[376] | 1 | #ifndef __VSS_RAY_H
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| 2 | #define __VSS_RAY_H
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[372] | 3 |
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| 4 | #include <vector>
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| 5 | using namespace std;
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| 6 | #include "Vector3.h"
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[410] | 7 | #include "Ray.h"
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[492] | 8 | #include "Containers.h"
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[372] | 9 |
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[860] | 10 | namespace GtpVisibilityPreprocessor {
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| 11 |
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[372] | 12 | class AxisAlignedBox3;
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| 13 | class Intersectable;
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[1133] | 14 | class KdNode;
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[372] | 15 |
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[1785] | 16 | #define ABS_CONTRIBUTION_WEIGHT 0.8f
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[1528] | 17 |
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[372] | 18 | class VssRay {
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| 19 | public:
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[1528] | 20 |
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| 21 | // various flags
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[372] | 22 | enum {
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[1566] | 23 | FPosDirX = 1, // the direction of ray in X-axis is positive
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| 24 | FPosDirY = 2, // the direction of ray in Y-axis is positive
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| 25 | FPosDirZ = 4, // the direction of ray in Z-axis is positive
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| 26 | BorderSample = 8,// if this ray is an adaptive border ray
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[1771] | 27 | ReverseSample = 16, // if this ray is a reverse sample
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| 28 | Valid = 32 // this ray is a valid ray
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| 29 | //(with respect to detect empty viewspace)
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[372] | 30 | };
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| 31 |
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[438] | 32 | static int mailID;
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[372] | 33 | int mMailbox;
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| 34 |
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[438] | 35 | // side of the ray - used for the ray classification
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| 36 | // char mSide;
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[372] | 37 |
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[438] | 38 | // computed t
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[463] | 39 | // float mT;
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[372] | 40 |
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[438] | 41 | // inverse of the ray size
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| 42 | float mInvSize;
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| 43 |
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| 44 | // counter of references to this ray
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[372] | 45 | short mRefCount;
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[438] | 46 |
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| 47 | // various flags
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[372] | 48 | char mFlags;
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| 49 |
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| 50 | Vector3 mOrigin;
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| 51 | Vector3 mTermination;
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| 52 |
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[438] | 53 | /// Termination object for the ray
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| 54 | /// only the termination object is actually used
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| 55 | Intersectable *mOriginObject;
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| 56 | Intersectable *mTerminationObject;
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[464] | 57 |
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[492] | 58 | ViewCellContainer mViewCells;
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| 59 |
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[1133] | 60 |
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[464] | 61 | ////////////////////////
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| 62 | // members related to importance sampling
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| 63 | // sampling pass in which this ray was generated
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| 64 | short mPass;
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| 65 |
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| 66 | // number of cells where this ray made a contribution to the PVS
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| 67 | short mPvsContribution;
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| 68 |
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| 69 | // sum of relative ray contributions per object
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| 70 | float mRelativePvsContribution;
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[492] | 71 |
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| 72 |
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| 73 | // weighted contribution to the pvs (based on the pass the ray was casted at)
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| 74 | // computed by the prperocessor
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| 75 | float mWeightedPvsContribution;
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[534] | 76 |
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| 77 | // probability of this ray
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[556] | 78 | float mPdf;
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[464] | 79 |
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[438] | 80 | //////////////////////////////
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[1133] | 81 |
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| 82 |
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| 83 | /// the kd node holding the termination point
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| 84 | KdNode *mTerminationNode;
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| 85 | /// the kd node holding the origin point
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| 86 | KdNode *mOriginNode;
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| 87 |
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| 88 |
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[464] | 89 | VssRay(
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| 90 | const Vector3 &origin,
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[438] | 91 | const Vector3 &termination,
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| 92 | Intersectable *originObject,
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[464] | 93 | Intersectable *terminationObject,
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[537] | 94 | const int pass = 0,
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[556] | 95 | const float pdf = 1.0f
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[1528] | 96 | );
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[372] | 97 |
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[1528] | 98 | VssRay(const Ray &ray);
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[492] | 99 |
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| 100 |
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[1528] | 101 | void Precompute();
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[376] | 102 |
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[372] | 103 | void Mail() { mMailbox = mailID; }
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| 104 | static void NewMail() { mailID++; }
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| 105 | bool Mailed() const { return mMailbox == mailID; }
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| 106 |
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| 107 | bool Mailed(const int mail) {
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| 108 | return mMailbox >= mailID + mail;
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| 109 | }
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| 110 |
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[438] | 111 | int HitCount() const {
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[386] | 112 | #if BIDIRECTIONAL_RAY
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[438] | 113 | if (mOriginObject && mTerminationObject)
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| 114 | return 2;
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| 115 | if (mOriginObject || mTerminationObject)
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| 116 | return 1;
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| 117 | return 0;
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[386] | 118 | #else
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[438] | 119 | return (mTerminationObject) ? 1 : 0;
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[386] | 120 | #endif
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[438] | 121 | }
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[372] | 122 |
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[438] | 123 | Vector3 GetOrigin() const { return mOrigin; }
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[372] | 124 | Vector3 GetTermination() const { return mTermination; }
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| 125 | Vector3 GetDir() const { return mTermination - mOrigin; }
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| 126 | // Vector3 GetNormalizedDir() const { return Normalize(termination - mOrigin); }
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| 127 | Vector3 GetNormalizedDir() const { return (mTermination - mOrigin)*mInvSize; }
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| 128 |
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[448] | 129 | float Length() const { return Distance(mOrigin, mTermination); }
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| 130 |
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[438] | 131 | Vector3 Extrap(const float t) const {
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| 132 | return GetOrigin() + t * GetDir();
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| 133 | }
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[434] | 134 |
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[438] | 135 | float GetDirParametrization(const int axis) const;
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[492] | 136 | float GetOpositeDirParametrization(const int axis) const;
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[438] | 137 |
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| 138 | static float VssRay::GetDirParam(const int axis, const Vector3 dir);
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| 139 |
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| 140 | float GetSize() const { return 1.0f/mInvSize; }
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| 141 | float GetInvSize() const { return mInvSize; }
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[372] | 142 | float GetOrigin(const int axis) const { return mOrigin[axis]; }
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| 143 | float GetTermination(const int axis) const { return mTermination[axis]; }
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| 144 | float GetDir(const int axis) const { return mTermination[axis] - mOrigin[axis]; }
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| 145 | float GetNormalizedDir(const int axis) const {
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| 146 | return (mTermination[axis] - mOrigin[axis])*mInvSize;
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| 147 | }
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| 148 |
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| 149 | bool
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| 150 | ComputeMinMaxT(const AxisAlignedBox3 &box,
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[438] | 151 | float &tmin,
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| 152 | float &tmax) const;
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[372] | 153 |
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| 154 | bool
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| 155 | Intersects(const AxisAlignedBox3 &box,
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[438] | 156 | float &tmin,
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| 157 | float &tmax) const;
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[372] | 158 |
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| 159 | bool
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| 160 | IntersectsSphere(const Vector3 ¢er,
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[438] | 161 | const float sqrRadius,
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| 162 | Vector3 &point,
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| 163 | float &t) const;
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[372] | 164 |
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| 165 | void
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| 166 | Translate(const Vector3 &translation) {
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| 167 | mOrigin += translation;
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| 168 | mTermination += translation;
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| 169 | }
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[427] | 170 |
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[438] | 171 | void SetupEndPoints(const Vector3 &origin,
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| 172 | const Vector3 &termination)
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| 173 | {
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| 174 | mOrigin = origin;
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| 175 | mTermination = termination;
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| 176 | Precompute();
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| 177 | }
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[427] | 178 |
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[372] | 179 | bool HasPosDir(const int axis) const { return mFlags & (1<<axis); }
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| 180 |
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[1112] | 181 | char Flags() const { return mFlags;} void SetFlags(char orFlag) { mFlags |= orFlag;}
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[372] | 182 |
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| 183 | bool IsActive() const { return mRefCount>0; }
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| 184 |
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| 185 | // reference counting for leaf nodes
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| 186 | int RefCount() const { return mRefCount; }
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| 187 | int Ref() { return mRefCount++; }
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| 188 |
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| 189 | void ScheduleForRemoval() { if (mRefCount>0) mRefCount = -mRefCount; }
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| 190 | bool ScheduledForRemoval() const { return mRefCount<0; }
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| 191 | void Unref() {
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| 192 | if (mRefCount > 0)
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| 193 | mRefCount--;
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| 194 | else
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| 195 | if (mRefCount < 0)
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[438] | 196 | mRefCount++;
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[372] | 197 | else {
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[438] | 198 | cerr<<"Trying to unref already deleted ray!"<<endl;
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| 199 | exit(1);
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[372] | 200 | }
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| 201 | }
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[434] | 202 |
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[438] | 203 | static Vector3
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| 204 | GetDirection(const float a, const float b) {
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| 205 | return Vector3(sin(a), sin(b), cos(a));
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| 206 | }
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[434] | 207 |
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[492] | 208 | friend bool GreaterWeightedPvsContribution(const VssRay * a,
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| 209 | const VssRay *b) {
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| 210 | return a->mWeightedPvsContribution > b->mWeightedPvsContribution;
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| 211 | }
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| 212 |
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| 213 | float SqrDistance(const Vector3 &point) const {
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| 214 | Vector3 diff = point - mOrigin;
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| 215 | float t = DotProd(diff, GetDir());
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| 216 |
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| 217 | if ( t <= 0.0f ) {
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| 218 | t = 0.0f;
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| 219 | } else {
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| 220 | if (t >= 1.0f) {
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| 221 | t = 1.0f;
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| 222 | } else {
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| 223 | t /= SqrMagnitude(GetDir());
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| 224 | }
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| 225 | diff -= t*GetDir();
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| 226 | }
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| 227 | return SqrMagnitude(diff);
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| 228 | }
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[1259] | 229 |
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[1528] | 230 | /** Returns the data sampled on either the ray origin or termination.
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| 231 | */
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[1259] | 232 | void GetSampleData(
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| 233 | const bool isTerminaton,
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| 234 | Vector3 &pt,
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| 235 | Intersectable **obj,
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| 236 | KdNode **node) const;
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| 237 |
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[1221] | 238 | friend ostream& operator<< (ostream &s, const VssRay &vssRay);
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| 239 |
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[372] | 240 | };
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| 241 |
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[1528] | 242 | inline void VssRay::GetSampleData(const bool isTermination,
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| 243 | Vector3 &pt,
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| 244 | Intersectable **obj,
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| 245 | KdNode **node) const
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| 246 | {
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| 247 | if (isTermination)
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| 248 | {
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| 249 | pt = mTermination;
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| 250 | *obj = mTerminationObject;
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| 251 | *node = mTerminationNode;
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| 252 | }
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| 253 | else
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| 254 | {
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| 255 | pt = mOrigin;
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| 256 | *obj = mOriginObject;
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| 257 | *node = mOriginNode;
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| 258 | }
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| 259 | }
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| 260 |
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[446] | 261 | void
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| 262 | GenerateExtendedConvexCombinationWeights(float &w1,
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| 263 | float &w2,
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| 264 | float &w3,
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| 265 | const float overlap
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| 266 | );
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[372] | 267 |
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[464] | 268 | void
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| 269 | GenerateExtendedConvexCombinationWeights2(float &w1,
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| 270 | float &w2,
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| 271 | const float overlap
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| 272 | );
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| 273 |
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[1221] | 274 | // Overload << operator for C++-style output
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| 275 | inline ostream&
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| 276 | operator<< (ostream &s, const VssRay &vssRay)
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| 277 | {
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| 278 | return s
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| 279 | << "(" << vssRay.mPass << ", " << vssRay.mOrigin << ", " << vssRay.mTermination
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| 280 | << ", " << vssRay.mOriginObject << ", " << vssRay.mTerminationObject << ", " << vssRay.mPdf << ")";
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| 281 | }
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| 282 |
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[446] | 283 | // --------------------------------------------------------------
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| 284 | // For sorting rays
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| 285 | // --------------------------------------------------------------
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[1528] | 286 | struct SortableEntry
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[446] | 287 | {
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| 288 | enum EType {
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| 289 | ERayMin,
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| 290 | ERayMax
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| 291 | };
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[372] | 292 |
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[446] | 293 | int type;
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| 294 | float value;
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| 295 | void *data;
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| 296 |
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| 297 | SortableEntry() {}
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| 298 | SortableEntry(const int t, const float v, void *d):type(t),
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| 299 | value(v),
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| 300 | data(d) {}
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| 301 |
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| 302 | friend bool operator<(const SortableEntry &a, const SortableEntry &b) {
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| 303 | return a.value < b.value;
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| 304 | }
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| 305 | };
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| 306 |
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[467] | 307 | struct VssRayContainer : public vector<VssRay *>
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| 308 | {
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| 309 | void PrintStatistics(ostream &s);
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[1112] | 310 | int SelectRays(const int number, VssRayContainer &selected, const bool copy=false) const;
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[492] | 311 | int
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| 312 | GetContributingRays(VssRayContainer &selected,
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| 313 | const int minPass
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| 314 | ) const;
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| 315 |
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[467] | 316 | };
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[372] | 317 |
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[1715] | 318 | /*
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| 319 | struct VssRayDistribution {
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| 320 | VssRayDistribution() { mContribution = -1.0f; }
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| 321 | SimpleRayContainer mRays;
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| 322 | vector<VssRayContainer> mVssRays;
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| 323 | float mContribution;
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| 324 | float mTime;
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[863] | 325 | };
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[372] | 326 |
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[1715] | 327 | struct VssRayDistributionMixture {
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| 328 | VssRayDistributionMixture() {}
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| 329 |
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| 330 | vector<VssRayDistribution> distributions;
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| 331 | };
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| 332 | */
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| 333 |
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| 334 | };
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| 335 |
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[372] | 336 | #endif
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