[1520] | 1 | #ifndef _RayCaster_H__
|
---|
| 2 | #define _RayCaster_H__
|
---|
| 3 |
|
---|
[2583] | 4 |
|
---|
[1520] | 5 | #include "Containers.h"
|
---|
| 6 | #include <string>
|
---|
[2583] | 7 | #include <iostream>
|
---|
[1528] | 8 | #include "Vector3.h"
|
---|
[2014] | 9 | #include "VssRay.h"
|
---|
[1528] | 10 |
|
---|
[2583] | 11 | using namespace std;
|
---|
| 12 |
|
---|
[2176] | 13 | //
|
---|
[1520] | 14 |
|
---|
| 15 |
|
---|
| 16 | namespace GtpVisibilityPreprocessor {
|
---|
| 17 |
|
---|
| 18 |
|
---|
| 19 | class Intersectable;
|
---|
| 20 | class VssRay;
|
---|
| 21 | class SimpleRayContainer;
|
---|
| 22 | class AxisAlignedBox3;
|
---|
| 23 | struct VssRayContainer;
|
---|
| 24 | class Preprocessor;
|
---|
[1528] | 25 | struct SimpleRay;
|
---|
[2575] | 26 | class RayPacket2x2;
|
---|
[1520] | 27 |
|
---|
| 28 | /** This class provides an interface for ray casting.
|
---|
| 29 | */
|
---|
| 30 | class RayCaster
|
---|
| 31 | {
|
---|
[1528] | 32 |
|
---|
[1520] | 33 | public:
|
---|
| 34 |
|
---|
[2575] | 35 | enum {
|
---|
| 36 | INTERNAL_RAYCASTER = 0,
|
---|
| 37 | INTEL_RAYCASTER = 1,
|
---|
[2629] | 38 | HAVRAN_RAYCASTER = 2,
|
---|
| 39 | HAVRAN_DYN_RAYCASTER = 3
|
---|
[2575] | 40 | };
|
---|
[1520] | 41 |
|
---|
[2575] | 42 | RayCaster(const Preprocessor &preprocessor);
|
---|
[1520] | 43 |
|
---|
[2575] | 44 | virtual ~RayCaster();
|
---|
| 45 |
|
---|
| 46 | virtual int Type() const = 0;
|
---|
[1520] | 47 |
|
---|
[2575] | 48 | /** Wrapper for casting single ray.
|
---|
| 49 | @returns ray or NULL if invalid
|
---|
| 50 | */
|
---|
| 51 | VssRay *CastRay(const SimpleRay &simpleRay,
|
---|
| 52 | const AxisAlignedBox3 &box,
|
---|
| 53 | const bool castDoubleRay);
|
---|
[1520] | 54 |
|
---|
[2575] | 55 | virtual int CastRay(const SimpleRay &simpleRay,
|
---|
| 56 | VssRayContainer &vssRays,
|
---|
| 57 | const AxisAlignedBox3 &box,
|
---|
| 58 | const bool castDoubleRay,
|
---|
| 59 | const bool pruneInvalidRays = true) = 0;
|
---|
[1521] | 60 |
|
---|
[2575] | 61 | virtual void CastRays16(SimpleRayContainer &rays,
|
---|
| 62 | VssRayContainer &vssRays,
|
---|
| 63 | const AxisAlignedBox3 &sbox,
|
---|
| 64 | const bool castDoubleRay,
|
---|
| 65 | const bool pruneInvalidRays = true) = 0;
|
---|
| 66 |
|
---|
[2076] | 67 | virtual void CastRays(
|
---|
[2575] | 68 | SimpleRayContainer &rays,
|
---|
| 69 | VssRayContainer &vssRays,
|
---|
| 70 | const AxisAlignedBox3 &sbox,
|
---|
| 71 | const bool castDoubleRay,
|
---|
| 72 | const bool pruneInvalidRays = true);
|
---|
[2077] | 73 |
|
---|
[2629] | 74 | virtual void
|
---|
| 75 | CastSimpleForwardRays(SimpleRayContainer &rays,
|
---|
| 76 | const AxisAlignedBox3 &sbox
|
---|
| 77 | ) { return;}
|
---|
| 78 |
|
---|
[2582] | 79 | // Using packet of 4 rays supposing that these are coherent
|
---|
| 80 | virtual void CastRaysPacket4(Vector3 origin4[],
|
---|
| 81 | Vector3 direction4[],
|
---|
| 82 | int result4[],
|
---|
| 83 | float dist4[]) { }
|
---|
| 84 |
|
---|
| 85 | // Using packet of 4 rays supposing that these are coherent
|
---|
| 86 | // We give a box to which each ray is clipped to before the
|
---|
| 87 | // ray shooting is computed !
|
---|
| 88 | virtual void CastRaysPacket4(const Vector3 &minBox,
|
---|
[2629] | 89 | const Vector3 &maxBox,
|
---|
| 90 | const Vector3 origin4[],
|
---|
| 91 | const Vector3 direction4[],
|
---|
| 92 | int result4[],
|
---|
| 93 | float dist4[]) { }
|
---|
[2582] | 94 |
|
---|
[2575] | 95 | // Just for testing concept
|
---|
| 96 | virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack,
|
---|
| 97 | bool castDoubleRay,
|
---|
| 98 | const bool pruneInvalidRays = true)
|
---|
| 99 | { }
|
---|
[2629] | 100 |
|
---|
| 101 | virtual void AddDynamicObjecs(const ObjectContainer &objects, const Matrix4x4 &m)
|
---|
| 102 | { }
|
---|
| 103 |
|
---|
| 104 | virtual void UpdateDynamicObjects(const Matrix4x4 &m)
|
---|
| 105 | { }
|
---|
| 106 |
|
---|
| 107 | virtual void DeleteDynamicObjects()
|
---|
| 108 | { }
|
---|
| 109 |
|
---|
[2575] | 110 |
|
---|
[2077] | 111 | /*virtual void CastRaysEye4(SimpleRayContainer &rays,
|
---|
[2575] | 112 | VssRayContainer &vssRays,
|
---|
| 113 | const AxisAlignedBox3 &sbox,
|
---|
| 114 | const bool castDoubleRay,
|
---|
| 115 | const bool pruneInvalidRays = true) = 0;
|
---|
| 116 | */
|
---|
[1974] | 117 |
|
---|
[2629] | 118 | // This sorts only rays by origin
|
---|
[2575] | 119 | virtual void
|
---|
| 120 | SortRays(SimpleRayContainer &rays);
|
---|
[1974] | 121 |
|
---|
[2629] | 122 | // This sorts the ray by origin and direction
|
---|
| 123 | virtual void
|
---|
| 124 | SortRays2(SimpleRayContainer &rays);
|
---|
| 125 |
|
---|
[2575] | 126 | // pool of vss rays to be used in one pass of the sampling
|
---|
| 127 | struct VssRayPool
|
---|
| 128 | {
|
---|
| 129 | VssRayPool(): mRays(NULL), mIndex(0), mNumber(0)
|
---|
| 130 | {}
|
---|
| 131 |
|
---|
| 132 | ~VssRayPool()
|
---|
| 133 | {
|
---|
| 134 | delete []mRays;
|
---|
| 135 | }
|
---|
| 136 |
|
---|
| 137 | void Reserve(const int number)
|
---|
| 138 | {
|
---|
| 139 | DEL_PTR(mRays);
|
---|
| 140 | mRays = new VssRay[number];
|
---|
| 141 | mNumber = number;
|
---|
| 142 | }
|
---|
| 143 |
|
---|
| 144 | void Clear()
|
---|
| 145 | {
|
---|
| 146 | mIndex = 0;
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | VssRay *Alloc()
|
---|
| 150 | {
|
---|
| 151 | // reset pool
|
---|
| 152 | if (mIndex == mNumber)
|
---|
| 153 | mIndex = 0;
|
---|
| 154 | return mRays + mIndex ++;
|
---|
| 155 | }
|
---|
| 156 | protected:
|
---|
| 157 | VssRay *mRays;
|
---|
| 158 | int mIndex;
|
---|
| 159 | int mNumber;
|
---|
| 160 | };
|
---|
[2543] | 161 |
|
---|
| 162 |
|
---|
[2575] | 163 | VssRayPool mVssRayPool;
|
---|
| 164 |
|
---|
| 165 | void ReserveVssRayPool(const int n)
|
---|
| 166 | {
|
---|
| 167 | mVssRayPool.Reserve(n);
|
---|
| 168 | }
|
---|
| 169 |
|
---|
| 170 | void InitPass()
|
---|
| 171 | {
|
---|
| 172 | mVssRayPool.Clear();
|
---|
| 173 | }
|
---|
| 174 |
|
---|
| 175 |
|
---|
[1520] | 176 | protected:
|
---|
[2575] | 177 |
|
---|
| 178 | VssRay *RequestRay(const Vector3 &origin,
|
---|
| 179 | const Vector3 &termination,
|
---|
| 180 | Intersectable *originObject,
|
---|
| 181 | Intersectable *terminationObject,
|
---|
| 182 | const int pass,
|
---|
| 183 | const float pdf);
|
---|
| 184 |
|
---|
| 185 | void _SortRays(SimpleRayContainer &rays,
|
---|
| 186 | const int l,
|
---|
| 187 | const int r,
|
---|
| 188 | const int depth,
|
---|
[2660] | 189 | float *box);
|
---|
[2629] | 190 |
|
---|
| 191 | void _SortRays2(SimpleRayContainer &rays,
|
---|
| 192 | const int l,
|
---|
| 193 | const int r,
|
---|
| 194 | const int depth,
|
---|
| 195 | float box[12]);
|
---|
[2575] | 196 |
|
---|
| 197 | struct Intersection
|
---|
| 198 | {
|
---|
| 199 | Intersection(): mObject(NULL), mFaceId(0)
|
---|
| 200 | {}
|
---|
| 201 |
|
---|
| 202 | Intersection(const Vector3 &p, const Vector3 &n, Intersectable *o, const int f):
|
---|
| 203 | mPoint(p), mNormal(n), mObject(o), mFaceId(f)
|
---|
| 204 | {}
|
---|
| 205 |
|
---|
| 206 | Intersection(const Vector3 &p): mPoint(p), mObject(NULL), mFaceId(0)
|
---|
| 207 | {}
|
---|
| 208 |
|
---|
| 209 |
|
---|
| 210 | ////////////
|
---|
| 211 |
|
---|
| 212 | Vector3 mPoint;
|
---|
| 213 | Vector3 mNormal;
|
---|
| 214 | Intersectable *mObject;
|
---|
| 215 | int mFaceId;
|
---|
| 216 | };
|
---|
[2187] | 217 |
|
---|
| 218 |
|
---|
[2575] | 219 | int ProcessRay(const SimpleRay &ray,
|
---|
| 220 | Intersection &hitA,
|
---|
| 221 | Intersection &hitB,
|
---|
| 222 | VssRayContainer &vssRays,
|
---|
| 223 | const AxisAlignedBox3 &box,
|
---|
| 224 | const bool castDoubleRay,
|
---|
| 225 | const bool pruneInvalidRays = true);
|
---|
| 226 |
|
---|
| 227 | /** Checks if ray is valid.
|
---|
| 228 | I.e., the ray is in valid view space.
|
---|
| 229 | @note: clamps the ray to valid view space.
|
---|
| 230 | */
|
---|
| 231 | bool ValidateRay(const Vector3 &origin,
|
---|
| 232 | const Vector3 &direction,
|
---|
| 233 | const AxisAlignedBox3 &box,
|
---|
| 234 | Intersection &hit);
|
---|
| 235 |
|
---|
| 236 | bool ClipToViewSpaceBox(const Vector3 &origin,
|
---|
| 237 | const Vector3 &termination,
|
---|
| 238 | Vector3 &clippedOrigin,
|
---|
| 239 | Vector3 &clippedTermination);
|
---|
| 240 |
|
---|
| 241 | const Preprocessor &mPreprocessor;
|
---|
| 242 | #if 1
|
---|
| 243 | public:
|
---|
| 244 | // Added by VH for debugging
|
---|
| 245 | Intersection intersect;
|
---|
| 246 | #endif
|
---|
[1520] | 247 | };
|
---|
| 248 |
|
---|
| 249 |
|
---|
| 250 | }
|
---|
| 251 |
|
---|
| 252 | #endif
|
---|