source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 706

Revision 706, 22.9 KB checked in by mattausch, 18 years ago (diff)
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1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
13class Renderer;
14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
25class BspLeaf;
26class ViewCellsStatistics;
27class Exporter;
28class Beam;
29class Preprocessor;
30class ViewCellsTree;
31class MergeCandidate;
32
33struct BspRay;
34
35
36/** Probably Visible Set */
37class PrVs
38{
39public:
40  /// root of view cells tree
41  ViewCell *mViewCell;
42
43  //ViewCellContainer mViewCells;
44  /// aggregated pvs
45  //ObjectPvs mPvs;
46
47  // input parameter is the render budget for the PrVS
48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
54/**
55        Manages different higher order operations on the view cells.
56*/
57class ViewCellsManager
58{
59
60public:
61  struct PvsStatistics {
62        int minPvs;
63        int maxPvs;
64        float avgPvs;
65        int viewcells;
66  };
67 
68  /**
69        Candidate for leaf merging based on priority.
70        */
71        class LocalMergeCandidate
72        { 
73        public:
74                LocalMergeCandidate(ViewCell *l, ViewCell *r);
75
76                /** If this merge pair is still valid.
77                */
78                //bool IsValid() const;
79       
80                friend bool operator<(const LocalMergeCandidate &leafa, const LocalMergeCandidate &leafb)
81                {
82                        return leafb.GetMergeCost() < leafa.GetMergeCost();
83                }
84
85                void SetLeftViewCell(ViewCell *l) {mLeftViewCell = l;}
86                void SetRightViewCell(ViewCell *l) {mRightViewCell = l;}
87
88                ViewCell *GetLeftViewCell() const {return mLeftViewCell;}
89                ViewCell *GetRightViewCell() const { return mRightViewCell;}
90
91                float GetMergeCost() const {return mMergeCost;}
92                void SetMergeCost(const float cost) {mMergeCost = cost;}
93
94        protected:
95
96                /// render cost increase by this merge
97                float mMergeCost;
98       
99                ViewCell *mLeftViewCell;
100                ViewCell *mRightViewCell;
101        };
102
103
104
105  /// view cell container types
106  enum {BSP, KD, VSP_KD, VSP_BSP};
107 
108        /** Constructor taking the initial and construction samples.
109                @param initialSamples the maximal number of samples used for creating the hierarchy
110                of view cells
111                @param constructionSamples the maximal number of samples used for construction
112        */
113        ViewCellsManager(const int initialSamples, const int constructionSamples);
114
115        ViewCellsManager();
116
117        virtual ~ViewCellsManager();
118
119        /** Constructs view cells container taking a preprocessor
120                @returns the output rays (if not null)
121        */
122        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
123
124        /** Constructs view cell container with a given number of samples.
125        */
126        virtual int ConstructSubdivision(const ObjectContainer &objects,
127                                                  const VssRayContainer &rays) = 0;
128
129        /** Computes sample contributions of the rays to the view cells PVS.
130       
131                @param rays bundle of rays used to find intersections with view cells and
132                adding the contribution
133                @param addRays true if rays should be added to the PVSs of the viewcells they
134                intersect
135                @param storeViewCells true if view cells should be stored in the ray
136        */
137        float ComputeSampleContributions(const VssRayContainer &rays,
138                                                                   const bool addContributions,
139                                                                   const bool storeViewCells);
140
141        /** Add sample contributions to the viewcells they intersect */
142        void AddSampleContributions(const VssRayContainer &rays);
143 
144
145        /** Computes sample contribution of a simgle ray to the view cells PVS.
146                @param ray finds intersections with view cells and holds the contribution
147                @param castRay true if ray should be cast to gain the information, false if ray
148                is already holding the information and need not be recast.
149         
150                @returns number of sample contributions
151        */
152        virtual float ComputeSampleContributions(VssRay &ray,
153                                                                                         const bool addRays,
154                                                                                         const bool storeViewCells);
155
156        virtual void AddSampleContributions(VssRay &ray);
157
158        /** Prints out statistics of the view cells.
159        */
160        virtual void PrintStatistics(ostream &s) const;
161
162        /** Post processes view cells givemŽa number of rays.
163        */
164        virtual int PostProcess(const ObjectContainer &objects,
165                                                        const VssRayContainer &rays) = 0;
166
167        /** Show visualization of the view cells.
168        */
169        virtual void Visualize(const ObjectContainer &objects,
170                                                   const VssRayContainer &sampleRays) = 0;
171
172        /** type of the view cell container.
173        */
174        virtual int GetType() const = 0;
175
176        /** Load the input viewcells. The input viewcells should be given as a collection
177                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
178                the viewcell. The method then builds a BSP tree of these view cells.
179               
180                @param filename file to load
181                @return true on success
182    */
183    virtual bool LoadViewCellsGeometry(const string filename);
184
185       
186        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
187                @param the base triangle
188                @param the height of the newly created view cell
189        */
190        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
191
192        /** Merges two view cells.
193                @note the piercing rays of the front and back will be ordered   
194                @returns new view cell based on the merging.
195        */
196        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
197
198        /** Merges a container of view cells.
199                @returns new view cell based on the merging.
200        */
201        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
202       
203        /** Generates view cell of type specified by this manager
204        */
205        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
206
207        /** Adds a new view cell to the list of predefined view cells.
208        */
209        void AddViewCell(ViewCell *viewCell);
210
211        /** Derive view cells from objects.
212        */
213        void DeriveViewCells(const ObjectContainer &objects,
214                                                 ViewCellContainer &viewCells,
215                                                 const int maxViewCells) const;
216
217        /** Sets maximal number of samples used for the
218                construction of the view cells.
219        */
220        void SetVisualizationSamples(const int visSamples);
221
222        /** Sets maximal number of samples used for the construction of the view cells.
223        */
224        void SetConstructionSamples(const int constructionSamples);
225
226        /** Sets maximal number of samples used for the visualization of the view cells.
227        */
228        void SetInitialSamples(const int initialSamples);
229
230        /** Sets maximal number of samples used for the post processing of the view cells.
231        */
232        void SetPostProcessSamples(const int postProcessingSamples);
233
234        /** See set.
235        */
236        int GetVisualizationSamples() const;
237
238        /** See set.
239        */
240        int GetConstructionSamples() const;
241
242        /** See set.
243        */
244        int GetPostProcessSamples() const;
245
246        /** Returns true if view cells wer already constructed.
247        */
248        virtual bool ViewCellsConstructed() const = 0;
249
250        /** cast line segment to get a list of unique viewcells which are intersected
251                by this line segment
252        */
253 
254        virtual int CastLineSegment(const Vector3 &origin,
255                                                          const Vector3 &termination,
256                                                          ViewCellContainer &viewcells
257                                                          ) = 0;
258
259        virtual void GetPvsStatistics(PvsStatistics &stat);
260
261        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
262 
263        /** Get a viewcell containing the specified point
264        */
265        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
266 
267        virtual void PrintPvsStatistics(ostream &s);
268
269        /** Returns probability that view point lies in one view cell.
270        */
271        virtual float GetProbability(ViewCell *viewCell) = 0;
272
273        /** Returns render cost of a single view cell given the render cost of an object.
274        */
275        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
276
277        /** Returns container of loaded / generated view cells.
278        */
279        ViewCellContainer &GetViewCells();
280
281        /** Helper function used to split ray sets uniformly
282                into one that is currently used and the other that
283                is saved for later processing.
284                @param sourceRays the input ray set
285                @param maxSize the maximal number of rays that will be used
286                @param usedRays returns the used ray set
287                @param savedRays if not null, returns the saved ray set
288        */
289        void GetRaySets(const VssRayContainer &sourceRays,
290                                        const int maxSize,
291                                        VssRayContainer &usedRays,
292                                        VssRayContainer *savedRays = NULL) const;
293       
294        /** Returns accumulated area of all view cells.
295        */
296        float GetAccVcArea();
297
298        /** Returns area of one view cell.
299        */
300        virtual float GetArea(ViewCell *viewCell) const;
301
302        /** Returns volume of view cell.
303        */
304        virtual float GetVolume(ViewCell *viewCell) const;
305
306        /** Sets the current renderer mainly for view cells statistics.
307        */
308        void SetRenderer(Renderer *renderer);
309
310        /** Computes a (random) view point in the valid view space.
311                @returns true if valid view point was found
312        */
313        virtual bool GetViewPoint(Vector3 &viewPoint) const;
314
315        /** Returns true if this view point is in the valid view space.
316        */
317        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
318
319        /** Sets a view space boundary.
320        */
321        void SetViewSpaceBox(const AxisAlignedBox3 &box);
322
323        AxisAlignedBox3 GetViewSpaceBox() const;
324
325        /** Creates mesh for this view cell.
326        */
327        virtual void CreateMesh(ViewCell *vc) = NULL;
328
329        /** Writes view cells to disc.
330        */
331        virtual bool ExportViewCells(const string filename);
332
333        /** Casts beam to collect view cells.
334        */
335        virtual int CastBeam(Beam &beam);
336
337        /** Checks if view cell is considered as valid.
338        */
339        virtual bool CheckValidity(ViewCell *vc,
340                                                           int minPvsSize,
341                                                           int maxPvsSize) const;
342
343       
344        /** Sets validity of view cell
345        */
346        virtual void SetValidity(ViewCell *vc,
347                                                         int minPvsSize,
348                                                         int maxPvsSize) const;
349
350  /** sets validy of all viewcells */
351        virtual void SetValidity(
352                                                         int minPvsSize,
353                                                         int maxPvsSize) const;
354
355
356        /** set valid viewcells in the range of pvs. sorts the viewcells
357          according to the pvs and then pickups those in the ranges */
358
359   
360        void SetValidityPercentage(const float minValid,        const float maxValid);
361
362    int CountValidViewcells() const;
363
364        /** Returns maximal allowed pvs size.
365        */
366        int GetMaxPvsSize() const;
367
368        /** Returns maximal allowed pvs size.
369        */
370        int GetMinPvsSize() const;
371
372        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
373                where pvs is still considered valid.
374        */
375        float GetMaxPvsRatio() const;
376
377        /** Exports view cell geometry.
378        */
379        virtual void ExportViewCellGeometry(Exporter *exporter,
380                                                                                ViewCell *vc,
381                                                                                const Plane3 *clipPlane = NULL) const = 0;
382
383        virtual void FinalizeViewCells(const bool createMesh);
384
385
386        /** Loads view cells from file. The view cells manager is created with
387                respect to the loaded view cells.
388
389                @returns the view cells manager if loading was successful, false otherwise
390        */
391        static ViewCellsManager *LoadViewCells(const string filename,
392                                                                                   ObjectContainer *objects);
393
394        /** Evaluates statistics values on view cells.
395        */
396        void EvaluateRenderStatistics(float &totalRenderCost,
397                                                                  float &expectedRenderCost,
398                                                                  float &deviation,
399                                                                  float &variance,
400                                                                  int &totalPvs,
401                                                                  float &avgRenderCost);
402
403
404        /** Returns hierarchy of the view cells.
405        */
406        ViewCellsTree *GetViewCellsTree();
407
408        virtual void CollectMergeCandidates(const VssRayContainer &rays,
409                                                                                vector<MergeCandidate> &candidates) = 0;
410
411        void CollectViewCells(const int n);
412
413        /** Returns true if this (logical) view cell is equal to a spatial node.
414        */
415        virtual bool EqualToSpatialNode(ViewCell *viewCell) const { return false;}
416
417        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
418        */
419        void SetViewCellsActive();
420
421        /** Evaluates worth of current view cell hierarchy.
422        */
423        void EvalViewCellPartition(Preprocessor *preprocessor);
424
425
426protected:
427
428        /** Returns the bounding box of filter width.
429        */
430        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
431
432        /** Intersects box with the tree and returns the number of intersected boxes.
433                @returns number of view cells found
434        */
435        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const {return 0;};
436
437        virtual void TestFilter(const ObjectContainer &objects) {};
438
439        /**
440                if the view cells tree was already constructed or not.
441        */
442        bool ViewCellsTreeConstructed() const;
443
444        int CastPassSamples(const int samplesPerPass,
445                                                const int sampleType,
446                                                VssRayContainer &vssRays) const;
447
448        void ParseEnvironment();
449
450        /** Creates unique view cell ids.
451        */
452        void CreateUniqueViewCellIds();
453
454        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
455        */
456        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
457
458        /** Recollects view cells and resets statistics.
459        */
460        void ResetViewCells();
461       
462        /** Collects the view cells in the view cell container.
463        */
464        virtual void CollectViewCells() = 0;
465       
466        /** Evaluates view cells statistics and stores it in
467                mViewCellsStatistics.
468        */
469        void EvaluateViewCellsStats();
470
471        //-- helper functions for view cell visualization
472
473        /** Exports the view cell partition.
474        */
475        void ExportViewCellsForViz(Exporter *exporter) const;
476
477        /** Sets exporter color.
478        */
479        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
480
481
482        virtual float GetViewSpaceVolume();
483       
484        /** Creates meshes from the view cells.
485        */
486        void CreateViewCellMeshes();
487
488        /** Takes different measures to prepares the view cells after loading them from disc.
489        */
490        virtual void PrepareLoadedViewCells() {};
491
492        /** Constructs local view cell merge hierarchy.
493        */
494        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
495                                                                          const ViewCellContainer &viewCells);
496
497        /** Creates clip plane for visualization.
498        */
499        void CreateClipPlane();
500
501        Plane3 mClipPlane;
502        bool mUseClipPlaneForViz;
503
504
505        /// Renders the view cells.
506        Renderer *mRenderer;
507
508        /// Loaded view cells
509        ViewCellContainer mViewCells;
510
511        ViewCellsTree *mViewCellsTree;
512
513        //bool mSampleEmptyViewCells;
514
515        /// maximum number of samples taken for construction of the view cells
516        int mConstructionSamples;
517        int mSamplesPerPass;
518        int mInitialSamples;
519        int mPostProcessSamples;
520        int mVisualizationSamples;
521
522        float mTotalAreaValid;
523        float mTotalArea;
524
525        int mMaxPvsSize;
526        int mMinPvsSize;
527        float mMaxPvsRatio;
528
529        int mSamplingType;
530        int mNumActiveViewCells;
531        bool mCompressViewCells;
532
533        ViewCellsStatistics mCurrentViewCellsStats;
534        /// the scene bounding box
535        AxisAlignedBox3 mViewSpaceBox;
536        /// holds the view cell meshes
537        MeshContainer mMeshContainer;
538        /// if view cells should be exported
539        bool mExportViewCells;
540
541        //bool mMarchTree);
542        bool mOnlyValidViewCells;
543
544        /// if rays should be used to collect merge candidates
545        bool mUseRaysForMerge;
546        /// merge the view cells?
547        bool mMergeViewCells;
548
549        /// the width of the box filter
550        float mFilterWidth;
551        int mMaxFilterSize;
552
553        //-- visualization options
554       
555        /// color code for view cells
556        int mColorCode;
557        bool mExportGeometry;
558        bool mExportRays;
559
560        bool mViewCellsFinished;
561
562        bool mEvaluateViewCells;
563
564        bool mShowVisualization;
565
566        // HACK in order to detect empty view cells
567        void CollectEmptyViewCells();
568        void TestEmptyViewCells(const ObjectContainer &obj);
569
570        ViewCellContainer mEmptyViewCells;
571};
572
573
574
575/**
576        Manages different higher order operations on the view cells.
577*/
578class BspViewCellsManager: public ViewCellsManager
579{
580
581public:
582        /** Constructor taking the bsp tree and the number of samples
583                used to construct the bsp tree.
584        */
585        BspViewCellsManager(BspTree *tree);
586
587        ~BspViewCellsManager();
588
589        int ConstructSubdivision(const ObjectContainer &objects,
590                                  const VssRayContainer &rays);
591
592        int PostProcess(const ObjectContainer &objects,
593                                        const VssRayContainer &rays);
594
595        void Visualize(const ObjectContainer &objects,
596                                   const VssRayContainer &sampleRays);
597
598        int GetType() const;
599       
600        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
601
602        bool ViewCellsConstructed() const;
603
604        //void PrintStatistics(ostream &s) const;
605
606        int CastLineSegment(const Vector3 &origin,
607                                                const Vector3 &termination,
608                                                ViewCellContainer &viewcells);
609       
610        float GetProbability(ViewCell *viewCell);
611       
612
613        /** Get a viewcell containing the specified point */
614        ViewCell *GetViewCell(const Vector3 &point) const;
615
616        void CreateMesh(ViewCell *vc);
617
618        void ExportViewCellGeometry(Exporter *exporter,
619                                                                ViewCell *vc,
620                                                                const Plane3 *clipPlane = NULL) const;
621       
622        void CollectMergeCandidates(const VssRayContainer &rays,
623                                                                vector<MergeCandidate> &candidates);
624
625        void Finalize(ViewCell *viewCell, const bool createMesh);
626
627        bool ExportViewCells(const string filename);
628
629        ViewCell *ConstructSpatialMergeTree(BspNode *root);
630
631
632protected:
633
634
635        /** HACK
636        */
637        void AddCurrentViewCellsToHierarchy();
638
639        void CollectViewCells();
640
641        void ExportColor(Exporter *exporter, ViewCell *vc) const;
642       
643
644
645        /// the BSP tree.
646        BspTree *mBspTree;
647       
648        vector<BspRay *> mBspRays;
649
650private:
651
652        /** Exports visualization of the BSP splits.
653        */
654        void ExportSplits(const ObjectContainer &objects);
655
656        /** Exports visualization of the BSP PVS.
657        */
658        void ExportBspPvs(const ObjectContainer &objects);
659
660        void TestSubdivision();
661};
662
663/**
664        Manages different higher order operations on the KD type view cells.
665*/
666class KdViewCellsManager: public ViewCellsManager
667{
668
669public:
670
671        KdViewCellsManager(KdTree *tree);
672
673        int ConstructSubdivision(const ObjectContainer &objects,
674                                  const VssRayContainer &rays);
675
676        int CastLineSegment(const Vector3 &origin,
677                                                const Vector3 &termination,
678                                                ViewCellContainer &viewcells);
679
680        int PostProcess(const ObjectContainer &objects,
681                                        const VssRayContainer &rays);
682
683        void Visualize(const ObjectContainer &objects,
684                                   const VssRayContainer &sampleRays);
685
686        int GetType() const;
687
688        bool ViewCellsConstructed() const;
689
690        ViewCell *GenerateViewCell(Mesh *mesh) const;
691
692        /** Prints out statistics of this approach.
693        */
694        //  virtual void PrintStatistics(ostream &s) const;
695        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
696
697        float GetProbability(ViewCell *viewCell);
698       
699
700        void CreateMesh(ViewCell *vc);
701
702        void ExportViewCellGeometry(Exporter *exporter,
703                                                                ViewCell *vc,
704                                                                const Plane3 *clipPlane = NULL) const;
705
706        void CollectMergeCandidates(const VssRayContainer &rays,
707                                                                vector<MergeCandidate> &candidates);
708
709protected:
710
711        /** Collects view cells from a hierarchy.
712        */
713        void CollectViewCells();
714
715        KdNode *GetNodeForPvs(KdLeaf *leaf);
716
717        void ExportColor(Exporter *exporter, ViewCell *vc) const;
718
719
720        /// the BSP tree.
721        KdTree *mKdTree;
722
723        /// depth of the KD tree nodes with represent the view cells
724        int mKdPvsDepth;
725};
726
727/**
728        Manages different higher order operations on the view cells
729        for vsp kd tree view cells.
730*/
731class VspKdViewCellsManager: public ViewCellsManager
732{
733
734public:
735
736        VspKdViewCellsManager(VspKdTree *vspKdTree);
737
738        int ConstructSubdivision(const ObjectContainer &objects,
739                                  const VssRayContainer &rays);
740
741
742        int PostProcess(const ObjectContainer &objects,
743                                        const VssRayContainer &rays);
744
745        void Visualize(const ObjectContainer &objects,
746                                   const VssRayContainer &sampleRays);
747
748        int GetType() const;
749       
750        bool ViewCellsConstructed() const;
751
752        //virtual void PrintStatistics(ostream &s) const;
753
754        ViewCell *GenerateViewCell(Mesh *mesh) const;
755
756
757    int CastLineSegment(const Vector3 &origin,
758                                                const Vector3 &termination,
759                                                ViewCellContainer &viewcells);
760
761        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
762
763        float GetProbability(ViewCell *viewCell);
764
765
766        void CreateMesh(ViewCell *vc);
767
768        void ExportViewCellGeometry(Exporter *exporter,
769                                                                ViewCell *vc,
770                                                                const Plane3 *clipPlane = NULL) const;
771
772        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
773
774protected:
775
776        void ExportLeaves(const ObjectContainer &objects,
777                                          const VssRayContainer &sampleRays);
778
779        void CollectViewCells();
780
781        void ExportColor(Exporter *exporter, ViewCell *vc) const;
782
783
784
785        /// the BSP tree.
786        VspKdTree *mVspKdTree;
787};
788
789
790
791/**
792        Manages different higher order operations on the view cells.
793*/
794class VspBspViewCellsManager: public ViewCellsManager
795{
796
797public:
798
799        VspBspViewCellsManager(VspBspTree *tree);
800        ~VspBspViewCellsManager();
801
802        int ConstructSubdivision(const ObjectContainer &objects,
803                                  const VssRayContainer &rays);
804
805        int PostProcess(const ObjectContainer &objects,
806                                        const VssRayContainer &rays);
807
808        void Visualize(const ObjectContainer &objects,
809                                   const VssRayContainer &sampleRays);
810
811        int GetType() const;
812       
813        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
814
815        bool ViewCellsConstructed() const;
816
817       
818        int CastLineSegment(const Vector3 &origin,
819                                                const Vector3 &termination,
820                                                ViewCellContainer &viewcells);
821
822        float GetProbability(ViewCell *viewCell);
823       
824        ViewCell *GetViewCell(const Vector3 &point) const;
825
826        bool GetViewPoint(Vector3 &viewPoint) const;
827
828        bool ViewPointValid(const Vector3 &viewPoint) const;
829
830        void CreateMesh(ViewCell *vc);
831
832        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
833        bool ExportViewCells(const string filename);
834
835        int CastBeam(Beam &beam);
836
837        void ExportViewCellGeometry(Exporter *exporter,
838                                                                ViewCell *vc,
839                                                                const Plane3 *clipPlane = NULL) const;
840
841        //float GetVolume(ViewCell *viewCell) const;
842
843        void Finalize(ViewCell *viewCell, const bool createMesh);
844
845        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
846
847        /** Returns true if this view cell is equivavalent to a spatial node.
848        */
849        bool EqualToSpatialNode(ViewCell *viewCell) const;
850
851
852protected:
853
854        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
855       
856        /** Returns node of the spatial hierarchy corresponding to the view cell
857                if such a node exists.
858        */
859        BspNode *GetSpatialNode(ViewCell *viewCell) const;
860
861        /** HACK
862        */
863        void AddCurrentViewCellsToHierarchy();
864
865        /** Merges the view cells.
866        */
867        void MergeViewCells(const VssRayContainer &rays,
868                                                const ObjectContainer &objects);
869       
870        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
871
872        void CollectViewCells();
873
874        /** Returns maximal depth difference of view cell
875                leaves in tree.
876        */
877        int GetMaxTreeDiff(ViewCell *vc) const;
878       
879
880        void ExportColor(Exporter *exporter, ViewCell *vc) const;
881
882        void PrepareLoadedViewCells();
883
884        ViewCell *ConstructSpatialMergeTree(BspNode *root);
885
886        void TestFilter(const ObjectContainer &objects);
887
888
889
890        /// the view space partition BSP tree.
891        VspBspTree *mVspBspTree;
892
893
894private:
895
896        /** Exports visualization of the BSP splits.
897        */
898        void ExportSplits(const ObjectContainer &objects,
899                                          const VssRayContainer &rays);
900
901        /** Exports visualization of the BSP PVS.
902        */
903        void ExportBspPvs(const ObjectContainer &objects,
904                                          const VssRayContainer &rays);
905
906        void TestSubdivision();
907};
908
909
910class ViewCellsManagerFactory
911{
912
913public:
914
915        ViewCellsManager *Create(const string mName);
916
917};
918
919#endif
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