[162] | 1 | #include <stack>
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| 2 | #include "common.h"
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| 3 | #include "SceneGraph.h"
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| 4 | #include "X3dExporter.h"
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| 5 | #include "Mesh.h"
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| 6 | #include "KdTree.h"
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[242] | 7 | #include "ViewCellBsp.h"
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| 8 | #include "ViewCell.h"
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[260] | 9 | #include "Polygon3.h"
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[386] | 10 | #include "VssRay.h"
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[1233] | 11 | #include "HierarchyManager.h"
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[434] | 12 | #include "VssTree.h"
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[449] | 13 | #include "VspBspTree.h"
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[450] | 14 | #include "RssTree.h"
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[535] | 15 | #include "Beam.h"
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[162] | 16 |
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[2176] | 17 |
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| 18 | using namespace std;
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| 19 |
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[863] | 20 | namespace GtpVisibilityPreprocessor {
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[449] | 21 |
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[694] | 22 |
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[162] | 23 | X3dExporter::X3dExporter(const string filename):Exporter(filename)
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| 24 | {
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| 25 | stream.open(mFilename.c_str());
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| 26 | stream<<"<?xml version=\"1.0\" encoding=\"UTF-8\"?>"<<endl;
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| 27 | stream<<"<X3D>"<<endl;
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| 28 | stream<<"<Scene>"<<endl;
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| 29 |
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| 30 | }
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| 31 |
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[1486] | 32 |
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[162] | 33 | X3dExporter::~X3dExporter()
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| 34 | {
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| 35 | stream<<"</Scene>"<<endl;
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| 36 | stream<<"</X3D>"<<endl;
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| 37 | stream.close();
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| 38 | }
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| 39 |
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[176] | 40 |
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[1112] | 41 |
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[162] | 42 | bool
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[386] | 43 | X3dExporter::ExportRays(const RayContainer &rays,
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[444] | 44 | const float length,
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| 45 | const RgbColor &color)
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[162] | 46 | {
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[386] | 47 | RayContainer::const_iterator ri = rays.begin();
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| 48 |
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[162] | 49 | stream<<"<Shape>"<<endl;
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[176] | 50 | stream<<"<Appearance>"<<endl;
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[427] | 51 | stream<<"<Material diffuseColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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[176] | 52 | "\" />"<<endl;
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| 53 | stream<<"</Appearance>"<<endl;
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| 54 |
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[209] | 55 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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[162] | 56 |
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| 57 | int index = 0;
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| 58 | for (; ri != rays.end(); ri++) {
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| 59 | stream<<index<<" "<<index+1<<" -1\n";
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| 60 | index+=2;
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| 61 | }
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| 62 |
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| 63 | stream<<"\" >"<<endl;
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| 64 |
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| 65 | stream<<"<Coordinate point=\""<<endl;
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| 66 |
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| 67 | ri = rays.begin();
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| 68 | for (; ri != rays.end(); ri++) {
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[386] | 69 | Vector3 a = (*ri)->GetLoc();
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[162] | 70 |
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[176] | 71 | Vector3 b;
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| 72 | if (length < 0)
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[386] | 73 | b = (*ri)->GetLoc() - length*(*ri)->GetDir();
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[176] | 74 | else
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[386] | 75 | if ((*ri)->intersections.size()==0)
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[492] | 76 | b = (*ri)->GetLoc() + length*(*ri)->GetDir();
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[176] | 77 | else
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[492] | 78 | b = (*ri)->Extrap((*ri)->intersections[0].mT);
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[176] | 79 |
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[162] | 80 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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| 81 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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| 82 | }
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| 83 |
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| 84 | stream<<"\" >"<<endl;
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| 85 | stream<<"</Coordinate>"<<endl;
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| 86 | stream<<"</IndexedLineSet>"<<endl;
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| 87 | stream<<"</Shape>"<<endl;
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[386] | 88 |
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[162] | 89 | return true;
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| 90 | }
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| 91 |
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[1112] | 92 |
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[349] | 93 | bool
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[1112] | 94 | X3dExporter::ExportRaySets(const vector<VssRayContainer> &rays,
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| 95 | const RgbColor &color)
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| 96 | {
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| 97 | vector<VssRayContainer>::const_iterator ri = rays.begin();
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| 98 |
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| 99 | stream<<"<Switch DEF=\"RAYS\" whichChoice=\"0\" >"<<endl;
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| 100 |
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| 101 | bool result = false;
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| 102 |
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| 103 | for (; ri != rays.end(); ri++) {
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| 104 | result = ExportRays(*ri, color);
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| 105 | if (!result) {
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[2176] | 106 | std::cerr<<"Error while exporting rays!\n";
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[1112] | 107 | break;
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| 108 | }
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| 109 | }
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| 110 |
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| 111 | stream<<"</Switch>"<<endl;
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| 112 |
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| 113 | stream<<"<TimeSensor DEF='TIMER' loop='true' startTime='0' stopTime='0' cycleInterval='5'>"
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| 114 | <<endl;
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| 115 | stream<<"</TimeSensor>"<<endl;
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| 116 |
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| 117 | stream<<"<IntegerSequencer DEF='SEQ'"<<endl;
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| 118 | stream<<"key='0.0 ";
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| 119 | int i;
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[1178] | 120 | int size = (int)rays.size() + 2;
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[1112] | 121 | for (i=1; i < size; i++) {
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| 122 | stream<<i/(float)(size-1)<<" ";
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| 123 | }
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| 124 | stream<<"'\n";
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| 125 |
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| 126 | stream<<"keyValue='";
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| 127 | for (i=0; i < size; i++) {
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| 128 | stream<<i<<" ";
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| 129 | }
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| 130 | stream<<"'>\n";
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| 131 |
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| 132 | stream<<"</IntegerSequencer>"<<endl;
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| 133 |
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| 134 | stream<<
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| 135 | "<ROUTE fromNode='TIMER' fromField='fraction_changed' toNode='SEQ' toField='set_fraction'>";
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| 136 | stream<<"</ROUTE>"<<endl;
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| 137 |
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| 138 | stream<<"<ROUTE fromNode='SEQ' fromField='value_changed' toNode='RAYS' toField='set_whichChoice'>";
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| 139 |
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| 140 | stream<<"</ROUTE>"<<endl;
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| 141 |
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| 142 | return result;
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| 143 | }
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| 144 |
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| 145 | bool
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[386] | 146 | X3dExporter::ExportRays(const VssRayContainer &rays,
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[444] | 147 | const RgbColor &color)
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[349] | 148 | {
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[386] | 149 | VssRayContainer::const_iterator ri = rays.begin();
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[349] | 150 |
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| 151 | stream<<"<Shape>"<<endl;
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| 152 | stream<<"<Appearance>"<<endl;
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[427] | 153 | stream<<"<Material diffuseColor=\""<<color.r<<" "<<color.g<<" "<<color.b<<
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[349] | 154 | "\" />"<<endl;
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| 155 | stream<<"</Appearance>"<<endl;
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| 156 |
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| 157 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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| 158 |
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| 159 | int index = 0;
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| 160 | for (; ri != rays.end(); ri++) {
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| 161 | stream<<index<<" "<<index+1<<" -1\n";
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| 162 | index+=2;
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| 163 | }
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| 164 |
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| 165 | stream<<"\" >"<<endl;
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| 166 |
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| 167 | stream<<"<Coordinate point=\""<<endl;
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| 168 |
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| 169 | ri = rays.begin();
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| 170 | for (; ri != rays.end(); ri++) {
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[444] | 171 | const Vector3 a = (*ri)->GetOrigin();
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[483] | 172 | //const Vector3 b = (*ri)->mTerminationObject ? (*ri)->GetTermination() : a + 1000 * Normalize((*ri)->GetDir());
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| 173 | const Vector3 b = (*ri)->GetTermination(); // matt: change again!!
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| 174 |
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[349] | 175 | stream<<a.x<<" "<<a.y<<" "<<a.z<<" ,";
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[444] | 176 | stream<<b.x<<" "<<b.y<<" "<<b.z<<" ,\n";
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[349] | 177 | }
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| 178 |
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| 179 | stream<<"\" >"<<endl;
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| 180 | stream<<"</Coordinate>"<<endl;
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| 181 | stream<<"</IndexedLineSet>"<<endl;
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| 182 | stream<<"</Shape>"<<endl;
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[386] | 183 |
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[349] | 184 | return true;
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| 185 | }
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| 186 |
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[162] | 187 | void
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| 188 | X3dExporter::ExportSceneNode(SceneGraphNode *node)
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| 189 | {
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| 190 | stream<<"<Group>"<<endl;
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| 191 |
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[2600] | 192 | if (!node->IsLeaf())
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| 193 | {
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| 194 | SceneGraphInterior *interior = static_cast<SceneGraphInterior *>(node);
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| 195 |
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| 196 | SceneGraphNodeContainer::iterator ni = interior->mChildren.begin();
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[2601] | 197 | for (; ni != interior->mChildren.end(); ++ ni)
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[2600] | 198 | ExportSceneNode(*ni);
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[162] | 199 | }
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[2600] | 200 | else
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| 201 | {
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| 202 | SceneGraphLeaf *leaf = static_cast<SceneGraphLeaf *>(node);
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| 203 |
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| 204 | ObjectContainer::const_iterator mi = leaf->mGeometry.begin();
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| 205 | for (; mi != leaf->mGeometry.end(); ++ mi)
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| 206 | {
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| 207 | // export the transform...
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| 208 | ExportIntersectable(*mi);
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| 209 | }
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| 210 | }
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| 211 |
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[162] | 212 | stream<<"</Group>"<<endl;
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| 213 |
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| 214 | }
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| 215 |
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[694] | 216 |
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[313] | 217 | void
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[396] | 218 | X3dExporter::ExportBspLeaves(const BspTree &tree, const int maxPvs)
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[373] | 219 | {
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[396] | 220 | stack<pair<BspNode *, BspNodeGeometry *> > tStack;
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| 221 | ViewCell::NewMail();
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[373] | 222 |
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[396] | 223 | BspNodeGeometry *geom = new BspNodeGeometry();
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| 224 | tree.ConstructGeometry(tree.GetRoot(), *geom);
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[373] | 225 |
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[396] | 226 | tStack.push(pair<BspNode *, BspNodeGeometry *>(tree.GetRoot(), geom));
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| 227 |
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[1020] | 228 | if (maxPvs)
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[396] | 229 | mUseForcedMaterial = true;
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| 230 |
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| 231 | while (!tStack.empty())
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[373] | 232 | {
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[396] | 233 | BspNode *node = tStack.top().first;
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| 234 | BspNodeGeometry *cell = tStack.top().second;
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| 235 | tStack.pop();
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| 236 |
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| 237 | if (!node->IsLeaf())
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| 238 | {
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[2017] | 239 | BspInterior *interior = static_cast<BspInterior *>(node);
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[396] | 240 |
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| 241 | BspNodeGeometry *front = new BspNodeGeometry();
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| 242 | BspNodeGeometry *back = new BspNodeGeometry();
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| 243 |
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[449] | 244 | cell->SplitGeometry(*front,
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| 245 | *back,
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| 246 | interior->GetPlane(),
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| 247 | tree.GetBoundingBox(),
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| 248 | tree.GetEpsilon());
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[396] | 249 |
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| 250 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetFront(), front));
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| 251 | tStack.push(pair<BspNode *, BspNodeGeometry *>(interior->GetBack(), back));
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| 252 | }
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| 253 | else
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| 254 | {
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[1020] | 255 | if (maxPvs)
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[396] | 256 | {
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[2017] | 257 | BspLeaf *leaf = static_cast<BspLeaf *>(node);
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[396] | 258 |
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| 259 | mForcedMaterial.mDiffuseColor.b = 1.0f;
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[1141] | 260 | const float importance =
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[1707] | 261 | (float)leaf->GetViewCell()->GetPvs().EvalPvsCost() / (float)maxPvs;
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[396] | 262 |
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| 263 | mForcedMaterial.mDiffuseColor.r = importance;
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| 264 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
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| 265 | }
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[678] | 266 | ExportPolygons(cell->GetPolys());
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[1344] | 267 | }
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[396] | 268 | DEL_PTR(cell);
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[373] | 269 | }
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| 270 | }
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| 271 |
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[176] | 272 | void
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[261] | 273 | X3dExporter::ExportViewCell(ViewCell *viewCell)
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[242] | 274 | {
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[261] | 275 | if (viewCell->GetMesh())
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[1344] | 276 | {
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[261] | 277 | ExportMesh(viewCell->GetMesh());
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[1344] | 278 | }
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[242] | 279 | }
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| 280 |
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| 281 | void
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[162] | 282 | X3dExporter::ExportMesh(Mesh *mesh)
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| 283 | {
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| 284 |
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| 285 | stream<<"<Shape>"<<endl;
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| 286 | stream<<"<Appearance>"<<endl;
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[176] | 287 |
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[162] | 288 | // $$ tmp -> random material
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| 289 |
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| 290 | float r, g, b;
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| 291 |
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[176] | 292 | if (mUseForcedMaterial) {
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| 293 | r = mForcedMaterial.mDiffuseColor.r;
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| 294 | g = mForcedMaterial.mDiffuseColor.g;
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| 295 | b = mForcedMaterial.mDiffuseColor.b;
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| 296 |
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| 297 | } else
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| 298 | if (mesh->mMaterial) {
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| 299 | r = mesh->mMaterial->mDiffuseColor.r;
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| 300 | g = mesh->mMaterial->mDiffuseColor.g;
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| 301 | b = mesh->mMaterial->mDiffuseColor.b;
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| 302 | } else {
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| 303 | r = RandomValue(0.5, 1.0);
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| 304 | g = RandomValue(0.5, 1.0);
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| 305 | b = RandomValue(0.5, 1.0);
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| 306 | }
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[1001] | 307 |
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[162] | 308 | stream<<"<Material diffuseColor=\""<<r<<" "<<g<<" "<<b<<
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| 309 | "\" specularColor=\"0.0 0.0 0.0\"/>"<<endl;
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| 310 | stream<<"</Appearance>"<<endl;
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| 311 |
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| 312 |
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[2743] | 313 | if (mWireFrame)
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[427] | 314 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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[162] | 315 | else
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[465] | 316 | //stream<<"<IndexedFaceSet ccw=\"TRUE\" coordIndex=\""<<endl;
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| 317 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
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[162] | 318 |
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| 319 | FaceContainer::const_iterator fi = mesh->mFaces.begin();
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| 320 |
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| 321 | int index = 0;
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| 322 |
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| 323 | for (; fi != mesh->mFaces.end(); fi++) {
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| 324 | Face *face = *fi;
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| 325 | VertexIndexContainer::const_iterator vi = face->mVertexIndices.begin();
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| 326 | for (; vi != face->mVertexIndices.end(); vi++)
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| 327 | stream<<*vi<<" ";
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[2743] | 328 | if (mWireFrame) // final line to finish polygon
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[378] | 329 | stream << (*face->mVertexIndices.begin()) << " ";
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| 330 |
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[162] | 331 | stream<<"-1"<<endl;
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| 332 | }
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| 333 | stream<<"\" >"<<endl;
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| 334 |
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| 335 | stream<<"<Coordinate point=\""<<endl;
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| 336 |
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| 337 | VertexContainer::const_iterator vi = mesh->mVertices.begin();
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| 338 | for (; vi != mesh->mVertices.end(); vi++) {
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| 339 | stream<<(*vi).x<<" "<<(*vi).y<<" "<<(*vi).z;
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| 340 | stream<<","<<endl;
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| 341 | }
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| 342 |
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| 343 | stream<<"\" >"<<endl;
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| 344 | stream<<"</Coordinate>"<<endl;
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| 345 |
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[2743] | 346 | if (mWireFrame)
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[162] | 347 | stream<<"</IndexedLineSet>"<<endl;
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| 348 | else
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| 349 | stream<<"</IndexedFaceSet>"<<endl;
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| 350 |
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| 351 | stream<<"</Shape>"<<endl;
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| 352 |
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| 353 | }
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| 354 |
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[242] | 355 |
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| 356 | void X3dExporter::ExportPolygon(Polygon3 *poly)
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| 357 | {
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| 358 | stream << "<Shape>" << endl;
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| 359 | stream << "<Appearance>" << endl;
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| 360 |
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| 361 | // $$ tmp -> random material
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| 362 |
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| 363 | float r, g, b;
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| 364 |
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| 365 | if (mUseForcedMaterial)
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| 366 | {
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| 367 | r = mForcedMaterial.mDiffuseColor.r;
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| 368 | g = mForcedMaterial.mDiffuseColor.g;
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| 369 | b = mForcedMaterial.mDiffuseColor.b;
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| 370 | }
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| 371 | else if (poly->mMaterial)
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| 372 | {
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| 373 | r = poly->mMaterial->mDiffuseColor.r;
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| 374 | g = poly->mMaterial->mDiffuseColor.g;
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| 375 | b = poly->mMaterial->mDiffuseColor.b;
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| 376 | } else
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| 377 | {
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| 378 | r = RandomValue(0.5, 1.0);
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| 379 | g = RandomValue(0.5, 1.0);
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| 380 | b = RandomValue(0.5, 1.0);
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| 381 | }
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| 382 |
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| 383 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
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| 384 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
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| 385 |
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| 386 | stream << "</Appearance>" << endl;
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| 387 |
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| 388 |
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[262] | 389 | //-- create and write indices
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[2743] | 390 | if (mWireFrame)
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[465] | 391 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
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[242] | 392 | else
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[465] | 393 | //stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
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| 394 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
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[262] | 395 | int index = 0;
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| 396 |
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| 397 | VertexContainer::const_iterator vi;
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| 398 |
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[333] | 399 | for (index = 0; index < (int)poly->mVertices.size(); ++ index)
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[318] | 400 | stream << index << " ";
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| 401 |
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[2743] | 402 | if (mWireFrame) // final line to finish polygon
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[318] | 403 | stream << "0 ";
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| 404 |
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[262] | 405 | stream << "-1" << endl;
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| 406 | stream << "\" >" << endl;
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| 407 |
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[242] | 408 | stream << "<Coordinate point=\"" << endl;
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| 409 |
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[262] | 410 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
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[242] | 411 | {
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| 412 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
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| 413 | stream << "," << endl;
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| 414 | }
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| 415 |
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[262] | 416 | stream << "\" >" << endl;
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| 417 | stream << "</Coordinate>" << endl;
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[242] | 418 |
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[2743] | 419 | if (mWireFrame)
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[242] | 420 | stream << "</IndexedLineSet>" << endl;
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| 421 | else
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| 422 | stream << "</IndexedFaceSet>" << endl;
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| 423 |
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| 424 | stream << "</Shape>" << endl;
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| 425 | }
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| 426 |
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[712] | 427 |
|
---|
[1006] | 428 |
|
---|
[313] | 429 | void X3dExporter::ExportPolygons(const PolygonContainer &polys)
|
---|
[263] | 430 | {
|
---|
[318] | 431 | stream << "<Shape>" << endl;
|
---|
[263] | 432 | stream << "<Appearance>" << endl;
|
---|
| 433 |
|
---|
| 434 | // $$ tmp -> random material
|
---|
| 435 |
|
---|
| 436 | float r, g, b;
|
---|
[242] | 437 |
|
---|
[263] | 438 | if (mUseForcedMaterial)
|
---|
| 439 | {
|
---|
| 440 | r = mForcedMaterial.mDiffuseColor.r;
|
---|
| 441 | g = mForcedMaterial.mDiffuseColor.g;
|
---|
| 442 | b = mForcedMaterial.mDiffuseColor.b;
|
---|
| 443 | }
|
---|
| 444 | else
|
---|
| 445 | {
|
---|
| 446 | r = RandomValue(0.5, 1.0);
|
---|
| 447 | g = RandomValue(0.5, 1.0);
|
---|
| 448 | b = RandomValue(0.5, 1.0);
|
---|
| 449 | }
|
---|
| 450 |
|
---|
| 451 | stream << "<Material diffuseColor=\"" << r << " " << g << " " << b
|
---|
| 452 | << "\" specularColor=\"0.0 0.0 0.0\"/>" << endl;
|
---|
| 453 |
|
---|
| 454 | stream << "</Appearance>" << endl;
|
---|
| 455 |
|
---|
| 456 |
|
---|
| 457 | //-- create and write indices
|
---|
[2743] | 458 | if (mWireFrame)
|
---|
[465] | 459 | stream<<"<IndexedLineSet coordIndex=\""<<endl;
|
---|
[263] | 460 | else
|
---|
[465] | 461 | //stream << "<IndexedFaceSet ccw=\"TRUE\" coordIndex=\"" << endl;
|
---|
| 462 | stream << "<IndexedFaceSet coordIndex=\"" << endl;
|
---|
[263] | 463 |
|
---|
| 464 | int index = 0;
|
---|
| 465 |
|
---|
| 466 | PolygonContainer::const_iterator pit;
|
---|
| 467 |
|
---|
| 468 | VertexContainer::const_iterator vi;
|
---|
| 469 |
|
---|
[313] | 470 | for (pit = polys.begin(); pit != polys.end(); ++pit)
|
---|
[263] | 471 | {
|
---|
| 472 | Polygon3 *poly = *pit;
|
---|
[318] | 473 | int startIdx = index;
|
---|
[263] | 474 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
| 475 | {
|
---|
| 476 | stream << index ++ << " ";
|
---|
| 477 | }
|
---|
[318] | 478 |
|
---|
| 479 | stream << startIdx << " ";// finish line
|
---|
[263] | 480 | stream << "-1" << endl;
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | stream << "\" >" << endl;
|
---|
| 484 |
|
---|
| 485 | stream << "<Coordinate point=\"" << endl;
|
---|
[318] | 486 | for (pit = polys.begin(); pit != polys.end(); ++ pit)
|
---|
[263] | 487 | {
|
---|
| 488 | Polygon3 *poly = *pit;
|
---|
| 489 | for (vi = poly->mVertices.begin(); vi != poly->mVertices.end(); ++vi)
|
---|
| 490 | {
|
---|
| 491 | stream << (*vi).x << " " << (*vi).y << " " << (*vi).z;
|
---|
| 492 | stream << "," << endl;
|
---|
| 493 | }
|
---|
| 494 | }
|
---|
| 495 | stream << "\" >" << endl;
|
---|
| 496 | stream << "</Coordinate>" << endl;
|
---|
| 497 |
|
---|
[2743] | 498 | if (mWireFrame)
|
---|
[263] | 499 | stream << "</IndexedLineSet>" << endl;
|
---|
| 500 | else
|
---|
| 501 | stream << "</IndexedFaceSet>" << endl;
|
---|
| 502 |
|
---|
| 503 | stream << "</Shape>" << endl;
|
---|
| 504 | }
|
---|
| 505 |
|
---|
[1006] | 506 |
|
---|
[162] | 507 | bool
|
---|
| 508 | X3dExporter::ExportBox(const AxisAlignedBox3 &box)
|
---|
| 509 | {
|
---|
| 510 | Mesh *mesh = new Mesh;
|
---|
[547] | 511 | // add 8 vertices of the box
|
---|
[289] | 512 | int index = (int)mesh->mVertices.size();
|
---|
[162] | 513 | for (int i=0; i < 8; i++) {
|
---|
| 514 | Vector3 v;
|
---|
| 515 | box.GetVertex(i, v);
|
---|
| 516 | mesh->mVertices.push_back(v);
|
---|
| 517 | }
|
---|
| 518 |
|
---|
| 519 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 520 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 521 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 522 |
|
---|
| 523 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 524 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 525 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
| 526 |
|
---|
| 527 | ExportMesh(mesh);
|
---|
| 528 | delete mesh;
|
---|
| 529 | return true;
|
---|
| 530 | }
|
---|
| 531 |
|
---|
[1006] | 532 |
|
---|
[162] | 533 | bool
|
---|
[242] | 534 | X3dExporter::ExportBspTree(const BspTree &tree)
|
---|
[162] | 535 | {
|
---|
[242] | 536 | if (mExportRayDensity)
|
---|
| 537 | {
|
---|
[263] | 538 | return ExportBspTreeRayDensity(tree);
|
---|
[242] | 539 | }
|
---|
| 540 |
|
---|
[2743] | 541 | bool savedWireframe = mWireFrame;
|
---|
[264] | 542 |
|
---|
| 543 | SetWireframe();
|
---|
| 544 |
|
---|
[396] | 545 | ExportBox(tree.GetBoundingBox());
|
---|
| 546 |
|
---|
[264] | 547 | if (!savedWireframe)
|
---|
| 548 | SetFilled();
|
---|
| 549 |
|
---|
[373] | 550 | // export view cells
|
---|
[482] | 551 | ExportBspLeaves(tree);
|
---|
[289] | 552 |
|
---|
[263] | 553 | return true;
|
---|
[242] | 554 | }
|
---|
| 555 |
|
---|
[418] | 556 |
|
---|
[1197] | 557 | bool X3dExporter::ExportKdTree(const KdTree &tree,
|
---|
| 558 | const bool exportGeometry)
|
---|
[242] | 559 | {
|
---|
| 560 | if (mExportRayDensity) {
|
---|
[191] | 561 | return ExportKdTreeRayDensity(tree);
|
---|
| 562 | }
|
---|
| 563 |
|
---|
[162] | 564 | stack<KdNode *> tStack;
|
---|
| 565 |
|
---|
| 566 | tStack.push(tree.GetRoot());
|
---|
| 567 |
|
---|
| 568 | Mesh *mesh = new Mesh;
|
---|
| 569 |
|
---|
| 570 | while (!tStack.empty()) {
|
---|
| 571 | KdNode *node = tStack.top();
|
---|
| 572 | tStack.pop();
|
---|
| 573 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
| 574 | // add 6 vertices of the box
|
---|
[289] | 575 | int index = (int)mesh->mVertices.size();
|
---|
[162] | 576 | for (int i=0; i < 8; i++) {
|
---|
| 577 | Vector3 v;
|
---|
| 578 | box.GetVertex(i, v);
|
---|
| 579 | mesh->mVertices.push_back(v);
|
---|
| 580 | }
|
---|
| 581 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 582 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 583 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 584 |
|
---|
| 585 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 586 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 587 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
| 588 |
|
---|
| 589 | if (!node->IsLeaf()) {
|
---|
| 590 | KdInterior *interior = (KdInterior *)node;
|
---|
| 591 | tStack.push(interior->mFront);
|
---|
| 592 | tStack.push(interior->mBack);
|
---|
| 593 | }
|
---|
[1197] | 594 | else if (exportGeometry)
|
---|
| 595 | {
|
---|
| 596 | SetFilled();
|
---|
| 597 | SetForcedMaterial(RandomMaterial());
|
---|
[2017] | 598 | ExportGeometry(static_cast<KdLeaf *>(node)->mObjects);
|
---|
[1197] | 599 | SetWireframe();
|
---|
| 600 | }
|
---|
[162] | 601 | }
|
---|
| 602 |
|
---|
| 603 | ExportMesh(mesh);
|
---|
| 604 | delete mesh;
|
---|
[1006] | 605 |
|
---|
[162] | 606 | return true;
|
---|
| 607 | }
|
---|
| 608 |
|
---|
| 609 |
|
---|
[191] | 610 | bool
|
---|
[438] | 611 | X3dExporter::ExportVssTree(const VssTree &tree
|
---|
| 612 | )
|
---|
[434] | 613 | {
|
---|
| 614 | stack<VssTreeNode *> tStack;
|
---|
| 615 |
|
---|
| 616 | tStack.push(tree.GetRoot());
|
---|
| 617 |
|
---|
| 618 | Mesh *mesh = new Mesh;
|
---|
| 619 | VssRayContainer rays;
|
---|
| 620 |
|
---|
| 621 | while (!tStack.empty()) {
|
---|
| 622 |
|
---|
| 623 | VssTreeNode *node = tStack.top();
|
---|
| 624 | tStack.pop();
|
---|
| 625 |
|
---|
| 626 |
|
---|
| 627 | if (!node->IsLeaf()) {
|
---|
| 628 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 629 | tStack.push(interior->front);
|
---|
| 630 | tStack.push(interior->back);
|
---|
| 631 | } else {
|
---|
| 632 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 633 | AxisAlignedBox3 box;
|
---|
| 634 | box = tree.GetBBox(leaf);
|
---|
[860] | 635 | IncludeBoxInMesh(box, *mesh);
|
---|
[434] | 636 |
|
---|
| 637 | if (tree.ValidLeaf(leaf)) {
|
---|
| 638 |
|
---|
| 639 | Vector3 origin = box.Center();
|
---|
| 640 | box = tree.GetDirBBox(leaf);
|
---|
| 641 | VssRay *ray;
|
---|
| 642 |
|
---|
[1004] | 643 | const int indices[][2] = {{0,0}, {0,1}, {1,1}, {1,0}};
|
---|
[434] | 644 | MeshInstance dummy(mesh);
|
---|
| 645 | for (int i=0; i < 4; i++) {
|
---|
| 646 | // Vector3 v = box.GetVertex(indices[i][0], indices[i][1], 0);
|
---|
| 647 | Vector3 v = box.Center();
|
---|
| 648 |
|
---|
| 649 | Vector3 direction = VssRay::GetDirection(v.x, v.y);
|
---|
[438] | 650 | if (Magnitude(direction) > Limits::Small)
|
---|
| 651 | direction.Normalize();
|
---|
| 652 | else
|
---|
| 653 | direction = Vector3(0, 1, 0);
|
---|
[435] | 654 | float k = 100.0f*leaf->GetImportance();
|
---|
[434] | 655 | // get 4 corners of the ray directions
|
---|
| 656 |
|
---|
| 657 | ray = new VssRay(origin, origin + (direction*k), NULL, &dummy);
|
---|
| 658 | rays.push_back(ray);
|
---|
| 659 | }
|
---|
| 660 | }
|
---|
| 661 | }
|
---|
| 662 | }
|
---|
| 663 |
|
---|
| 664 | ExportMesh(mesh);
|
---|
[438] | 665 | ExportRays(rays);
|
---|
| 666 | CLEAR_CONTAINER(rays);
|
---|
[434] | 667 | delete mesh;
|
---|
| 668 | return true;
|
---|
| 669 | }
|
---|
| 670 |
|
---|
| 671 | bool
|
---|
[438] | 672 | X3dExporter::ExportVssTree2(const VssTree &tree,
|
---|
| 673 | const Vector3 direction
|
---|
| 674 | )
|
---|
| 675 | {
|
---|
| 676 | stack<VssTreeNode *> tStack;
|
---|
| 677 |
|
---|
| 678 |
|
---|
| 679 | mUseForcedMaterial = true;
|
---|
| 680 |
|
---|
| 681 | Vector3 dirParam;
|
---|
| 682 |
|
---|
| 683 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
| 684 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
| 685 |
|
---|
| 686 | float maxImportance = 0.0f;
|
---|
| 687 | tStack.push(tree.GetRoot());
|
---|
| 688 | while (!tStack.empty()) {
|
---|
| 689 |
|
---|
| 690 | VssTreeNode *node = tStack.top();
|
---|
| 691 | tStack.pop();
|
---|
| 692 |
|
---|
| 693 | if (!node->IsLeaf()) {
|
---|
| 694 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 695 | if (interior->axis < 3) {
|
---|
| 696 | tStack.push(interior->front);
|
---|
| 697 | tStack.push(interior->back);
|
---|
| 698 | } else {
|
---|
| 699 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 700 | tStack.push(interior->back);
|
---|
| 701 | else
|
---|
| 702 | tStack.push(interior->front);
|
---|
| 703 | }
|
---|
| 704 | } else {
|
---|
| 705 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 706 | if (tree.ValidLeaf(leaf)) {
|
---|
| 707 | float i = leaf->GetImportance();
|
---|
| 708 | if (i > maxImportance)
|
---|
| 709 | maxImportance = i;
|
---|
| 710 | }
|
---|
| 711 | }
|
---|
| 712 | }
|
---|
| 713 |
|
---|
| 714 | tStack.push(tree.GetRoot());
|
---|
| 715 | while (!tStack.empty()) {
|
---|
| 716 |
|
---|
| 717 | VssTreeNode *node = tStack.top();
|
---|
| 718 | tStack.pop();
|
---|
| 719 |
|
---|
| 720 |
|
---|
| 721 | if (!node->IsLeaf()) {
|
---|
| 722 | VssTreeInterior *interior = (VssTreeInterior *)node;
|
---|
| 723 | if (interior->axis < 3) {
|
---|
| 724 | tStack.push(interior->front);
|
---|
| 725 | tStack.push(interior->back);
|
---|
| 726 | } else {
|
---|
| 727 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 728 | tStack.push(interior->back);
|
---|
| 729 | else
|
---|
| 730 | tStack.push(interior->front);
|
---|
| 731 | }
|
---|
| 732 | } else {
|
---|
| 733 | VssTreeLeaf *leaf = (VssTreeLeaf *)node;
|
---|
| 734 | if (tree.ValidLeaf(leaf)) {
|
---|
| 735 | AxisAlignedBox3 box;
|
---|
| 736 | box = tree.GetBBox(leaf);
|
---|
| 737 | Mesh *mesh = new Mesh;
|
---|
[860] | 738 | IncludeBoxInMesh(box, *mesh);
|
---|
[438] | 739 |
|
---|
| 740 | // get 4 corners of the ray directions
|
---|
| 741 |
|
---|
| 742 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 743 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
| 744 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 745 |
|
---|
| 746 | ExportMesh(mesh);
|
---|
| 747 | delete mesh;
|
---|
| 748 | }
|
---|
| 749 | }
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | mUseForcedMaterial = false;
|
---|
| 753 |
|
---|
| 754 | return true;
|
---|
| 755 | }
|
---|
| 756 |
|
---|
| 757 | bool
|
---|
[263] | 758 | X3dExporter::ExportBspTreeRayDensity(const BspTree &tree)
|
---|
| 759 | {
|
---|
[311] | 760 | stack<BspNode *> tStack;
|
---|
| 761 |
|
---|
| 762 | tStack.push(tree.GetRoot());
|
---|
| 763 |
|
---|
| 764 | bool fm = mUseForcedMaterial;
|
---|
| 765 |
|
---|
| 766 | mUseForcedMaterial = true;
|
---|
| 767 |
|
---|
| 768 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
| 769 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 770 |
|
---|
| 771 | while (!tStack.empty())
|
---|
| 772 | {
|
---|
| 773 | BspNode *node = tStack.top();
|
---|
| 774 | tStack.pop();
|
---|
| 775 |
|
---|
| 776 | if (node->IsLeaf())
|
---|
| 777 | {
|
---|
[2017] | 778 | ViewCell *vc = static_cast<BspLeaf *>(node)->GetViewCell();
|
---|
[580] | 779 | #if 0
|
---|
[311] | 780 | // set the mesh material according to the ray density
|
---|
| 781 | if (vc->mPassingRays.mRays)
|
---|
| 782 | {
|
---|
[313] | 783 | float importance =
|
---|
[438] | 784 | vc->mPassingRays.mContributions / (float)vc->mPassingRays.mRays;
|
---|
| 785 |
|
---|
[311] | 786 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 787 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 788 | ExportViewCell(vc);
|
---|
[580] | 789 |
|
---|
[438] | 790 | }
|
---|
[580] | 791 | #endif
|
---|
| 792 | }
|
---|
| 793 | else
|
---|
[311] | 794 | {
|
---|
| 795 | BspInterior *interior = (BspInterior *)node;
|
---|
| 796 | tStack.push(interior->GetFront());
|
---|
| 797 | tStack.push(interior->GetBack());
|
---|
| 798 | }
|
---|
| 799 | }
|
---|
| 800 |
|
---|
| 801 | // restore the state of forced material
|
---|
| 802 | mUseForcedMaterial = fm;
|
---|
| 803 |
|
---|
[263] | 804 | return true;
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | bool
|
---|
[191] | 808 | X3dExporter::ExportKdTreeRayDensity(const KdTree &tree)
|
---|
| 809 | {
|
---|
| 810 | stack<KdNode *> tStack;
|
---|
| 811 |
|
---|
| 812 | tStack.push(tree.GetRoot());
|
---|
| 813 |
|
---|
| 814 | bool fm = mUseForcedMaterial;
|
---|
| 815 | mUseForcedMaterial = true;
|
---|
| 816 | mForcedMaterial.mDiffuseColor.g = 1.0f;
|
---|
| 817 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 818 | while (!tStack.empty()) {
|
---|
| 819 | KdNode *node = tStack.top();
|
---|
| 820 | tStack.pop();
|
---|
| 821 | if (node->IsLeaf()) {
|
---|
| 822 | AxisAlignedBox3 box = tree.GetBox(node);
|
---|
| 823 | Mesh *mesh = new Mesh;
|
---|
| 824 |
|
---|
| 825 | // add 6 vertices of the box
|
---|
[289] | 826 | int index = (int)mesh->mVertices.size();
|
---|
[191] | 827 | for (int i=0; i < 8; i++) {
|
---|
| 828 | Vector3 v;
|
---|
| 829 | box.GetVertex(i, v);
|
---|
| 830 | mesh->mVertices.push_back(v);
|
---|
| 831 | }
|
---|
| 832 | mesh->AddFace(new Face(index + 0, index + 1, index + 3, index + 2) );
|
---|
| 833 | mesh->AddFace(new Face(index + 0, index + 2, index + 6, index + 4) );
|
---|
| 834 | mesh->AddFace(new Face(index + 4, index + 6, index + 7, index + 5) );
|
---|
| 835 |
|
---|
| 836 | mesh->AddFace(new Face(index + 3, index + 1, index + 5, index + 7) );
|
---|
| 837 | mesh->AddFace(new Face(index + 0, index + 4, index + 5, index + 1) );
|
---|
| 838 | mesh->AddFace(new Face(index + 2, index + 3, index + 7, index + 6) );
|
---|
| 839 |
|
---|
| 840 |
|
---|
| 841 | // set the mesh material according to the ray density
|
---|
| 842 | KdLeaf *leaf = (KdLeaf *) node;
|
---|
| 843 | if (leaf->mPassingRays.mRays) {
|
---|
| 844 | float importance = leaf->mPassingRays.mContributions/(float)leaf->mPassingRays.mRays;
|
---|
| 845 | // float importance = leaf->mPassingRays.mContributions/1000.0f;
|
---|
| 846 | // float importance = leaf->mPassingRays.mRays/1000.0f;
|
---|
| 847 | ///(float)leaf->mPassingRays.mRays;
|
---|
| 848 | // mForcedMaterial.mDiffuseColor.r = log10(leaf->mPassingRays.mRays)/3.0f;
|
---|
| 849 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 850 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 851 | ExportMesh(mesh);
|
---|
| 852 | }
|
---|
| 853 | delete mesh;
|
---|
| 854 | } else {
|
---|
| 855 | KdInterior *interior = (KdInterior *)node;
|
---|
| 856 | tStack.push(interior->mFront);
|
---|
| 857 | tStack.push(interior->mBack);
|
---|
| 858 | }
|
---|
| 859 | }
|
---|
| 860 | // restore the state of forced material
|
---|
| 861 | mUseForcedMaterial = fm;
|
---|
| 862 | return true;
|
---|
| 863 | }
|
---|
[312] | 864 |
|
---|
[329] | 865 |
|
---|
[312] | 866 | struct BspSplitData
|
---|
| 867 | {
|
---|
[372] | 868 | /// the current node
|
---|
| 869 | BspNode *mNode;
|
---|
| 870 |
|
---|
[449] | 871 | vector<Plane3> mPlanes;
|
---|
[372] | 872 | vector<bool> mSides;
|
---|
| 873 | bool mIsFront;
|
---|
[383] | 874 | int mDepth;
|
---|
[372] | 875 |
|
---|
[313] | 876 | BspSplitData(BspNode *node):
|
---|
[383] | 877 | mNode(node), mIsFront(false), mDepth(0)
|
---|
[372] | 878 | {};
|
---|
[383] | 879 |
|
---|
[312] | 880 | BspSplitData(BspNode *node,
|
---|
[449] | 881 | vector<Plane3> planes,
|
---|
[329] | 882 | vector<bool> sides,
|
---|
[383] | 883 | const bool isFront,
|
---|
| 884 | const int depth):
|
---|
| 885 | mNode(node), mPlanes(planes), mSides(sides),
|
---|
| 886 | mIsFront(isFront), mDepth(depth)
|
---|
[312] | 887 | {};
|
---|
| 888 | };
|
---|
| 889 |
|
---|
[383] | 890 | void X3dExporter::ExportLeavesGeometry(const BspTree &tree,
|
---|
| 891 | const vector<BspLeaf *> &leaves)
|
---|
[360] | 892 | {
|
---|
| 893 | vector<BspLeaf *>::const_iterator it, it_end = leaves.end();
|
---|
| 894 |
|
---|
| 895 | for (it = leaves.begin(); it != it_end; ++ it)
|
---|
| 896 | {
|
---|
[503] | 897 | BspNodeGeometry geom;
|
---|
| 898 | tree.ConstructGeometry(*it, geom);
|
---|
[360] | 899 |
|
---|
[678] | 900 | ExportPolygons(geom.GetPolys());
|
---|
[360] | 901 | }
|
---|
| 902 | }
|
---|
| 903 |
|
---|
[449] | 904 | void X3dExporter::ExportBspNodeSplits(BspNode *root,
|
---|
| 905 | const AxisAlignedBox3 &box,
|
---|
| 906 | const bool exportDepth,
|
---|
| 907 | const bool epsilon)
|
---|
[372] | 908 | {
|
---|
| 909 | std::stack<BspSplitData> tStack;
|
---|
| 910 |
|
---|
[449] | 911 | BspSplitData tData(root);
|
---|
[372] | 912 | tStack.push(tData);
|
---|
| 913 |
|
---|
| 914 | PolygonContainer polys;
|
---|
[383] | 915 | vector <int> depths;
|
---|
[372] | 916 |
|
---|
[383] | 917 | int maxDepth = 0;
|
---|
| 918 |
|
---|
[372] | 919 | while (!tStack.empty())
|
---|
| 920 | {
|
---|
| 921 | // filter polygons donw the tree
|
---|
| 922 | BspSplitData tData = tStack.top();
|
---|
| 923 | tStack.pop();
|
---|
| 924 |
|
---|
[383] | 925 | if (tData.mNode->IsLeaf())
|
---|
[372] | 926 | {
|
---|
[383] | 927 | if (tData.mDepth > maxDepth)
|
---|
| 928 | maxDepth = tData.mDepth;
|
---|
| 929 | }
|
---|
| 930 | else
|
---|
| 931 | {
|
---|
[2017] | 932 | BspInterior *interior = static_cast<BspInterior *>(tData.mNode);
|
---|
[372] | 933 |
|
---|
[383] | 934 | // add current side of split plane
|
---|
[449] | 935 | if (tData.mNode != root)
|
---|
[383] | 936 | tData.mSides.push_back(tData.mIsFront);
|
---|
[372] | 937 |
|
---|
| 938 | // bounded plane is added to the polygons
|
---|
[383] | 939 | Polygon3 *planePoly =
|
---|
[449] | 940 | box.CrossSection(interior->GetPlane());
|
---|
[372] | 941 |
|
---|
| 942 | // do all the splits with the previous planes
|
---|
| 943 | for (int i = 0; i < (int)tData.mPlanes.size(); ++ i)
|
---|
[436] | 944 | {
|
---|
[449] | 945 | if (planePoly->ClassifyPlane(tData.mPlanes[i], epsilon)
|
---|
| 946 | == Polygon3::SPLIT)
|
---|
[372] | 947 | {
|
---|
| 948 | Polygon3 *frontPoly = new Polygon3();
|
---|
| 949 | Polygon3 *backPoly = new Polygon3();
|
---|
| 950 |
|
---|
[449] | 951 | planePoly->Split(tData.mPlanes[i],
|
---|
| 952 | *frontPoly,
|
---|
| 953 | *backPoly,
|
---|
| 954 | epsilon);
|
---|
| 955 |
|
---|
[372] | 956 | DEL_PTR(planePoly);
|
---|
| 957 |
|
---|
| 958 | if(tData.mSides[i] == true)
|
---|
| 959 | {
|
---|
| 960 | planePoly = frontPoly;
|
---|
| 961 | DEL_PTR(backPoly);
|
---|
| 962 | }
|
---|
| 963 | else
|
---|
| 964 | {
|
---|
| 965 | planePoly = backPoly;
|
---|
| 966 | DEL_PTR(frontPoly);
|
---|
| 967 | }
|
---|
| 968 | }
|
---|
| 969 | }
|
---|
| 970 |
|
---|
| 971 | tData.mPlanes.push_back(interior->GetPlane()); // add plane to split planes
|
---|
| 972 |
|
---|
[449] | 973 | if (planePoly->Valid(epsilon))
|
---|
[383] | 974 | {
|
---|
[372] | 975 | polys.push_back(planePoly);
|
---|
[383] | 976 | depths.push_back(tData.mDepth);
|
---|
| 977 | }
|
---|
[372] | 978 | else
|
---|
| 979 | DEL_PTR(planePoly);
|
---|
| 980 |
|
---|
| 981 | // push the children on the stack
|
---|
[383] | 982 | tStack.push(BspSplitData(interior->GetFront(), tData.mPlanes,
|
---|
| 983 | tData.mSides, true, tData.mDepth + 1));
|
---|
| 984 | tStack.push(BspSplitData(interior->GetBack(), tData.mPlanes,
|
---|
| 985 | tData.mSides, false, tData.mDepth + 1));
|
---|
[372] | 986 | }
|
---|
[383] | 987 | }
|
---|
| 988 |
|
---|
| 989 | if (maxDepth > 0)
|
---|
| 990 | {
|
---|
| 991 | mUseForcedMaterial = true;
|
---|
| 992 |
|
---|
| 993 | for (int i = 0; i < (int)polys.size(); ++ i)
|
---|
| 994 | {
|
---|
| 995 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 996 | float importance = (float)depths[i]/ (float)maxDepth;
|
---|
| 997 |
|
---|
| 998 | mForcedMaterial.mDiffuseColor.r = importance;
|
---|
| 999 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 1000 |
|
---|
| 1001 | ExportPolygon(polys[i]);
|
---|
| 1002 | }
|
---|
| 1003 | }
|
---|
| 1004 | else
|
---|
| 1005 | {
|
---|
| 1006 | ExportPolygons(polys);
|
---|
| 1007 | }
|
---|
| 1008 |
|
---|
[372] | 1009 | CLEAR_CONTAINER(polys);
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
[1545] | 1012 |
|
---|
[449] | 1013 | void X3dExporter::ExportBspSplits(const BspTree &tree,
|
---|
| 1014 | const bool exportDepth)
|
---|
| 1015 | {
|
---|
| 1016 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
| 1017 | tree.GetBoundingBox(),
|
---|
| 1018 | exportDepth,
|
---|
| 1019 | tree.GetEpsilon());
|
---|
| 1020 | }
|
---|
| 1021 |
|
---|
[1545] | 1022 |
|
---|
[449] | 1023 | void X3dExporter::ExportBspSplits(const VspBspTree &tree,
|
---|
| 1024 | const bool exportDepth)
|
---|
| 1025 | {
|
---|
| 1026 | ExportBspNodeSplits(tree.GetRoot(),
|
---|
| 1027 | tree.GetBoundingBox(),
|
---|
| 1028 | exportDepth,
|
---|
| 1029 | tree.GetEpsilon());
|
---|
| 1030 | }
|
---|
| 1031 |
|
---|
[1545] | 1032 |
|
---|
[372] | 1033 | void X3dExporter::ExportBspSplitPlanes(const BspTree &tree)
|
---|
| 1034 | {
|
---|
| 1035 | std::stack<BspNode *> tStack;
|
---|
| 1036 |
|
---|
| 1037 | tStack.push(tree.GetRoot());
|
---|
| 1038 |
|
---|
| 1039 | PolygonContainer polys;
|
---|
| 1040 |
|
---|
| 1041 | while (!tStack.empty())
|
---|
| 1042 | {
|
---|
| 1043 | // filter polygons donw the tree
|
---|
| 1044 | BspNode *node = tStack.top();
|
---|
| 1045 | tStack.pop();
|
---|
| 1046 |
|
---|
| 1047 | if (!node->IsLeaf())
|
---|
| 1048 | {
|
---|
[2017] | 1049 | BspInterior *interior = static_cast<BspInterior *>(node);
|
---|
[372] | 1050 |
|
---|
| 1051 | // bounded plane is added to the polygons
|
---|
[449] | 1052 | polys.push_back(tree.GetBoundingBox().CrossSection(interior->GetPlane()));
|
---|
[372] | 1053 |
|
---|
| 1054 | // push the children on the stack
|
---|
| 1055 | tStack.push(interior->GetBack());
|
---|
| 1056 | tStack.push(interior->GetFront());
|
---|
| 1057 | }
|
---|
| 1058 | }
|
---|
| 1059 |
|
---|
| 1060 | ExportPolygons(polys);
|
---|
| 1061 | CLEAR_CONTAINER(polys);
|
---|
| 1062 | }
|
---|
[440] | 1063 |
|
---|
| 1064 |
|
---|
[450] | 1065 | bool
|
---|
| 1066 | X3dExporter::ExportRssTree2(const RssTree &tree,
|
---|
| 1067 | const Vector3 direction
|
---|
| 1068 | )
|
---|
| 1069 | {
|
---|
| 1070 | stack<RssTreeNode *> tStack;
|
---|
| 1071 |
|
---|
| 1072 |
|
---|
| 1073 | mUseForcedMaterial = true;
|
---|
| 1074 |
|
---|
| 1075 | Vector3 dirParam;
|
---|
| 1076 |
|
---|
| 1077 | dirParam.x = VssRay::GetDirParam(0, Normalize(direction));
|
---|
| 1078 | dirParam.y = VssRay::GetDirParam(1, Normalize(direction));
|
---|
| 1079 |
|
---|
| 1080 | float maxImportance = 0.0f;
|
---|
| 1081 | tStack.push(tree.GetRoot());
|
---|
| 1082 | while (!tStack.empty()) {
|
---|
| 1083 |
|
---|
| 1084 | RssTreeNode *node = tStack.top();
|
---|
| 1085 | tStack.pop();
|
---|
| 1086 |
|
---|
| 1087 | if (!node->IsLeaf()) {
|
---|
| 1088 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
| 1089 | if (interior->axis < 3) {
|
---|
| 1090 | tStack.push(interior->front);
|
---|
| 1091 | tStack.push(interior->back);
|
---|
| 1092 | } else {
|
---|
| 1093 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 1094 | tStack.push(interior->back);
|
---|
| 1095 | else
|
---|
| 1096 | tStack.push(interior->front);
|
---|
| 1097 | }
|
---|
| 1098 | } else {
|
---|
| 1099 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
| 1100 | if (tree.ValidLeaf(leaf)) {
|
---|
| 1101 | float i = leaf->GetImportance();
|
---|
| 1102 | if (i > maxImportance)
|
---|
| 1103 | maxImportance = i;
|
---|
| 1104 | }
|
---|
| 1105 | }
|
---|
| 1106 | }
|
---|
| 1107 |
|
---|
| 1108 | tStack.push(tree.GetRoot());
|
---|
| 1109 | while (!tStack.empty()) {
|
---|
| 1110 |
|
---|
| 1111 | RssTreeNode *node = tStack.top();
|
---|
| 1112 | tStack.pop();
|
---|
| 1113 |
|
---|
| 1114 |
|
---|
| 1115 | if (!node->IsLeaf()) {
|
---|
| 1116 | RssTreeInterior *interior = (RssTreeInterior *)node;
|
---|
| 1117 | if (interior->axis < 3) {
|
---|
| 1118 | tStack.push(interior->front);
|
---|
| 1119 | tStack.push(interior->back);
|
---|
| 1120 | } else {
|
---|
| 1121 | if (dirParam[interior->axis-3] < interior->position)
|
---|
| 1122 | tStack.push(interior->back);
|
---|
| 1123 | else
|
---|
| 1124 | tStack.push(interior->front);
|
---|
| 1125 | }
|
---|
| 1126 | } else {
|
---|
| 1127 | RssTreeLeaf *leaf = (RssTreeLeaf *)node;
|
---|
| 1128 | if (tree.ValidLeaf(leaf)) {
|
---|
| 1129 | AxisAlignedBox3 box;
|
---|
| 1130 | box = tree.GetShrankedBBox(leaf);
|
---|
| 1131 | Mesh *mesh = new Mesh;
|
---|
[860] | 1132 | IncludeBoxInMesh(box, *mesh);
|
---|
[450] | 1133 |
|
---|
| 1134 | // get 4 corners of the ray directions
|
---|
| 1135 |
|
---|
| 1136 | mForcedMaterial.mDiffuseColor.b = 1.0f;
|
---|
| 1137 | mForcedMaterial.mDiffuseColor.r = leaf->GetImportance()/maxImportance;
|
---|
| 1138 | mForcedMaterial.mDiffuseColor.g = 1.0f - mForcedMaterial.mDiffuseColor.r;
|
---|
| 1139 |
|
---|
| 1140 | ExportMesh(mesh);
|
---|
| 1141 | delete mesh;
|
---|
| 1142 | }
|
---|
| 1143 | }
|
---|
| 1144 | }
|
---|
| 1145 |
|
---|
| 1146 | mUseForcedMaterial = false;
|
---|
| 1147 |
|
---|
| 1148 | return true;
|
---|
| 1149 | }
|
---|
[459] | 1150 |
|
---|
| 1151 |
|
---|
| 1152 | void
|
---|
| 1153 | X3dExporter::ExportViewpoint(const Vector3 &point,
|
---|
| 1154 | const Vector3 &direction)
|
---|
| 1155 | {
|
---|
| 1156 | stream<<"<Viewpoint "<<endl;
|
---|
| 1157 |
|
---|
| 1158 | stream<<"position=\""<<point.x<<" "<<point.y<<" "<<point.z<<"\""<<endl;
|
---|
| 1159 | // stream<<"orientation "<<direction.x<<direction.y<<direction.z<<endl;
|
---|
| 1160 |
|
---|
| 1161 | stream<<">"<<endl;
|
---|
| 1162 | stream<<"</Viewpoint>"<<endl;
|
---|
[535] | 1163 |
|
---|
[459] | 1164 | }
|
---|
[535] | 1165 |
|
---|
| 1166 |
|
---|
| 1167 |
|
---|
| 1168 | void X3dExporter::ExportBeam(const Beam &beam, const AxisAlignedBox3 &box)
|
---|
| 1169 | {
|
---|
[540] | 1170 | if (beam.mMesh)
|
---|
| 1171 | {
|
---|
| 1172 | ExportMesh(beam.mMesh);
|
---|
| 1173 | return;
|
---|
| 1174 | }
|
---|
| 1175 |
|
---|
[535] | 1176 | PolygonContainer polys;
|
---|
| 1177 | //ExportBox(beam.mBox);
|
---|
| 1178 |
|
---|
[540] | 1179 | const float zfar = 2.0f * Magnitude(box.Diagonal());
|
---|
| 1180 |
|
---|
| 1181 | // box should not never remove part of beam polygons
|
---|
[564] | 1182 | Vector3 bmin = beam.mBox.Min() - Vector3(zfar * 2.0f);
|
---|
| 1183 | Vector3 bmax = beam.mBox.Max() + Vector3(zfar * 2.0f);
|
---|
[540] | 1184 |
|
---|
| 1185 | AxisAlignedBox3 bbox(bmin, bmax);
|
---|
| 1186 | Plane3 fplane;
|
---|
| 1187 | fplane.mNormal = -beam.mPlanes[0].mNormal;
|
---|
| 1188 |
|
---|
| 1189 | fplane.mD = beam.mPlanes[0].mD - zfar - 1.0f;
|
---|
| 1190 |
|
---|
| 1191 | vector<Plane3> planes = beam.mPlanes;
|
---|
| 1192 | planes.push_back(fplane);
|
---|
| 1193 |
|
---|
| 1194 | for (int i = 0; i < planes.size(); ++ i)
|
---|
[535] | 1195 | {
|
---|
[540] | 1196 | Polygon3 *poly = bbox.CrossSection(planes[i]);
|
---|
| 1197 | if (!poly->Valid(Limits::Small))
|
---|
| 1198 | DEL_PTR(poly);
|
---|
[535] | 1199 |
|
---|
[540] | 1200 | for (int j = 0; (j < planes.size()) && poly; ++ j)
|
---|
[535] | 1201 | {
|
---|
| 1202 | if (j != i)
|
---|
| 1203 | {
|
---|
| 1204 | Polygon3 *front = new Polygon3();
|
---|
| 1205 | Polygon3 *back = new Polygon3();
|
---|
| 1206 |
|
---|
[540] | 1207 | poly->Split(planes[j], *front, *back, Limits::Small);
|
---|
[535] | 1208 | DEL_PTR(poly);
|
---|
| 1209 | DEL_PTR(front);
|
---|
| 1210 |
|
---|
| 1211 | if (!back->Valid(Limits::Small))
|
---|
| 1212 | DEL_PTR(back);
|
---|
| 1213 | poly = back;
|
---|
| 1214 | }
|
---|
| 1215 | }
|
---|
| 1216 | if (poly)
|
---|
| 1217 | polys.push_back(poly);
|
---|
| 1218 | }
|
---|
| 1219 |
|
---|
| 1220 | ExportPolygons(polys);
|
---|
| 1221 | CLEAR_CONTAINER(polys);
|
---|
[685] | 1222 | }
|
---|
[860] | 1223 |
|
---|
[1106] | 1224 |
|
---|
[2124] | 1225 |
|
---|
| 1226 |
|
---|
| 1227 |
|
---|
[1106] | 1228 | }
|
---|
| 1229 |
|
---|