Ignore:
Timestamp:
01/09/08 11:14:26 (16 years ago)
Author:
bittner
Message:

Havran Ray Caster compiles and links, but still does not work

File:
1 edited

Legend:

Unmodified
Added
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  • GTP/trunk/Lib/Vis/Preprocessing/src/RayCaster.h

    r2575 r2582  
    6767                        const bool pruneInvalidRays = true); 
    6868 
     69  // Using packet of 4 rays supposing that these are coherent 
     70  virtual void CastRaysPacket4(Vector3 origin4[], 
     71                               Vector3 direction4[], 
     72                               int     result4[], 
     73                               float   dist4[]) {  } 
     74 
     75  // Using packet of 4 rays supposing that these are coherent 
     76  // We give a box to which each ray is clipped to before the 
     77  // ray shooting is computed ! 
     78  virtual void CastRaysPacket4(const Vector3 &minBox, 
     79                                                           const Vector3 &maxBox, 
     80                                                           const Vector3 origin4[], 
     81                                                           const Vector3 direction4[], 
     82                                                           int result4[], 
     83                                                           float dist4[]) {  } 
     84   
    6985  // Just for testing concept 
    7086  virtual void CastRaysPacket2x2(RayPacket2x2 &raysPack, 
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