Changeset 508 for trunk/VUT/GtpVisibilityPreprocessor/src/Polygon3.h
- Timestamp:
- 01/08/06 05:56:40 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/GtpVisibilityPreprocessor/src/Polygon3.h
r503 r508 98 98 int CastRay(const Ray &ray, float &t, const float nearestT); 99 99 100 /** The polygon is triangulated.100 /** The polygon is converted to triangles. 101 101 */ 102 102 void Triangulate(vector<Triangle3> &triangles); 103 103 /** 104 Adds polygon to mesh 105 */ 106 void AddToMesh(Mesh &mesh); 107 /** 108 Triangle strip indices are created from this polgon. 109 */ 110 void Triangulate(VertexIndexContainer &indices); 111 104 112 /** The piercing rays of the polygon are inherited by the child fragments 105 113 @parm front_piece the front fragment inheriting the front rays
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