Ignore:
Timestamp:
09/12/06 17:39:08 (18 years ago)
Author:
mattausch
Message:

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/X3dExporter.h

    r1221 r1344  
    8181 
    8282  virtual void 
    83   ExportMeshInstance(MeshInstance *mi); 
    84  
    85   virtual void 
    86   ExportTransformedMeshInstance(TransformedMeshInstance *mi); 
    87  
    88   virtual void 
    89   ExportIntersectable(Intersectable *object); 
    90  
    91   virtual void 
    9283  ExportMesh(Mesh *mesh); 
    9384 
    9485  virtual void 
    9586  ExportViewCell(ViewCell *viewCell); 
    96  
    97   virtual void 
    98   ExportViewCells(const ViewCellContainer &viewCells); 
    9987 
    10088  virtual void 
     
    10593                         const float length=1000, 
    10694                         const RgbColor &color = RgbColor(1,1,1)); 
     95 
    10796  bool 
    10897  ExportRays(const VssRayContainer &rays, 
     
    121110  ExportBspLeaves(const BspTree &tree, const int maxPvs = 0); 
    122111 
    123  
    124112  virtual void 
    125113  ExportBspSplits(const VspBspTree &tree, const bool exportDepth); 
     
    132120 
    133121protected: 
    134  
    135122 
    136123  virtual void 
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