[1520] | 1 | #ifndef _IntelRayCaster_H__
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| 2 | #define _IntelRayCaster_H__
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| 3 |
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| 4 | #include "RayCaster.h"
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| 5 | #include <vector>
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| 6 |
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| 7 |
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| 8 | namespace GtpVisibilityPreprocessor {
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| 9 |
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| 10 |
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| 11 | class Intersectable;
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| 12 | class VssRay;
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| 13 | class KdTree;
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| 14 | class Ray;
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| 15 | class SimpleRayContainer;
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| 16 | class AxisAlignedBox3;
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| 17 | class Vector3;
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| 18 | struct VssRayContainer;
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| 19 | class Preprocessor;
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[1528] | 20 | struct SimpleRay;
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[1520] | 21 |
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[1925] | 22 |
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[1520] | 23 | /** This class provides an interface for ray casting.
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| 24 | */
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| 25 | class IntelRayCaster: public RayCaster
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| 26 | {
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| 27 | public:
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| 28 | /** Default constructor initialising e.g., KD tree and BSP tree.
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| 29 | */
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[1925] | 30 | IntelRayCaster(const Preprocessor &preprocessor,
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[2176] | 31 | const std::string externKdTree);
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[1520] | 32 |
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| 33 | virtual ~IntelRayCaster();
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| 34 |
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[1925] | 35 | int Type() const
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| 36 | {
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| 37 | return INTEL_RAYCASTER;
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| 38 | }
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[1520] | 39 |
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[2582] | 40 | // Using packet of 4 rays supposing that these are coherent
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| 41 | // We give a box to which each ray is clipped to before the
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| 42 | // ray shooting is computed !
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| 43 | virtual void CastRaysPacket4(const Vector3 &minBox,
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| 44 | const Vector3 &maxBox,
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| 45 | const Vector3 origin4[],
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| 46 | const Vector3 direction4[],
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| 47 | int result4[],
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| 48 | float dist4[]);
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| 49 |
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[1925] | 50 | virtual int CastRay(const SimpleRay &simpleRay,
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| 51 | VssRayContainer &vssRays,
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| 52 | const AxisAlignedBox3 &box,
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| 53 | const bool castDoubleRay,
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[1996] | 54 | const bool pruneInvalidRays = true);
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[1520] | 55 |
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[1972] | 56 | virtual void CastRays16(
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[1925] | 57 | SimpleRayContainer &rays,
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| 58 | VssRayContainer &vssRays,
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| 59 | const AxisAlignedBox3 &sbox,
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| 60 | const bool castDoubleRay,
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[1996] | 61 | const bool pruneInvalidRays = true);
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[1925] | 62 |
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[2076] | 63 | virtual void CastRays16(
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| 64 | SimpleRayContainer &rays,
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| 65 | const int offset,
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| 66 | VssRayContainer &vssRays,
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| 67 | const AxisAlignedBox3 &sbox,
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| 68 | const bool castDoubleRay,
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| 69 | const bool pruneInvalidRays = true);
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| 70 |
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[2105] | 71 |
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| 72 | void
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| 73 | CastSimpleForwardRays(
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| 74 | SimpleRayContainer &rays,
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| 75 | const AxisAlignedBox3 &sbox
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| 76 | );
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| 77 |
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[2076] | 78 | virtual void CastRays(
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| 79 | SimpleRayContainer &rays,
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| 80 | VssRayContainer &vssRays,
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| 81 | const AxisAlignedBox3 &sbox,
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| 82 | const bool castDoubleRay,
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| 83 | const bool pruneInvalidRays = true);
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| 84 |
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[2623] | 85 | virtual void AddDynamicObjecs(const ObjectContainer &objects, const Matrix4x4 &m) {};
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| 86 | virtual void UpdateDynamicObjects(const Matrix4x4 &m) {};
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| 87 | virtual void DeleteDynamicObjects() {};
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| 88 |
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[1520] | 89 | protected:
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| 90 |
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[2176] | 91 | bool InitRayCast(const std::string externKdTree);
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[1520] | 92 | };
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| 93 |
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| 94 |
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| 95 | }
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| 96 |
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| 97 | #endif
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