source: GTP/trunk/Lib/Vis/Preprocessing/src/X3dExporter.h @ 1344

Revision 1344, 2.8 KB checked in by mattausch, 18 years ago (diff)

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

Line 
1#ifndef __X3DEXPORTER_H
2#define __X3DEXPORTER_H
3
4#include <string>
5using std::string;
6
7#include <iostream>
8#include <fstream>
9
10#include "Exporter.h"
11#include "Containers.h"
12#include "VssRay.h"
13#include "ViewCell.h"
14
15namespace GtpVisibilityPreprocessor {
16
17class SceneGraphNode;
18class Mesh;
19class Intersectable;
20class MeshInstance;
21class Polygon3;
22class ViewCell;
23class BspTree;
24class VspBspTree;
25class BspNode;
26class Beam;
27
28
29class X3dExporter : public Exporter
30{
31  std::ofstream stream;
32
33public:
34
35  X3dExporter(const string filename);
36
37  ~X3dExporter();
38
39
40//    bool
41//    ExportRays(const vector<Ray> &rays,
42//           const float length=1000,
43//           const RgbColor &color = RgbColor(1,1,1));
44
45
46  bool
47  ExportKdTree(const KdTree &tree, const bool exportGeometry = false);
48
49  bool
50  ExportVssTree(const VssTree &tree);
51
52  bool
53  ExportVssTree2(const VssTree &tree,
54                                 const Vector3 direction
55                                 );
56
57  virtual bool
58  ExportRssTree2(const RssTree &tree,
59                                 const Vector3 direction
60                                 );
61
62  // bool ExportOspTree(const OspTree &tree);
63
64  bool ExportBspTree(const BspTree &tree);
65
66  bool
67  ExportScene(SceneGraphNode *root)
68  {
69    ExportSceneNode(root);
70    return true;
71  }
72
73  virtual void
74  ExportPolygon(Polygon3 *poly);
75
76  virtual void
77  ExportPolygons(const PolygonContainer &polys);
78
79  virtual bool
80  ExportBox(const AxisAlignedBox3 &box);
81
82  virtual void
83  ExportMesh(Mesh *mesh);
84
85  virtual void
86  ExportViewCell(ViewCell *viewCell);
87
88  virtual void
89  ExportGeometry(const ObjectContainer &objects);
90
91  bool
92  ExportRays(const RayContainer &rays,
93                         const float length=1000,
94                         const RgbColor &color = RgbColor(1,1,1));
95
96  bool
97  ExportRays(const VssRayContainer &rays,
98                         const RgbColor &color = RgbColor(1,1,1));
99
100  virtual void
101  ExportBspSplitPlanes(const BspTree &tree);
102
103  virtual void
104  ExportBspSplits(const BspTree &tree, const bool exportDepth);
105
106  virtual void
107  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves);
108
109  virtual void
110  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0);
111
112  virtual void
113  ExportBspSplits(const VspBspTree &tree, const bool exportDepth);
114
115  virtual void ExportBeam(const Beam &beam, const AxisAlignedBox3 &box);
116
117  bool
118  ExportRaySets(const vector<VssRayContainer> &rays,
119                                const RgbColor &color);
120
121protected:
122
123  virtual void
124  ExportSceneNode(SceneGraphNode *node);
125
126  bool
127  ExportKdTreeRayDensity(const KdTree &tree);
128
129  bool
130  ExportBspTreeRayDensity(const BspTree &tree);
131
132  void ExportBspNodeSplits(BspNode *root,
133                                                   const AxisAlignedBox3 &box,
134                                                   const bool exportDepth,
135                                                   const bool epsilon);
136
137
138  void ExportViewpoint(const Vector3 &point, const Vector3 &direction);
139
140};
141
142};
143
144#endif
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