Revision 1344,
442 bytes
checked in by mattausch, 18 years ago
(diff) |
worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.
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1 | #ifndef __OBJPARSER_H
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2 | #define __OBJPARSER_H
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3 |
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4 | #include <string>
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5 | #include "Parser.h"
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6 |
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7 | namespace GtpVisibilityPreprocessor {
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8 |
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9 | class SceneGraphNode;
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10 |
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11 | class ObjParser: public Parser
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12 | {
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13 | public:
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14 |
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15 | ObjParser(): Parser() {}
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16 |
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17 | virtual bool ParseFile(const std::string filename,
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18 | SceneGraphNode *root,
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19 | const bool loadPolygonsAsMeshes = false,
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20 | vector<FaceParentInfo> *parents = NULL);
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21 |
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22 | };
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23 |
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24 | }
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25 |
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26 |
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27 | #endif
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