source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 1006

Revision 1006, 25.5 KB checked in by mattausch, 18 years ago (diff)

started viewspace-objectspace subdivision
removed memory leaks

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10namespace GtpVisibilityPreprocessor {
11
12class ViewCell;
13class Intersectable;
14class RenderSimulator;
15class Renderer;
16class Mesh;
17struct Triangle3;
18class SimulationStatistics;
19class BspTree;
20class KdTree;
21class VspOspTree;
22class VspBspTree;
23class KdNode;
24class KdLeaf;
25class AxisAlignedBox3;
26class BspLeaf;
27class ViewCellsStatistics;
28class Exporter;
29class Beam;
30class Preprocessor;
31class ViewCellsTree;
32class MergeCandidate;
33class BoundingBoxConverter;
34
35
36struct BspRay;
37
38
39/** Probably Visible Set */
40class PrVs
41{
42public:
43  /// root of view cells tree
44  ViewCell *mViewCell;
45
46  // input parameter is the render budget for the PrVs
47  float mRenderBudget;
48
49  /// some characteristic values could be here
50 
51};
52
53
54/**     Manages different higher order operations on the view cells.
55*/
56class ViewCellsManager
57{
58public:
59        struct PvsStatistics
60        {
61                int minPvs;
62                int maxPvs;
63                float avgPvs;
64                int viewcells;
65  };
66
67        /// view cell container types
68        enum {BSP, KD, VSP_KD, VSP_BSP};
69 
70        /// render cost evaluation type
71        enum {PER_OBJECT, PER_TRIANGLE};
72
73        /** Default constructor.
74        */
75        ViewCellsManager();
76
77        virtual ~ViewCellsManager();
78
79        /** Constructs view cells container taking a preprocessor
80                @returns the output rays (if not null)
81        */
82        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
83
84        /** Constructs view cell container with a given number of samples.
85        */
86        virtual int ConstructSubdivision(const ObjectContainer &objects,
87                                                  const VssRayContainer &rays) = 0;
88
89        /** Computes sample contributions of the rays to the view cells PVS.
90       
91                @param rays bundle of rays used to find intersections with view cells and
92                adding the contribution
93                @param addRays true if rays should be added to the PVSs of the viewcells they
94                intersect
95                @param storeViewCells true if view cells should be stored in the ray
96        */
97        float ComputeSampleContributions(const VssRayContainer &rays,
98                                                                   const bool addContributions,
99                                                                   const bool storeViewCells);
100
101        /** Add sample contributions to the viewcells they intersect */
102        void AddSampleContributions(const VssRayContainer &rays);
103 
104
105        /** Computes sample contribution of a simgle ray to the view cells PVS.
106                @param ray finds intersections with view cells and holds the contribution
107                @param castRay true if ray should be cast to gain the information, false if ray
108                is already holding the information and need not be recast.
109         
110                @returns number of sample contributions
111        */
112        virtual float ComputeSampleContributions(VssRay &ray,
113                                                                                         const bool addRays,
114                                                                                         const bool storeViewCells);
115
116        virtual void AddSampleContributions(VssRay &ray);
117
118        /** Prints out statistics of the view cells.
119        */
120        virtual void PrintStatistics(ostream &s) const;
121
122        /** Post processes view cells givemŽa number of rays.
123        */
124        virtual int PostProcess(const ObjectContainer &objects,
125                                                        const VssRayContainer &rays) = 0;
126
127        /** Show visualization of the view cells.
128        */
129        virtual void Visualize(const ObjectContainer &objects,
130                                                   const VssRayContainer &sampleRays) = 0;
131
132        /** type of the view cell container.
133        */
134        virtual int GetType() const = 0;
135
136        /** Load the input viewcells. The input viewcells should be given as a collection
137                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
138                the viewcell. The method then builds a BSP tree of these view cells.
139               
140                @param filename file to load
141                @return true on success
142    */
143    virtual bool LoadViewCellsGeometry(const string filename);
144
145       
146        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
147                @param the base triangle
148                @param the height of the newly created view cell
149        */
150        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
151
152        /** Merges two view cells.
153                @note the piercing rays of the front and back will be ordered   
154                @returns new view cell based on the merging.
155        */
156        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
157
158        /** Merges a container of view cells.
159                @returns new view cell based on the merging.
160        */
161        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
162       
163        /** Generates view cell of type specified by this manager
164        */
165        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
166
167        /** Adds a new view cell to the list of predefined view cells.
168        */
169        void AddViewCell(ViewCell *viewCell);
170
171        /** Derive view cells from scene objects. The view ells are created by taking the object
172                geometry into account.
173        */
174        void DeriveViewCellsFromObjects(const ObjectContainer &objects,
175                                                                        ViewCellContainer &viewCells,
176                                                                        const int maxViewCells) const;
177
178        /** Sets maximal number of samples used for the
179                construction of the view cells.
180        */
181        void SetVisualizationSamples(const int visSamples);
182
183        /** Sets maximal number of samples used for the construction of the view cells.
184        */
185        void SetConstructionSamples(const int constructionSamples);
186
187        /** Sets maximal number of samples used for the visualization of the view cells.
188        */
189        void SetInitialSamples(const int initialSamples);
190
191        /** Sets maximal number of samples used for the post processing of the view cells.
192        */
193        void SetPostProcessSamples(const int postProcessingSamples);
194
195        /** See set.
196        */
197        int GetVisualizationSamples() const;
198
199        /** See set.
200        */
201        int GetConstructionSamples() const;
202
203        /** See set.
204        */
205        int GetPostProcessSamples() const;
206
207        /** Returns true if view cells are already constructed.
208        */
209        virtual bool ViewCellsConstructed() const = 0;
210
211        /** cast line segment to get a list of unique viewcells which are intersected
212                by this line segment
213        */
214 
215        virtual int CastLineSegment(const Vector3 &origin,
216                                                          const Vector3 &termination,
217                                                          ViewCellContainer &viewcells
218                                                          ) = 0;
219
220        virtual void GetPvsStatistics(PvsStatistics &stat);
221
222        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs, const float filterWidth);
223 
224        /** Get a viewcell containing the specified point
225                @param active if the active or elementary view cell should be returned.
226        */
227        virtual ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const = 0;
228 
229        virtual void PrintPvsStatistics(ostream &s);
230
231        /** Updates pvs of the view cell hierarchy if necessary.
232        */
233        void UpdatePvs();
234
235        /** Returns probability that view point lies in one view cell.
236        */
237        virtual float GetProbability(ViewCell *viewCell) = 0;
238
239        /** Returns render cost of a single view cell given the render cost of an object.
240        */
241        float GetRendercost(ViewCell *viewCell) const;
242
243        /** Returns reference to container of loaded / generated view cells.
244        */
245        ViewCellContainer &GetViewCells();
246
247        /** Helper function used to split ray sets uniformly
248                into one that is currently used and the other that
249                is saved for later processing.
250                @param sourceRays the input ray set
251                @param maxSize the maximal number of rays that will be used
252                @param usedRays returns the used ray set
253                @param savedRays if not null, returns the saved ray set
254        */
255        void GetRaySets(const VssRayContainer &sourceRays,
256                                        const int maxSize,
257                                        VssRayContainer &usedRays,
258                                        VssRayContainer *savedRays = NULL) const;
259       
260        /** Returns accumulated area of all view cells.
261        */
262        float GetAccVcArea();
263
264        /** Returns area of one view cell.
265        */
266        virtual float GetArea(ViewCell *viewCell) const;
267
268        /** Returns volume of view cell.
269        */
270        virtual float GetVolume(ViewCell *viewCell) const;
271
272        /** Sets the current renderer mainly for view cells statistics.
273        */
274        void SetRenderer(Renderer *renderer);
275
276        /** Computes a (random) view point in the valid view space.
277                @returns true if valid view point was found
278        */
279        virtual bool GetViewPoint(Vector3 &viewPoint) const;
280
281        /** Returns true if this view point is in the valid view space.
282        */
283        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
284
285        /** Sets a view space boundary.
286        */
287        void SetViewSpaceBox(const AxisAlignedBox3 &box);
288
289        AxisAlignedBox3 GetViewSpaceBox() const;
290
291        /** Creates mesh for this view cell.
292        */
293        virtual void CreateMesh(ViewCell *vc) = NULL;
294
295        /** Writes view cells to disc.
296        */
297        virtual bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
298
299        /** Casts beam to collect view cells.
300        */
301        virtual int CastBeam(Beam &beam);
302
303        /** Checks if view cell is considered as valid.
304        */
305        virtual bool CheckValidity(ViewCell *vc,
306                                                           int minPvsSize,
307                                                           int maxPvsSize) const;
308
309       
310        /** Sets validity of view cell
311        */
312        virtual void SetValidity(ViewCell *vc,
313                                                         int minPvsSize,
314                                                         int maxPvsSize) const;
315
316        /** sets validy of all viewcells
317        */
318        virtual void SetValidity(int minPvsSize,
319                                                         int maxPvsSize) const;
320
321
322        /** set valid viewcells in the range of pvs. sorts the viewcells
323          according to the pvs and then pickups those in the ranges
324          */
325        void SetValidityPercentage(const float minValid, const float maxValid);
326
327    int CountValidViewcells() const;
328
329        /** Returns maximal allowed pvs size.
330        */
331        int GetMaxPvsSize() const;
332
333        /** Returns maximal allowed pvs size.
334        */
335        int GetMinPvsSize() const;
336
337        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
338                where pvs is still considered valid.
339        */
340        float GetMaxPvsRatio() const;
341
342        /** Exports view cell geometry.
343        */
344        virtual void ExportViewCellGeometry(Exporter *exporter,
345                                                                                ViewCell *vc,
346                                                                                const Plane3 *clipPlane = NULL) const = 0;
347
348        /** Brings the view cells into their final state, computes meshes and volume.
349        */
350        virtual void FinalizeViewCells(const bool createMesh);
351
352        /** Evaluates statistics values on view cells.
353        */
354        void EvaluateRenderStatistics(float &totalRenderCost,
355                                                                  float &expectedRenderCost,
356                                                                  float &deviation,
357                                                                  float &variance,
358                                                                  int &totalPvs,
359                                                                  float &avgRenderCost);
360
361
362        /** Returns hierarchy of the view cells.
363        */
364        ViewCellsTree *GetViewCellsTree();
365
366        virtual void CollectMergeCandidates(const VssRayContainer &rays,
367                                                                                vector<MergeCandidate> &candidates) = 0;
368
369        void CollectViewCells(const int n);
370
371        /** Returns true if this (logical) view cell is equal to a spatial node.
372        */
373        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
374
375        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
376        */
377        void SetViewCellsActive();
378
379        /** Evaluates worth of current view cell hierarchy.
380        */
381        void EvalViewCellPartition(Preprocessor *preprocessor);
382
383        /** Sets maximal size of a view cell filter.
384        */
385        void SetMaxFilterSize(const int size);
386
387        /** Returns maximal filter size.
388        */
389        int GetMaxFilterSize() const;
390
391        /** Deletes interior nodes from the tree which have negative merge cost set (local merge).
392        */ 
393        void DeleteLocalMergeTree(ViewCell *vc) const;
394 
395        /** Evaluautes histogram for a given number of view cells.
396        */
397        void EvalViewCellHistogram(const string filename, const int nViewCells);
398
399        /** Evaluautes histogram for a given number of view cells.
400        */
401        void EvalViewCellHistogramForPvsSize(const string filename, const int nViewCells);
402
403        /** Evaluates the render cost of a view cell.
404        */
405        float EvalRenderCost(Intersectable *obj) const;
406   
407        /** Sets pvs size of view cell as a scalar. Used when storing pvs only in the leaves
408                of the hierarchy.
409        */
410        void SetScalarPvsSize(ViewCell *vc, const int pvsSize) const;
411
412
413        /** Returns bounding box of a view cell.
414        */
415        AxisAlignedBox3 GetViewCellBox(ViewCell *vc);
416
417        /** Exports bounding boxes of objects to file.
418        */
419        bool ExportBoundingBoxes(const string filename, const ObjectContainer &objects) const;
420   
421        /** Load the bounding boxes into the container.
422        */
423        bool LoadBoundingBoxes(const string filename, IndexedBoundingBoxContainer &boxes) const;
424
425        /** Returns true if pvs should be exported together with the view cells.
426        */
427        bool GetExportPvs() const;
428
429        /** Loads view cells from file. The view cells manager is created with
430                respect to the loaded view cells.
431
432                @param filename the filename of the view cells
433                @param objects the scene objects
434                @param finalizeViewCells if the view cells should be post processed, i.e.
435                        a mesh is created representing the geometry
436                @param bconverter a conversion routine working with the similarities of bounding
437                boxes: if there is a certain similarity of overlap between bounding boxes, two tested
438                candidate objects are considered to be the same objects
439                @returns the view cells manager if loading was successful, false otherwise
440        */
441        static ViewCellsManager *LoadViewCells(const string &filename,
442                                                                                   ObjectContainer *objects,
443                                                                                   const bool finalizeViewCells,
444                                                                                   BoundingBoxConverter *bconverter = NULL);
445
446
447        ////////////////////////////////////////////////////////7
448        // visiblity filter options
449        // TODO: write own visibiltiy filter class
450        void ApplyFilter(KdTree *kdTree,
451                                         const float viewSpaceFilterSize,
452                                         const float spatialFilterSize);
453
454        void ApplySpatialFilter(KdTree *kdTree,
455                                                        const float spatialFilterSize,
456                                                        ObjectPvs &pvs);
457
458         void ApplyFilter(ViewCell *viewCell,
459                                          KdTree *kdTree,
460                                          const float viewSpaceFilterSize,
461                                          const float spatialFilterSize,
462                                          ObjectPvs &pvs);
463
464        float GetFilterWidth();
465
466        float GetAbsFilterWidth();
467
468       
469        /** Returns the bounding box of filter width.
470        */
471        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
472
473
474protected:
475        /** Exports bounding boxes as xml stream
476        */
477        //bool ExportBoundingBoxes(ofstream &xmlstream, const ObjectContainer &objects) const;
478
479        /** Intersects box with the tree and returns the number of intersected boxes.
480                @returns number of view cells found
481        */
482        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
483                                                                                ViewCellContainer &viewCells) const;
484
485        /** Tests the visibility filter functionality.
486        */
487        virtual void TestFilter(const ObjectContainer &objects) {};
488
489        /** If the view cells tree was already constructed or not.
490        */
491        bool ViewCellsTreeConstructed() const;
492
493        int CastPassSamples(const int samplesPerPass,
494                                                const int sampleType,
495                                                VssRayContainer &vssRays) const;
496
497        /** Parse the options from the environment file.
498        */
499        void ParseEnvironment();
500
501        /** Creates unique view cell ids.
502        */
503        void CreateUniqueViewCellIds();
504
505        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
506        */
507        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
508
509        /** Recollects view cells and resets statistics.
510        */
511        void ResetViewCells();
512       
513        /** Collects the view cells in the view cell container.
514        */
515        virtual void CollectViewCells() = 0;
516       
517        /** Evaluates view cells statistics and stores it in
518                mViewCellsStatistics.
519        */
520        void EvaluateViewCellsStats();
521
522        //-- helper functions for view cell visualization
523
524        /** Exports the view cell partition.
525        */
526        void ExportViewCellsForViz(Exporter *exporter) const;
527
528        /** Sets exporter color.
529        */
530        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
531
532        /** Returns volume of the view space.
533        */
534        virtual float GetViewSpaceVolume();
535       
536        /** Creates meshes from the view cells.
537        */
538        void CreateViewCellMeshes();
539
540        /** Takes different measures to prepares the view cells after loading them from disc.
541        */
542        virtual void PrepareLoadedViewCells() {};
543
544        /** Constructs local view cell merge hierarchy.
545        */
546        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
547                                                                          const ViewCellContainer &viewCells);
548
549        /** Constructs local view cell merge hierarchy based solely on similarity with the
550                current viewcell
551        */
552        ViewCell *ConstructLocalMergeTree2(ViewCell *currentViewCell,
553                                                                           const ViewCellContainer &viewCells);
554 
555
556        /** Creates clip plane for visualization.
557        */
558        void CreateClipPlane();
559
560        /** Updates pvs of all view cells for statistical evaluation after some more sampling
561        */
562        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) = 0;
563
564       
565        ////////////////////////////////////////////////
566
567        /// if bounding boxes should also be exported
568        bool mExportBboxesForPvs;
569               
570        //Environment *environment;
571        Plane3 mClipPlane;
572
573        bool mUseClipPlaneForViz;
574
575
576        /// Renders the view cells.
577        Renderer *mRenderer;
578
579        /// Loaded view cells
580        ViewCellContainer mViewCells;
581        /// the corresponding view cell tree holding the logical description of view cells
582        ViewCellsTree *mViewCellsTree;
583        /// if empty view cells should be pruned (i.e., invalidated) from this point on
584        bool mPruneEmptyViewCells;
585
586        /// if the pvss in the view cell leaves and the interiors are up to date
587        bool mViewCellPvsIsUpdated;
588
589        /// maximum number of samples taken for construction of the view cells
590        int mConstructionSamples;
591        int mSamplesPerPass;
592        int mInitialSamples;
593        int mPostProcessSamples;
594        int mVisualizationSamples;
595
596        float mTotalAreaValid;
597        float mTotalArea;
598
599        int mMaxPvsSize;
600        int mMinPvsSize;
601        float mMaxPvsRatio;
602
603        int mSamplingType;
604        int mEvaluationSamplingType;
605        int mNumActiveViewCells;
606        bool mCompressViewCells;
607
608        /// holds the current view cell statistics
609        ViewCellsStatistics mCurrentViewCellsStats;
610        /// the scene bounding box
611        AxisAlignedBox3 mViewSpaceBox;
612       
613        /// if view cells should be exported
614        bool mExportViewCells;
615
616        // if only valid view cells should be considered for processing
617        bool mOnlyValidViewCells;
618
619        /// if rays should be used to collect merge candidates
620        bool mUseRaysForMerge;
621        /// if there should be an additional merge step after the subdivision
622        bool mMergeViewCells;
623
624        /// the width of the box filter
625        float mFilterWidth;
626        int mMaxFilterSize;
627
628        //-- visualization options
629       
630        /// color code for view cells visualization
631        int mColorCode;
632        bool mExportGeometry;
633        bool mExportRays;
634
635        bool mViewCellsFinished;
636
637        bool mEvaluateViewCells;
638
639        bool mShowVisualization;
640
641        // HACK in order to detect empty view cells
642        void CollectEmptyViewCells();
643        void TestEmptyViewCells(const ObjectContainer &obj);
644
645        ViewCellContainer mEmptyViewCells;
646
647        int mRenderCostEvaluationType;
648
649        /// if pvs should be exported with view cells
650        bool mExportPvs;
651};
652
653
654/**
655        Manages different higher order operations on the view cells.
656*/
657class BspViewCellsManager: public ViewCellsManager
658{
659
660public:
661        /** Constructor taking the bsp tree and the number of samples
662                used to construct the bsp tree.
663        */
664        BspViewCellsManager(BspTree *tree);
665
666        ~BspViewCellsManager();
667
668        int ConstructSubdivision(const ObjectContainer &objects,
669                                  const VssRayContainer &rays);
670
671        int PostProcess(const ObjectContainer &objects,
672                                        const VssRayContainer &rays);
673
674        void Visualize(const ObjectContainer &objects,
675                                   const VssRayContainer &sampleRays);
676
677        int GetType() const;
678       
679        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
680
681        bool ViewCellsConstructed() const;
682
683        //void PrintStatistics(ostream &s) const;
684
685        int CastLineSegment(const Vector3 &origin,
686                                                const Vector3 &termination,
687                                                ViewCellContainer &viewcells);
688       
689        float GetProbability(ViewCell *viewCell);
690       
691
692        /** Get a viewcell containing the specified point
693        */
694        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
695
696        void CreateMesh(ViewCell *vc);
697
698        void ExportViewCellGeometry(Exporter *exporter,
699                                                                ViewCell *vc,
700                                                                const Plane3 *clipPlane = NULL) const;
701       
702        void CollectMergeCandidates(const VssRayContainer &rays,
703                                                                vector<MergeCandidate> &candidates);
704
705        void Finalize(ViewCell *viewCell, const bool createMesh);
706
707        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
708
709        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
710        */
711        ViewCell *ConstructSpatialMergeTree(BspNode *root);
712
713        /** Updates the pvs in the view cells tree.
714        */
715        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
716
717
718protected:
719
720
721        void CollectViewCells();
722
723        void ExportColor(Exporter *exporter, ViewCell *vc) const;
724       
725        /// the BSP tree.
726        BspTree *mBspTree;
727       
728        vector<BspRay *> mBspRays;
729
730private:
731
732        /** Exports visualization of the BSP splits.
733        */
734        void ExportSplits(const ObjectContainer &objects);
735
736        /** Exports visualization of the BSP PVS.
737        */
738        void ExportBspPvs(const ObjectContainer &objects);
739
740        /** test if subdivision is valid in terms of volume / area.
741        */
742        void TestSubdivision();
743};
744
745/**
746        Manages different higher order operations on the KD type view cells.
747*/
748class KdViewCellsManager: public ViewCellsManager
749{
750
751public:
752
753        KdViewCellsManager(KdTree *tree);
754
755        int ConstructSubdivision(const ObjectContainer &objects,
756                                  const VssRayContainer &rays);
757
758        int CastLineSegment(const Vector3 &origin,
759                                                const Vector3 &termination,
760                                                ViewCellContainer &viewcells);
761
762        int PostProcess(const ObjectContainer &objects,
763                                        const VssRayContainer &rays);
764
765        void Visualize(const ObjectContainer &objects,
766                                   const VssRayContainer &sampleRays);
767
768        int GetType() const;
769
770        bool ViewCellsConstructed() const;
771
772        ViewCell *GenerateViewCell(Mesh *mesh) const;
773
774        /** Prints out statistics of this approach.
775        */
776        //  virtual void PrintStatistics(ostream &s) const;
777        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const { return NULL; }
778
779        float GetProbability(ViewCell *viewCell);
780       
781
782        void CreateMesh(ViewCell *vc);
783
784        void ExportViewCellGeometry(Exporter *exporter,
785                                                                ViewCell *vc,
786                                                                const Plane3 *clipPlane = NULL) const;
787
788        void CollectMergeCandidates(const VssRayContainer &rays,
789                                                                vector<MergeCandidate> &candidates);
790
791
792protected:
793
794        virtual void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs) {};
795        /** Collects view cells from a hierarchy.
796        */
797        void CollectViewCells();
798
799        KdNode *GetNodeForPvs(KdLeaf *leaf);
800
801        void ExportColor(Exporter *exporter, ViewCell *vc) const;
802
803
804        /// the BSP tree.
805        KdTree *mKdTree;
806
807        /// depth of the KD tree nodes with represent the view cells
808        int mKdPvsDepth;
809
810
811};
812
813/**
814        Manages different higher order operations on the view cells.
815*/
816class VspBspViewCellsManager: public ViewCellsManager
817{
818
819public:
820
821        VspBspViewCellsManager(VspBspTree *tree);
822        ~VspBspViewCellsManager();
823
824        int ConstructSubdivision(const ObjectContainer &objects,
825                                  const VssRayContainer &rays);
826
827        int PostProcess(const ObjectContainer &objects,
828                                        const VssRayContainer &rays);
829
830        void Visualize(const ObjectContainer &objects,
831                                   const VssRayContainer &sampleRays);
832
833        int GetType() const;
834       
835        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
836
837        bool ViewCellsConstructed() const;
838
839       
840        int CastLineSegment(const Vector3 &origin,
841                                                const Vector3 &termination,
842                                                ViewCellContainer &viewcells);
843
844        float GetProbability(ViewCell *viewCell);
845       
846        ViewCell *GetViewCell(const Vector3 &point, const bool active = false) const;
847
848        bool GetViewPoint(Vector3 &viewPoint) const;
849
850        bool ViewPointValid(const Vector3 &viewPoint) const;
851
852        void CreateMesh(ViewCell *vc);
853
854        bool ExportViewCells(const string filename, const bool exportPvs, const ObjectContainer &objects);
855
856        int CastBeam(Beam &beam);
857
858        void ExportViewCellGeometry(Exporter *exporter,
859                                                                ViewCell *vc,
860                                                                const Plane3 *clipPlane = NULL) const;
861
862        //float GetVolume(ViewCell *viewCell) const;
863
864        void Finalize(ViewCell *viewCell, const bool createMesh);
865
866        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
867
868        /** Returns true if this view cell is equivavalent to a spatial node.
869        */
870        bool EqualToSpatialNode(ViewCell *viewCell) const;
871
872
873protected:
874
875        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
876       
877        /** Returns node of the spatial hierarchy corresponding to the view cell
878                if such a node exists.
879        */
880        BspNode *GetSpatialNode(ViewCell *viewCell) const;
881
882        /** Merges the view cells.
883        */
884        void MergeViewCells(const VssRayContainer &rays,
885                                                const ObjectContainer &objects);
886       
887        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
888
889        void CollectViewCells();
890
891        /** Returns maximal depth difference of view cell
892                leaves in tree.
893        */
894        int GetMaxTreeDiff(ViewCell *vc) const;
895       
896
897        void ExportColor(Exporter *exporter, ViewCell *vc) const;
898
899        /** Prepare view cells for use after loading them from disc.
900        */
901        void PrepareLoadedViewCells();
902
903        /** Constructs merge hierarchy which corresponds to the spatial hierarchy.
904        */
905        ViewCell *ConstructSpatialMergeTree(BspNode *root);
906
907        void UpdatePvsForEvaluation(ViewCell *root, ObjectPvs &pvs);
908
909
910        /// HACK for testing visibility filter functionality
911        void TestFilter(const ObjectContainer &objects);
912
913
914        /** Visualization of the pvs difference to exact visubility using
915                from point queries.
916        */
917        void VisualizeWithFromPointQueries();
918
919        /** Evaluate from point queries for the current scene.
920        */
921        void EvalFromPointQueries();
922
923
924        /// the view space partition BSP tree.
925        VspBspTree *mVspBspTree;
926
927
928private:
929
930        /** Exports visualization of the BSP splits.
931        */
932        void ExportSplits(const ObjectContainer &objects,
933                                          const VssRayContainer &rays);
934
935        /** Exports visualization of the BSP PVS.
936        */
937        void ExportBspPvs(const ObjectContainer &objects,
938                                          const VssRayContainer &rays);
939
940        /** test if subdivision is valid in terms of volume / area.
941        */
942        void TestSubdivision();
943};
944
945
946/*class ViewCellsManagerFactory
947{
948public:
949        ViewCellsManager *Create(const string mName);
950};*/
951
952}
953
954#endif
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