[1520] | 1 | #include "IntelRayCaster.h"
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| 2 | #include "VssRay.h"
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| 3 | #include "Preprocessor.h"
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[1942] | 4 | #include "SceneGraph.h"
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[1520] | 5 |
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| 6 | #ifdef GTP_INTERNAL
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| 7 | #include "ArchModeler2MLRT.hxx"
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| 8 |
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[1952] | 9 | #define DEBUG_RAYCAST 0
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[1520] | 10 |
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| 11 |
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| 12 | namespace GtpVisibilityPreprocessor {
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| 13 |
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| 14 |
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[1960] | 15 | IntelRayCaster::IntelRayCaster(const Preprocessor &preprocessor,
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| 16 | const string externKdTree):
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[1520] | 17 | RayCaster(preprocessor)
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| 18 | {
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[2003] | 19 | if (!InitRayCast(externKdTree))
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| 20 | cout << "warning: intel ray tracer could not be initialized!" << endl;
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[1520] | 21 | }
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| 22 |
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| 23 |
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| 24 | IntelRayCaster::~IntelRayCaster()
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| 25 | {
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| 26 | }
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| 27 |
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| 28 |
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| 29 | bool IntelRayCaster::InitRayCast(const string externKdTree)
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| 30 | {
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[2003] | 31 | cout<<"Intel ray cast file: " << externKdTree << endl;
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| 32 |
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| 33 | return mlrtaLoadAS(externKdTree.c_str());
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[1520] | 34 | }
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| 35 |
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| 36 |
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| 37 | int IntelRayCaster::CastRay(
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[1528] | 38 | const SimpleRay &simpleRay,
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[1520] | 39 | VssRayContainer &vssRays,
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| 40 | const AxisAlignedBox3 &box,
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[1528] | 41 | const bool castDoubleRay,
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[1996] | 42 | const bool pruneInvalidRays
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[1520] | 43 | )
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| 44 | {
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[2004] | 45 | //cout << "intel ray" << endl;
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[1520] | 46 | VssRay *vssRay = NULL;
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| 47 | int hits = 0;
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| 48 | int hittriangle;
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[1533] | 49 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
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[1528] | 50 |
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[1520] | 51 | float dist;
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| 52 | double normal[3];
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| 53 |
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| 54 | hittriangle = mlrtaIntersectAS(
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[1984] | 55 | &simpleRay.mOrigin.x,
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| 56 | &simpleRay.mDirection.x,
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| 57 | normal,
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| 58 | dist);
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| 59 |
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[1520] | 60 | if (hittriangle != -1 ) {
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[1786] | 61 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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| 62 |
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| 63 | if (intersect)
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| 64 | {
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| 65 | hitA.mObject = intersect;
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[1528] | 66 | hitA.mNormal = Vector3(normal[0], normal[1], normal[2]);
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[1520] | 67 | // Get the normal of that face
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| 68 | // Mesh *mesh = ((MeshInstance *)objectA)->GetMesh();
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| 69 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 70 | //-rays[index+i].mDirection; // $$ temporary
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[1528] | 71 | hitA.mPoint = simpleRay.Extrap(dist);
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[1520] | 72 | }
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| 73 | }
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| 74 |
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| 75 | if (castDoubleRay)
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| 76 | {
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[2003] | 77 | Vector3 dir = -simpleRay.mDirection;
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[1520] | 78 | hittriangle = mlrtaIntersectAS(
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[1960] | 79 | &simpleRay.mOrigin.x,
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| 80 | &dir.x,
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| 81 | normal,
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| 82 | dist);
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[1520] | 83 |
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[1786] | 84 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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| 85 |
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| 86 | if (intersect)
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| 87 | {
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| 88 | hitB.mObject = intersect;
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| 89 | hitB.mNormal = Vector3(normal[0], normal[1], normal[2]);
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| 90 | // Get the normal of that face
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| 91 | // Mesh *mesh = ((MeshInstance *)objectB)->GetMesh();
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| 92 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 93 | //-rays[index+i].mDirection; // $$ temporary
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| 94 | hitB.mPoint = simpleRay.Extrap(dist);
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[1520] | 95 | }
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| 96 | }
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| 97 |
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| 98 | return ProcessRay(
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[1867] | 99 | simpleRay,
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| 100 | hitA,
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| 101 | hitB,
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| 102 | vssRays,
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| 103 | box,
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| 104 | castDoubleRay,
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[1996] | 105 | pruneInvalidRays
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[1867] | 106 | );
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[1520] | 107 | }
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| 108 |
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| 109 |
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| 110 | void IntelRayCaster::CastRays16(
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[2076] | 111 | SimpleRayContainer &rays,
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[1520] | 112 | VssRayContainer &vssRays,
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| 113 | const AxisAlignedBox3 &sbox,
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[1528] | 114 | const bool castDoubleRay,
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[1996] | 115 | const bool pruneInvalidRays)
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[1520] | 116 | {
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[2187] | 117 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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[2076] | 118 | }
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| 119 |
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| 120 | void IntelRayCaster::CastRays16(
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| 121 | SimpleRayContainer &rays,
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| 122 | const int offset,
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| 123 | VssRayContainer &vssRays,
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| 124 | const AxisAlignedBox3 &sbox,
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| 125 | const bool castDoubleRay,
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| 126 | const bool pruneInvalidRays)
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| 127 | {
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| 128 | int i, k;
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| 129 | const int num = 16;
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| 130 |
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[1520] | 131 | #if DEBUG_RAYCAST
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[2076] | 132 | Debug<<"C16 "<<flush;
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| 133 | static int counter=0;
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| 134 | Debug<<counter++<<endl;
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[1520] | 135 | #endif
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[2076] | 136 |
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| 137 | static int forward_hit_triangles[16];
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| 138 | static float forward_dist[16];
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| 139 |
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| 140 | static int backward_hit_triangles[16];
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| 141 | static float backward_dist[16];
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| 142 |
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| 143 |
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| 144 | Vector3 min = mPreprocessor.mSceneGraph->GetBox().Min();
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| 145 | Vector3 max = mPreprocessor.mSceneGraph->GetBox().Max();
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[1520] | 146 |
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[2076] | 147 | for (k=offset, i=0; i < num; i++, k++) {
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[1983] | 148 | #if DEBUG_RAYCAST
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[2076] | 149 | if (counter == 43964) {
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| 150 | Debug<<rays[k].mOrigin<<" "<<rays[k].mDirection<<endl;
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| 151 | }
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[1983] | 152 | #endif
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[2076] | 153 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 154 | &rays[k].mDirection.x,
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| 155 | i);
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| 156 | }
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| 157 |
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[1757] | 158 | #if DEBUG_RAYCAST
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[2076] | 159 | Debug<<"TA\n"<<flush;
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[1757] | 160 | #endif
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[2076] | 161 |
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| 162 | mlrtaTraverseGroupAS16(&min.x,
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| 163 | &max.x,
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| 164 | forward_hit_triangles,
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| 165 | forward_dist);
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| 166 |
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[1757] | 167 | #if DEBUG_RAYCAST
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[2076] | 168 | Debug<<"TAB\n"<<flush;
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[1757] | 169 | #endif
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| 170 |
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[2076] | 171 | if (castDoubleRay) {
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| 172 | for (k=offset, i=0; i < num; i++, k++) {
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| 173 | Vector3 dir = -rays[k].mDirection;
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| 174 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 175 | &dir.x,
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| 176 | i);
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| 177 | }
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| 178 |
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[1757] | 179 | #if DEBUG_RAYCAST
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[1983] | 180 | Debug<<"TB\n"<<flush;
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| 181 | #endif
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| 182 |
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| 183 | mlrtaTraverseGroupAS16(&min.x,
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| 184 | &max.x,
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| 185 | backward_hit_triangles,
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| 186 | backward_dist);
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| 187 | }
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| 188 |
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| 189 | #if DEBUG_RAYCAST
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[1757] | 190 | Debug<<"BBB\n"<<flush;
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| 191 | #endif
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[2076] | 192 |
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| 193 | for (i=0, k=offset; i < num; i++, k++)
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[1786] | 194 | {
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[2076] | 195 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
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[1757] | 196 |
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| 197 | #if DEBUG_RAYCAST
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[1786] | 198 | Debug<<"FH\n"<<flush;
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[1757] | 199 | #endif
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[1984] | 200 |
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[1786] | 201 | Intersectable *intersect = mPreprocessor.GetParentObject(forward_hit_triangles[i]);
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| 202 |
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| 203 | if (intersect)
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| 204 | {
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| 205 | hitA.mObject = intersect;
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[1757] | 206 | // Get the normal of that face
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[1786] | 207 | hitA.mNormal = mPreprocessor.GetParentNormal(forward_hit_triangles[i]);
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| 208 |
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[1757] | 209 | //-rays[index+i].mDirection; // $$ temporary
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[2076] | 210 | hitA.mPoint = rays[k].Extrap(forward_dist[i]);
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[1786] | 211 | }
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| 212 |
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[1757] | 213 | #if DEBUG_RAYCAST
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[1786] | 214 | Debug<<"BH\n"<<flush;
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[1757] | 215 | #endif
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[1786] | 216 |
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| 217 | if (castDoubleRay)
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| 218 | {
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| 219 | Intersectable *intersect = mPreprocessor.GetParentObject(backward_hit_triangles[i]);
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| 220 |
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| 221 | if (intersect)
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| 222 | {
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| 223 | hitB.mObject = intersect;
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| 224 | hitB.mNormal = mPreprocessor.GetParentNormal(backward_hit_triangles[i]);
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| 225 |
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[1972] | 226 | // normalB = rays[i].mDirection; // $$ temporary
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[2076] | 227 | hitB.mPoint = rays[k].Extrap(-backward_dist[i]);
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[1786] | 228 | }
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[1520] | 229 | }
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[1786] | 230 |
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[1757] | 231 | #if DEBUG_RAYCAST
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[1786] | 232 | Debug<<"PR\n"<<flush;
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[1757] | 233 | #endif
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[1786] | 234 |
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[2076] | 235 | #if 1
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| 236 | ProcessRay(rays[k],
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[1786] | 237 | hitA,
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| 238 | hitB,
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| 239 | vssRays,
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| 240 | sbox,
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| 241 | castDoubleRay,
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[1996] | 242 | pruneInvalidRays
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[1786] | 243 | );
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[2076] | 244 | #endif
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[1520] | 245 | }
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[1786] | 246 |
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[1520] | 247 | #if DEBUG_RAYCAST
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| 248 | Debug<<"C16F\n"<<flush;
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| 249 | #endif
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| 250 | }
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| 251 |
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[2076] | 252 |
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| 253 |
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[2105] | 254 |
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| 255 |
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[2076] | 256 | void
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[2105] | 257 | IntelRayCaster::CastSimpleForwardRays(
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| 258 | SimpleRayContainer &rays,
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| 259 | const AxisAlignedBox3 &sbox
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| 260 | )
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| 261 | {
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| 262 | int hit_triangles[16];
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| 263 | float dist[16];
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| 264 | Vector3 normals[16];
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| 265 | Vector3 min = sbox.Min();
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| 266 | Vector3 max = sbox.Max();
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| 267 |
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| 268 | int packets = rays.size() / 16;
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| 269 |
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| 270 | int i, j, k = 0;
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| 271 | Vector3 dir;
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| 272 |
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| 273 | for (i=0; i < packets; i++) {
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| 274 | for (j=0; j < 16; j++, k++)
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| 275 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 276 | &rays[k].mDirection.x,
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| 277 | j);
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| 278 |
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| 279 | mlrtaTraverseGroupAS16(&min.x,
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| 280 | &max.x,
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| 281 | hit_triangles,
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| 282 | dist);
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| 283 |
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| 284 | }
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| 285 |
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| 286 |
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| 287 | for (; k < rays.size(); k++) {
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| 288 | double normal[3];
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| 289 | hit_triangles[0] = mlrtaIntersectAS(
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| 290 | &rays[k].mOrigin.x,
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| 291 | &rays[k].mDirection.x,
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| 292 | normal,
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| 293 | dist[0]);
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| 294 | }
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| 295 |
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| 296 | }
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| 297 |
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| 298 |
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| 299 | void
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[2076] | 300 | IntelRayCaster::CastRays(
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| 301 | SimpleRayContainer &rays,
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| 302 | VssRayContainer &vssRays,
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| 303 | const AxisAlignedBox3 &sbox,
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| 304 | const bool castDoubleRay,
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| 305 | const bool pruneInvalidRays )
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| 306 | {
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| 307 |
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| 308 | int buckets = rays.size()/16;
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| 309 | int offset = 0;
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[2105] | 310 |
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| 311 | #if 0
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| 312 | int time = GetTime();
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| 313 | CastSimpleForwardRays(rays, sbox);
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| 314 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
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| 315 | #endif
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[2076] | 316 |
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| 317 | for (int i=0; i < buckets; i++, offset+=16) {
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| 318 | CastRays16(rays, offset, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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| 319 |
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| 320 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
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| 321 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
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| 322 | }
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| 323 |
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[2187] | 324 | for (; offset < (int)rays.size(); offset++)
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[2076] | 325 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
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| 326 |
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[1520] | 327 | }
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| 328 |
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[2076] | 329 | }
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| 330 |
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[1520] | 331 | #endif
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