[1991] | 1 | #include "SamplingStrategy.h"
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| 2 | #include "Ray.h"
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| 3 | #include "Intersectable.h"
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| 4 | #include "Preprocessor.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "AxisAlignedBox3.h"
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| 7 | #include "RssTree.h"
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| 8 | #include "Vector2.h"
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| 9 | #include "RndGauss.h"
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| 10 | #include "Mutation.h"
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| 11 |
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| 12 | #ifdef GTP_INTERNAL
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| 13 | #include "ArchModeler2MLRT.hxx"
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| 14 | #endif
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| 15 |
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| 16 | namespace GtpVisibilityPreprocessor {
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| 17 |
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| 18 | #define MUTATION_USE_CDF 0
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| 19 | #define USE_SILHOUETTE_MUTATIONS 0
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[1997] | 20 |
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| 21 | #define USE_SIL_TERMINATION_MUTATION 1
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| 22 |
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[1991] | 23 | #define EVALUATE_MUTATION_STATS 1
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| 24 |
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| 25 | void
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| 26 | MutationBasedDistribution::Update(VssRayContainer &vssRays)
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| 27 | {
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| 28 | // for (int i=0; i < mRays.size(); i++)
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| 29 | // cout<<mRays[i].mMutations<<" ";
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| 30 | // cout<<endl;
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| 31 | cerr<<"Muattion update..."<<endl;
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| 32 | cerr<<"rays = "<<mRays.size()<<endl;
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| 33 | if (mRays.size()) {
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| 34 | cerr<<"Oversampling factors = "<<
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| 35 | GetEntry(0).mMutations<<" "<<
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| 36 | GetEntry(1).mMutations<<" "<<
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| 37 | GetEntry(2).mMutations<<" "<<
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| 38 | GetEntry(3).mMutations<<" "<<
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| 39 | GetEntry(4).mMutations<<" "<<
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| 40 | GetEntry(5).mMutations<<" ... "<<
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| 41 | GetEntry(mRays.size()-6).mMutations<<" "<<
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| 42 | GetEntry(mRays.size()-5).mMutations<<" "<<
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| 43 | GetEntry(mRays.size()-4).mMutations<<" "<<
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| 44 | GetEntry(mRays.size()-3).mMutations<<" "<<
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| 45 | GetEntry(mRays.size()-2).mMutations<<" "<<
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| 46 | GetEntry(mRays.size()-1).mMutations<<endl;
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| 47 | }
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| 48 | int contributingRays = 0;
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| 49 |
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| 50 | int mutationRays = 0;
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| 51 | int dummyNcMutations = 0;
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| 52 | int dummyCMutations = 0;
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| 53 |
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| 54 | for (int i=0; i < vssRays.size(); i++) {
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| 55 | if (vssRays[i]->mPvsContribution) {
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| 56 | // reset the counter of unsuccsseful mutation for a generating ray (if it exists)
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| 57 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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| 58 | vssRays[i]->mGeneratorId != -1
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| 59 | ) {
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| 60 | mRays[vssRays[i]->mGeneratorId].mUnsuccessfulMutations = 0;
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| 61 | #if EVALUATE_MUTATION_STATS
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| 62 | mutationRays++;
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| 63 |
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| 64 | Intersectable *newObject =
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| 65 | mPreprocessor.mViewCellsManager->GetIntersectable(
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| 66 | *vssRays[i],
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| 67 | true);
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| 68 |
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| 69 | Intersectable *oldObject =
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| 70 | mPreprocessor.mViewCellsManager->GetIntersectable(
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| 71 | *mRays[vssRays[i]->mGeneratorId].mRay,
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| 72 | true);
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| 73 |
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| 74 | if (oldObject == newObject)
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| 75 | dummyCMutations++;
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| 76 | #endif
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| 77 | }
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| 78 | contributingRays++;
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| 79 | if (mRays.size() < mMaxRays) {
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| 80 | VssRay *newRay = new VssRay(*vssRays[i]);
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| 81 | // add this ray
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| 82 | newRay->Ref();
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| 83 | mRays.push_back(RayEntry(newRay));
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| 84 | } else {
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| 85 | // unref the old ray
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| 86 | *mRays[mBufferStart].mRay = *vssRays[i];
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| 87 | mRays[mBufferStart].mMutations = 0;
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| 88 | // mRays[mBufferStart] = RayEntry(newRay);
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| 89 | mBufferStart++;
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| 90 | if (mBufferStart >= mMaxRays)
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| 91 | mBufferStart = 0;
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| 92 | }
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| 93 | } else {
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| 94 | #if EVALUATE_MUTATION_STATS
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| 95 | if (vssRays[i]->mDistribution == MUTATION_BASED_DISTRIBUTION &&
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| 96 | vssRays[i]->mGeneratorId != -1
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| 97 | ) {
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| 98 | mutationRays++;
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| 99 |
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| 100 | Intersectable *newObject =
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| 101 | mPreprocessor.mViewCellsManager->GetIntersectable(
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| 102 | *vssRays[i],
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| 103 | true);
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| 104 |
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| 105 | Intersectable *oldObject =
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| 106 | mPreprocessor.mViewCellsManager->GetIntersectable(
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| 107 | *mRays[vssRays[i]->mGeneratorId].mRay,
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| 108 | true);
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| 109 |
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| 110 | if (oldObject == newObject)
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| 111 | dummyNcMutations++;
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| 112 | }
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| 113 | #endif
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| 114 | }
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| 115 | }
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| 116 |
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| 117 | if (mutationRays) {
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| 118 | cout<<"Mutated rays:"<<mutationRays<<endl;
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| 119 | cout<<"Dummy mutations ratio:"<<100.0f*(dummyCMutations + dummyNcMutations)/
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| 120 | (float)mutationRays<<"%"<<endl;
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| 121 | cout<<"Dummy NC mutations ratio:"<<100.0f*dummyNcMutations/(float)mutationRays<<"%"<<endl;
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| 122 | cout<<"Dummy C mutations ratio:"<<100.0f*dummyCMutations/(float)mutationRays<<"%"<<endl;
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| 123 | }
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| 124 |
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| 125 | float pContributingRays = contributingRays/(float)vssRays.size();
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| 126 | float importance = 1.0f/(pContributingRays + 1e-5);
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| 127 | // set this values for last contributingRays
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| 128 | int index = mBufferStart - 1;
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| 129 |
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| 130 | for (int i=0; i < contributingRays; i++, index--) {
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| 131 | if (index < 0)
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| 132 | index = mRays.size()-1;
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| 133 | mRays[index].mImportance = importance;
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| 134 | }
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| 135 |
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| 136 | #if MUTATION_USE_CDF
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| 137 | // compute cdf
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| 138 | mRays[0].mCdf = mRays[0].mImportance/(mRays[0].mMutations+1);
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| 139 | for (int i=1; i < mRays.size(); i++)
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| 140 | mRays[i].mCdf = mRays[i-1].mCdf + mRays[i].mImportance/(mRays[i].mMutations+1);
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| 141 |
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| 142 | float scale = 1.0f/mRays[i-1].mCdf;
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| 143 | for (i=0; i < mRays.size(); i++) {
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| 144 | mRays[i].mCdf *= scale;
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| 145 | }
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| 146 | #endif
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| 147 |
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| 148 | cout<<"Importance = "<<
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| 149 | GetEntry(0).mImportance<<" "<<
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| 150 | GetEntry(mRays.size()-1).mImportance<<endl;
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| 151 |
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| 152 | cerr<<"Mutation update done."<<endl;
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| 153 | }
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| 154 |
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| 155 |
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| 156 | Vector3
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| 157 | MutationBasedDistribution::ComputeOriginMutation(const VssRay &ray,
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| 158 | const Vector3 &U,
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| 159 | const Vector3 &V,
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| 160 | const Vector2 vr2,
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| 161 | const float radius
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| 162 | )
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| 163 | {
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| 164 | #if 0
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| 165 | Vector3 v;
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| 166 | if (d.DrivingAxis() == 0)
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| 167 | v = Vector3(0, r[0]-0.5f, r[1]-0.5f);
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| 168 | else
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| 169 | if (d.DrivingAxis() == 1)
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| 170 | v = Vector3(r[0]-0.5f, 0, r[1]-0.5f);
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| 171 | else
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| 172 | v = Vector3(r[0]-0.5f, r[1]-0.5f, 0);
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| 173 | return v*(2*radius);
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| 174 | #endif
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| 175 | #if 0
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| 176 | return (U*(r[0] - 0.5f) + V*(r[1] - 0.5f))*(2*radius);
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| 177 | #endif
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| 178 |
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| 179 |
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| 180 | // Output random variable
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| 181 | Vector2 gaussvec2;
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| 182 |
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| 183 | // Here we apply transform to gaussian, so 2D bivariate
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| 184 | // normal distribution
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| 185 | // float sigma = ComputeSigmaFromRadius(radius);
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| 186 | float sigma = radius;
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| 187 | GaussianOn2D(vr2,
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| 188 | sigma, // input
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| 189 | gaussvec2); // output
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| 190 |
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| 191 |
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| 192 | // Here we tranform the point correctly to 3D space using base
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| 193 | // vectors of the 3D space defined by the direction
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| 194 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 195 |
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| 196 | // cout<<shift<<endl;
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| 197 | return shift;
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| 198 | }
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| 199 |
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| 200 | Vector3
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| 201 | MutationBasedDistribution::ComputeTerminationMutation(const VssRay &ray,
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| 202 | const Vector3 &U,
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| 203 | const Vector3 &V,
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| 204 | const Vector2 vr2,
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| 205 | const float radius
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| 206 | )
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| 207 | {
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| 208 | #if 0
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| 209 | Vector3 v;
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| 210 | // mutate the termination
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| 211 | if (d.DrivingAxis() == 0)
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| 212 | v = Vector3(0, r[2]-0.5f, r[3]-0.5f);
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| 213 | else
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| 214 | if (d.DrivingAxis() == 1)
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| 215 | v = Vector3(r[2]-0.5f, 0, r[3]-0.5f);
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| 216 | else
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| 217 | v = Vector3(r[2]-0.5f, r[3]-0.5f, 0);
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| 218 |
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| 219 | // Vector3 nv;
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| 220 |
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| 221 | // if (Magnitude(v) > Limits::Small)
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| 222 | // nv = Normalize(v);
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| 223 | // else
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| 224 | // nv = v;
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| 225 |
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| 226 | // v = nv*size + v*size;
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| 227 |
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| 228 | return v*(4.0f*radius);
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| 229 | #endif
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| 230 | #if 0
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| 231 | return (U*(vr2.xx - 0.5f) + V*(vr2.yy - 0.5f))*(4.0f*radius);
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| 232 | #endif
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| 233 | Vector2 gaussvec2;
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| 234 | #if 1
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| 235 | float sigma = radius;
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| 236 | GaussianOn2D(vr2,
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| 237 | sigma, // input
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| 238 | gaussvec2); // output
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| 239 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 240 | // cout<<shift<<endl;
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| 241 | return shift;
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| 242 | #endif
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| 243 | #if 0
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| 244 | // Here we estimate standard deviation (sigma) from radius
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| 245 | float sigma = 1.1f*ComputeSigmaFromRadius(radius);
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| 246 | Vector3 vr3(vr2.xx, vr2.yy, RandomValue(0,1));
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| 247 | PolarGaussianOnDisk(vr3,
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| 248 | sigma,
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| 249 | radius, // input
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| 250 | gaussvec2); // output
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| 251 |
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| 252 | // Here we tranform the point correctly to 3D space using base
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| 253 | // vectors of the 3D space defined by the direction
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| 254 | Vector3 shift = gaussvec2.xx * U + gaussvec2.yy * V;
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| 255 |
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| 256 | // cout<<shift<<endl;
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| 257 | return shift;
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| 258 | #endif
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| 259 | }
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| 260 |
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| 261 |
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[1997] | 262 | Vector3
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| 263 | MutationBasedDistribution::ComputeSilhouetteTerminationMutation(const VssRay &ray,
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| 264 | const Vector3 &origin,
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| 265 | const AxisAlignedBox3 &box,
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| 266 | const Vector3 &U,
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| 267 | const Vector3 &V,
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| 268 | const Vector2 vr2,
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| 269 | const float radius
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| 270 | )
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| 271 | {
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| 272 | const int packetSize = 16;
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[1991] | 273 |
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[1997] | 274 | static int hit_triangles[packetSize];
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| 275 | static float dist[packetSize];
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| 276 | static Vector3 dirs[packetSize];
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| 277 | // mutate the
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| 278 | float alpha = RandomValue(0.0f, 2.0f*M_PI);
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| 279 |
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| 280 | // direction along which we will mutate the ray
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| 281 | Vector3 line = sin(alpha)*U + cos(alpha)*V;
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| 282 |
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| 283 | // cout<<line<<endl;
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| 284 | // create 16 rays along the selected dir
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| 285 |
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| 286 | // cast rays to find silhouette ray
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| 287 | for (int i=0; i < packetSize; i++) {
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| 288 | dirs[i] = Normalize(ray.mTermination + ((radius/(packetSize - i))*line) - origin );
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| 289 | mlrtaStoreRayAS16(&origin.x,
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| 290 | &dirs[i].x,
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| 291 | i);
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| 292 | }
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| 293 |
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| 294 | mlrtaTraverseGroupAS16(&box.Min().x,
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| 295 | &box.Max().x,
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| 296 | hit_triangles,
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| 297 | dist);
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| 298 |
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| 299 | for (int i=0; i < packetSize; i++) {
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| 300 | if (hit_triangles[i] == -1 || !box.IsInside(origin + dist[i]*dirs[i])) {
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| 301 | // break on first passing ray
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| 302 | break;
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| 303 | }
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| 304 | }
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| 305 |
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| 306 | if (i == packetSize) {
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| 307 | // cerr<<"Warning: hit the same box here should never happen!"<<endl;
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| 308 | // shift the ray even a bit more
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| 309 | // cout<<"W"<<i<<endl;
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| 310 | return ray.mTermination + (RandomValue(1.0f, 2.0f)*radius)*line;
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| 311 | }
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[1991] | 312 |
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[1997] | 313 | // cout<<i<<endl;
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| 314 | return dirs[i];
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| 315 | }
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| 316 |
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| 317 |
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[1991] | 318 | bool
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| 319 | MutationBasedDistribution::GenerateSample(SimpleRay &sray)
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| 320 | {
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| 321 |
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| 322 | if (mRays.size() == 0) {
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| 323 | float rr[5];
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| 324 | // use direction based distribution
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| 325 | Vector3 origin, direction;
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| 326 | static HaltonSequence halton;
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| 327 |
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| 328 | halton.GetNext(5, rr);
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| 329 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 330 | Vector3(rr[0], rr[1], rr[2]));
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| 331 |
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| 332 |
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| 333 | direction = UniformRandomVector(rr[3], rr[4]);
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| 334 |
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| 335 | const float pdf = 1.0f;
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| 336 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
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| 337 | sray.mGeneratorId = -1;
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| 338 |
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| 339 | return true;
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| 340 | }
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| 341 |
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| 342 | int index;
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| 343 |
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| 344 | #if !MUTATION_USE_CDF
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| 345 | // get tail of the buffer
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| 346 | index = (mLastIndex+1)%mRays.size();
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| 347 | if (mRays[index].GetSamplingFactor() >
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| 348 | mRays[mLastIndex].GetSamplingFactor()) {
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| 349 | // search back for index where this is valid
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| 350 | index = (mLastIndex - 1 + mRays.size())%mRays.size();
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| 351 | for (int i=0; i < mRays.size(); i++) {
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| 352 |
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| 353 | // if (mRays[index].mMutations > mRays[mLastIndex].mMutations)
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| 354 | // break;
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| 355 | if (mRays[index].GetSamplingFactor() >
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| 356 | mRays[mLastIndex].GetSamplingFactor() )
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| 357 | break;
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| 358 | index = (index - 1 + mRays.size())%mRays.size();
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| 359 | }
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| 360 | // go one step back
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| 361 | index = (index+1)%mRays.size();
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| 362 | }
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| 363 | #else
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| 364 | static HaltonSequence iHalton;
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| 365 | iHalton.GetNext(1, rr);
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| 366 | //rr[0] = RandomValue(0,1);
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| 367 | // use binary search to find index with this cdf
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| 368 | int l=0, r=mRays.size()-1;
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| 369 | while(l<r) {
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| 370 | int i = (l+r)/2;
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| 371 | if (rr[0] < mRays[i].mCdf )
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| 372 | r = i;
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| 373 | else
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| 374 | l = i+1;
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| 375 | }
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| 376 | index = l;
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| 377 | // if (rr[0] >= mRays[r].mCdf)
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| 378 | // index = r;
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| 379 | // else
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| 380 | // index = l;
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| 381 |
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| 382 |
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| 383 | #endif
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| 384 | // cout<<index<<" "<<rr[0]<<" "<<mRays[index].mCdf<<" "<<mRays[(index+1)%mRays.size()].mCdf<<endl;
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| 385 |
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| 386 | mLastIndex = index;
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| 387 |
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| 388 | #if USE_SILHOUETTE_MUTATIONS
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| 389 | return GenerateSilhouetteMutation(index, sray);
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| 390 | #else
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| 391 | return GenerateMutation(index, sray);
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| 392 | #endif
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| 393 |
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| 394 | }
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| 395 |
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| 396 |
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| 397 |
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| 398 |
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| 399 |
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| 400 | bool
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| 401 | MutationBasedDistribution::GenerateMutationCandidate(const int index,
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| 402 | SimpleRay &sray,
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| 403 | Intersectable *object,
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| 404 | const AxisAlignedBox3 &box
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| 405 | )
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| 406 | {
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| 407 | float rr[4];
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| 408 |
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| 409 | VssRay *ray = mRays[index].mRay;
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| 410 |
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| 411 | mRays[index].mHalton.GetNext(4, rr);
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| 412 |
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| 413 | // mutate the origin
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| 414 | Vector3 d = ray->GetDir();
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| 415 |
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| 416 | float objectRadius = 0.5f*Magnitude(box.Diagonal());
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| 417 | // cout<<objectRadius<<endl;
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| 418 | if (objectRadius < Limits::Small)
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| 419 | return false;
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| 420 |
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| 421 | // Compute right handed coordinate system from direction
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| 422 | Vector3 U, V;
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| 423 | Vector3 nd = Normalize(d);
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| 424 | nd.RightHandedBase(U, V);
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| 425 |
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| 426 | Vector3 origin = ray->mOrigin;
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| 427 | Vector3 termination = ray->mTermination; //box.Center(); //ray->mTermination; //box.Center();
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[1995] | 428 |
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| 429 | // optimal for Pompeii 0.1f
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| 430 | // optimal for Vienna 0.5f
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[1991] | 431 |
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| 432 | float radiusExtension = 0.05f;
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| 433 | // + mRays[index].mMutations/50.0f;
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[1995] | 434 |
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| 435 | float mutationRadius = objectRadius*radiusExtension;
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| 436 |
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| 437 | // tmp for pompeii
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| 438 | mutationRadius = 0.22f;
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[1991] | 439 |
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| 440 | origin += ComputeOriginMutation(*ray, U, V,
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| 441 | Vector2(rr[0], rr[1]),
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[1995] | 442 | mutationRadius);
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[1991] | 443 |
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[1997] | 444 | #if USE_SIL_TERMINATION_MUTATION
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| 445 | termination += ComputeSilhouetteTerminationMutation(*ray,
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| 446 | origin,
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| 447 | box,
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| 448 | U, V,
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| 449 | Vector2(rr[2], rr[3]),
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| 450 | 3.0f*objectRadius);
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| 451 | #else
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[1991] | 452 | termination += ComputeTerminationMutation(*ray, U, V,
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| 453 | Vector2(rr[2], rr[3]),
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[1995] | 454 | mutationRadius);
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[1997] | 455 | #endif
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[1991] | 456 | Vector3 direction = termination - origin;
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| 457 |
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| 458 | if (Magnitude(direction) < Limits::Small)
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| 459 | return false;
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| 460 |
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| 461 | // shift the origin a little bit
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| 462 | origin += direction*0.5f;
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| 463 |
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| 464 | direction.Normalize();
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| 465 |
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| 466 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 467 | const float pdf = 1.0f;
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| 468 |
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| 469 | sray = SimpleRay(origin, direction, MUTATION_BASED_DISTRIBUTION, pdf);
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| 470 | sray.mGeneratorId = index;
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| 471 | }
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| 472 |
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| 473 | bool
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| 474 | MutationBasedDistribution::GenerateMutation(const int index, SimpleRay &sray)
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| 475 | {
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| 476 | VssRay *ray = mRays[index].mRay;
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| 477 |
|
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| 478 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
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| 479 | *ray,
|
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| 480 | true);
|
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| 481 |
|
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| 482 | AxisAlignedBox3 box = object->GetBox();
|
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| 483 |
|
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| 484 | if (GenerateMutationCandidate(index, sray, object, box)) {
|
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| 485 | mRays[index].mMutations++;
|
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| 486 | return true;
|
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| 487 | }
|
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| 488 | return false;
|
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| 489 | }
|
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| 490 |
|
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| 491 | bool
|
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| 492 | MutationBasedDistribution::GenerateSilhouetteMutation(const int index, SimpleRay &sray)
|
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| 493 | {
|
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| 494 | #ifndef GTP_INTERNAL
|
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| 495 | return GenerateMutation(index, sray);
|
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| 496 | #else
|
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| 497 | const int packetSize = 4;
|
---|
| 498 | const int maxTries = 8;
|
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| 499 |
|
---|
| 500 | static int hit_triangles[16];
|
---|
| 501 | static float dist[16];
|
---|
| 502 |
|
---|
| 503 | SimpleRay mutationCandidates[packetSize];
|
---|
| 504 | int candidates = 0;
|
---|
| 505 |
|
---|
| 506 | VssRay *ray = mRays[index].mRay;
|
---|
| 507 |
|
---|
| 508 | Intersectable *object = mPreprocessor.mViewCellsManager->GetIntersectable(
|
---|
| 509 | *ray,
|
---|
| 510 | true);
|
---|
| 511 |
|
---|
| 512 | AxisAlignedBox3 box = object->GetBox();
|
---|
| 513 |
|
---|
| 514 | int id = 0;
|
---|
| 515 | int silhouetteRays = 0;
|
---|
| 516 | int tries = 0;
|
---|
| 517 | while (silhouetteRays == 0 && tries < maxTries) {
|
---|
| 518 | for (candidates = 0; candidates < packetSize && tries < maxTries; tries++)
|
---|
| 519 | if (GenerateMutationCandidate(index, mutationCandidates[candidates], object, box))
|
---|
| 520 | candidates++;
|
---|
| 521 |
|
---|
| 522 | if (candidates < packetSize)
|
---|
| 523 | break;
|
---|
| 524 |
|
---|
| 525 | // cout<<candidates<<endl;
|
---|
| 526 | // cast rays to find silhouette edge
|
---|
| 527 | for (int i=0; i < packetSize; i++)
|
---|
| 528 | mlrtaStoreRayAS4(&mutationCandidates[i].mOrigin.x,
|
---|
| 529 | &mutationCandidates[i].mDirection.x,
|
---|
| 530 | i);
|
---|
| 531 |
|
---|
| 532 | mlrtaTraverseGroupAS4(&box.Min().x,
|
---|
| 533 | &box.Max().x,
|
---|
| 534 | hit_triangles,
|
---|
| 535 | dist);
|
---|
| 536 |
|
---|
| 537 | for (int i=0; i < packetSize; i++)
|
---|
| 538 | if (hit_triangles[i] == -1) {
|
---|
| 539 | silhouetteRays++;
|
---|
| 540 | id = i;
|
---|
| 541 | break;
|
---|
| 542 | }
|
---|
| 543 | }
|
---|
| 544 |
|
---|
| 545 | if (candidates == 0)
|
---|
| 546 | return false;
|
---|
| 547 |
|
---|
| 548 | // cout<<id<<endl;
|
---|
| 549 | // cout<<tries<<endl;
|
---|
| 550 | sray = mutationCandidates[id];
|
---|
| 551 | mRays[index].mMutations++;
|
---|
| 552 |
|
---|
| 553 | return true;
|
---|
| 554 | #endif
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 |
|
---|
| 558 |
|
---|
| 559 |
|
---|
| 560 | MutationBasedDistribution::MutationBasedDistribution(Preprocessor &preprocessor
|
---|
| 561 | ) :
|
---|
| 562 | SamplingStrategy(preprocessor)
|
---|
| 563 | {
|
---|
| 564 | mType = MUTATION_BASED_DISTRIBUTION;
|
---|
| 565 | mBufferStart = 0;
|
---|
| 566 | mMaxRays = 500000;
|
---|
| 567 | mRays.reserve(mMaxRays);
|
---|
| 568 | mOriginMutationSize = 10.0f;
|
---|
| 569 | mLastIndex = 0;
|
---|
| 570 | // mOriginMutationSize = Magnitude(preprocessor.mViewCellsManager->
|
---|
| 571 | // GetViewSpaceBox().Diagonal())*1e-3;
|
---|
| 572 |
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 |
|
---|
| 576 | }
|
---|