source: GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.h @ 710

Revision 710, 22.9 KB checked in by mattausch, 18 years ago (diff)
Line 
1#ifndef _ViewCellsManager_H__
2#define _ViewCellsManager_H__
3
4#include "Ray.h"
5#include "VssRay.h"
6#include "Containers.h"
7#include "ViewCell.h"
8#include "ViewCellBsp.h"
9
10class ViewCell;
11class Intersectable;
12class RenderSimulator;
13class Renderer;
14class Mesh;
15struct Triangle3;
16class SimulationStatistics;
17class BspTree;
18class KdTree;
19class VspKdTree;
20class VspBspTree;
21class KdNode;
22class KdLeaf;
23class VspKdTree;
24class AxisAlignedBox3;
25class BspLeaf;
26class ViewCellsStatistics;
27class Exporter;
28class Beam;
29class Preprocessor;
30class ViewCellsTree;
31class MergeCandidate;
32
33struct BspRay;
34
35
36/** Probably Visible Set */
37class PrVs
38{
39public:
40  /// root of view cells tree
41  ViewCell *mViewCell;
42
43  //ViewCellContainer mViewCells;
44  /// aggregated pvs
45  //ObjectPvs mPvs;
46
47  // input parameter is the render budget for the PrVS
48  float mRenderBudget;
49
50  /// some characteristic values could be here
51 
52};
53
54/**
55        Manages different higher order operations on the view cells.
56*/
57class ViewCellsManager
58{
59
60public:
61  struct PvsStatistics {
62        int minPvs;
63        int maxPvs;
64        float avgPvs;
65        int viewcells;
66  };
67 
68  /**
69        Candidate for leaf merging based on priority.
70        */
71        class LocalMergeCandidate
72        { 
73        public:
74                LocalMergeCandidate(ViewCell *l, ViewCell *r);
75
76                /** If this merge pair is still valid.
77                */
78                //bool IsValid() const;
79       
80                friend bool operator<(const LocalMergeCandidate &leafa, const LocalMergeCandidate &leafb)
81                {
82                        return leafb.GetMergeCost() < leafa.GetMergeCost();
83                }
84
85                void SetLeftViewCell(ViewCell *l) {mLeftViewCell = l;}
86                void SetRightViewCell(ViewCell *l) {mRightViewCell = l;}
87
88                ViewCell *GetLeftViewCell() const {return mLeftViewCell;}
89                ViewCell *GetRightViewCell() const { return mRightViewCell;}
90
91                float GetMergeCost() const {return mMergeCost;}
92                void SetMergeCost(const float cost) {mMergeCost = cost;}
93
94        protected:
95
96                /// render cost increase by this merge
97                float mMergeCost;
98       
99                ViewCell *mLeftViewCell;
100                ViewCell *mRightViewCell;
101        };
102
103
104
105  /// view cell container types
106  enum {BSP, KD, VSP_KD, VSP_BSP};
107 
108        /** Constructor taking the initial and construction samples.
109                @param initialSamples the maximal number of samples used for creating the hierarchy
110                of view cells
111                @param constructionSamples the maximal number of samples used for construction
112        */
113        ViewCellsManager(const int initialSamples, const int constructionSamples);
114
115        ViewCellsManager();
116
117        virtual ~ViewCellsManager();
118
119        /** Constructs view cells container taking a preprocessor
120                @returns the output rays (if not null)
121        */
122        int Construct(Preprocessor *preprocessor, VssRayContainer *outRays = NULL);
123
124        /** Constructs view cell container with a given number of samples.
125        */
126        virtual int ConstructSubdivision(const ObjectContainer &objects,
127                                                  const VssRayContainer &rays) = 0;
128
129        /** Computes sample contributions of the rays to the view cells PVS.
130       
131                @param rays bundle of rays used to find intersections with view cells and
132                adding the contribution
133                @param addRays true if rays should be added to the PVSs of the viewcells they
134                intersect
135                @param storeViewCells true if view cells should be stored in the ray
136        */
137        float ComputeSampleContributions(const VssRayContainer &rays,
138                                                                   const bool addContributions,
139                                                                   const bool storeViewCells);
140
141        /** Add sample contributions to the viewcells they intersect */
142        void AddSampleContributions(const VssRayContainer &rays);
143 
144
145        /** Computes sample contribution of a simgle ray to the view cells PVS.
146                @param ray finds intersections with view cells and holds the contribution
147                @param castRay true if ray should be cast to gain the information, false if ray
148                is already holding the information and need not be recast.
149         
150                @returns number of sample contributions
151        */
152        virtual float ComputeSampleContributions(VssRay &ray,
153                                                                                         const bool addRays,
154                                                                                         const bool storeViewCells);
155
156        virtual void AddSampleContributions(VssRay &ray);
157
158        /** Prints out statistics of the view cells.
159        */
160        virtual void PrintStatistics(ostream &s) const;
161
162        /** Post processes view cells givemŽa number of rays.
163        */
164        virtual int PostProcess(const ObjectContainer &objects,
165                                                        const VssRayContainer &rays) = 0;
166
167        /** Show visualization of the view cells.
168        */
169        virtual void Visualize(const ObjectContainer &objects,
170                                                   const VssRayContainer &sampleRays) = 0;
171
172        /** type of the view cell container.
173        */
174        virtual int GetType() const = 0;
175
176        /** Load the input viewcells. The input viewcells should be given as a collection
177                of meshes. Each mesh is assume to form a bounded polyhedron defining the interior of
178                the viewcell. The method then builds a BSP tree of these view cells.
179               
180                @param filename file to load
181                @return true on success
182    */
183    virtual bool LoadViewCellsGeometry(const string filename);
184
185       
186        /** Constructs view cell from base triangle. The ViewCell is extruded along the normal vector.
187                @param the base triangle
188                @param the height of the newly created view cell
189        */
190        ViewCell *ExtrudeViewCell(const Triangle3 &baseTri, const float height) const;
191
192        /** Merges two view cells.
193                @note the piercing rays of the front and back will be ordered   
194                @returns new view cell based on the merging.
195        */
196        ViewCellInterior *MergeViewCells(ViewCell *front, ViewCell *back) const;
197
198        /** Merges a container of view cells.
199                @returns new view cell based on the merging.
200        */
201        ViewCellInterior *MergeViewCells(ViewCellContainer &children) const;
202       
203        /** Generates view cell of type specified by this manager
204        */
205        virtual ViewCell *GenerateViewCell(Mesh *mesh = NULL) const = 0;
206
207        /** Adds a new view cell to the list of predefined view cells.
208        */
209        void AddViewCell(ViewCell *viewCell);
210
211        /** Derive view cells from objects.
212        */
213        void DeriveViewCells(const ObjectContainer &objects,
214                                                 ViewCellContainer &viewCells,
215                                                 const int maxViewCells) const;
216
217        /** Sets maximal number of samples used for the
218                construction of the view cells.
219        */
220        void SetVisualizationSamples(const int visSamples);
221
222        /** Sets maximal number of samples used for the construction of the view cells.
223        */
224        void SetConstructionSamples(const int constructionSamples);
225
226        /** Sets maximal number of samples used for the visualization of the view cells.
227        */
228        void SetInitialSamples(const int initialSamples);
229
230        /** Sets maximal number of samples used for the post processing of the view cells.
231        */
232        void SetPostProcessSamples(const int postProcessingSamples);
233
234        /** See set.
235        */
236        int GetVisualizationSamples() const;
237
238        /** See set.
239        */
240        int GetConstructionSamples() const;
241
242        /** See set.
243        */
244        int GetPostProcessSamples() const;
245
246        /** Returns true if view cells wer already constructed.
247        */
248        virtual bool ViewCellsConstructed() const = 0;
249
250        /** cast line segment to get a list of unique viewcells which are intersected
251                by this line segment
252        */
253 
254        virtual int CastLineSegment(const Vector3 &origin,
255                                                          const Vector3 &termination,
256                                                          ViewCellContainer &viewcells
257                                                          ) = 0;
258
259        virtual void GetPvsStatistics(PvsStatistics &stat);
260
261        virtual void GetPrVS(const Vector3 &viewPoint, PrVs &prvs);
262 
263        /** Get a viewcell containing the specified point
264        */
265        virtual ViewCell *GetViewCell(const Vector3 &point) const = 0;
266 
267        virtual void PrintPvsStatistics(ostream &s);
268
269        /** Returns probability that view point lies in one view cell.
270        */
271        virtual float GetProbability(ViewCell *viewCell) = 0;
272
273        /** Returns render cost of a single view cell given the render cost of an object.
274        */
275        float GetRendercost(ViewCell *viewCell, float objRendercost) const;
276
277        /** Returns container of loaded / generated view cells.
278        */
279        ViewCellContainer &GetViewCells();
280
281        /** Helper function used to split ray sets uniformly
282                into one that is currently used and the other that
283                is saved for later processing.
284                @param sourceRays the input ray set
285                @param maxSize the maximal number of rays that will be used
286                @param usedRays returns the used ray set
287                @param savedRays if not null, returns the saved ray set
288        */
289        void GetRaySets(const VssRayContainer &sourceRays,
290                                        const int maxSize,
291                                        VssRayContainer &usedRays,
292                                        VssRayContainer *savedRays = NULL) const;
293       
294        /** Returns accumulated area of all view cells.
295        */
296        float GetAccVcArea();
297
298        /** Returns area of one view cell.
299        */
300        virtual float GetArea(ViewCell *viewCell) const;
301
302        /** Returns volume of view cell.
303        */
304        virtual float GetVolume(ViewCell *viewCell) const;
305
306        /** Sets the current renderer mainly for view cells statistics.
307        */
308        void SetRenderer(Renderer *renderer);
309
310        /** Computes a (random) view point in the valid view space.
311                @returns true if valid view point was found
312        */
313        virtual bool GetViewPoint(Vector3 &viewPoint) const;
314
315        /** Returns true if this view point is in the valid view space.
316        */
317        virtual bool ViewPointValid(const Vector3 &viewPoint) const;
318
319        /** Sets a view space boundary.
320        */
321        void SetViewSpaceBox(const AxisAlignedBox3 &box);
322
323        AxisAlignedBox3 GetViewSpaceBox() const;
324
325        /** Creates mesh for this view cell.
326        */
327        virtual void CreateMesh(ViewCell *vc) = NULL;
328
329        /** Writes view cells to disc.
330        */
331        virtual bool ExportViewCells(const string filename);
332
333        /** Casts beam to collect view cells.
334        */
335        virtual int CastBeam(Beam &beam);
336
337        /** Checks if view cell is considered as valid.
338        */
339        virtual bool CheckValidity(ViewCell *vc,
340                                                           int minPvsSize,
341                                                           int maxPvsSize) const;
342
343       
344        /** Sets validity of view cell
345        */
346        virtual void SetValidity(ViewCell *vc,
347                                                         int minPvsSize,
348                                                         int maxPvsSize) const;
349
350        /** sets validy of all viewcells
351        */
352        virtual void SetValidity(
353                                                         int minPvsSize,
354                                                         int maxPvsSize) const;
355
356
357        /** set valid viewcells in the range of pvs. sorts the viewcells
358          according to the pvs and then pickups those in the ranges
359          */
360        void SetValidityPercentage(const float minValid, const float maxValid);
361
362    int CountValidViewcells() const;
363
364        /** Returns maximal allowed pvs size.
365        */
366        int GetMaxPvsSize() const;
367
368        /** Returns maximal allowed pvs size.
369        */
370        int GetMinPvsSize() const;
371
372        /** Returns maximal ratio. i.e., currentPVs / maxPvs,
373                where pvs is still considered valid.
374        */
375        float GetMaxPvsRatio() const;
376
377        /** Exports view cell geometry.
378        */
379        virtual void ExportViewCellGeometry(Exporter *exporter,
380                                                                                ViewCell *vc,
381                                                                                const Plane3 *clipPlane = NULL) const = 0;
382
383        virtual void FinalizeViewCells(const bool createMesh);
384
385
386        /** Loads view cells from file. The view cells manager is created with
387                respect to the loaded view cells.
388
389                @returns the view cells manager if loading was successful, false otherwise
390        */
391        static ViewCellsManager *LoadViewCells(const string filename,
392                                                                                   ObjectContainer *objects);
393
394        /** Evaluates statistics values on view cells.
395        */
396        void EvaluateRenderStatistics(float &totalRenderCost,
397                                                                  float &expectedRenderCost,
398                                                                  float &deviation,
399                                                                  float &variance,
400                                                                  int &totalPvs,
401                                                                  float &avgRenderCost);
402
403
404        /** Returns hierarchy of the view cells.
405        */
406        ViewCellsTree *GetViewCellsTree();
407
408        virtual void CollectMergeCandidates(const VssRayContainer &rays,
409                                                                                vector<MergeCandidate> &candidates) = 0;
410
411        void CollectViewCells(const int n);
412
413        /** Returns true if this (logical) view cell is equal to a spatial node.
414        */
415        virtual bool EqualToSpatialNode(ViewCell *viewCell) const;
416
417        /** Sets current view cells set to active, i.e., the sampling is done in this view cell set.
418        */
419        void SetViewCellsActive();
420
421        /** Evaluates worth of current view cell hierarchy.
422        */
423        void EvalViewCellPartition(Preprocessor *preprocessor);
424
425
426protected:
427
428        /** Returns the bounding box of filter width.
429        */
430        AxisAlignedBox3 GetFilterBBox(const Vector3 &viewPoint, const float width) const;
431
432        /** Intersects box with the tree and returns the number of intersected boxes.
433                @returns number of view cells found
434        */
435        virtual int ComputeBoxIntersections(const AxisAlignedBox3 &box,
436                                                                                ViewCellContainer &viewCells) const;
437
438        virtual void TestFilter(const ObjectContainer &objects) {};
439
440        /**
441                if the view cells tree was already constructed or not.
442        */
443        bool ViewCellsTreeConstructed() const;
444
445        int CastPassSamples(const int samplesPerPass,
446                                                const int sampleType,
447                                                VssRayContainer &vssRays) const;
448
449        void ParseEnvironment();
450
451        /** Creates unique view cell ids.
452        */
453        void CreateUniqueViewCellIds();
454
455        /** Finalizes, i.e., creates mesh, volume, area etc. for the view cell.
456        */
457        virtual void Finalize(ViewCell *viewCell, const bool createMesh);
458
459        /** Recollects view cells and resets statistics.
460        */
461        void ResetViewCells();
462       
463        /** Collects the view cells in the view cell container.
464        */
465        virtual void CollectViewCells() = 0;
466       
467        /** Evaluates view cells statistics and stores it in
468                mViewCellsStatistics.
469        */
470        void EvaluateViewCellsStats();
471
472        //-- helper functions for view cell visualization
473
474        /** Exports the view cell partition.
475        */
476        void ExportViewCellsForViz(Exporter *exporter) const;
477
478        /** Sets exporter color.
479        */
480        virtual void ExportColor(Exporter *exporter, ViewCell *vc) const = 0;
481
482
483        virtual float GetViewSpaceVolume();
484       
485        /** Creates meshes from the view cells.
486        */
487        void CreateViewCellMeshes();
488
489        /** Takes different measures to prepares the view cells after loading them from disc.
490        */
491        virtual void PrepareLoadedViewCells() {};
492
493        /** Constructs local view cell merge hierarchy.
494        */
495        ViewCell *ConstructLocalMergeTree(ViewCell *currentViewCell,
496                                                                          const ViewCellContainer &viewCells);
497
498        /** Creates clip plane for visualization.
499        */
500        void CreateClipPlane();
501
502        Plane3 mClipPlane;
503        bool mUseClipPlaneForViz;
504
505
506        /// Renders the view cells.
507        Renderer *mRenderer;
508
509        /// Loaded view cells
510        ViewCellContainer mViewCells;
511
512        ViewCellsTree *mViewCellsTree;
513
514        bool mPruneEmptyViewCells;
515
516        /// maximum number of samples taken for construction of the view cells
517        int mConstructionSamples;
518        int mSamplesPerPass;
519        int mInitialSamples;
520        int mPostProcessSamples;
521        int mVisualizationSamples;
522
523        float mTotalAreaValid;
524        float mTotalArea;
525
526        int mMaxPvsSize;
527        int mMinPvsSize;
528        float mMaxPvsRatio;
529
530        int mSamplingType;
531        int mNumActiveViewCells;
532        bool mCompressViewCells;
533
534        ViewCellsStatistics mCurrentViewCellsStats;
535        /// the scene bounding box
536        AxisAlignedBox3 mViewSpaceBox;
537        /// holds the view cell meshes
538        MeshContainer mMeshContainer;
539        /// if view cells should be exported
540        bool mExportViewCells;
541
542        //bool mMarchTree);
543        bool mOnlyValidViewCells;
544
545        /// if rays should be used to collect merge candidates
546        bool mUseRaysForMerge;
547        /// merge the view cells?
548        bool mMergeViewCells;
549
550        /// the width of the box filter
551        float mFilterWidth;
552        int mMaxFilterSize;
553
554        //-- visualization options
555       
556        /// color code for view cells
557        int mColorCode;
558        bool mExportGeometry;
559        bool mExportRays;
560
561        bool mViewCellsFinished;
562
563        bool mEvaluateViewCells;
564
565        bool mShowVisualization;
566
567        // HACK in order to detect empty view cells
568        void CollectEmptyViewCells();
569        void TestEmptyViewCells(const ObjectContainer &obj);
570
571        ViewCellContainer mEmptyViewCells;
572};
573
574
575
576/**
577        Manages different higher order operations on the view cells.
578*/
579class BspViewCellsManager: public ViewCellsManager
580{
581
582public:
583        /** Constructor taking the bsp tree and the number of samples
584                used to construct the bsp tree.
585        */
586        BspViewCellsManager(BspTree *tree);
587
588        ~BspViewCellsManager();
589
590        int ConstructSubdivision(const ObjectContainer &objects,
591                                  const VssRayContainer &rays);
592
593        int PostProcess(const ObjectContainer &objects,
594                                        const VssRayContainer &rays);
595
596        void Visualize(const ObjectContainer &objects,
597                                   const VssRayContainer &sampleRays);
598
599        int GetType() const;
600       
601        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
602
603        bool ViewCellsConstructed() const;
604
605        //void PrintStatistics(ostream &s) const;
606
607        int CastLineSegment(const Vector3 &origin,
608                                                const Vector3 &termination,
609                                                ViewCellContainer &viewcells);
610       
611        float GetProbability(ViewCell *viewCell);
612       
613
614        /** Get a viewcell containing the specified point */
615        ViewCell *GetViewCell(const Vector3 &point) const;
616
617        void CreateMesh(ViewCell *vc);
618
619        void ExportViewCellGeometry(Exporter *exporter,
620                                                                ViewCell *vc,
621                                                                const Plane3 *clipPlane = NULL) const;
622       
623        void CollectMergeCandidates(const VssRayContainer &rays,
624                                                                vector<MergeCandidate> &candidates);
625
626        void Finalize(ViewCell *viewCell, const bool createMesh);
627
628        bool ExportViewCells(const string filename);
629
630        ViewCell *ConstructSpatialMergeTree(BspNode *root);
631
632
633protected:
634
635
636        /** HACK
637        */
638        void AddCurrentViewCellsToHierarchy();
639
640        void CollectViewCells();
641
642        void ExportColor(Exporter *exporter, ViewCell *vc) const;
643       
644
645
646        /// the BSP tree.
647        BspTree *mBspTree;
648       
649        vector<BspRay *> mBspRays;
650
651private:
652
653        /** Exports visualization of the BSP splits.
654        */
655        void ExportSplits(const ObjectContainer &objects);
656
657        /** Exports visualization of the BSP PVS.
658        */
659        void ExportBspPvs(const ObjectContainer &objects);
660
661        void TestSubdivision();
662};
663
664/**
665        Manages different higher order operations on the KD type view cells.
666*/
667class KdViewCellsManager: public ViewCellsManager
668{
669
670public:
671
672        KdViewCellsManager(KdTree *tree);
673
674        int ConstructSubdivision(const ObjectContainer &objects,
675                                  const VssRayContainer &rays);
676
677        int CastLineSegment(const Vector3 &origin,
678                                                const Vector3 &termination,
679                                                ViewCellContainer &viewcells);
680
681        int PostProcess(const ObjectContainer &objects,
682                                        const VssRayContainer &rays);
683
684        void Visualize(const ObjectContainer &objects,
685                                   const VssRayContainer &sampleRays);
686
687        int GetType() const;
688
689        bool ViewCellsConstructed() const;
690
691        ViewCell *GenerateViewCell(Mesh *mesh) const;
692
693        /** Prints out statistics of this approach.
694        */
695        //  virtual void PrintStatistics(ostream &s) const;
696        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
697
698        float GetProbability(ViewCell *viewCell);
699       
700
701        void CreateMesh(ViewCell *vc);
702
703        void ExportViewCellGeometry(Exporter *exporter,
704                                                                ViewCell *vc,
705                                                                const Plane3 *clipPlane = NULL) const;
706
707        void CollectMergeCandidates(const VssRayContainer &rays,
708                                                                vector<MergeCandidate> &candidates);
709
710protected:
711
712        /** Collects view cells from a hierarchy.
713        */
714        void CollectViewCells();
715
716        KdNode *GetNodeForPvs(KdLeaf *leaf);
717
718        void ExportColor(Exporter *exporter, ViewCell *vc) const;
719
720
721        /// the BSP tree.
722        KdTree *mKdTree;
723
724        /// depth of the KD tree nodes with represent the view cells
725        int mKdPvsDepth;
726};
727
728/**
729        Manages different higher order operations on the view cells
730        for vsp kd tree view cells.
731*/
732class VspKdViewCellsManager: public ViewCellsManager
733{
734
735public:
736
737        VspKdViewCellsManager(VspKdTree *vspKdTree);
738
739        int ConstructSubdivision(const ObjectContainer &objects,
740                                  const VssRayContainer &rays);
741
742
743        int PostProcess(const ObjectContainer &objects,
744                                        const VssRayContainer &rays);
745
746        void Visualize(const ObjectContainer &objects,
747                                   const VssRayContainer &sampleRays);
748
749        int GetType() const;
750       
751        bool ViewCellsConstructed() const;
752
753        //virtual void PrintStatistics(ostream &s) const;
754
755        ViewCell *GenerateViewCell(Mesh *mesh) const;
756
757
758    int CastLineSegment(const Vector3 &origin,
759                                                const Vector3 &termination,
760                                                ViewCellContainer &viewcells);
761
762        ViewCell *GetViewCell(const Vector3 &point) const { return NULL; }
763
764        float GetProbability(ViewCell *viewCell);
765
766
767        void CreateMesh(ViewCell *vc);
768
769        void ExportViewCellGeometry(Exporter *exporter,
770                                                                ViewCell *vc,
771                                                                const Plane3 *clipPlane = NULL) const;
772
773        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
774
775protected:
776
777        void ExportLeaves(const ObjectContainer &objects,
778                                          const VssRayContainer &sampleRays);
779
780        void CollectViewCells();
781
782        void ExportColor(Exporter *exporter, ViewCell *vc) const;
783
784
785
786        /// the BSP tree.
787        VspKdTree *mVspKdTree;
788};
789
790
791
792/**
793        Manages different higher order operations on the view cells.
794*/
795class VspBspViewCellsManager: public ViewCellsManager
796{
797
798public:
799
800        VspBspViewCellsManager(VspBspTree *tree);
801        ~VspBspViewCellsManager();
802
803        int ConstructSubdivision(const ObjectContainer &objects,
804                                  const VssRayContainer &rays);
805
806        int PostProcess(const ObjectContainer &objects,
807                                        const VssRayContainer &rays);
808
809        void Visualize(const ObjectContainer &objects,
810                                   const VssRayContainer &sampleRays);
811
812        int GetType() const;
813       
814        ViewCell *GenerateViewCell(Mesh *mesh = NULL) const;
815
816        bool ViewCellsConstructed() const;
817
818       
819        int CastLineSegment(const Vector3 &origin,
820                                                const Vector3 &termination,
821                                                ViewCellContainer &viewcells);
822
823        float GetProbability(ViewCell *viewCell);
824       
825        ViewCell *GetViewCell(const Vector3 &point) const;
826
827        bool GetViewPoint(Vector3 &viewPoint) const;
828
829        bool ViewPointValid(const Vector3 &viewPoint) const;
830
831        void CreateMesh(ViewCell *vc);
832
833        //bool LoadViewCellsGeometry(const string filename, ObjectContainer *objects);
834        bool ExportViewCells(const string filename);
835
836        int CastBeam(Beam &beam);
837
838        void ExportViewCellGeometry(Exporter *exporter,
839                                                                ViewCell *vc,
840                                                                const Plane3 *clipPlane = NULL) const;
841
842        //float GetVolume(ViewCell *viewCell) const;
843
844        void Finalize(ViewCell *viewCell, const bool createMesh);
845
846        void CollectMergeCandidates(const VssRayContainer &rays, vector<MergeCandidate> &candidates);
847
848        /** Returns true if this view cell is equivavalent to a spatial node.
849        */
850        bool EqualToSpatialNode(ViewCell *viewCell) const;
851
852
853protected:
854
855        int ComputeBoxIntersections(const AxisAlignedBox3 &box, ViewCellContainer &viewCells) const;
856       
857        /** Returns node of the spatial hierarchy corresponding to the view cell
858                if such a node exists.
859        */
860        BspNode *GetSpatialNode(ViewCell *viewCell) const;
861
862        /** HACK
863        */
864        void AddCurrentViewCellsToHierarchy();
865
866        /** Merges the view cells.
867        */
868        void MergeViewCells(const VssRayContainer &rays,
869                                                const ObjectContainer &objects);
870       
871        void RefineViewCells(const VssRayContainer &rays, const ObjectContainer &objects);
872
873        void CollectViewCells();
874
875        /** Returns maximal depth difference of view cell
876                leaves in tree.
877        */
878        int GetMaxTreeDiff(ViewCell *vc) const;
879       
880
881        void ExportColor(Exporter *exporter, ViewCell *vc) const;
882
883        void PrepareLoadedViewCells();
884
885        ViewCell *ConstructSpatialMergeTree(BspNode *root);
886
887        void TestFilter(const ObjectContainer &objects);
888
889
890
891        /// the view space partition BSP tree.
892        VspBspTree *mVspBspTree;
893
894
895private:
896
897        /** Exports visualization of the BSP splits.
898        */
899        void ExportSplits(const ObjectContainer &objects,
900                                          const VssRayContainer &rays);
901
902        /** Exports visualization of the BSP PVS.
903        */
904        void ExportBspPvs(const ObjectContainer &objects,
905                                          const VssRayContainer &rays);
906
907        void TestSubdivision();
908};
909
910
911class ViewCellsManagerFactory
912{
913
914public:
915
916        ViewCellsManager *Create(const string mName);
917
918};
919
920#endif
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