Ignore:
Timestamp:
06/06/08 17:40:59 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/Lib/Vis/Preprocessing/src/SamplingStrategy.cpp

    r2741 r2742  
    809809        static Vector3 point; 
    810810        static Vector3 normal; 
    811         static float r[2]; 
     811 
     812        float r[2]; 
    812813 
    813814        sHalton.GetNext(2, r); 
     
    831832                //origin = mViewCell->GetBox().GetRandomSurfacePoint(); 
    832833                origin = mViewCell->GetBox().GetRandomPoint(); 
    833  
     834//origin = Vector3(680.682, 189.552, -278.177); 
    834835                // move a little bit back to avoid piercing through walls 
    835836                // that bound the view cell 
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