Ignore:
Timestamp:
09/12/06 17:39:08 (18 years ago)
Author:
mattausch
Message:

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

File:
1 edited

Legend:

Unmodified
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  • GTP/trunk/Lib/Vis/Preprocessing/src/ObjParser.h

    r1281 r1344  
    1616   
    1717  virtual bool ParseFile(const std::string filename,  
    18                                                  SceneGraphNode **root,  
     18                                                 SceneGraphNode *root, 
    1919                                                 const bool loadPolygonsAsMeshes = false, 
    2020                                                 vector<FaceParentInfo> *parents = NULL); 
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