Ignore:
Timestamp:
01/08/06 05:56:40 (19 years ago)
Author:
mattausch
Message:

implemented view cells exporting / loading
improved vsp bsp tree (only axis aligbed until a level), reuse results from Plane
testing, collectmergeneighbors
implemented view cell meshes

File:
1 edited

Legend:

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  • trunk/VUT/GtpVisibilityPreprocessor/src/Polygon3.h

    r503 r508  
    9898        int CastRay(const Ray &ray, float &t, const float nearestT); 
    9999 
    100         /** The polygon is triangulated. 
     100        /** The polygon is converted to triangles. 
    101101        */ 
    102102        void Triangulate(vector<Triangle3> &triangles); 
    103  
     103        /** 
     104                Adds polygon to mesh 
     105        */ 
     106        void AddToMesh(Mesh &mesh); 
     107        /**  
     108                Triangle strip indices are created from this polgon. 
     109        */ 
     110        void Triangulate(VertexIndexContainer &indices); 
     111         
    104112        /** The piercing rays of the polygon are inherited by the child fragments 
    105113                @parm front_piece the front fragment inheriting the front rays 
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