source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 704

Revision 704, 22.9 KB checked in by mattausch, 18 years ago (diff)

implemented first version of the visibility filter

Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
13class Renderer;
14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
25class BspLeaf;
26class ViewCellsStatistics;
27class Exporter;
28class Beam;
29class Preprocessor;
30class ViewCellsTree;
31class MergeCandidate;
32
33struct BspRay;
34
35
36/** Probably Visible Set */
37class PrVs
38{
39public:
40  /// root of view cells tree
41  ViewCell *mViewCell;
42
43  //ViewCellContainer mViewCells;
44  /// aggregated pvs
45  //ObjectPvs mPvs;
46
47  // input parameter is the render budget for the PrVS
48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
54/**
55        Manages different higher order operations on the view cells.
56*/
57class ViewCellsManager
58{
59
60public:
61  struct PvsStatistics {
62        int minPvs;
63        int maxPvs;
64        float avgPvs;
65        int viewcells;
66  };
67 
68  /**
69        Candidate for leaf merging based on priority.
70        */
71        class LocalMergeCandidate
72        { 
73        public:
74                LocalMergeCandidate(ViewCell *l, ViewCell *r);
75
76                /** If this merge pair is still valid.
77                */
78                //bool IsValid() const;
79       
80                friend bool operator<(const LocalMergeCandidate &leafa, const LocalMergeCandidate &leafb)
81                {
82                        return leafb.GetMergeCost() < leafa.GetMergeCost();
83                }
84
85                void SetLeftViewCell(ViewCell *l) {mLeftViewCell = l;}
86                void SetRightViewCell(ViewCell *l) {mRightViewCell = l;}
87
88                ViewCell *GetLeftViewCell() const {return mLeftViewCell;}
89                ViewCell *GetRightViewCell() const { return mRightViewCell;}
90
91                float GetMergeCost() const {return mMergeCost;}
92                void SetMergeCost(const float cost) {mMergeCost = cost;}
93
94        protected:
95
96                /// render cost increase by this merge
97                float mMergeCost;
98       
99                ViewCell *mLeftViewCell;
100                ViewCell *mRightViewCell;
101        };
102
103
104
105  /// view cell container types
106  enum {BSP, KD, VSP_KD, VSP_BSP};
107 
108        /** Constructor taking the initial and construction samples.
109                @param initialSamples the maximal number of samples used for creating the hierarchy
110                of view cells
111                @param constructionSamples the maximal number of samples used for construction
112        */
113        ViewCellsManager(const int initialSamples, const int constructionSamples);
114
115        ViewCellsManager();
116
117        virtual ~ViewCellsManager();
118
119        /** Constructs view cells container taking a preprocessor
120                @returns the output rays (if not null)
121        */
122        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
123
124        /** Constructs view cell container with a given number of samples.
125        */
126        virtual int ConstructSubdivision(const ObjectContainer &objects,
127                                                  const VssRayContainer &rays) = 0;
128
129        /** Computes sample contributions of the rays to the view cells PVS.
130       
131                @param rays bundle of rays used to find intersections with view cells and
132                adding the contribution
133                @param addRays true if rays should be added to the PVSs of the viewcells they
134                intersect
135                @param storeViewCells true if view cells should be stored in the ray
136        */
137        float ComputeSampleContributions(const VssRayContainer &rays,
138                                                                   const bool addContributions,
139                                                                   const bool storeViewCells);
140
141        /** Add sample contributions to the viewcells they intersect */
142        void AddSampleContributions(const VssRayContainer &rays);
143 
144
145        /** Computes sample contribution of a simgle ray to the view cells PVS.
146                @param ray finds intersections with view cells and holds the contribution
147                @param castRay true if ray should be cast to gain the information, false if ray
148                is already holding the information and need not be recast.
149         
150                @returns number of sample contributions
151        */
152        virtual float ComputeSampleContributions(VssRay &ray,
153                                                                                         const bool addRays,
154                                                                                         const bool storeViewCells);
155
156        virtual void AddSampleContributions(VssRay &ray);
157
158        /** Prints out statistics of the view cells.
159        */
160        virtual void PrintStatistics(ostream &s) const;
161
162        /** Post processes view cells givemŽa number of rays.
163        */
164        virtual int PostProcess(const ObjectContainer &objects,
165                                                        const VssRayContainer &rays) = 0;
166
167        /** Show visualization of the view cells.
168        */
169        virtual void Visualize(const ObjectContainer &objects,
170                                                   const VssRayContainer &sampleRays) = 0;
171
172        /** type of the view cell container.
173        */
174        virtual int GetType() const = 0;
175
176        /** Load the input viewcells. The input viewcells should be given as a collection
177                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
178                the viewcell. The method then builds a BSP tree of these view cells.
179               
180                @param filename file to load
181                @return true on success
182    */
183    virtual bool LoadViewCellsGeometry(const string filename);
184
185       
186        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
187                @param the base triangle
188                @param the height of the newly created view cell
189        */
190        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
191
192        /** Merges two view cells.
193                @note the piercing rays of the front and back will be ordered   
194                @returns new view cell based on the merging.
195        */
196        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
197
198        /** Merges a container of view cells.
199                @returns new view cell based on the merging.
200        */
201        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
202       
203        /** Generates view cell of type specified by this manager
204        */
205        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
206
207        /** Adds a new view cell to the list of predefined view cells.
208        */
209        void AddViewCell(ViewCell *viewCell);
210
211        /** Derive view cells from objects.
212        */
213        void DeriveViewCells(const ObjectContainer &objects,
214                                                 ViewCellContainer &viewCells,
215                                                 const int maxViewCells) const;
216
217        /** Sets maximal number of samples used for the
218                construction of the view cells.
219        */
220        void SetVisualizationSamples(const int visSamples);
221
222        /** Sets maximal number of samples used for the construction of the view cells.
223        */
224        void SetConstructionSamples(const int constructionSamples);
225
226        /** Sets maximal number of samples used for the visualization of the view cells.
227        */
228        void SetInitialSamples(const int initialSamples);
229
230        /** Sets maximal number of samples used for the post processing of the view cells.
231        */
232        void SetPostProcessSamples(const int postProcessingSamples);
233
234        /** See set.
235        */
236        int GetVisualizationSamples() const;
237
238        /** See set.
239        */
240        int GetConstructionSamples() const;
241
242        /** See set.
243        */
244        int GetPostProcessSamples() const;
245
246        /** Returns true if view cells wer already constructed.
247        */
248        virtual bool ViewCellsConstructed() const = 0;
249
250        /** cast line segment to get a list of unique viewcells which are intersected
251                by this line segment
252        */
253 
254        virtual int CastLineSegment(const Vector3 &origin,
255                                                          const Vector3 &termination,
256                                                          ViewCellContainer &viewcells
257                                                          ) = 0;
258
259        virtual void GetPvsStatistics(PvsStatistics &stat);
260
261        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
262 
263        /** Get a viewcell containing the specified point
264        */
265        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
266 
267        virtual void PrintPvsStatistics(ostream &s);
268
269        /** Returns probability that view point lies in one view cell.
270        */
271        virtual float GetProbability(ViewCell *viewCell) = 0;
272
273        /** Returns render cost of a single view cell given the render cost of an object.
274        */
275        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
276
277        /** Returns container of loaded / generated view cells.
278        */
279        ViewCellContainer &GetViewCells();
280
281        /** Helper function used to split ray sets uniformly
282                into one that is currently used and the other that
283                is saved for later processing.
284                @param sourceRays the input ray set
285                @param maxSize the maximal number of rays that will be used
286                @param usedRays returns the used ray set
287                @param savedRays if not null, returns the saved ray set
288        */
289        void GetRaySets(const VssRayContainer &sourceRays,
290                                        const int maxSize,
291                                        VssRayContainer &usedRays,
292                                        VssRayContainer *savedRays = NULL) const;
293       
294        /** Returns accumulated area of all view cells.
295        */
296        float GetAccVcArea();
297
298        /** Returns area of one view cell.
299        */
300        virtual float GetArea(ViewCell *viewCell) const;
301
302        /** Returns volume of view cell.
303        */
304        virtual float GetVolume(ViewCell *viewCell) const;
305
306        /** Sets the current renderer mainly for view cells statistics.
307        */
308        void SetRenderer(Renderer *renderer);
309
310        /** Computes a (random) view point in the valid view space.
311                @returns true if valid view point was found
312        */
313        virtual bool GetViewPoint(Vector3 &viewPoint) const;
314
315        /** Returns true if this view point is in the valid view space.
316        */
317        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
318
319        /** Sets a view space boundary.
320        */
321        void SetViewSpaceBox(const AxisAlignedBox3 &box);
322
323        AxisAlignedBox3 GetViewSpaceBox() const;
324
325        /** Creates mesh for this view cell.
326        */
327        virtual void CreateMesh(ViewCell *vc) = NULL;
328
329        /** Writes view cells to disc.
330        */
331        virtual bool ExportViewCells(const string filename);
332
333        /** Casts beam to collect view cells.
334        */
335        virtual int CastBeam(Beam &beam);
336
337        /** Checks if view cell is considered as valid.
338        */
339        virtual bool CheckValidity(ViewCell *vc,
340                                                           int minPvsSize,
341                                                           int maxPvsSize) const;
342
343       
344        /** Sets validity of view cell
345        */
346        virtual void SetValidity(ViewCell *vc,
347                                                         int minPvsSize,
348                                                         int maxPvsSize) const;
349
350  /** sets validy of all viewcells */
351        virtual void SetValidity(
352                                                         int minPvsSize,
353                                                         int maxPvsSize) const;
354
355
356        /** set valid viewcells in the range of pvs. sorts the viewcells
357          according to the pvs and then pickups those in the ranges */
358
359   
360        void SetValidityPercentage(const float minValid,        const float maxValid);
361
362    int CountValidViewcells() const;
363
364        /** Returns maximal allowed pvs size.
365        */
366        int GetMaxPvsSize() const;
367
368        /** Returns maximal allowed pvs size.
369        */
370        int GetMinPvsSize() const;
371
372        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
373                where pvs is still considered valid.
374        */
375        float GetMaxPvsRatio() const;
376
377        /** Exports view cell geometry.
378        */
379        virtual void ExportViewCellGeometry(Exporter *exporter,
380                                                                                ViewCell *vc,
381                                                                                const Plane3 *clipPlane = NULL) const = 0;
382
383        virtual void FinalizeViewCells(const bool createMesh);
384
385
386        /** Loads view cells from file. The view cells manager is created with
387                respect to the loaded view cells.
388
389                @returns the view cells manager if loading was successful, false otherwise
390        */
391        static ViewCellsManager *LoadViewCells(const string filename,
392                                                                                   ObjectContainer *objects);
393
394        /** Evaluates statistics values on view cells.
395        */
396        void EvaluateRenderStatistics(float &totalRenderCost,
397                                                                  float &expectedRenderCost,
398                                                                  float &deviation,
399                                                                  float &variance,
400                                                                  int &totalPvs,
401                                                                  float &avgRenderCost);
402
403
404        /** Returns hierarchy of the view cells.
405        */
406        ViewCellsTree *GetViewCellsTree();
407
408        virtual void CollectMergeCandidates(const VssRayContainer &rays,
409                                                                                vector<MergeCandidate> &candidates) = 0;
410
411        void CollectViewCells(const int n);
412
413        /** Returns true if this (logical) view cell is equal to a spatial node.
414        */
415        virtual bool EqualToSpatialNode(ViewCell *viewCell) const { return false;}
416
417        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
418        */
419        void SetViewCellsActive();
420
421        /** Evaluates worth of current view cell hierarchy.
422        */
423        void EvalViewCellPartition(Preprocessor *preprocessor);
424
425
426protected:
427
428        /** Returns the bounding box of filter width.
429        */
430        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
431
432        /** Intersects box with the tree and returns the number of intersected boxes.
433                @returns number of view cells found
434        */
435        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const {return 0;};
436
437        virtual void TestFilter(const ObjectContainer &objects) {};
438
439        /**
440                if the view cells tree was already constructed or not.
441        */
442        bool ViewCellsTreeConstructed() const;
443
444        int CastPassSamples(const int samplesPerPass,
445                                                const int sampleType,
446                                                VssRayContainer &vssRays) const;
447
448        void ParseEnvironment();
449
450        /** Creates unique view cell ids.
451        */
452        void CreateUniqueViewCellIds();
453
454        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
455        */
456        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
457
458        /** Recollects view cells and resets statistics.
459        */
460        void ResetViewCells();
461       
462        /** Collects the view cells in the view cell container.
463        */
464        virtual void CollectViewCells() = 0;
465       
466        /** Evaluates view cells statistics and stores it in
467                mViewCellsStatistics.
468        */
469        void EvaluateViewCellsStats();
470
471        //-- helper functions for view cell visualization
472
473        /** Exports the view cell partition.
474        */
475        void ExportViewCellsForViz(Exporter *exporter) const;
476
477        /** Sets exporter color.
478        */
479        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
480
481
482        virtual float GetViewSpaceVolume();
483       
484        /** Creates meshes from the view cells.
485        */
486        void CreateViewCellMeshes();
487
488        /** Takes different measures to prepares the view cells after loading them from disc.
489        */
490        virtual void PrepareLoadedViewCells() {};
491
492        /** Constructs local view cell merge hierarchy.
493        */
494        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
495                                                                          const ViewCellContainer &viewCells);
496
497        /** Creates clip plane for visualization.
498        */
499        void CreateClipPlane();
500
501        Plane3 mClipPlane;
502        bool mUseClipPlaneForViz;
503
504
505        /// Renders the view cells.
506        Renderer *mRenderer;
507
508        /// Loaded view cells
509        ViewCellContainer mViewCells;
510
511        ViewCellsTree *mViewCellsTree;
512
513        /// maximum number of samples taken for construction of the view cells
514        int mConstructionSamples;
515        int mSamplesPerPass;
516        int mInitialSamples;
517        int mPostProcessSamples;
518        int mVisualizationSamples;
519
520        float mTotalAreaValid;
521        float mTotalArea;
522
523        int mMaxPvsSize;
524        int mMinPvsSize;
525        float mMaxPvsRatio;
526
527        int mSamplingType;
528        int mNumActiveViewCells;
529        bool mCompressViewCells;
530
531        ViewCellsStatistics mCurrentViewCellsStats;
532        /// the scene bounding box
533        AxisAlignedBox3 mViewSpaceBox;
534        /// holds the view cell meshes
535        MeshContainer mMeshContainer;
536        /// if view cells should be exported
537        bool mExportViewCells;
538
539        //bool mMarchTree);
540        bool mOnlyValidViewCells;
541
542        /// if rays should be used to collect merge candidates
543        bool mUseRaysForMerge;
544        /// merge the view cells?
545        bool mMergeViewCells;
546
547        /// the width of the box filter
548        float mFilterWidth;
549        int mMaxFilterSize;
550
551        //-- visualization options
552       
553        /// color code for view cells
554        int mColorCode;
555        bool mExportGeometry;
556        bool mExportRays;
557
558        bool mViewCellsFinished;
559
560        bool mEvaluateViewCells;
561
562        bool mShowVisualization;
563
564        // HACK in order to detect empty view cells
565        void CollectEmptyViewCells();
566        void TestEmptyViewCells(const ObjectContainer &obj);
567
568        ViewCellContainer mEmptyViewCells;
569};
570
571
572
573/**
574        Manages different higher order operations on the view cells.
575*/
576class BspViewCellsManager: public ViewCellsManager
577{
578
579public:
580        /** Constructor taking the bsp tree and the number of samples
581                used to construct the bsp tree.
582        */
583        BspViewCellsManager(BspTree *tree);
584
585        ~BspViewCellsManager();
586
587        int ConstructSubdivision(const ObjectContainer &objects,
588                                  const VssRayContainer &rays);
589
590        int PostProcess(const ObjectContainer &objects,
591                                        const VssRayContainer &rays);
592
593        void Visualize(const ObjectContainer &objects,
594                                   const VssRayContainer &sampleRays);
595
596        int GetType() const;
597       
598        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
599
600        bool ViewCellsConstructed() const;
601
602        //void PrintStatistics(ostream &s) const;
603
604        int CastLineSegment(const Vector3 &origin,
605                                                const Vector3 &termination,
606                                                ViewCellContainer &viewcells);
607       
608        float GetProbability(ViewCell *viewCell);
609       
610
611        /** Get a viewcell containing the specified point */
612        ViewCell *GetViewCell(const Vector3 &point) const;
613
614        void CreateMesh(ViewCell *vc);
615
616        void ExportViewCellGeometry(Exporter *exporter,
617                                                                ViewCell *vc,
618                                                                const Plane3 *clipPlane = NULL) const;
619       
620        void CollectMergeCandidates(const VssRayContainer &rays,
621                                                                vector<MergeCandidate> &candidates);
622
623        void Finalize(ViewCell *viewCell, const bool createMesh);
624
625        bool ExportViewCells(const string filename);
626
627        ViewCell *ConstructSpatialMergeTree(BspNode *root);
628
629
630protected:
631
632
633        /** HACK
634        */
635        void AddCurrentViewCellsToHierarchy();
636
637        void CollectViewCells();
638
639        void ExportColor(Exporter *exporter, ViewCell *vc) const;
640       
641
642
643        /// the BSP tree.
644        BspTree *mBspTree;
645       
646        vector<BspRay *> mBspRays;
647
648private:
649
650        /** Exports visualization of the BSP splits.
651        */
652        void ExportSplits(const ObjectContainer &objects);
653
654        /** Exports visualization of the BSP PVS.
655        */
656        void ExportBspPvs(const ObjectContainer &objects);
657
658        void TestSubdivision();
659};
660
661/**
662        Manages different higher order operations on the KD type view cells.
663*/
664class KdViewCellsManager: public ViewCellsManager
665{
666
667public:
668
669        KdViewCellsManager(KdTree *tree);
670
671        int ConstructSubdivision(const ObjectContainer &objects,
672                                  const VssRayContainer &rays);
673
674        int CastLineSegment(const Vector3 &origin,
675                                                const Vector3 &termination,
676                                                ViewCellContainer &viewcells);
677
678        int PostProcess(const ObjectContainer &objects,
679                                        const VssRayContainer &rays);
680
681        void Visualize(const ObjectContainer &objects,
682                                   const VssRayContainer &sampleRays);
683
684        int GetType() const;
685
686        bool ViewCellsConstructed() const;
687
688        ViewCell *GenerateViewCell(Mesh *mesh) const;
689
690        /** Prints out statistics of this approach.
691        */
692        //  virtual void PrintStatistics(ostream &s) const;
693        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
694
695        float GetProbability(ViewCell *viewCell);
696       
697
698        void CreateMesh(ViewCell *vc);
699
700        void ExportViewCellGeometry(Exporter *exporter,
701                                                                ViewCell *vc,
702                                                                const Plane3 *clipPlane = NULL) const;
703
704        void CollectMergeCandidates(const VssRayContainer &rays,
705                                                                vector<MergeCandidate> &candidates);
706
707protected:
708
709        /** Collects view cells from a hierarchy.
710        */
711        void CollectViewCells();
712
713        KdNode *GetNodeForPvs(KdLeaf *leaf);
714
715        void ExportColor(Exporter *exporter, ViewCell *vc) const;
716
717
718        /// the BSP tree.
719        KdTree *mKdTree;
720
721        /// depth of the KD tree nodes with represent the view cells
722        int mKdPvsDepth;
723};
724
725/**
726        Manages different higher order operations on the view cells
727        for vsp kd tree view cells.
728*/
729class VspKdViewCellsManager: public ViewCellsManager
730{
731
732public:
733
734        VspKdViewCellsManager(VspKdTree *vspKdTree);
735
736        int ConstructSubdivision(const ObjectContainer &objects,
737                                  const VssRayContainer &rays);
738
739
740        int PostProcess(const ObjectContainer &objects,
741                                        const VssRayContainer &rays);
742
743        void Visualize(const ObjectContainer &objects,
744                                   const VssRayContainer &sampleRays);
745
746        int GetType() const;
747       
748        bool ViewCellsConstructed() const;
749
750        //virtual void PrintStatistics(ostream &s) const;
751
752        ViewCell *GenerateViewCell(Mesh *mesh) const;
753
754
755    int CastLineSegment(const Vector3 &origin,
756                                                const Vector3 &termination,
757                                                ViewCellContainer &viewcells);
758
759        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
760
761        float GetProbability(ViewCell *viewCell);
762
763
764        void CreateMesh(ViewCell *vc);
765
766        void ExportViewCellGeometry(Exporter *exporter,
767                                                                ViewCell *vc,
768                                                                const Plane3 *clipPlane = NULL) const;
769
770        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
771
772protected:
773
774        void ExportLeaves(const ObjectContainer &objects,
775                                          const VssRayContainer &sampleRays);
776
777        void CollectViewCells();
778
779        void ExportColor(Exporter *exporter, ViewCell *vc) const;
780
781
782
783        /// the BSP tree.
784        VspKdTree *mVspKdTree;
785};
786
787
788
789/**
790        Manages different higher order operations on the view cells.
791*/
792class VspBspViewCellsManager: public ViewCellsManager
793{
794
795public:
796
797        VspBspViewCellsManager(VspBspTree *tree);
798        ~VspBspViewCellsManager();
799
800        int ConstructSubdivision(const ObjectContainer &objects,
801                                  const VssRayContainer &rays);
802
803        int PostProcess(const ObjectContainer &objects,
804                                        const VssRayContainer &rays);
805
806        void Visualize(const ObjectContainer &objects,
807                                   const VssRayContainer &sampleRays);
808
809        int GetType() const;
810       
811        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
812
813        bool ViewCellsConstructed() const;
814
815       
816        int CastLineSegment(const Vector3 &origin,
817                                                const Vector3 &termination,
818                                                ViewCellContainer &viewcells);
819
820        float GetProbability(ViewCell *viewCell);
821       
822        ViewCell *GetViewCell(const Vector3 &point) const;
823
824        bool GetViewPoint(Vector3 &viewPoint) const;
825
826        bool ViewPointValid(const Vector3 &viewPoint) const;
827
828        void CreateMesh(ViewCell *vc);
829
830        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
831        bool ExportViewCells(const string filename);
832
833        int CastBeam(Beam &beam);
834
835        void ExportViewCellGeometry(Exporter *exporter,
836                                                                ViewCell *vc,
837                                                                const Plane3 *clipPlane = NULL) const;
838
839        //float GetVolume(ViewCell *viewCell) const;
840
841        void Finalize(ViewCell *viewCell, const bool createMesh);
842
843        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
844
845        /** Returns true if this view cell is equivavalent to a spatial node.
846        */
847        bool EqualToSpatialNode(ViewCell *viewCell) const;
848
849
850protected:
851
852        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
853       
854        /** Returns node of the spatial hierarchy corresponding to the view cell
855                if such a node exists.
856        */
857        BspNode *GetSpatialNode(ViewCell *viewCell) const;
858
859        /** HACK
860        */
861        void AddCurrentViewCellsToHierarchy();
862
863        /** Merges the view cells.
864        */
865        void MergeViewCells(const VssRayContainer &rays,
866                                                const ObjectContainer &objects);
867       
868        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
869
870        void CollectViewCells();
871
872        /** Returns maximal depth difference of view cell
873                leaves in tree.
874        */
875        int GetMaxTreeDiff(ViewCell *vc) const;
876       
877
878        void ExportColor(Exporter *exporter, ViewCell *vc) const;
879
880        void PrepareLoadedViewCells();
881
882        ViewCell *ConstructSpatialMergeTree(BspNode *root);
883
884        void TestFilter(const ObjectContainer &objects);
885
886
887
888        /// the view space partition BSP tree.
889        VspBspTree *mVspBspTree;
890
891
892private:
893
894        /** Exports visualization of the BSP splits.
895        */
896        void ExportSplits(const ObjectContainer &objects,
897                                          const VssRayContainer &rays);
898
899        /** Exports visualization of the BSP PVS.
900        */
901        void ExportBspPvs(const ObjectContainer &objects,
902                                          const VssRayContainer &rays);
903
904        void TestSubdivision();
905};
906
907
908class ViewCellsManagerFactory
909{
910
911public:
912
913        ViewCellsManager *Create(const string mName);
914
915};
916
917#endif
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