[372] | 1 | #ifndef _Polygon3_h__
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| 2 | #define _Polygon3_h__
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| 3 |
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| 4 |
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[2116] | 5 | #include <iostream>
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| 6 | #include "common.h"
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[372] | 7 | #include "Containers.h"
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[2116] | 8 | #include "Vector3.h"
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[372] | 9 | #include <iomanip>
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| 10 |
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[860] | 11 | namespace GtpVisibilityPreprocessor {
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| 12 |
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[372] | 13 | class Polygon3;
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| 14 | class Plane3;
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[752] | 15 | struct Face;
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[372] | 16 | class Intersectable;
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| 17 | class AxisAlignedBox3;
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| 18 | class Ray;
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[2116] | 19 | class Mesh;
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| 20 | class MeshInstance;
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| 21 | class Material;
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| 22 | struct Triangle3;
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[372] | 23 |
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[2116] | 24 |
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[372] | 25 | /** Class representing a planar convex polygon in 3d.
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| 26 | */
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| 27 | class Polygon3
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| 28 | {
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| 29 | public:
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| 30 | enum {BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT};
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| 31 |
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| 32 | /** Default constructor creating an empty polygon.
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| 33 | */
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| 34 | Polygon3();
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| 35 | /** Constructor creating a polygon from the vertices.
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| 36 | */
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| 37 | Polygon3(const VertexContainer &vertices);
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| 38 | /** Creates a polygon and stores pointer to parent mesh
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| 39 | instance.
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| 40 | */
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| 41 | Polygon3(MeshInstance *parent);
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[1404] | 42 | /** A Triangle is converted to a polygon.
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| 43 | */
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| 44 | Polygon3(const Triangle3 &tri);
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[372] | 45 |
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[2116] | 46 | ~Polygon3();
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[1328] | 47 |
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[372] | 48 | /** Copies all the vertices of the face.
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| 49 | */
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| 50 | Polygon3(Face *face, Mesh *parentMesh);
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| 51 |
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| 52 | /** Returns supporting plane of this polygon.
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| 53 | */
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[1076] | 54 | Plane3 GetSupportingPlane(); //const;
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[372] | 55 |
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| 56 | /** Splits polygon.
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| 57 | @param partition the split plane
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| 58 | @param front returns the front the front polygon
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| 59 | @param back returns the back polygon
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[448] | 60 | @param epsilon epsilon where two points are considered equal
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[372] | 61 | */
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| 62 | void Split(const Plane3 &partition,
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| 63 | Polygon3 &front,
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[448] | 64 | Polygon3 &back,
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| 65 | const float epsilon);// = Limits::Small);
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[372] | 66 |
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| 67 | /** Returns the area of this polygon.
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| 68 | */
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| 69 | float GetArea() const;
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[404] | 70 |
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| 71 | /** Classify polygon with respect to the plane.
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[448] | 72 | @param epsilon tolerance value
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| 73 | @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT
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| 74 |
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[404] | 75 | */
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[448] | 76 | int ClassifyPlane(const Plane3 &plane, const float epsilon) const;
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[404] | 77 |
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[372] | 78 | /** Side of the polygon with respect to the plane.
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| 79 | @returns 1 if on front side, -1 if on back side, 0 else.
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| 80 | */
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[448] | 81 | int Side(const Plane3 &plane, const float epsilon) const;
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[372] | 82 |
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| 83 | /** Scales the polygon about its center
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| 84 | */
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| 85 | void Scale(const float scale);
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| 86 |
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| 87 | /** Computes the center of mass of the polygon
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| 88 | */
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| 89 | Vector3 Center() const;
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[1328] | 90 |
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[372] | 91 | /** Checks if the polygon is valid, i.e., not degenerated.
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| 92 | @returns true if polygon is valid.
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| 93 | */
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[448] | 94 | bool Valid(const float epsilon) const;
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[372] | 95 |
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| 96 | /** Returns the surface normal.
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| 97 | */
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| 98 | Vector3 GetNormal() const;
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| 99 |
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| 100 | /** Casts ray to polygon.
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| 101 | */
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| 102 | int CastRay(const Ray &ray, float &t, const float nearestT);
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| 103 |
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[508] | 104 | /** The polygon is converted to triangles.
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[503] | 105 | */
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[840] | 106 | void Triangulate(vector<Triangle3> &triangles) const;
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[2720] | 107 | /** Triangle strip indices are created from this polgon.
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[508] | 108 | */
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[840] | 109 | void Triangulate(VertexIndexContainer &indices) const;
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[508] | 110 |
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[384] | 111 | /** The piercing rays of the polygon are inherited by the child fragments
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| 112 | @parm front_piece the front fragment inheriting the front rays
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| 113 | @param back_piece the back fragment inheriting the back rays
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[372] | 114 | */
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[384] | 115 | void InheritRays(Polygon3 &front_piece,
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| 116 | Polygon3 &back_piece) const;
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[372] | 117 |
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[396] | 118 | /** Returns new polygon with reverse orientation.
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| 119 | */
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| 120 | Polygon3 *CreateReversePolygon() const;
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[384] | 121 |
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[1328] | 122 | AxisAlignedBox3 GetBoundingBox() const;
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[372] | 123 |
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[1328] | 124 | ////////////////////////////////////////////
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| 125 |
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[384] | 126 | /** Classify polygons with respect to the plane.
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| 127 | @returns one of BACK_SIDE, FRONT_SIDE, SPLIT, COINCIDENT
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| 128 | */
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[448] | 129 | static int ClassifyPlane(const PolygonContainer &polys,
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| 130 | const Plane3 &plane,
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| 131 | const float epsilon);
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[372] | 132 |
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| 133 | /** Counts the number of different intersectables associated with the polygons.
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| 134 | */
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[375] | 135 | static int ParentObjectsSize(const PolygonContainer &polys);
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[384] | 136 |
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[574] | 137 | /** Area of the accumulated polygons.
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| 138 | */
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[384] | 139 | static float GetArea(const PolygonContainer &cell);
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[840] | 140 |
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[1328] | 141 | //////////////////////////////////////////////////////
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| 142 |
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[840] | 143 | /**
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| 144 | Adds polygon to mesh description as a face
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| 145 | */
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| 146 | friend void IncludePolyInMesh(const Polygon3 &poly, Mesh &mesh);
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[860] | 147 |
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| 148 |
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[1328] | 149 | //////////////////////////////////////////
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[860] | 150 |
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| 151 | /// vertices are connected in counterclockwise order.
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| 152 | VertexContainer mVertices;
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| 153 |
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| 154 | /// we can also store materials with polygons
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| 155 | Material *mMaterial;
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| 156 |
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| 157 | /// pointer to the mesh instance this polygon is derived from
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| 158 | MeshInstance *mParent;
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| 159 |
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| 160 | /// Rays piercing this polygon
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| 161 | RayContainer mPiercingRays;
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| 162 |
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[1328] | 163 | protected:
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| 164 |
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[1076] | 165 | Plane3 *mPlane;
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[372] | 166 | };
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| 167 |
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[1328] | 168 |
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[372] | 169 | // Overload << operator for C++-style output
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[2176] | 170 | inline std::ostream&
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| 171 | operator<< (std::ostream &s, const Polygon3 &A)
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[372] | 172 | {
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| 173 | VertexContainer::const_iterator it;
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| 174 |
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| 175 | //s << setprecision(6) << "Polygon:\n";
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[2116] | 176 | for (it = A.mVertices.begin(); it != A.mVertices.end(); ++ it)
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| 177 | {
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[1420] | 178 | s << *it << " ";
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[2116] | 179 | }
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| 180 |
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[372] | 181 | return s;
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| 182 | }
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| 183 |
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[860] | 184 | }
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[372] | 185 |
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| 186 | #endif
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