1 | #ifndef __INTERSECTABLE_H
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2 | #define __INTERSECTABLE_H
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3 |
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4 | #include "AxisAlignedBox3.h"
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5 | #include <set>
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6 | //#include "VssRay.h"
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7 | #include "Mailable.h"
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8 |
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9 | namespace GtpVisibilityPreprocessor {
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10 |
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11 | struct VssRayContainer;
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12 | class KdLeaf;
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13 | class BvhLeaf;
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14 | class BvhNode;
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15 | class Intersectable;
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16 | class VssRay;
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17 | struct Face;
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18 |
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19 |
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20 | struct FaceParentInfo
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21 | {
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22 | /// intersectable
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23 | Intersectable *mObject;
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24 | /// face index
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25 | int mFaceIndex;
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26 |
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27 | FaceParentInfo(Intersectable *obj, const int fi):
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28 | mObject(obj), mFaceIndex(fi)
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29 | {}
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30 | };
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31 |
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32 |
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33 | class Intersectable
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34 | {
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35 | public:
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36 |
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37 | /// unique object Id
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38 | int mId;
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39 |
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40 | /// universal counter
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41 | int mCounter;
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42 |
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43 | /// pointer to the containing bvh leaf
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44 | BvhLeaf *mBvhLeaf;
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45 |
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46 | ///////////////////////
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47 |
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48 | enum { MESH_INSTANCE,
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49 | TRANSFORMED_MESH_INSTANCE,
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50 | SPHERE,
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51 | VIEW_CELL,
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52 | OGRE_MESH_INSTANCE,
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53 | KD_INTERSECTABLE,
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54 | BVH_INTERSECTABLE,
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55 | TRIANGLE_INTERSECTABLE,
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56 | DUMMY_INTERSECTABLE,
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57 | ENGINE_INTERSECTABLE,
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58 | CONTAINER_INTERSECTABLE
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59 | };
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60 |
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61 | Intersectable();
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62 |
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63 | virtual ~Intersectable();
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64 |
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65 | void SetId(const int id) { mId = id; }
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66 | int GetId() { return mId; }
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67 |
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68 | /////////////
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69 | // Mailing stuff
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70 |
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71 | static void NewMail(const int reserve = 1)
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72 | {
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73 | sMailId += sReservedMailboxes;
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74 | sReservedMailboxes = reserve;
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75 | }
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76 |
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77 | void Mail() { mMailbox = sMailId; }
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78 | bool Mailed() const { return mMailbox == sMailId; }
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79 |
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80 | void Mail(const int mailbox) { mMailbox = sMailId + mailbox; }
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81 | bool Mailed(const int mailbox) const { return mMailbox == sMailId + mailbox; }
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82 |
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83 | int IncMail() { return ++ mMailbox - sMailId; }
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84 |
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85 | // last mail id -> warning not thread safe!
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86 | // both mailId and mailbox should be unique for each thread!!!
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87 | static int sMailId;
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88 | static int sReservedMailboxes;
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89 |
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90 | /// Mailbox used for traversals
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91 | int mMailbox;
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92 |
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93 |
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94 | ////////////////
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95 | // virtual interface
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96 |
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97 | virtual AxisAlignedBox3 GetBox() const = 0;
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98 | virtual int CastRay(Ray &ray) = 0;
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99 |
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100 | virtual bool IsConvex() const = 0;
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101 | virtual bool IsWatertight() const = 0;
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102 | virtual float IntersectionComplexity() = 0;
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103 |
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104 | virtual int NumberOfFaces() const = 0;
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105 | virtual int Type() const = 0;
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106 |
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107 | virtual int GetRandomSurfacePoint(Vector3 &point, Vector3 &normal) = 0;
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108 |
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109 | virtual int GetRandomEdgePoint(Vector3 &point,
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110 | Vector3 &normal) = 0;
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111 |
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112 | virtual int GetRandomVisibleSurfacePoint(Vector3 &point,
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113 | Vector3 &normal,
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114 | const Vector3 &viewpoint,
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115 | const int maxTries) = 0;
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116 |
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117 | // virtual int GetRandomPoint(Vector3 &point,
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118 | // vector3 &normal) = 0;
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119 |
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120 | virtual ostream &Describe(ostream &s) = 0;
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121 |
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122 | //////////////////////////////////////
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123 |
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124 |
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125 | virtual int GenerateSilhouetteRays(const int nrays,
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126 | const AxisAlignedBox3 &originBox,
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127 | const AxisAlignedBox3 &directionBox,
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128 | VssRayContainer &rays);
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129 |
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130 | virtual int GetRandomSurfacePoint(const float u,
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131 | const float v,
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132 | Vector3 &point,
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133 | Vector3 &normal);
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134 |
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135 | virtual float GetArea() const;
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136 |
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137 | static bool GreaterCounter(const Intersectable *a,
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138 | const Intersectable *b);
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139 |
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140 | /** Returns the name of the type of this intersectable
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141 | */
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142 | static string GetTypeName(Intersectable *obj);
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143 |
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144 | /** Returns normal from the face with the specified index.
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145 | PROBLEM: Does not fit to all intersectable types (e.g., spheres)
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146 | */
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147 | virtual Vector3 GetNormal(const int idx) const;
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148 |
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149 | /** Returns rays stored with this intersectable.
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150 | */
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151 | VssRayContainer *GetOrCreateRays();
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152 |
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153 | /** Deletes the rays associated with this intersectable.
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154 | */
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155 | void DelRayRefs();
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156 |
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157 | protected:
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158 |
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159 | /// some rays piercing this intersectable
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160 | VssRayContainer *mVssRays;
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161 | };
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162 |
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163 |
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164 | }
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165 |
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166 | #endif
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