[376] | 1 | #ifndef __VSS_RAY_H
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| 2 | #define __VSS_RAY_H
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[372] | 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 | #include "Vector3.h"
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[410] | 7 | #include "Ray.h"
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[492] | 8 | #include "Containers.h"
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[372] | 9 |
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[860] | 10 | namespace GtpVisibilityPreprocessor {
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| 11 |
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[372] | 12 | class AxisAlignedBox3;
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| 13 | class Intersectable;
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[1133] | 14 | class KdNode;
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[372] | 15 |
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[1528] | 16 |
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[372] | 17 | class VssRay {
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| 18 | public:
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[1528] | 19 |
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| 20 | // various flags
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[372] | 21 | enum {
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| 22 | FPosDirX = 1, // the direction of ray in X-axis is positive
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| 23 | FPosDirY = 2, // the direction of ray in Y-axis is positive
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| 24 | FPosDirZ = 4 // the direction of ray in Z-axis is positive
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| 25 | };
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| 26 |
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[438] | 27 | static int mailID;
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[372] | 28 | int mMailbox;
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| 29 |
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[438] | 30 | // side of the ray - used for the ray classification
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| 31 | // char mSide;
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[372] | 32 |
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[438] | 33 | // computed t
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[463] | 34 | // float mT;
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[372] | 35 |
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[438] | 36 | // inverse of the ray size
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| 37 | float mInvSize;
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| 38 |
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| 39 | // counter of references to this ray
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[372] | 40 | short mRefCount;
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[438] | 41 |
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| 42 | // various flags
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[372] | 43 | char mFlags;
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| 44 |
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| 45 | Vector3 mOrigin;
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| 46 | Vector3 mTermination;
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| 47 |
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[438] | 48 | /// Termination object for the ray
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| 49 | /// only the termination object is actually used
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| 50 | Intersectable *mOriginObject;
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| 51 | Intersectable *mTerminationObject;
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[464] | 52 |
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[492] | 53 | ViewCellContainer mViewCells;
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| 54 |
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[1133] | 55 |
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[464] | 56 | ////////////////////////
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| 57 | // members related to importance sampling
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| 58 | // sampling pass in which this ray was generated
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| 59 | short mPass;
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| 60 |
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| 61 | // number of cells where this ray made a contribution to the PVS
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| 62 | short mPvsContribution;
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| 63 |
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| 64 | // sum of relative ray contributions per object
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| 65 | float mRelativePvsContribution;
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[492] | 66 |
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| 67 |
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| 68 | // weighted contribution to the pvs (based on the pass the ray was casted at)
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| 69 | // computed by the prperocessor
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| 70 | float mWeightedPvsContribution;
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[534] | 71 |
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| 72 | // probability of this ray
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[556] | 73 | float mPdf;
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[464] | 74 |
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[438] | 75 | //////////////////////////////
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[1133] | 76 |
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| 77 |
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| 78 | /// the kd node holding the termination point
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| 79 | KdNode *mTerminationNode;
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| 80 | /// the kd node holding the origin point
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| 81 | KdNode *mOriginNode;
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| 82 |
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| 83 |
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[464] | 84 | VssRay(
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| 85 | const Vector3 &origin,
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[438] | 86 | const Vector3 &termination,
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| 87 | Intersectable *originObject,
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[464] | 88 | Intersectable *terminationObject,
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[537] | 89 | const int pass = 0,
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[556] | 90 | const float pdf = 1.0f
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[1528] | 91 | );
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[372] | 92 |
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[1528] | 93 | VssRay(const Ray &ray);
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[492] | 94 |
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| 95 |
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[1528] | 96 | void Precompute();
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[376] | 97 |
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[372] | 98 | void Mail() { mMailbox = mailID; }
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| 99 | static void NewMail() { mailID++; }
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| 100 | bool Mailed() const { return mMailbox == mailID; }
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| 101 |
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| 102 | bool Mailed(const int mail) {
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| 103 | return mMailbox >= mailID + mail;
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| 104 | }
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| 105 |
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[438] | 106 | int HitCount() const {
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[386] | 107 | #if BIDIRECTIONAL_RAY
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[438] | 108 | if (mOriginObject && mTerminationObject)
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| 109 | return 2;
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| 110 | if (mOriginObject || mTerminationObject)
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| 111 | return 1;
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| 112 | return 0;
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[386] | 113 | #else
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[438] | 114 | return (mTerminationObject) ? 1 : 0;
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[386] | 115 | #endif
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[438] | 116 | }
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[372] | 117 |
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[438] | 118 | Vector3 GetOrigin() const { return mOrigin; }
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[372] | 119 | Vector3 GetTermination() const { return mTermination; }
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| 120 | Vector3 GetDir() const { return mTermination - mOrigin; }
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| 121 | // Vector3 GetNormalizedDir() const { return Normalize(termination - mOrigin); }
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| 122 | Vector3 GetNormalizedDir() const { return (mTermination - mOrigin)*mInvSize; }
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| 123 |
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[448] | 124 | float Length() const { return Distance(mOrigin, mTermination); }
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| 125 |
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[438] | 126 | Vector3 Extrap(const float t) const {
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| 127 | return GetOrigin() + t * GetDir();
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| 128 | }
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[434] | 129 |
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[438] | 130 | float GetDirParametrization(const int axis) const;
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[492] | 131 | float GetOpositeDirParametrization(const int axis) const;
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[438] | 132 |
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| 133 | static float VssRay::GetDirParam(const int axis, const Vector3 dir);
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| 134 |
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| 135 | float GetSize() const { return 1.0f/mInvSize; }
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| 136 | float GetInvSize() const { return mInvSize; }
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[372] | 137 | float GetOrigin(const int axis) const { return mOrigin[axis]; }
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| 138 | float GetTermination(const int axis) const { return mTermination[axis]; }
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| 139 | float GetDir(const int axis) const { return mTermination[axis] - mOrigin[axis]; }
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| 140 | float GetNormalizedDir(const int axis) const {
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| 141 | return (mTermination[axis] - mOrigin[axis])*mInvSize;
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| 142 | }
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| 143 |
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| 144 | bool
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| 145 | ComputeMinMaxT(const AxisAlignedBox3 &box,
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[438] | 146 | float &tmin,
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| 147 | float &tmax) const;
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[372] | 148 |
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| 149 | bool
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| 150 | Intersects(const AxisAlignedBox3 &box,
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[438] | 151 | float &tmin,
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| 152 | float &tmax) const;
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[372] | 153 |
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| 154 | bool
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| 155 | IntersectsSphere(const Vector3 ¢er,
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[438] | 156 | const float sqrRadius,
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| 157 | Vector3 &point,
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| 158 | float &t) const;
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[372] | 159 |
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| 160 | void
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| 161 | Translate(const Vector3 &translation) {
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| 162 | mOrigin += translation;
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| 163 | mTermination += translation;
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| 164 | }
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[427] | 165 |
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[438] | 166 | void SetupEndPoints(const Vector3 &origin,
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| 167 | const Vector3 &termination)
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| 168 | {
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| 169 | mOrigin = origin;
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| 170 | mTermination = termination;
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| 171 | Precompute();
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| 172 | }
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[427] | 173 |
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[372] | 174 | bool HasPosDir(const int axis) const { return mFlags & (1<<axis); }
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| 175 |
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[1112] | 176 | char Flags() const { return mFlags;} void SetFlags(char orFlag) { mFlags |= orFlag;}
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[372] | 177 |
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| 178 | bool IsActive() const { return mRefCount>0; }
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| 179 |
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| 180 | // reference counting for leaf nodes
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| 181 | int RefCount() const { return mRefCount; }
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| 182 | int Ref() { return mRefCount++; }
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| 183 |
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| 184 | void ScheduleForRemoval() { if (mRefCount>0) mRefCount = -mRefCount; }
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| 185 | bool ScheduledForRemoval() const { return mRefCount<0; }
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| 186 | void Unref() {
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| 187 | if (mRefCount > 0)
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| 188 | mRefCount--;
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| 189 | else
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| 190 | if (mRefCount < 0)
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[438] | 191 | mRefCount++;
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[372] | 192 | else {
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[438] | 193 | cerr<<"Trying to unref already deleted ray!"<<endl;
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| 194 | exit(1);
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[372] | 195 | }
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| 196 | }
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[434] | 197 |
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[438] | 198 | static Vector3
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| 199 | GetDirection(const float a, const float b) {
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| 200 | return Vector3(sin(a), sin(b), cos(a));
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| 201 | }
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[434] | 202 |
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[492] | 203 | friend bool GreaterWeightedPvsContribution(const VssRay * a,
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| 204 | const VssRay *b) {
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| 205 | return a->mWeightedPvsContribution > b->mWeightedPvsContribution;
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| 206 | }
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| 207 |
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| 208 | float SqrDistance(const Vector3 &point) const {
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| 209 | Vector3 diff = point - mOrigin;
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| 210 | float t = DotProd(diff, GetDir());
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| 211 |
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| 212 | if ( t <= 0.0f ) {
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| 213 | t = 0.0f;
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| 214 | } else {
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| 215 | if (t >= 1.0f) {
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| 216 | t = 1.0f;
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| 217 | } else {
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| 218 | t /= SqrMagnitude(GetDir());
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| 219 | }
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| 220 | diff -= t*GetDir();
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| 221 | }
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| 222 | return SqrMagnitude(diff);
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| 223 | }
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[1259] | 224 |
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[1528] | 225 | /** Returns the data sampled on either the ray origin or termination.
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| 226 | */
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[1259] | 227 | void GetSampleData(
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| 228 | const bool isTerminaton,
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| 229 | Vector3 &pt,
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| 230 | Intersectable **obj,
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| 231 | KdNode **node) const;
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| 232 |
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[1221] | 233 | friend ostream& operator<< (ostream &s, const VssRay &vssRay);
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| 234 |
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[372] | 235 | };
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| 236 |
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[1528] | 237 | inline void VssRay::GetSampleData(const bool isTermination,
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| 238 | Vector3 &pt,
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| 239 | Intersectable **obj,
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| 240 | KdNode **node) const
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| 241 | {
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| 242 | if (isTermination)
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| 243 | {
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| 244 | pt = mTermination;
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| 245 | *obj = mTerminationObject;
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| 246 | *node = mTerminationNode;
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| 247 | }
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| 248 | else
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| 249 | {
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| 250 | pt = mOrigin;
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| 251 | *obj = mOriginObject;
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| 252 | *node = mOriginNode;
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| 253 | }
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| 254 | }
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| 255 |
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[446] | 256 | void
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| 257 | GenerateExtendedConvexCombinationWeights(float &w1,
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| 258 | float &w2,
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| 259 | float &w3,
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| 260 | const float overlap
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| 261 | );
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[372] | 262 |
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[464] | 263 | void
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| 264 | GenerateExtendedConvexCombinationWeights2(float &w1,
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| 265 | float &w2,
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| 266 | const float overlap
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| 267 | );
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| 268 |
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[1221] | 269 | // Overload << operator for C++-style output
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| 270 | inline ostream&
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| 271 | operator<< (ostream &s, const VssRay &vssRay)
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| 272 | {
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| 273 | return s
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| 274 | << "(" << vssRay.mPass << ", " << vssRay.mOrigin << ", " << vssRay.mTermination
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| 275 | << ", " << vssRay.mOriginObject << ", " << vssRay.mTerminationObject << ", " << vssRay.mPdf << ")";
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| 276 | }
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| 277 |
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[446] | 278 | // --------------------------------------------------------------
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| 279 | // For sorting rays
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| 280 | // --------------------------------------------------------------
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[1528] | 281 | struct SortableEntry
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[446] | 282 | {
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| 283 | enum EType {
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| 284 | ERayMin,
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| 285 | ERayMax
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| 286 | };
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[372] | 287 |
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[446] | 288 | int type;
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| 289 | float value;
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| 290 | void *data;
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| 291 |
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| 292 | SortableEntry() {}
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| 293 | SortableEntry(const int t, const float v, void *d):type(t),
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| 294 | value(v),
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| 295 | data(d) {}
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| 296 |
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| 297 | friend bool operator<(const SortableEntry &a, const SortableEntry &b) {
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| 298 | return a.value < b.value;
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| 299 | }
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| 300 | };
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| 301 |
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[467] | 302 | struct VssRayContainer : public vector<VssRay *>
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| 303 | {
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| 304 | void PrintStatistics(ostream &s);
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[1112] | 305 | int SelectRays(const int number, VssRayContainer &selected, const bool copy=false) const;
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[492] | 306 | int
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| 307 | GetContributingRays(VssRayContainer &selected,
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| 308 | const int minPass
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| 309 | ) const;
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| 310 |
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[467] | 311 | };
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[372] | 312 |
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[863] | 313 | };
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[372] | 314 |
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| 315 | #endif
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