[162] | 1 | #include <stdlib.h>
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| 2 | #include <iostream>
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| 3 | #include <list>
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| 4 | #include <map>
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| 5 |
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[167] | 6 | #include "Vector3.h"
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| 7 | #include "Mesh.h"
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[162] | 8 | #include "SceneGraph.h"
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| 9 |
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| 10 | #include "UnigraphicsParser.h"
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| 11 | #include "Material.h"
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| 12 | #include "Environment.h"
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[1001] | 13 | #include "ResourceManager.h"
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[1627] | 14 | #include "Triangle3.h"
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| 15 | #include "IntersectableWrapper.h"
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| 16 | #include "Polygon3.h"
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[162] | 17 |
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[2176] | 18 | using namespace std;
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[1001] | 19 |
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[863] | 20 | namespace GtpVisibilityPreprocessor {
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[162] | 21 |
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[704] | 22 | #define ROTATE_SCENE 0
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[694] | 23 | // HACK
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| 24 | static void RotateMesh(Mesh *mesh)
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| 25 | {
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| 26 | VertexContainer::iterator it, it_end = mesh->mVertices.end();
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| 27 |
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| 28 | const float angle = 30.0f * PI / 180.0f;
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| 29 | const Matrix4x4 rot = RotationYMatrix(angle);
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| 30 |
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| 31 | for (it = mesh->mVertices.begin(); it != it_end; ++ it)
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| 32 | {
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| 33 | (*it) = rot * (*it);
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| 34 | }
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| 35 | }
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| 36 |
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| 37 |
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[162] | 38 | struct ltstr
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| 39 | {
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| 40 | bool operator()(const string s1, const string s2) const
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| 41 | {
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| 42 | return s1 < s2;
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| 43 | }
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| 44 | };
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| 45 |
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| 46 | bool
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| 47 | UnigraphicsParser::ParseFile(const string filename,
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[2600] | 48 | SceneGraphLeaf *root,
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[1379] | 49 | const bool loadMeshes,
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[1281] | 50 | vector<FaceParentInfo> *parents)
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[162] | 51 | {
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| 52 | map<string, Vector3, ltstr> vht; // hash table for vectors
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| 53 | map<string, Vector3, ltstr> cht; // hash table for colors
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| 54 |
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[1577] | 55 | FILE *file;
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[162] | 56 | char str[80];
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[1577] | 57 | Face *face;
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| 58 |
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[162] | 59 | float x,y,z;
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[1577] | 60 | //int i;
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[162] | 61 |
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| 62 | if ((file = fopen(filename.c_str(),"rt")) == NULL)
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| 63 | return false;
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| 64 |
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| 65 | int meshGrouping;
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[1004] | 66 | Environment::GetSingleton()->GetIntValue("Unigraphics.meshGrouping",
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[162] | 67 | meshGrouping);
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| 68 |
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[1627] | 69 | Mesh *currentMesh = MeshManager::GetSingleton()->CreateResource();
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| 70 |
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[2572] | 71 | while(fscanf(file, "%s", str)!=EOF)
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[1577] | 72 | {
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| 73 | switch (str[0])
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[162] | 74 | {
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[1577] | 75 | case 'c':
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| 76 | if (strcmp(str,"c_rgb")==0)
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| 77 | {
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| 78 | cout<<"c";
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| 79 | cout.flush();
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| 80 | // vertex
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| 81 | fscanf(file,"%s",str); // label
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| 82 | fscanf(file,"%f %f %f",&x,&y,&z);
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[162] | 83 |
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[1577] | 84 | cht[str] = Vector3(x,y,z); // swap the file coordinates
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| 85 | }
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| 86 | break;
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[1002] | 87 |
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[1577] | 88 | case 'v': // is it v ?
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| 89 | cout<<".";
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| 90 | cout.flush();
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| 91 | // vertex
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| 92 | fscanf(file,"%s",str); // label
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| 93 | fscanf(file,"%f %f %f",&x,&y,&z);
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| 94 |
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| 95 | vht[str] = Vector3(x,z,-y); // swap the file coordinates
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| 96 | // vptr = new Vector3C(x,y,z); // swap the file coordinates
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| 97 | break;
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| 98 |
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| 99 | case 'f':
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| 100 | {
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| 101 | cout << "+";
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[1627] | 102 | VertexContainer vertices;
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[1577] | 103 | VertexIndexContainer vertexIndices;
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| 104 |
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| 105 | // face
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| 106 | fscanf(file,"%s",str); // label may be ?
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| 107 | if (str[0]!='(')
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| 108 | fscanf(file,"%s",str);
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| 109 |
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| 110 | map<string, Vector3, ltstr>::const_iterator c = vht.find(&str[1]);
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| 111 |
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| 112 | if (c == vht.end())
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| 113 | {
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| 114 | cout<<"error reading file : "<< filename
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| 115 | <<" ---missing vertex:"<<str<<endl; exit(1);
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| 116 | }
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| 117 |
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| 118 | vertices.push_back((*c).second);
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| 119 |
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[2572] | 120 | fscanf(file, "%s", str); // get the vertex label
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[1577] | 121 |
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| 122 | while(str[0]!=')')
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| 123 | {
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| 124 | c = vht.find(str);
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| 125 | if (c == vht.end())
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| 126 | {
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| 127 | cout << "error reading file : " << filename << " -- missing vertex\n";
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| 128 | exit(1);
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| 129 | }
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| 130 |
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| 131 | vertices.push_back((*c).second);
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| 132 | fscanf(file,"%s",str); // get the next vertex label
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| 133 | }
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| 134 |
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| 135 | // add vertices to the mesh vertex list
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| 136 | int index = (int)currentMesh->mVertices.size();
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| 137 |
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| 138 | for (int i=0; i < (int)vertices.size(); ++ i, ++ index)
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| 139 | {
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| 140 | currentMesh->mVertices.push_back(vertices[i]);
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| 141 | vertexIndices.push_back(index);
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| 142 | }
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| 143 |
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| 144 | face = new Face(vertexIndices);
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| 145 |
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| 146 | fscanf(file,"%s",str); // get the next vertex label
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| 147 |
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| 148 | if (str[0]!=';')
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| 149 | {
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| 150 | c = cht.find(str);
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| 151 | if (currentMesh->mMaterial == NULL)
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| 152 | {
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| 153 | Material *mat = MaterialManager::GetSingleton()->CreateResource();
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| 154 | if (c != cht.end())
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[1627] | 155 | {
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| 156 | mat->mDiffuseColor = RgbColor((*c).second.x, (*c).second.y, (*c).second.z);
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| 157 | currentMesh->mMaterial = mat;
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| 158 | }
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[1577] | 159 | else
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[1627] | 160 | {
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| 161 | currentMesh->AssignRandomMaterial();
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| 162 | }
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[1577] | 163 | }
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| 164 | }
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| 165 |
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| 166 | currentMesh->AddFace(face);
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[1627] | 167 |
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| 168 | if (loadMeshes &&
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| 169 | (meshGrouping != 0 && currentMesh->mFaces.size() >= meshGrouping))
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[1577] | 170 | {
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| 171 | if (ROTATE_SCENE)
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| 172 | {
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| 173 | RotateMesh(currentMesh);
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| 174 | }
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| 175 |
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| 176 | currentMesh->Preprocess();
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| 177 | // make an instance of this mesh
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| 178 | MeshInstance *mi = new MeshInstance(currentMesh);
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| 179 | root->mGeometry.push_back(mi);
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| 180 | currentMesh = MeshManager::GetSingleton()->CreateResource();
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| 181 | }
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[1627] | 182 | }
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[1577] | 183 | break;
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| 184 | } /* end face */
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| 185 |
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| 186 | // get the rest of the line
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| 187 | fgets(str,80,file);
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[162] | 188 | }
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[1577] | 189 |
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| 190 | if (!currentMesh->mVertices.empty())
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[1486] | 191 | {
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[1577] | 192 | if (ROTATE_SCENE)
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| 193 | {
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| 194 | RotateMesh(currentMesh);
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| 195 | }
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| 196 |
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[1627] | 197 | if (!loadMeshes)
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| 198 | {
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| 199 | // hack: just triangulate current mesh
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| 200 | FaceContainer::const_iterator fit, fit_begin = currentMesh->mFaces.begin(),
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| 201 | fit_end = currentMesh->mFaces.end();
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| 202 |
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| 203 | for (fit = fit_begin; fit != fit_end; ++ fit)
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| 204 | {
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| 205 | // triangulate the faces
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| 206 | Face *face = *fit;
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| 207 | vector<Triangle3> triangles;
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| 208 |
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| 209 | Polygon3 poly(face, currentMesh);
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| 210 | poly.Triangulate(triangles);
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| 211 |
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| 212 | vector<Triangle3>::const_iterator tit, tit_end = triangles.end();
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| 213 |
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| 214 | for (tit = triangles.begin(); tit != tit_end; ++ tit)
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| 215 | {
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| 216 | if ((*tit).CheckValidity())
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| 217 | {
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| 218 | // create new triangle intersectable
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| 219 | TriangleIntersectable *ti = new TriangleIntersectable(*tit);
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| 220 | //cout << "t: " << (*tit) << endl;
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| 221 | root->mGeometry.push_back(ti);
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| 222 | }
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| 223 | else
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| 224 | {
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| 225 | cout << "error tri:\n" << (*tit) << endl;
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| 226 | }
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| 227 | }
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| 228 | }
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| 229 | // not needed anymore
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| 230 | MeshManager::GetSingleton()->DestroyEntry(currentMesh->GetId());
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| 231 | }
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| 232 | else
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| 233 | {
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| 234 | currentMesh->Preprocess();
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| 235 | MeshInstance *mi = new MeshInstance(currentMesh);
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| 236 | root->mGeometry.push_back(mi);
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| 237 | }
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[162] | 238 | }
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[1577] | 239 |
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[162] | 240 | fclose(file);
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| 241 | return true;
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| 242 | }
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| 243 |
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[1281] | 244 | }
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