USE_HAVRAN_RAYCASTER
|
---|
| 383 | }
|
---|
| 384 |
|
---|
| 385 |
|
---|
| 386 |
|
---|
| 387 | void
|
---|
| 388 | HavranRayCaster::CastSimpleForwardRays(
|
---|
| 389 | SimpleRayContainer &rays,
|
---|
| 390 | const AxisAlignedBox3 &sbox
|
---|
| 391 | )
|
---|
| 392 | {
|
---|
[2655] | 393 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
| 394 |
|
---|
[2686] | 395 | //int hit_triangles[16];
|
---|
| 396 | //float dist[16];
|
---|
[2582] | 397 | Vector3 normals[16];
|
---|
| 398 | Vector3 min = sbox.Min();
|
---|
| 399 | Vector3 max = sbox.Max();
|
---|
| 400 |
|
---|
[2705] | 401 | int packets = (int)rays.size() / 16;
|
---|
[2582] | 402 |
|
---|
[2686] | 403 | int i, k = 0;
|
---|
[2582] | 404 | Vector3 dir;
|
---|
| 405 |
|
---|
| 406 | // By groups of rays
|
---|
| 407 | for (i=0; i < packets; i++) {
|
---|
| 408 | int offset = i * 16;
|
---|
[2592] | 409 | mKtbtree->FindNearestI_16oneDir(rays, offset, 0);
|
---|
[2582] | 410 | // ??? What to do with the results ? These are
|
---|
| 411 | // not used at the moment also in IntelRayCaster.cpp
|
---|
| 412 | } // for
|
---|
| 413 |
|
---|
| 414 |
|
---|
| 415 | for (; k < rays.size(); k++) {
|
---|
[2686] | 416 | //double normal[3];
|
---|
[2582] | 417 | mKtbtree->FindNearestI(rays[k]);
|
---|
| 418 | // ??? What to do with the results ? These are
|
---|
| 419 | // not used at the moment also in IntelRayCaster.cpp
|
---|
| 420 | }
|
---|
| 421 |
|
---|
[2655] | 422 | #endif // USE_HAVRAN_RAYCASTER
|
---|
[2582] | 423 | return;
|
---|
| 424 | }
|
---|
| 425 |
|
---|
| 426 | void HavranRayCaster::CastRays(
|
---|
| 427 | SimpleRayContainer &rays,
|
---|
| 428 | VssRayContainer &vssRays,
|
---|
| 429 | const AxisAlignedBox3 &sbox,
|
---|
| 430 | const bool castDoubleRay,
|
---|
| 431 | const bool pruneInvalidRays )
|
---|
| 432 | {
|
---|
[2705] | 433 | int buckets = (int)rays.size()/16;
|
---|
[2582] | 434 | int offset = 0;
|
---|
| 435 |
|
---|
| 436 | #if 0
|
---|
| 437 | int time = GetTime();
|
---|
| 438 | CastSimpleForwardRays(rays, sbox);
|
---|
| 439 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
|
---|
| 440 | #endif
|
---|
[2592] | 441 |
|
---|
| 442 | // Cast only by 16 rays at once
|
---|
[2582] | 443 | for (int i=0; i < buckets; i++, offset+=16) {
|
---|
| 444 | CastRays16(rays, offset, vssRays, sbox,
|
---|
| 445 | castDoubleRay, pruneInvalidRays);
|
---|
| 446 |
|
---|
[2638] | 447 | preprocessor->UpdateDynamicObjects();
|
---|
[2582] | 448 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
|
---|
| 449 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
|
---|
| 450 | }
|
---|
| 451 |
|
---|
[2592] | 452 | // Cast the rest of the rays
|
---|
[2582] | 453 | for (; offset < (int)rays.size(); offset++)
|
---|
| 454 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
---|
[2592] | 455 |
|
---|
| 456 | return;
|
---|
[2582] | 457 | }
|
---|
| 458 |
|
---|
[2592] | 459 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 460 | // BUG1 41579 196948 1064111
|
---|
| 461 | // BUG2 254 1672 10869
|
---|
| 462 |
|
---|
| 463 | // Just for testing concept
|
---|
| 464 | void
|
---|
| 465 | HavranRayCaster::CastRaysPacket2x2(RayPacket2x2 &raysPack,
|
---|
[2592] | 466 | bool castDoubleRay,
|
---|
| 467 | const bool pruneInvalidRays)
|
---|
[2582] | 468 | {
|
---|
| 469 | #ifdef USE_HAVRAN_RAYCASTER
|
---|
[2592] | 470 | #ifdef _USE_HAVRAN_SSE
|
---|
[2582] | 471 |
|
---|
| 472 | if (castDoubleRay) {
|
---|
| 473 | // cast forward rays
|
---|
| 474 | mKtbtree->FindNearestI(raysPack);
|
---|
| 475 | for (int i = 0; i < 4; i++)
|
---|
| 476 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
---|
| 477 | // cast backward rays
|
---|
| 478 | mKtbtree->FindNearestI(raysPack);
|
---|
| 479 | // reverse the rays back
|
---|
| 480 | for (int i = 0; i < 4; i++)
|
---|
| 481 | raysPack.SetDir(i, -raysPack.GetDir(i));
|
---|
| 482 | }
|
---|
| 483 | else {
|
---|
| 484 | // only rays forwards
|
---|
| 485 | mKtbtree->FindNearestI(raysPack);
|
---|
| 486 | #if 0
|
---|
| 487 | // Only verification of correctness by casting single rays
|
---|
| 488 | static int cntBugs = 0;
|
---|
| 489 | SimpleRay ray;
|
---|
| 490 | int cntErrors = 0, cntDistErrors = 0;
|
---|
| 491 | bool newBug = false;
|
---|
| 492 | for (int i = 0; i < 4; i++) {
|
---|
| 493 | ray.mOrigin = raysPack.GetLoc(i);
|
---|
| 494 | ray.mDirection = raysPack.GetDir(i);
|
---|
| 495 | mKtbtree->FindNearestI(ray);
|
---|
| 496 | if (raysPack.GetObject(i) != SimpleRay::IntersectionRes[0].intersectable) {
|
---|
| 497 | float dist = (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist);
|
---|
| 498 | if (fabs(dist) > 0.001f) {
|
---|
| 499 | cntErrors++; newBug = true;
|
---|
| 500 | cntBugs++;
|
---|
| 501 | cout << " BUG1 d= " << dist;
|
---|
| 502 | }
|
---|
| 503 | }
|
---|
| 504 | else {
|
---|
| 505 | float dist = 0.f;
|
---|
| 506 | if (raysPack.GetObject(i) && SimpleRay::IntersectionRes[0].intersectable)
|
---|
| 507 | if (fabs((dist=(fabs (raysPack.GetT(i) - SimpleRay::IntersectionRes[0].tdist)))) > 1.f) {
|
---|
| 508 | cntDistErrors++; newBug = true; cntBugs++;
|
---|
| 509 | cout << " BUG2 distdf= " << dist ;
|
---|
| 510 | }
|
---|
| 511 | }
|
---|
| 512 | } // for
|
---|
| 513 | if (newBug) cout << " CB= " << cntBugs << "\n";
|
---|
| 514 | #endif
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 | return;
|
---|
[2592] | 518 | #endif // _USE_HAVRAN_SSE
|
---|
[2582] | 519 | #endif // USE_HAVRAN_RAYCASTER
|
---|
| 520 | }
|
---|
[2629] | 521 |
|
---|
| 522 |
|
---|
| 523 |
|
---|
| 524 |
|
---|
[2592] | 525 | #endif // _USE_HAVRAN_SSE
|
---|
[2582] | 526 |
|
---|
| 527 |
|
---|
| 528 | } // the namespace
|
---|