1 | #include "RayInfo.h"
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2 | #include "Ray.h"
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3 | #include "VssRay.h"
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4 | #include "Plane3.h"
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5 |
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6 | using namespace std;
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7 |
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8 | namespace GtpVisibilityPreprocessor {
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9 |
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10 | RayInfo::RayInfo(): mRay(NULL), mMinT(0),
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11 | #if USE_FIXEDPOINT_T
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12 | #define FIXEDPOINT_ONE 0x7FFE
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13 | // mMaxT(0xFFFF)
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14 | mMaxT(FIXEDPOINT_ONE)
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15 | #else
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16 | mMaxT(1.0f)
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17 | #endif
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18 | {}
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19 |
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20 | RayInfo::RayInfo(VssRay *r):mRay(r), mMinT(0),
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21 | #if USE_FIXEDPOINT_T
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22 | #define FIXEDPOINT_ONE 0x7FFE
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23 | // mMaxT(0xFFFF)
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24 | mMaxT(FIXEDPOINT_ONE)
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25 | #else
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26 | mMaxT(1.0f)
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27 | #endif
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28 | {}
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29 |
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30 | RayInfo::RayInfo(VssRay *r, const float _min, const float _max):
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31 | mRay(r)
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32 | {
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33 | SetMinT(_min);
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34 | SetMaxT(_max);
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35 | }
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36 |
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37 | RayInfo::RayInfo(VssRay *r, const short _min, const float _max):
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38 | mRay(r), mMinT(_min)
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39 | {
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40 | SetMaxT(_max);
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41 | }
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42 |
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43 | RayInfo::RayInfo(VssRay *r, const float _min, const short _max):
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44 | mRay(r), mMaxT(_max)
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45 | {
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46 | SetMinT(_min);
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47 | }
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48 |
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49 |
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50 | int RayInfo::ComputeRayIntersection(const int axis, const float position, float &t) const
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51 | {
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52 | // intersect the ray with the plane
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53 | const float denom = mRay->GetDir(axis);
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54 |
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55 | if (fabs(denom) < 1e-20)
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56 | //if (denom == 0.0f)
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57 | return (mRay->GetOrigin(axis) > position) ? 1 : -1;
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58 |
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59 | t = (position - mRay->GetOrigin(axis)) / denom;
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60 |
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61 | if (t < GetMinT())
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62 | return (denom > 0) ? 1 : -1;
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63 |
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64 | if (t > GetMaxT())
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65 | return (denom > 0) ? -1 : 1;
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66 |
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67 | return 0;
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68 | }
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69 |
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70 |
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71 | int RayInfo::ComputeRayIntersection(const Plane3 &splitPlane, float &t) const
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72 | {
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73 | t = splitPlane.FindT(mRay->GetOrigin(), mRay->GetTermination());
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74 |
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75 | if (0)
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76 | Debug << "t: " << t << " mint " << GetMinT() << " maxt " << GetMaxT()
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77 | << " orig: " << mRay->GetOrigin() << " term " << mRay->GetTermination() << endl;
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78 |
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79 | // NOTE: if plane equals end point of ray, the ray should be classified
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80 | // non-intersecting, otherwise polygon-plane intersections of bsp tree
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81 | // approaches are not eliminating any rays intersecting the polygon!
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82 | const float thresh = 1e-6f;
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83 |
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84 | // segment is not intersecting plane: fond out if on front or back side
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85 | if (t >= (GetMaxT() - thresh))
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86 | {
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87 | return splitPlane.Side(ExtrapOrigin());
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88 | }
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89 |
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90 | if (t <= (GetMinT() + thresh))
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91 | {
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92 | return splitPlane.Side(ExtrapTermination());
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93 | }
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94 |
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95 | return 0;
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96 | }
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97 |
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98 |
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99 | float RayInfo::SegmentLength() const
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100 | {
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101 | return Distance(ExtrapOrigin(), ExtrapTermination());
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102 | }
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103 |
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104 |
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105 | float RayInfo::SqrSegmentLength() const
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106 | {
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107 | return SqrDistance(ExtrapOrigin(), ExtrapTermination());
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108 | }
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109 |
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110 |
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111 | void GetRayInfoSets(const RayInfoContainer &sourceRays,
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112 | const int maxSize,
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113 | RayInfoContainer &usedRays,
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114 | RayInfoContainer *savedRays)
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115 | {
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116 | const int limit = min(maxSize, (int)sourceRays.size());
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117 | const float prop = (float)limit / ((float)sourceRays.size() + Limits::Small);
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118 |
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119 | RayInfoContainer::const_iterator it, it_end = sourceRays.end();
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120 |
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121 | for (it = sourceRays.begin(); it != it_end; ++ it)
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122 | {
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123 | if (Random(1.0f) < prop)
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124 | usedRays.push_back(*it);
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125 | else if (savedRays)
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126 | savedRays->push_back(*it);
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127 | }
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128 | }
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129 |
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130 | } |
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