[1020] | 1 | #include "SamplingStrategy.h"
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| 2 | #include "Ray.h"
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| 3 | #include "Intersectable.h"
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| 4 | #include "Preprocessor.h"
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| 5 | #include "ViewCellsManager.h"
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| 6 | #include "AxisAlignedBox3.h"
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[1891] | 7 | #include "RssTree.h"
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[1989] | 8 | #include "Mutation.h"
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[2575] | 9 | #include "FilterBasedDistribution.h"
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[2548] | 10 | #include "DifferenceSampling.h"
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[1020] | 11 |
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[2069] | 12 |
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[2588] | 13 | #ifdef USE_PERFTIMER
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[2575] | 14 | #include "Timer/PerfTimer.h"
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| 15 | #endif
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[2548] | 16 |
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[2698] | 17 | #define USE_HALTON 1
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| 18 |
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[2735] | 19 |
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[1020] | 20 | namespace GtpVisibilityPreprocessor {
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| 21 |
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[2575] | 22 |
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[2588] | 23 | #ifdef USE_PERFTIMER
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[2076] | 24 | extern PerfTimer haltonTimer;
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[2044] | 25 | extern PerfTimer pvsTimer;
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| 26 | extern PerfTimer viewCellCastTimer;
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[2575] | 27 | #endif
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| 28 |
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[1899] | 29 | HaltonSequence ObjectBasedDistribution::sHalton;
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| 30 | HaltonSequence MixtureDistribution::sHalton;
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| 31 | HaltonSequence GlobalLinesDistribution::sHalton;
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| 32 | HaltonSequence SpatialBoxBasedDistribution::sHalton;
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| 33 | HaltonSequence ObjectDirectionBasedDistribution::sHalton;
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[1952] | 34 | HaltonSequence DirectionBasedDistribution::sHalton;
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[1968] | 35 | HaltonSequence HwGlobalLinesDistribution::sHalton;
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[1899] | 36 |
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[1996] | 37 | HaltonSequence ViewCellBasedDistribution::sHalton;
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[2694] | 38 | HaltonSequence ViewCellBorderBasedDistribution::sHalton;
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[2735] | 39 | HaltonSequence ProbablyVisibleDistribution::sHalton;
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[1899] | 40 |
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[2735] | 41 |
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| 42 |
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[1884] | 43 | SamplingStrategy::SamplingStrategy(Preprocessor &preprocessor):
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[1968] | 44 | mPreprocessor(preprocessor),
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| 45 | mRatio(1.0f),
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| 46 | mTotalRays(0),
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| 47 | mTotalContribution(0.0f)
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| 48 | {
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[1520] | 49 | }
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| 50 |
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| 51 |
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| 52 | SamplingStrategy::~SamplingStrategy()
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| 53 | {
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| 54 | }
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| 55 |
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[1771] | 56 | int
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[2726] | 57 | SamplingStrategy::GenerateSamples(int number,
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| 58 | SimpleRayContainer &rays,
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| 59 | int &invalidSamples)
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[1771] | 60 | {
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[1772] | 61 | SimpleRay ray;
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[2726] | 62 | int oldSamples = (int)rays.size();
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| 63 |
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| 64 | static const int maxTries = 20;
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| 65 |
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[1772] | 66 | // tmp changed matt. Q: should one rejected sample
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| 67 | // terminate the whole method?
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[2726] | 68 | for (int i = 0; i < number; ++ i)
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[2187] | 69 | {
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[2726] | 70 | for (int j = 0; j < maxTries; ++ j)
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[2187] | 71 | {
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[2726] | 72 | if (GenerateSample(ray))
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[2187] | 73 | {
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[1989] | 74 | rays.push_back(ray);
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[2726] | 75 | break;
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[2187] | 76 | }
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[2726] | 77 | cerr<<"x";
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| 78 | ++ invalidSamples;
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[2187] | 79 | }
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| 80 | }
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[1520] | 81 |
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[2726] | 82 | return (int)rays.size() - oldSamples;
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[1771] | 83 | }
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[1520] | 84 |
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[1771] | 85 |
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[1020] | 86 | /*********************************************************************/
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| 87 | /* Individual sampling strategies implementation */
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| 88 | /*********************************************************************/
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| 89 |
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| 90 |
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[1867] | 91 | bool ObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 92 | {
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[1883] | 93 | Vector3 origin, direction;
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| 94 |
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| 95 | float r[5];
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[1898] | 96 | sHalton.GetNext(5, r);
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[1883] | 97 |
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| 98 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 99 | Vector3(r[2],r[3],r[4]));
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| 100 |
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[1020] | 101 |
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[1883] | 102 | Vector3 point, normal;
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| 103 |
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[1898] | 104 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 105 | const int i = (int)r[0];
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| 106 |
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| 107 | Intersectable *object = mPreprocessor.mObjects[i];
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| 108 |
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| 109 | // take the remainder as a parameter over objects surface
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| 110 | r[0] -= (float)i;
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| 111 |
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| 112 | object->GetRandomSurfacePoint(r[0], r[1], point, normal);
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| 113 |
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| 114 | direction = point - origin;
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| 115 |
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| 116 | const float c = Magnitude(direction);
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| 117 |
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| 118 | if (c <= Limits::Small)
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| 119 | return false;
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| 120 |
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| 121 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 122 | const float pdf = 1.0f;
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| 123 |
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| 124 | direction *= 1.0f / c;
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| 125 | ray = SimpleRay(origin, direction, OBJECT_BASED_DISTRIBUTION, pdf);
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| 126 |
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| 127 | return true;
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| 128 | }
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[1020] | 129 |
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| 130 |
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[1883] | 131 | bool
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| 132 | ObjectDirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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| 133 | {
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| 134 | Vector3 origin, direction;
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[1877] | 135 |
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[1020] | 136 |
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[1883] | 137 | float r[4];
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[1898] | 138 | sHalton.GetNext(4, r);
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[1877] | 139 |
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[2076] | 140 | // static Halton<4> halton;
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| 141 | // halton.GetNext(r);
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| 142 |
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[1901] | 143 | r[0] *= (float)mPreprocessor.mObjects.size() - 1;
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[1883] | 144 | const int i = (int)r[0];
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| 145 |
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| 146 | Intersectable *object = mPreprocessor.mObjects[i];
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| 147 |
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| 148 | // take the remainder as a parameter over objects surface
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| 149 | r[0] -= (float)i;
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[1020] | 150 |
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[1883] | 151 | Vector3 normal;
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[1020] | 152 |
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[1883] | 153 | object->GetRandomSurfacePoint(r[0], r[1], origin, normal);
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| 154 |
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| 155 | direction = Normalize(CosineRandomVector(r[2], r[3], normal));
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| 156 |
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[1899] | 157 | origin += 1e-2f*direction;
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[1883] | 158 |
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| 159 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 160 | const float pdf = 1.0f;
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| 161 |
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| 162 | ray = SimpleRay(origin, direction, OBJECT_DIRECTION_BASED_DISTRIBUTION, pdf);
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| 163 |
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| 164 | return true;
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[1020] | 165 | }
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| 166 |
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| 167 |
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[1867] | 168 | bool DirectionBasedDistribution::GenerateSample(SimpleRay &ray)
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[1278] | 169 | {
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[1020] | 170 |
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[1952] | 171 | float r[5];
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| 172 | sHalton.GetNext(5, r);
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[1020] | 173 |
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[1952] | 174 | Vector3 origin, direction;
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| 175 | mPreprocessor.mViewCellsManager->GetViewPoint(origin,
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| 176 | Vector3(r[2],r[3],r[4])
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| 177 | );
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| 178 |
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| 179 | direction = UniformRandomVector(r[0], r[1]);
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| 180 | const float c = Magnitude(direction);
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| 181 |
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| 182 | if (c <= Limits::Small)
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| 183 | return false;
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| 184 |
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| 185 | const float pdf = 1.0f;
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| 186 |
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| 187 | direction *= 1.0f / c;
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| 188 | ray = SimpleRay(origin, direction, DIRECTION_BASED_DISTRIBUTION, pdf);
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| 189 |
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| 190 | return true;
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[1020] | 191 | }
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| 192 |
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| 193 |
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[1867] | 194 | bool DirectionBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 195 | {
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| 196 | Vector3 origin, direction;
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| 197 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 198 |
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[1297] | 199 | const float alpha = RandomValue(0.0f, 2.0f * (float)M_PI);
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| 200 | const float beta = RandomValue((float)-M_PI * 0.5f, (float)M_PI * 0.5f);
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[1020] | 201 |
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| 202 | direction = VssRay::GetDirection(alpha, beta);
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| 203 |
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| 204 | const float c = Magnitude(direction);
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| 205 |
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| 206 | if (c <= Limits::Small)
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| 207 | return false;
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| 208 |
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| 209 | const float pdf = 1.0f;
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| 210 |
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| 211 | direction *= 1.0f / c;
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[1883] | 212 | ray = SimpleRay(origin, direction, DIRECTION_BOX_BASED_DISTRIBUTION, pdf);
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[1020] | 213 |
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| 214 | return true;
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| 215 | }
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| 216 |
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| 217 |
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[2588] | 218 | bool
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| 219 | SpatialBoxBasedDistribution::GenerateSample(SimpleRay &ray)
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[1020] | 220 | {
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[2588] | 221 |
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| 222 | Vector3 origin, direction;
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| 223 |
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| 224 | float r[6];
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| 225 | sHalton.GetNext(6, r);
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| 226 |
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| 227 | // mPreprocessor.mViewCellsManager->GetViewPoint(origin, Vector3(r[0],
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| 228 | // r[1],
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| 229 | // r[2]));
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[2071] | 230 |
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[2588] | 231 | origin = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[0],
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| 232 | r[1],
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| 233 | r[2]));
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| 234 |
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| 235 | direction = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[3],
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| 236 | r[4],
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| 237 | r[5])) - origin;
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[1278] | 238 |
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[2588] | 239 | // cout<<mPreprocessor.sceneBox<<endl;
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| 240 | // cout<<r[0]<<" "<<r[1]<<" "<<r[2]<<" "<<r[3]<<" "<<r[4]<<" "<<r[5]<<endl;
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| 241 | // cout << " o: " << origin << "d " << direction << endl;
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[2072] | 242 |
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[2588] | 243 | const float c = Magnitude(direction);
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[1867] | 244 |
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[2588] | 245 | if (c <= Limits::Small)
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| 246 | return false;
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| 247 |
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| 248 | const float pdf = 1.0f;
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| 249 |
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| 250 | direction *= 1.0f / c;
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| 251 | ray = SimpleRay(origin, direction, SPATIAL_BOX_BASED_DISTRIBUTION, pdf);
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| 252 |
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| 253 |
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| 254 | return true;
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[1020] | 255 | }
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| 256 |
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[1695] | 257 |
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[1867] | 258 | bool ReverseObjectBasedDistribution::GenerateSample(SimpleRay &ray)
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[1695] | 259 | {
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[2588] | 260 | Vector3 origin, direction;
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| 261 |
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| 262 | mPreprocessor.mViewCellsManager->GetViewPoint(origin);
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| 263 |
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| 264 | Vector3 point;
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| 265 | Vector3 normal;
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| 266 |
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| 267 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 268 |
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| 269 | Intersectable *object = mPreprocessor.mObjects[i];
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| 270 |
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| 271 | object->GetRandomSurfacePoint(point, normal);
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| 272 |
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| 273 | direction = origin - point;
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| 274 |
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| 275 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 276 | const float c = Magnitude(direction);
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| 277 |
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| 278 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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[1765] | 279 | {
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[2588] | 280 | return false;
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[1765] | 281 | }
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[2588] | 282 |
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| 283 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 284 | const float pdf = 1.0f;
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| 285 |
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| 286 | direction *= 1.0f / c;
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| 287 | // a little offset
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| 288 | point += direction * 0.001f;
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| 289 |
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| 290 | ray = SimpleRay(point, direction, REVERSE_OBJECT_BASED_DISTRIBUTION, pdf);
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| 291 |
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| 292 | return true;
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[1695] | 293 | }
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| 294 |
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[1763] | 295 |
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[1867] | 296 | bool ReverseViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 297 | {
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| 298 | Vector3 origin, direction;
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| 299 |
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| 300 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 301 |
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| 302 | Vector3 point;
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| 303 | Vector3 normal;
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[1999] | 304 |
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[1772] | 305 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 306 |
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| 307 | Intersectable *object = mPreprocessor.mObjects[i];
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| 308 |
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| 309 | object->GetRandomSurfacePoint(point, normal);
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| 310 |
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| 311 | direction = origin - point;
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| 312 |
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| 313 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 314 | const float c = Magnitude(direction);
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| 315 |
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| 316 | if ((c <= Limits::Small) || (DotProd(direction, normal) < 0))
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| 317 | {
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| 318 | return false;
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| 319 | }
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| 320 |
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| 321 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 322 | const float pdf = 1.0f;
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| 323 | //cout << "p: " << point << " ";
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| 324 | direction *= 1.0f / c;
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| 325 | // a little offset
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| 326 | point += direction * 0.001f;
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| 327 |
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[1883] | 328 | ray = SimpleRay(point, direction, REVERSE_VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 329 |
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| 330 | return true;
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| 331 | }
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| 332 |
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| 333 |
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[1867] | 334 | bool ViewSpaceBorderBasedDistribution::GenerateSample(SimpleRay &ray)
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[1772] | 335 | {
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| 336 | Vector3 origin, direction;
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| 337 |
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| 338 | origin = mPreprocessor.mViewCellsManager->GetViewSpaceBox().GetRandomSurfacePoint();
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| 339 |
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| 340 | Vector3 point;
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| 341 | Vector3 normal;
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[2066] | 342 |
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[1772] | 343 | const int i = (int)RandomValue(0, (float)mPreprocessor.mObjects.size() - 0.5f);
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| 344 |
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| 345 | Intersectable *object = mPreprocessor.mObjects[i];
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| 346 |
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| 347 | object->GetRandomSurfacePoint(point, normal);
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| 348 | direction = point - origin;
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| 349 |
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| 350 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 351 | const float c = Magnitude(direction);
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| 352 |
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| 353 | if (c <= Limits::Small)
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| 354 | return false;
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| 355 |
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| 356 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 357 | const float pdf = 1.0f;
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| 358 |
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| 359 | direction *= 1.0f / c;
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| 360 |
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| 361 | // a little offset
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| 362 | origin += direction * 0.001f;
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| 363 |
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[1883] | 364 | ray = SimpleRay(origin, direction, VIEWSPACE_BORDER_BASED_DISTRIBUTION, pdf);
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[1772] | 365 |
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| 366 | return true;
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| 367 | }
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| 368 |
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| 369 |
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[1824] | 370 | bool
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[1867] | 371 | GlobalLinesDistribution::GenerateSample(SimpleRay &ray)
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[1824] | 372 | {
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[1867] | 373 | Vector3 origin, termination, direction;
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[1824] | 374 |
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[1867] | 375 | float radius = 0.5f*Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
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| 376 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
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| 377 |
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| 378 | const int tries = 1000;
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| 379 | int i;
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| 380 | for (i=0; i < tries; i++) {
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| 381 | float r[4];
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[1898] | 382 | sHalton.GetNext(4, r);
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[1824] | 383 |
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[1867] | 384 | origin = center + (radius*UniformRandomVector(r[0], r[1]));
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| 385 | termination = center + (radius*UniformRandomVector(r[2], r[3]));
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| 386 |
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[1824] | 387 | direction = termination - origin;
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[1867] | 388 |
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| 389 |
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[1824] | 390 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 391 | const float c = Magnitude(direction);
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| 392 | if (c <= Limits::Small)
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[1867] | 393 | return false;
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[1824] | 394 |
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| 395 | direction *= 1.0f / c;
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[1867] | 396 |
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| 397 | // check if the ray intersects the view space box
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| 398 | static Ray ray;
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| 399 | ray.Init(origin, direction, Ray::LOCAL_RAY);
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[1824] | 400 |
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[1867] | 401 | float tmin, tmax;
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| 402 | if (mPreprocessor.mViewCellsManager->
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| 403 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
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| 404 | break;
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| 405 | }
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| 406 |
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| 407 | if (i!=tries) {
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[1824] | 408 | // $$ jb the pdf is yet not correct for all sampling methods!
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| 409 | const float pdf = 1.0f;
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[1867] | 410 |
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| 411 |
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[1883] | 412 | ray = SimpleRay(origin, direction, GLOBAL_LINES_DISTRIBUTION, pdf);
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[1824] | 413 | ray.mType = Ray::GLOBAL_RAY;
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| 414 | return true;
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[1867] | 415 | }
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| 416 |
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| 417 | return false;
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[1771] | 418 | }
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| 419 |
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[1883] | 420 |
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[2210] | 421 | /******************************************************************/
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| 422 | /* class MixtureDistribution implementation */
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| 423 | /******************************************************************/
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| 424 |
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| 425 |
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| 426 | // has to be called before first usage
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[1883] | 427 | void
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| 428 | MixtureDistribution::Init()
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| 429 | {
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[1884] | 430 | for (int i=0; i < mDistributions.size(); i++) {
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| 431 | // small non-zero value
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| 432 | mDistributions[i]->mRays = 1;
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[1966] | 433 | mDistributions[i]->mGeneratedRays = 1;
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[1884] | 434 | // unit contribution per ray
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| 435 | if (1 || mDistributions[i]->mType != RSS_BASED_DISTRIBUTION)
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| 436 | mDistributions[i]->mContribution = 1.0f;
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| 437 | else
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| 438 | mDistributions[i]->mContribution = 0.0f;
|
---|
| 439 | }
|
---|
| 440 | UpdateRatios();
|
---|
[1824] | 441 | }
|
---|
[1884] | 442 |
|
---|
| 443 | void
|
---|
| 444 | MixtureDistribution::Reset()
|
---|
| 445 | {
|
---|
| 446 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 447 | // small non-zero value
|
---|
[1891] | 448 | mDistributions[i]->mTotalRays = 0;
|
---|
[1884] | 449 | // unit contribution per ray
|
---|
[1891] | 450 | mDistributions[i]->mTotalContribution = 0.0f;
|
---|
[1884] | 451 | }
|
---|
| 452 | UpdateRatios();
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | // Generate a new sample according to a mixture distribution
|
---|
[1883] | 456 | bool
|
---|
| 457 | MixtureDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 458 | {
|
---|
[1884] | 459 | float r;
|
---|
[2076] | 460 |
|
---|
[1898] | 461 | sHalton.GetNext(1, &r);
|
---|
[2076] | 462 | //static Halton<1> halton;
|
---|
| 463 | // halton.GetNext(&r);
|
---|
| 464 |
|
---|
[1900] | 465 | int i;
|
---|
[1884] | 466 | // pickup a distribution
|
---|
[2199] | 467 | for (i=0; i < (int)mDistributions.size()-1; i++)
|
---|
[1884] | 468 | if (r < mDistributions[i]->mRatio)
|
---|
| 469 | break;
|
---|
[2199] | 470 |
|
---|
[1966] | 471 | bool result = mDistributions[i]->GenerateSample(ray);
|
---|
| 472 |
|
---|
| 473 | if (result)
|
---|
| 474 | mDistributions[i]->mGeneratedRays++;
|
---|
| 475 |
|
---|
| 476 | return result;
|
---|
[1883] | 477 | }
|
---|
[1824] | 478 |
|
---|
[2353] | 479 |
|
---|
| 480 | #if TEST_PACKETS
|
---|
| 481 |
|
---|
| 482 | // add contributions of the sample to the strategies
|
---|
| 483 | void MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
| 484 | {
|
---|
| 485 | int i;
|
---|
| 486 |
|
---|
| 487 | mPreprocessor.mViewCellsManager->ComputeSampleContributions(vssRays, true, false);
|
---|
| 488 |
|
---|
| 489 | VssRayContainer::iterator it = vssRays.begin();
|
---|
| 490 |
|
---|
| 491 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 492 | mDistributions[i]->mContribution = 0;
|
---|
| 493 | mDistributions[i]->mRays = 0;
|
---|
| 494 | }
|
---|
| 495 |
|
---|
| 496 | for(; it != vssRays.end(); ++ it)
|
---|
| 497 | {
|
---|
| 498 | VssRay *ray = *it;
|
---|
| 499 |
|
---|
| 500 | for (i = 0; i < mDistributions.size() - 1; ++ i)
|
---|
| 501 | {
|
---|
| 502 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
| 503 | break;
|
---|
| 504 | }
|
---|
| 505 |
|
---|
| 506 | float contribution =
|
---|
| 507 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
| 508 |
|
---|
| 509 | mDistributions[i]->mContribution += contribution;
|
---|
| 510 | mDistributions[i]->mRays ++;
|
---|
| 511 |
|
---|
| 512 | mDistributions[i]->mTotalContribution += contribution;
|
---|
| 513 | mDistributions[i]->mTotalRays ++;
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | UpdateRatios();
|
---|
| 517 |
|
---|
| 518 |
|
---|
| 519 | const float vcTime = viewCellCastTimer.TotalTime();
|
---|
| 520 | const float pvsTime = pvsTimer.TotalTime();
|
---|
| 521 | const float haltonTime = haltonTimer.TotalTime();
|
---|
| 522 |
|
---|
| 523 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 524 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 525 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 526 |
|
---|
| 527 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 528 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 529 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 530 | }
|
---|
| 531 |
|
---|
| 532 |
|
---|
| 533 | #else
|
---|
| 534 |
|
---|
| 535 | // add contributions of the sample to the strategies
|
---|
[1883] | 536 | void
|
---|
[1884] | 537 | MixtureDistribution::ComputeContributions(VssRayContainer &vssRays)
|
---|
[1883] | 538 | {
|
---|
[2353] | 539 | int i;
|
---|
[1883] | 540 |
|
---|
[2353] | 541 | VssRayContainer::iterator it = vssRays.begin();
|
---|
[1891] | 542 |
|
---|
[2353] | 543 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 544 | mDistributions[i]->mContribution = 0;
|
---|
| 545 | mDistributions[i]->mRays = 0;
|
---|
[1891] | 546 | }
|
---|
[1931] | 547 |
|
---|
[2614] | 548 |
|
---|
[2586] | 549 | for(; it != vssRays.end(); ++it)
|
---|
| 550 | {
|
---|
[2353] | 551 | VssRay *ray = *it;
|
---|
[2586] | 552 |
|
---|
[2614] | 553 | //if (ray->mTerminationObject->Type() == Intersectable::TRANSFORMED_MESH_INSTANCE)
|
---|
| 554 | // cout << "found transofrmed mesh instance: " << Intersectable::GetTypeName(ray->mTerminationObject) << " " << endl;
|
---|
[2586] | 555 |
|
---|
| 556 | for (i=0; i < mDistributions.size()-1; i++)
|
---|
| 557 | {
|
---|
[2353] | 558 | if (mDistributions[i]->mType == ray->mDistribution)
|
---|
| 559 | break;
|
---|
| 560 | }
|
---|
[1884] | 561 |
|
---|
[2614] | 562 | const float contribution =
|
---|
| 563 | mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false);
|
---|
[2044] | 564 |
|
---|
[2353] | 565 | mDistributions[i]->mContribution += contribution;
|
---|
| 566 | mDistributions[i]->mRays ++;
|
---|
[1966] | 567 |
|
---|
[2353] | 568 | mDistributions[i]->mTotalContribution += contribution;
|
---|
| 569 | mDistributions[i]->mTotalRays ++;
|
---|
| 570 | }
|
---|
[2116] | 571 |
|
---|
[2353] | 572 | UpdateRatios();
|
---|
[2116] | 573 |
|
---|
[2353] | 574 |
|
---|
| 575 | if (1)
|
---|
| 576 | {
|
---|
[2588] | 577 | #ifdef USE_PERFTIMER
|
---|
[2735] | 578 | const double vcTime = viewCellCastTimer.TotalTime();
|
---|
| 579 | const double pvsTime = pvsTimer.TotalTime();
|
---|
| 580 | const double haltonTime = haltonTimer.TotalTime();
|
---|
[2588] | 581 |
|
---|
| 582 | cout << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 583 | cout << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 584 | cout << "halton time: "<< haltonTime << " s" << endl;
|
---|
| 585 |
|
---|
| 586 | Debug << "view cell cast time: " << vcTime << " s" << endl;
|
---|
| 587 | Debug << "pvs time: " << pvsTime << " s" << endl;
|
---|
| 588 | Debug << "halton time: "<< haltonTime << " s" << endl;
|
---|
[2575] | 589 | #else
|
---|
[2588] | 590 | cout << "Timers not supported" << endl;
|
---|
| 591 | Debug << "Timers for PVS,Halton,Viewcell not supported" << endl;
|
---|
[2575] | 592 | #endif
|
---|
[2353] | 593 | }
|
---|
[1883] | 594 | }
|
---|
| 595 |
|
---|
[2353] | 596 | #endif
|
---|
| 597 |
|
---|
| 598 |
|
---|
[1884] | 599 | void
|
---|
[1942] | 600 | MixtureDistribution::UpdateDistributions(VssRayContainer &vssRays)
|
---|
| 601 | {
|
---|
| 602 | // now update the distributions with all the rays
|
---|
| 603 | for (int i=0; i < mDistributions.size(); i++) {
|
---|
| 604 | mDistributions[i]->Update(vssRays);
|
---|
| 605 | }
|
---|
| 606 | }
|
---|
[1966] | 607 |
|
---|
[1974] | 608 | #define RAY_CAST_TIME 0.7f
|
---|
| 609 | #define VIEWCELL_CAST_TIME 0.3f
|
---|
[1966] | 610 |
|
---|
[1942] | 611 | void
|
---|
[1884] | 612 | MixtureDistribution::UpdateRatios()
|
---|
| 613 | {
|
---|
| 614 | // now compute importance (ratio) of all distributions
|
---|
| 615 | float sum = 0.0f;
|
---|
| 616 | int i;
|
---|
| 617 | for (i=0; i < mDistributions.size(); i++) {
|
---|
[1891] | 618 | cout<<i<<": c="<<mDistributions[i]->mContribution<<
|
---|
| 619 | " rays="<<mDistributions[i]->mRays<<endl;
|
---|
| 620 | float importance = 0.0f;
|
---|
| 621 | if (mDistributions[i]->mRays != 0) {
|
---|
[1966] | 622 | //importance = pow(mDistributions[i]->mContribution/mDistributions[i]->mRays, 2);
|
---|
| 623 | importance = mDistributions[i]->mContribution/
|
---|
| 624 | (RAY_CAST_TIME*mDistributions[i]->mGeneratedRays +
|
---|
| 625 | VIEWCELL_CAST_TIME*mDistributions[i]->mRays);
|
---|
[1891] | 626 | }
|
---|
[1884] | 627 | mDistributions[i]->mRatio = importance;
|
---|
| 628 | sum += importance;
|
---|
| 629 | }
|
---|
[1891] | 630 |
|
---|
[1966] | 631 | if (sum == 0.0f)
|
---|
| 632 | sum = Limits::Small;
|
---|
[1974] | 633 |
|
---|
[1966] | 634 | const float minratio = 0.01f;
|
---|
[1974] | 635 |
|
---|
| 636 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 637 | mDistributions[i]->mRatio /= sum;
|
---|
| 638 | if (mDistributions[i]->mRatio < minratio)
|
---|
| 639 | mDistributions[i]->mRatio = minratio;
|
---|
| 640 | }
|
---|
[1966] | 641 |
|
---|
[1974] | 642 | // recaluate the sum after clip
|
---|
[1966] | 643 | sum = 0.0f;
|
---|
[1974] | 644 | for (i=0; i < mDistributions.size(); i++)
|
---|
[1966] | 645 | sum += mDistributions[i]->mRatio;
|
---|
[1974] | 646 |
|
---|
| 647 | for (i=0; i < mDistributions.size(); i++)
|
---|
| 648 | mDistributions[i]->mRatio /= sum;
|
---|
[1884] | 649 |
|
---|
| 650 | for (i=1; i < mDistributions.size(); i++) {
|
---|
[1974] | 651 | mDistributions[i]->mRatio = mDistributions[i-1]->mRatio + mDistributions[i]->mRatio;
|
---|
[1884] | 652 | }
|
---|
| 653 |
|
---|
| 654 | cout<<"ratios: ";
|
---|
[1931] | 655 | float last = 0.0f;
|
---|
| 656 | for (i=0; i < mDistributions.size(); i++) {
|
---|
| 657 | cout<<mDistributions[i]->mRatio-last<<" ";
|
---|
| 658 | last = mDistributions[i]->mRatio;
|
---|
| 659 | }
|
---|
[1884] | 660 | cout<<endl;
|
---|
[1883] | 661 | }
|
---|
[1891] | 662 |
|
---|
| 663 |
|
---|
| 664 |
|
---|
| 665 | bool
|
---|
| 666 | MixtureDistribution::Construct(char *str)
|
---|
| 667 | {
|
---|
| 668 | char *curr = str;
|
---|
| 669 |
|
---|
| 670 | while (1) {
|
---|
| 671 | char *e = strchr(curr,'+');
|
---|
| 672 | if (e!=NULL) {
|
---|
| 673 | *e=0;
|
---|
| 674 | }
|
---|
| 675 |
|
---|
| 676 | if (strcmp(curr, "rss")==0) {
|
---|
| 677 | mDistributions.push_back(new RssBasedDistribution(mPreprocessor));
|
---|
| 678 | } else
|
---|
| 679 | if (strcmp(curr, "object")==0) {
|
---|
| 680 | mDistributions.push_back(new ObjectBasedDistribution(mPreprocessor));
|
---|
| 681 | } else
|
---|
| 682 | if (strcmp(curr, "spatial")==0) {
|
---|
| 683 | mDistributions.push_back(new SpatialBoxBasedDistribution(mPreprocessor));
|
---|
| 684 | } else
|
---|
| 685 | if (strcmp(curr, "global")==0) {
|
---|
| 686 | mDistributions.push_back(new GlobalLinesDistribution(mPreprocessor));
|
---|
| 687 | } else
|
---|
| 688 | if (strcmp(curr, "direction")==0) {
|
---|
| 689 | mDistributions.push_back(new DirectionBasedDistribution(mPreprocessor));
|
---|
| 690 | } else
|
---|
| 691 | if (strcmp(curr, "object_direction")==0) {
|
---|
| 692 | mDistributions.push_back(new ObjectDirectionBasedDistribution(mPreprocessor));
|
---|
| 693 | } else
|
---|
| 694 | if (strcmp(curr, "reverse_object")==0) {
|
---|
| 695 | mDistributions.push_back(new ReverseObjectBasedDistribution(mPreprocessor));
|
---|
| 696 | } else
|
---|
[2044] | 697 |
|
---|
[1891] | 698 | if (strcmp(curr, "reverse_viewspace_border")==0) {
|
---|
| 699 | mDistributions.push_back(new ReverseViewSpaceBorderBasedDistribution(mPreprocessor));
|
---|
[1952] | 700 | } else
|
---|
| 701 | if (strcmp(curr, "mutation")==0) {
|
---|
[2048] | 702 | mDistributions.push_back(new MutationBasedDistribution(mPreprocessor));
|
---|
[2575] | 703 | } else
|
---|
| 704 | if (strcmp(curr, "filter_based")==0) {
|
---|
| 705 | mDistributions.push_back(new FilterBasedDistribution(mPreprocessor));
|
---|
| 706 | }
|
---|
[2548] | 707 | else if (strcmp(curr, "difference")==0) {
|
---|
| 708 | mDistributions.push_back(new DifferenceSampling(mPreprocessor));
|
---|
| 709 | }
|
---|
[1891] | 710 |
|
---|
[1952] | 711 |
|
---|
[2575] | 712 |
|
---|
[1891] | 713 | if (e==NULL)
|
---|
| 714 | break;
|
---|
| 715 | curr = e+1;
|
---|
| 716 | }
|
---|
| 717 |
|
---|
| 718 | Init();
|
---|
| 719 | return true;
|
---|
[1884] | 720 | }
|
---|
[1883] | 721 |
|
---|
[1966] | 722 | int
|
---|
[2726] | 723 | MixtureDistribution::GenerateSamples(int number,
|
---|
| 724 | SimpleRayContainer &rays,
|
---|
| 725 | int &invalidSamples)
|
---|
[1966] | 726 | {
|
---|
| 727 | for (int i=0; i < mDistributions.size(); i++)
|
---|
| 728 | mDistributions[i]->mGeneratedRays = 0;
|
---|
[1952] | 729 |
|
---|
[2726] | 730 | return SamplingStrategy::GenerateSamples(number, rays, invalidSamples);
|
---|
[1966] | 731 | }
|
---|
[1952] | 732 |
|
---|
[1974] | 733 |
|
---|
[2076] | 734 | HwGlobalLinesDistribution::HwGlobalLinesDistribution(Preprocessor &preprocessor):
|
---|
| 735 | SamplingStrategy(preprocessor)
|
---|
| 736 | {
|
---|
| 737 | mType = HW_GLOBAL_LINES_DISTRIBUTION;
|
---|
| 738 | preprocessor.mUseHwGlobalLines = true;
|
---|
| 739 | }
|
---|
[1966] | 740 |
|
---|
[2210] | 741 |
|
---|
[1968] | 742 | bool HwGlobalLinesDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 743 | {
|
---|
| 744 | Vector3 origin, termination, direction;
|
---|
| 745 |
|
---|
[2566] | 746 | const float radius = 0.5f *
|
---|
[1968] | 747 | Magnitude(mPreprocessor.mViewCellsManager->GetViewSpaceBox().Size());
|
---|
| 748 |
|
---|
| 749 | Vector3 center = mPreprocessor.mViewCellsManager->GetViewSpaceBox().Center();
|
---|
| 750 |
|
---|
| 751 | const int tries = 1000;
|
---|
| 752 | int i;
|
---|
| 753 | for (i=0; i < tries; i++)
|
---|
| 754 | {
|
---|
| 755 | float r[2];
|
---|
| 756 | sHalton.GetNext(2, r);
|
---|
| 757 |
|
---|
| 758 | origin = center + (radius * UniformRandomVector(r[0], r[1]));
|
---|
| 759 | termination = center;
|
---|
| 760 |
|
---|
| 761 | if (0)
|
---|
| 762 | {
|
---|
| 763 | // add a small offset to provide some more randomness in the sampling
|
---|
| 764 | Vector3 offset(Random(radius * 1e-3f),
|
---|
| 765 | Random(radius * 1e-3f),
|
---|
| 766 | Random(radius * 1e-3f));
|
---|
| 767 | termination += offset;
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | direction = termination - origin;
|
---|
| 771 |
|
---|
| 772 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 773 | const float c = Magnitude(direction);
|
---|
| 774 |
|
---|
| 775 | if (c <= Limits::Small)
|
---|
| 776 | return false;
|
---|
| 777 |
|
---|
| 778 | direction *= 1.0f / c;
|
---|
| 779 |
|
---|
| 780 | // check if the ray intersects the view space box
|
---|
| 781 | static Ray ray;
|
---|
| 782 | ray.Init(origin, direction, Ray::LOCAL_RAY);
|
---|
| 783 |
|
---|
| 784 | float tmin, tmax;
|
---|
| 785 | if (mPreprocessor.mViewCellsManager->
|
---|
| 786 | GetViewSpaceBox().ComputeMinMaxT(ray, &tmin, &tmax) && (tmin < tmax))
|
---|
| 787 | break;
|
---|
| 788 | }
|
---|
| 789 |
|
---|
| 790 | if (i != tries)
|
---|
| 791 | {
|
---|
| 792 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 793 | const float pdf = 1.0f;
|
---|
| 794 |
|
---|
| 795 | ray = SimpleRay(origin, direction, HW_GLOBAL_LINES_DISTRIBUTION, pdf);
|
---|
| 796 | ray.mType = Ray::GLOBAL_RAY;
|
---|
| 797 | return true;
|
---|
| 798 | }
|
---|
| 799 |
|
---|
| 800 | return false;
|
---|
[1952] | 801 | }
|
---|
| 802 |
|
---|
| 803 |
|
---|
[1996] | 804 | bool ViewCellBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 805 | {
|
---|
[2728] | 806 |
|
---|
| 807 | static Vector3 origin;
|
---|
| 808 | static Vector3 direction;
|
---|
| 809 | static Vector3 point;
|
---|
| 810 | static Vector3 normal;
|
---|
| 811 |
|
---|
[2742] | 812 | float r[2];
|
---|
| 813 |
|
---|
[2000] | 814 | sHalton.GetNext(2, r);
|
---|
| 815 | direction = UniformRandomVector(r[0], r[1]);
|
---|
[2726] | 816 |
|
---|
[1996] | 817 |
|
---|
[2745] | 818 | if (1)
|
---|
| 819 | {
|
---|
| 820 | origin = mViewCell->GetBox().GetRandomPoint();
|
---|
| 821 | }
|
---|
| 822 | else
|
---|
| 823 | {
|
---|
| 824 | origin = mViewCell->GetBox().GetUniformRandomSurfacePoint();
|
---|
[2000] | 825 |
|
---|
[2745] | 826 | //origin = mViewCell->GetBox().GetRandomSurfacePoint();
|
---|
| 827 | //mViewCell->GetRandomEdgePoint(origin, normal);
|
---|
| 828 | //origin = Vector3(680.682, 189.552, -278.177);
|
---|
[2000] | 829 |
|
---|
[2745] | 830 | // move a little bit back to avoid piercing through walls
|
---|
| 831 | // that bound the view cell
|
---|
| 832 | origin -= 1e-4f * normal;
|
---|
| 833 | }
|
---|
| 834 |
|
---|
[2726] | 835 | static const float pdf = 1.0f;
|
---|
[1996] | 836 |
|
---|
| 837 | ray = SimpleRay(origin, direction, VIEWCELL_BASED_DISTRIBUTION, pdf);
|
---|
| 838 |
|
---|
| 839 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
| 840 |
|
---|
| 841 | return true;
|
---|
[1968] | 842 | }
|
---|
| 843 |
|
---|
| 844 |
|
---|
[2694] | 845 | bool ViewCellBorderBasedDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 846 | {
|
---|
| 847 | float r[3];
|
---|
| 848 | sHalton.GetNext(3, r);
|
---|
| 849 |
|
---|
| 850 | Vector3 origin, direction;
|
---|
| 851 | Vector3 normal;
|
---|
| 852 |
|
---|
| 853 | Vector3 point = mPreprocessor.sceneBox.GetRandomPoint(Vector3(r[0], r[1], r[2]));
|
---|
| 854 |
|
---|
| 855 | mViewCell->GetRandomEdgePoint(origin, normal);
|
---|
| 856 |
|
---|
| 857 | direction = point - origin;
|
---|
| 858 |
|
---|
| 859 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 860 | const float c = Magnitude(direction);
|
---|
| 861 |
|
---|
| 862 | if ((c <= Limits::Small) /*|| (DotProd(direction, normal) < 0)*/)
|
---|
| 863 | {
|
---|
| 864 | return false;
|
---|
| 865 | }
|
---|
| 866 |
|
---|
| 867 | // $$ jb the pdf is yet not correct for all sampling methods!
|
---|
| 868 | const float pdf = 1.0f;
|
---|
| 869 | //cout << "p: " << point << " ";
|
---|
| 870 | direction *= 1.0f / c;
|
---|
| 871 | ray = SimpleRay(origin, direction, VIEWCELL_BORDER_BASED_DISTRIBUTION, pdf);
|
---|
| 872 |
|
---|
| 873 | //cout << "ray: " << ray.mOrigin << " " << ray.mDirection << endl;
|
---|
| 874 |
|
---|
| 875 | return true;
|
---|
[1996] | 876 | }
|
---|
| 877 |
|
---|
| 878 |
|
---|
[2735] | 879 | bool ProbablyVisibleDistribution::GenerateSample(SimpleRay &ray)
|
---|
| 880 | {
|
---|
| 881 | static Vector3 origin;
|
---|
| 882 | static Vector3 direction;
|
---|
| 883 | static Vector3 point;
|
---|
| 884 | static Vector3 normal;
|
---|
| 885 |
|
---|
| 886 | float r[2];
|
---|
| 887 | sHalton.GetNext(2, r);
|
---|
| 888 |
|
---|
| 889 | r[0] *= (float)(*mObjects).size() - 1.0f;
|
---|
| 890 | const int i = (int)r[0];
|
---|
| 891 |
|
---|
| 892 | Intersectable *obj = (*mObjects)[i];
|
---|
| 893 |
|
---|
| 894 | obj->GetRandomSurfacePoint(point, normal);
|
---|
| 895 |
|
---|
| 896 | // get point on view cell surface
|
---|
| 897 | if (1)
|
---|
| 898 | origin = mViewCell->GetBox().GetRandomSurfacePoint();
|
---|
| 899 | else
|
---|
| 900 | origin = mViewCell->GetBox().GetUniformRandomSurfacePoint();
|
---|
| 901 |
|
---|
| 902 | direction = point - origin;
|
---|
| 903 |
|
---|
| 904 | const float c = Magnitude(direction);
|
---|
| 905 |
|
---|
| 906 | if (c <= Limits::Small)
|
---|
| 907 | return false;
|
---|
| 908 |
|
---|
| 909 | ray = SimpleRay(origin, direction, PROBABLY_VISIBLE_DISTRIBUTION, 1.0f);
|
---|
| 910 |
|
---|
| 911 | return true;
|
---|
[2694] | 912 | }
|
---|
| 913 |
|
---|
[2735] | 914 | }
|
---|
[2694] | 915 |
|
---|
[2735] | 916 |
|
---|