[1520] | 1 | #include "IntelRayCaster.h"
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| 2 | #include "VssRay.h"
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| 3 | #include "Preprocessor.h"
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[1942] | 4 | #include "SceneGraph.h"
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[1520] | 5 |
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| 6 | #ifdef GTP_INTERNAL
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| 7 | #include "ArchModeler2MLRT.hxx"
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| 8 |
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[1952] | 9 | #define DEBUG_RAYCAST 0
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[1520] | 10 |
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| 11 |
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| 12 | namespace GtpVisibilityPreprocessor {
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| 13 |
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| 14 |
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[2572] | 15 | FILE *fileOut = 0;
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[2575] | 16 | bool saveRays = false;
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[2606] | 17 | bool saveMutationRays = false;
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[2575] | 18 | const int saveRaysStart = 3000000;
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[2572] | 19 | int cntSavedRaysFLUSH = 0;
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| 20 | unsigned long int cntSavedRays = 0;
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[2574] | 21 | const int intSavedLIMIT = 1024;
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[2575] | 22 |
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[2572] | 23 | void
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| 24 | InitSaving()
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| 25 | {
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| 26 | fileOut = fopen("fileRays.txt", "wb");
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| 27 | if (!fileOut) {
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| 28 | cout << "ERROR: file fileRays.txt cannot be opened .. exiting" << endl;
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| 29 | exit(3);
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| 30 | }
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| 31 | }
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| 32 | void
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| 33 | FinishSaving()
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| 34 | {
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| 35 | fclose(fileOut);
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| 36 | }
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| 37 |
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[1960] | 38 | IntelRayCaster::IntelRayCaster(const Preprocessor &preprocessor,
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[2572] | 39 | const string externKdTree):
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[1520] | 40 | RayCaster(preprocessor)
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| 41 | {
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[2572] | 42 | if (!InitRayCast(externKdTree))
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| 43 | cout << "warning: intel ray tracer could not be initialized!" << endl;
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[2606] | 44 | if (saveRays || saveMutationRays)
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[2572] | 45 | InitSaving();
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[1520] | 46 | }
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| 47 |
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| 48 |
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| 49 | IntelRayCaster::~IntelRayCaster()
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| 50 | {
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[2572] | 51 | if (saveRays)
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| 52 | FinishSaving();
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[1520] | 53 | }
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| 54 |
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| 55 |
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| 56 | bool IntelRayCaster::InitRayCast(const string externKdTree)
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| 57 | {
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[2572] | 58 | cout<<"Intel ray cast file: " << externKdTree << endl;
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[2003] | 59 |
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[2572] | 60 | return mlrtaLoadAS(externKdTree.c_str());
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[1520] | 61 | }
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| 62 |
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[2606] | 63 |
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[2582] | 64 | // Using packet of 4 rays supposing that these are coherent
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| 65 | // We give a box to which each ray is clipped to before the
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| 66 | // ray shooting is computed !
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[2606] | 67 |
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| 68 | // Using packet of 4 rays supposing that these are coherent
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| 69 | // We give a box to which each ray is clipped to before the
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| 70 | // ray shooting is computed !
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[2582] | 71 | void IntelRayCaster::CastRaysPacket4(const Vector3 &minBox,
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| 72 | const Vector3 &maxBox,
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| 73 | const Vector3 origin4[],
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| 74 | const Vector3 dirs4[],
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| 75 | int result4[],
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| 76 | float dist4[])
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| 77 | {
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| 78 | for (int i = 0; i < 4; i++) {
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| 79 | mlrtaStoreRayASEye4(&origin4[i].x, &dirs4[i].x, i);
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| 80 | }
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| 81 |
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[2729] | 82 | rawCastTimer.Entry();
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[2582] | 83 | mlrtaTraverseGroupASEye4(&minBox.x, &maxBox.x, result4, dist4);
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[2729] | 84 | rawCastTimer.Exit();
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[2606] | 85 |
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| 86 | if (saveMutationRays) {
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| 87 | fprintf(fileOut, "I %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f\n",
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| 88 | minBox.x, minBox.y, minBox.z, maxBox.x, maxBox.y, maxBox.z);
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| 89 | for (int i = 0; i < 4; i++) {
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| 90 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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| 91 | cntSavedRays,
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| 92 | origin4[i].x,
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| 93 | origin4[i].y,
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| 94 | origin4[i].z,
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| 95 | dirs4[i].x,
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| 96 | dirs4[i].y,
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| 97 | dirs4[i].z,
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| 98 | (result4[i] != -1) ? 1 : 0,
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| 99 | (result4[i] != -1) ? dist4[i] : 0);
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| 100 | cntSavedRays ++;
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| 101 | cntSavedRaysFLUSH++;
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| 102 | }
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| 103 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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| 104 | fflush(fileOut);
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| 105 | cntSavedRaysFLUSH = 0;
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| 106 | }
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| 107 | } // if we are saving rays
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| 108 |
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[2582] | 109 | return;
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| 110 | }
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[1520] | 111 |
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[2582] | 112 |
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| 113 |
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| 114 | int IntelRayCaster::CastRay(const SimpleRay &simpleRay,
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| 115 | VssRayContainer &vssRays,
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| 116 | const AxisAlignedBox3 &box,
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| 117 | const bool castDoubleRay,
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| 118 | const bool pruneInvalidRays
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| 119 | )
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[2572] | 120 | {
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| 121 | //cout << "intel ray" << endl;
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| 122 | VssRay *vssRay = NULL;
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| 123 | int hits = 0;
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| 124 | int hittriangle;
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| 125 | Intersection hitA(simpleRay.mOrigin), hitB(simpleRay.mOrigin);
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| 126 |
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| 127 | float dist;
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| 128 | float dist1, dist2;
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| 129 | double normal[3];
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[2729] | 130 |
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| 131 | rawCastTimer.Entry();
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[2572] | 132 |
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| 133 | hittriangle = mlrtaIntersectAS(
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| 134 | &simpleRay.mOrigin.x,
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| 135 | &simpleRay.mDirection.x,
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| 136 | normal,
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| 137 | dist);
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[2729] | 138 |
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| 139 | rawCastTimer.Exit();
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[2572] | 140 | dist1 = dist;
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| 141 |
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| 142 | if (hittriangle != -1 ) {
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| 143 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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| 144 |
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| 145 | if (intersect)
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| 146 | {
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| 147 | hitA.mObject = intersect;
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| 148 | hitA.mNormal = Vector3(normal[0], normal[1], normal[2]);
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| 149 | // Get the normal of that face
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| 150 | // Mesh *mesh = ((MeshInstance *)objectA)->GetMesh();
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| 151 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 152 | //-rays[index+i].mDirection; // $$ temporary
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| 153 | hitA.mPoint = simpleRay.Extrap(dist);
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| 154 | }
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| 155 | }
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| 156 |
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| 157 | if (castDoubleRay)
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| 158 | {
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| 159 | Vector3 dir = -simpleRay.mDirection;
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[2729] | 160 |
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| 161 | rawCastTimer.Entry();
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| 162 |
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| 163 | hittriangle = mlrtaIntersectAS(
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[2572] | 164 | &simpleRay.mOrigin.x,
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| 165 | &dir.x,
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| 166 | normal,
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| 167 | dist);
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[2729] | 168 |
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| 169 | rawCastTimer.Exit();
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| 170 |
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[2572] | 171 | dist2 = dist;
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[1528] | 172 |
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[2572] | 173 | Intersectable *intersect = mPreprocessor.GetParentObject(hittriangle);
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[1786] | 174 |
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[2572] | 175 | if (intersect)
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| 176 | {
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| 177 | hitB.mObject = intersect;
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| 178 | hitB.mNormal = Vector3(normal[0], normal[1], normal[2]);
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| 179 | // Get the normal of that face
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| 180 | // Mesh *mesh = ((MeshInstance *)objectB)->GetMesh();
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| 181 | // normalA = mesh->GetFacePlane(mFaceParents[forward_hit_triangles[i]].mFaceIndex).mNormal;
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| 182 | //-rays[index+i].mDirection; // $$ temporary
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| 183 | hitB.mPoint = simpleRay.Extrap(dist);
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| 184 | }
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| 185 | }
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[1520] | 186 |
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[2574] | 187 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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[2572] | 188 | if (castDoubleRay)
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[1520] | 189 | {
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[2572] | 190 | fprintf(fileOut, "D %d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f %d %4.7f\n",
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| 191 | cntSavedRays,
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| 192 | simpleRay.mOrigin.x,
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| 193 | simpleRay.mOrigin.y,
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| 194 | simpleRay.mOrigin.z,
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| 195 | simpleRay.mDirection.x,
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| 196 | simpleRay.mDirection.y,
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| 197 | simpleRay.mDirection.z,
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| 198 | hitA.mObject ? 1 : 0,
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| 199 | hitA.mObject ? dist1 : 0,
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| 200 | hitB.mObject ? 1 : 0,
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| 201 | hitB.mObject ? dist2 : 0
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| 202 | );
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[1520] | 203 | }
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[2572] | 204 | else
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| 205 | fprintf(fileOut, "S %d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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| 206 | cntSavedRays,
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| 207 | simpleRay.mOrigin.x,
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| 208 | simpleRay.mOrigin.y,
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| 209 | simpleRay.mOrigin.z,
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| 210 | simpleRay.mDirection.x,
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| 211 | simpleRay.mDirection.y,
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| 212 | simpleRay.mDirection.z,
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| 213 | hitA.mObject ? 1 : 0,
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| 214 | hitA.mObject ? dist1 : 0
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| 215 | );
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| 216 | cntSavedRays++;
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| 217 | cntSavedRaysFLUSH++;
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| 218 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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| 219 | fflush(fileOut);
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| 220 | cntSavedRaysFLUSH = 0;
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| 221 | }
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| 222 | }
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| 223 |
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| 224 | return ProcessRay(
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| 225 | simpleRay,
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| 226 | hitA,
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| 227 | hitB,
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| 228 | vssRays,
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| 229 | box,
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| 230 | castDoubleRay,
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| 231 | pruneInvalidRays
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| 232 | );
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[1520] | 233 | }
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[2572] | 234 |
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[1520] | 235 |
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| 236 | void IntelRayCaster::CastRays16(
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[2572] | 237 | SimpleRayContainer &rays,
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| 238 | VssRayContainer &vssRays,
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| 239 | const AxisAlignedBox3 &sbox,
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| 240 | const bool castDoubleRay,
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| 241 | const bool pruneInvalidRays)
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[1520] | 242 | {
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[2572] | 243 | CastRays16(rays, 0, vssRays, sbox, castDoubleRay, pruneInvalidRays);
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[2076] | 244 | }
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[2572] | 245 |
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[2076] | 246 | void IntelRayCaster::CastRays16(
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[2572] | 247 | SimpleRayContainer &rays,
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| 248 | const int offset,
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| 249 | VssRayContainer &vssRays,
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| 250 | const AxisAlignedBox3 &sbox,
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| 251 | const bool castDoubleRay,
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| 252 | const bool pruneInvalidRays)
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| 253 | {
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[2076] | 254 | int i, k;
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| 255 | const int num = 16;
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| 256 |
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[1520] | 257 | #if DEBUG_RAYCAST
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[2076] | 258 | Debug<<"C16 "<<flush;
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| 259 | static int counter=0;
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| 260 | Debug<<counter++<<endl;
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[1520] | 261 | #endif
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[2076] | 262 |
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| 263 | static int forward_hit_triangles[16];
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| 264 | static float forward_dist[16];
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| 265 |
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| 266 | static int backward_hit_triangles[16];
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| 267 | static float backward_dist[16];
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| 268 |
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| 269 |
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| 270 | Vector3 min = mPreprocessor.mSceneGraph->GetBox().Min();
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| 271 | Vector3 max = mPreprocessor.mSceneGraph->GetBox().Max();
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[1520] | 272 |
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[2076] | 273 | for (k=offset, i=0; i < num; i++, k++) {
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[1983] | 274 | #if DEBUG_RAYCAST
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[2572] | 275 | if (counter == 43964) {
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| 276 | Debug<<rays[k].mOrigin<<" "<<rays[k].mDirection<<endl;
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| 277 | }
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[1983] | 278 | #endif
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[2729] | 279 |
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[2572] | 280 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 281 | &rays[k].mDirection.x,
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| 282 | i);
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[2076] | 283 | }
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| 284 |
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[1757] | 285 | #if DEBUG_RAYCAST
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[2076] | 286 | Debug<<"TA\n"<<flush;
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[1757] | 287 | #endif
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[2729] | 288 | rawCastTimer.Entry();
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| 289 |
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[2076] | 290 | mlrtaTraverseGroupAS16(&min.x,
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[2572] | 291 | &max.x,
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| 292 | forward_hit_triangles,
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| 293 | forward_dist);
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[2076] | 294 |
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[2729] | 295 | rawCastTimer.Exit();
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| 296 |
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[1757] | 297 | #if DEBUG_RAYCAST
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[2076] | 298 | Debug<<"TAB\n"<<flush;
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[1757] | 299 | #endif
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| 300 |
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[2076] | 301 | if (castDoubleRay) {
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[2572] | 302 | for (k=offset, i=0; i < num; i++, k++) {
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| 303 | Vector3 dir = -rays[k].mDirection;
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| 304 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 305 | &dir.x,
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| 306 | i);
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| 307 | }
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| 308 |
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[1757] | 309 | #if DEBUG_RAYCAST
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[2572] | 310 | Debug<<"TB\n"<<flush;
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[1983] | 311 | #endif
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[2729] | 312 | rawCastTimer.Entry();
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[2572] | 313 | mlrtaTraverseGroupAS16(&min.x,
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| 314 | &max.x,
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| 315 | backward_hit_triangles,
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| 316 | backward_dist);
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[2729] | 317 |
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| 318 | rawCastTimer.Exit();
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[2572] | 319 | }
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[1983] | 320 |
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| 321 | #if DEBUG_RAYCAST
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[2572] | 322 | Debug<<"BBB\n"<<flush;
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[1757] | 323 | #endif
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| 324 |
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[2574] | 325 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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[2572] | 326 | if (castDoubleRay)
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| 327 | fprintf(fileOut, "G\n");
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| 328 | else
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| 329 | fprintf(fileOut, "H\n");
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| 330 | }
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| 331 |
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| 332 | for (i=0, k=offset; i < num; i++, k++)
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| 333 | {
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| 334 | Intersection hitA(rays[k].mOrigin), hitB(rays[k].mOrigin);
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| 335 |
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[1757] | 336 | #if DEBUG_RAYCAST
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[2572] | 337 | Debug<<"FH\n"<<flush;
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[1757] | 338 | #endif
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[1984] | 339 |
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[2572] | 340 | Intersectable *intersect =
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| 341 | mPreprocessor.GetParentObject(forward_hit_triangles[i]);
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[1786] | 342 |
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[2572] | 343 | if (intersect)
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| 344 | {
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| 345 | hitA.mObject = intersect;
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| 346 | // Get the normal of that face
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| 347 | hitA.mNormal = mPreprocessor.GetParentNormal(forward_hit_triangles[i]);
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| 348 |
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| 349 | //-rays[index+i].mDirection; // $$ temporary
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| 350 | hitA.mPoint = rays[k].Extrap(forward_dist[i]);
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| 351 | }
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| 352 |
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[1757] | 353 | #if DEBUG_RAYCAST
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[2572] | 354 | Debug<<"BH\n"<<flush;
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[1757] | 355 | #endif
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[1786] | 356 |
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[2572] | 357 | if (castDoubleRay)
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| 358 | {
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| 359 | Intersectable *intersect =
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[2710] | 360 | mPreprocessor.GetParentObject(backward_hit_triangles[i]);
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[2572] | 361 |
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| 362 | if (intersect)
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| 363 | {
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[2710] | 364 | hitB.mObject = intersect;
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| 365 | hitB.mNormal = mPreprocessor.GetParentNormal(backward_hit_triangles[i]);
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| 366 |
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| 367 | // normalB = rays[i].mDirection; // $$ temporary
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| 368 | hitB.mPoint = rays[k].Extrap(-backward_dist[i]);
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[2572] | 369 | }
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| 370 | }
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[1786] | 371 |
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| 372 |
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[2574] | 373 | if (saveRays && preprocessor->mTotalRaysCast > saveRaysStart) {
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[2572] | 374 | if (castDoubleRay)
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| 375 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f %d %4.7f\n",
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| 376 | cntSavedRays,
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| 377 | rays[k].mOrigin.x,
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| 378 | rays[k].mOrigin.y,
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| 379 | rays[k].mOrigin.z,
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| 380 | rays[k].mDirection.x,
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| 381 | rays[k].mDirection.y,
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| 382 | rays[k].mDirection.z,
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| 383 | hitA.mObject ? 1 : 0,
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| 384 | hitA.mObject ? forward_dist[i] : 0,
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| 385 | hitB.mObject ? 1 : 0,
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| 386 | hitB.mObject ? -backward_dist[i] : 0
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| 387 | );
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| 388 | else
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| 389 | fprintf(fileOut, "%d %4.7f %4.7f %4.7f %4.7f %4.7f %4.7f %d %4.7f\n",
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| 390 | cntSavedRays,
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| 391 | rays[k].mOrigin.x,
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| 392 | rays[k].mOrigin.y,
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| 393 | rays[k].mOrigin.z,
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| 394 | rays[k].mDirection.x,
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| 395 | rays[k].mDirection.y,
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| 396 | rays[k].mDirection.z,
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| 397 | hitA.mObject ? 1 : 0,
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| 398 | hitA.mObject ? forward_dist[i] : 0
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| 399 | );
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| 400 | cntSavedRays++;
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| 401 | cntSavedRaysFLUSH++;
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| 402 | }
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[1786] | 403 |
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[2572] | 404 |
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[1757] | 405 | #if DEBUG_RAYCAST
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[2572] | 406 | Debug<<"PR\n"<<flush;
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[1757] | 407 | #endif
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[1786] | 408 |
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[2076] | 409 | #if 1
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[2572] | 410 | ProcessRay(rays[k],
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| 411 | hitA,
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| 412 | hitB,
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| 413 | vssRays,
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| 414 | sbox,
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| 415 | castDoubleRay,
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| 416 | pruneInvalidRays
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| 417 | );
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[2076] | 418 | #endif
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[2572] | 419 | } // for
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[1786] | 420 |
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[2572] | 421 | if (saveRays) {
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| 422 | if (cntSavedRaysFLUSH > intSavedLIMIT) {
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| 423 | fflush(fileOut);
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| 424 | cntSavedRaysFLUSH = 0;
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| 425 | }
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| 426 | }
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| 427 |
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[1520] | 428 | #if DEBUG_RAYCAST
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[2572] | 429 | Debug<<"C16F\n"<<flush;
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[1520] | 430 | #endif
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| 431 | }
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| 432 |
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[2076] | 433 |
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| 434 |
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[2105] | 435 |
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| 436 |
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[2076] | 437 | void
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[2105] | 438 | IntelRayCaster::CastSimpleForwardRays(
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[2572] | 439 | SimpleRayContainer &rays,
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| 440 | const AxisAlignedBox3 &sbox
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| 441 | )
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[2105] | 442 | {
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| 443 | int hit_triangles[16];
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| 444 | float dist[16];
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| 445 | Vector3 normals[16];
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| 446 | Vector3 min = sbox.Min();
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| 447 | Vector3 max = sbox.Max();
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| 448 |
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[2705] | 449 | int packets = (int)rays.size() / 16;
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[2105] | 450 |
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| 451 | int i, j, k = 0;
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| 452 | Vector3 dir;
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| 453 |
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| 454 | for (i=0; i < packets; i++) {
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[2572] | 455 | for (j=0; j < 16; j++, k++)
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| 456 | mlrtaStoreRayAS16(&rays[k].mOrigin.x,
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| 457 | &rays[k].mDirection.x,
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| 458 | j);
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[2729] | 459 | rawCastTimer.Entry();
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| 460 |
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[2572] | 461 | mlrtaTraverseGroupAS16(&min.x,
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| 462 | &max.x,
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| 463 | hit_triangles,
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| 464 | dist);
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[2729] | 465 | rawCastTimer.Exit();
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[2572] | 466 | } // for
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[2105] | 467 |
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| 468 |
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| 469 | for (; k < rays.size(); k++) {
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| 470 | double normal[3];
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[2729] | 471 | rawCastTimer.Entry();
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[2105] | 472 | hit_triangles[0] = mlrtaIntersectAS(
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[2572] | 473 | &rays[k].mOrigin.x,
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| 474 | &rays[k].mDirection.x,
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| 475 | normal,
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| 476 | dist[0]);
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[2729] | 477 | rawCastTimer.Exit();
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[2105] | 478 | }
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| 479 |
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| 480 | }
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| 481 |
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| 482 |
|
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| 483 | void
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[2705] | 484 | IntelRayCaster::CastRays(SimpleRayContainer &rays,
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| 485 | VssRayContainer &vssRays,
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| 486 | const AxisAlignedBox3 &sbox,
|
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| 487 | bool castDoubleRay,
|
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| 488 | bool pruneInvalidRays)
|
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[2076] | 489 | {
|
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| 490 |
|
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[2705] | 491 | int buckets = (int)rays.size() / 16;
|
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[2076] | 492 | int offset = 0;
|
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[2105] | 493 |
|
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| 494 | #if 0
|
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| 495 | int time = GetTime();
|
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| 496 | CastSimpleForwardRays(rays, sbox);
|
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| 497 | cout<<1e-3*2*rays.size()/TimeDiff(time, GetTime())<<" Mrays/sec"<<endl;
|
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| 498 | #endif
|
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[2076] | 499 |
|
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| 500 | for (int i=0; i < buckets; i++, offset+=16) {
|
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| 501 | CastRays16(rays, offset, vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
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| 502 |
|
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| 503 | if ((int)rays.size() > 100000 && i % (100000/16) == 0)
|
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| 504 | cout<<"\r"<<offset<<"/"<<(int)rays.size()<<"\r";
|
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| 505 | }
|
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| 506 |
|
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[2187] | 507 | for (; offset < (int)rays.size(); offset++)
|
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[2076] | 508 | CastRay(rays[offset], vssRays, sbox, castDoubleRay, pruneInvalidRays);
|
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| 509 |
|
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[1520] | 510 | }
|
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| 511 |
|
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[2076] | 512 | }
|
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| 513 |
|
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[1520] | 514 | #endif
|
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