[857] | 1 | /*=============================================================================
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| 2 | Phoenix V1.2.1
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| 3 | Copyright (c) 2001-2002 Joel de Guzman
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| 4 |
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| 5 | Use, modification and distribution is subject to the Boost Software
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| 6 | License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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| 7 | http://www.boost.org/LICENSE_1_0.txt)
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| 8 | ==============================================================================*/
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| 9 | #ifndef PHOENIX_PRIMITIVES_HPP
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| 10 | #define PHOENIX_PRIMITIVES_HPP
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| 11 |
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 | #include <boost/spirit/phoenix/actor.hpp>
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| 14 |
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| 15 | ///////////////////////////////////////////////////////////////////////////////
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| 16 | namespace phoenix {
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| 17 |
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| 18 | ///////////////////////////////////////////////////////////////////////////////
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| 19 | //
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| 20 | // argument class
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| 21 | //
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| 22 | // Lazy arguments
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| 23 | //
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| 24 | // An actor base class that extracts and returns the Nth argument
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| 25 | // from the argument list passed in the 'args' tuple in the eval
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| 26 | // member function (see actor.hpp). There are some predefined
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| 27 | // argument constants that can be used as actors (arg1..argN).
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| 28 | //
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| 29 | // The argument actor is a place-holder for the actual arguments
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| 30 | // passed by the client. For example, wherever arg1 is seen placed
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| 31 | // in a lazy function (see functions.hpp) or lazy operator (see
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| 32 | // operators.hpp), this will be replaced by the actual first
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| 33 | // argument in the actual function evaluation. Argument actors are
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| 34 | // essentially lazy arguments. A lazy argument is a full actor in
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| 35 | // its own right and can be evaluated through the actor's operator().
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| 36 | //
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| 37 | // Example:
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| 38 | //
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| 39 | // char c = 'A';
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| 40 | // int i = 123;
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| 41 | // const char* s = "Hello World";
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| 42 | //
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| 43 | // cout << arg1(c) << ' ';
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| 44 | // cout << arg1(i, s) << ' ';
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| 45 | // cout << arg2(i, s) << ' ';
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| 46 | //
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| 47 | // will print out "A 123 Hello World"
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| 48 | //
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| 49 | ///////////////////////////////////////////////////////////////////////////////
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| 50 | template <int N>
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| 51 | struct argument {
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| 52 |
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| 53 | template <typename TupleT>
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| 54 | struct result { typedef typename tuple_element<N, TupleT>::type type; };
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| 55 |
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| 56 | template <typename TupleT>
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| 57 | typename tuple_element<N, TupleT>::type
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| 58 | eval(TupleT const& args) const
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| 59 | {
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| 60 | return args[tuple_index<N>()];
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| 61 | }
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| 62 | };
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| 63 |
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| 64 | //////////////////////////////////
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| 65 | actor<argument<0> > const arg1 = argument<0>();
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| 66 | actor<argument<1> > const arg2 = argument<1>();
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| 67 | actor<argument<2> > const arg3 = argument<2>();
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| 68 |
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| 69 | #if PHOENIX_LIMIT > 3
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| 70 | actor<argument<3> > const arg4 = argument<3>();
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| 71 | actor<argument<4> > const arg5 = argument<4>();
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| 72 | actor<argument<5> > const arg6 = argument<5>();
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| 73 |
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| 74 | #if PHOENIX_LIMIT > 6
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| 75 | actor<argument<6> > const arg7 = argument<6>();
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| 76 | actor<argument<7> > const arg8 = argument<7>();
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| 77 | actor<argument<8> > const arg9 = argument<8>();
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| 78 |
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| 79 | #if PHOENIX_LIMIT > 9
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| 80 | actor<argument<9> > const arg10 = argument<9>();
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| 81 | actor<argument<10> > const arg11 = argument<10>();
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| 82 | actor<argument<11> > const arg12 = argument<11>();
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| 83 |
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| 84 | #if PHOENIX_LIMIT > 12
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| 85 | actor<argument<12> > const arg13 = argument<12>();
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| 86 | actor<argument<13> > const arg14 = argument<13>();
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| 87 | actor<argument<14> > const arg15 = argument<14>();
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| 88 |
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| 89 | #endif
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| 90 | #endif
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| 91 | #endif
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| 92 | #endif
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| 93 | ///////////////////////////////////////////////////////////////////////////////
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| 94 | //
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| 95 | // value class
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| 96 | //
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| 97 | // Lazy values
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| 98 | //
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| 99 | // A bound actual parameter is kept in a value class for deferred
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| 100 | // access later when needed. A value object is immutable. Value
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| 101 | // objects are typically created through the val(x) free function
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| 102 | // which returns a value<T> with T deduced from the type of x. x is
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| 103 | // held in the value<T> object by value.
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| 104 | //
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| 105 | // Lazy values are actors. As such, lazy values can be evaluated
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| 106 | // through the actor's operator(). Such invocation gives the value's
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| 107 | // identity. Example:
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| 108 | //
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| 109 | // cout << val(3)() << val("Hello World")();
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| 110 | //
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| 111 | // prints out "3 Hello World"
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| 112 | //
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| 113 | ///////////////////////////////////////////////////////////////////////////////
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| 114 | template <typename T>
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| 115 | struct value {
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| 116 |
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| 117 | typedef typename boost::remove_reference<T>::type plain_t;
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| 118 |
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| 119 | template <typename TupleT>
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| 120 | struct result { typedef plain_t const type; };
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| 121 |
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| 122 | value(plain_t val_)
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| 123 | : val(val_) {}
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| 124 |
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| 125 | template <typename TupleT>
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| 126 | plain_t const
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| 127 | eval(TupleT const& /*args*/) const
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| 128 | {
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| 129 | return val;
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| 130 | }
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| 131 |
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| 132 | plain_t val;
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| 133 | };
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| 134 |
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| 135 | //////////////////////////////////
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| 136 | template <typename T>
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| 137 | inline actor<value<T> > const
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| 138 | val(T v)
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| 139 | {
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| 140 | return value<T>(v);
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| 141 | }
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| 142 |
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| 143 | //////////////////////////////////
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| 144 | template <typename BaseT>
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| 145 | void
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| 146 | val(actor<BaseT> const& v); // This is undefined and not allowed.
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| 147 |
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| 148 | ///////////////////////////////////////////////////////////////////////////
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| 149 | //
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| 150 | // Arbitrary types T are typically converted to a actor<value<T> >
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| 151 | // (see as_actor<T> in actor.hpp). A specialization is also provided
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| 152 | // for arrays. T[N] arrays are converted to actor<value<T const*> >.
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| 153 | //
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| 154 | ///////////////////////////////////////////////////////////////////////////
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| 155 | template <typename T>
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| 156 | struct as_actor {
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| 157 |
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| 158 | typedef actor<value<T> > type;
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| 159 | static type convert(T const& x)
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| 160 | { return value<T>(x); }
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| 161 | };
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| 162 |
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| 163 | //////////////////////////////////
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| 164 | template <typename T, int N>
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| 165 | struct as_actor<T[N]> {
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| 166 |
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| 167 | typedef actor<value<T const*> > type;
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| 168 | static type convert(T const x[N])
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| 169 | { return value<T const*>(x); }
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| 170 | };
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| 171 |
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| 172 | ///////////////////////////////////////////////////////////////////////////////
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| 173 | //
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| 174 | // variable class
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| 175 | //
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| 176 | // Lazy variables
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| 177 | //
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| 178 | // A bound actual parameter may also be held by non-const reference
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| 179 | // in a variable class for deferred access later when needed. A
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| 180 | // variable object is mutable, i.e. its referenced variable can be
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| 181 | // modified. Variable objects are typically created through the
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| 182 | // var(x) free function which returns a variable<T> with T deduced
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| 183 | // from the type of x. x is held in the value<T> object by
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| 184 | // reference.
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| 185 | //
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| 186 | // Lazy variables are actors. As such, lazy variables can be
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| 187 | // evaluated through the actor's operator(). Such invocation gives
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| 188 | // the variables's identity. Example:
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| 189 | //
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| 190 | // int i = 3;
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| 191 | // char const* s = "Hello World";
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| 192 | // cout << var(i)() << var(s)();
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| 193 | //
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| 194 | // prints out "3 Hello World"
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| 195 | //
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| 196 | // Another free function const_(x) may also be used. const_(x) creates
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| 197 | // a variable<T const&> object using a constant reference.
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| 198 | //
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| 199 | ///////////////////////////////////////////////////////////////////////////////
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| 200 | template <typename T>
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| 201 | struct variable {
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| 202 |
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| 203 | template <typename TupleT>
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| 204 | struct result { typedef T& type; };
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| 205 |
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| 206 | variable(T& var_)
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| 207 | : var(var_) {}
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| 208 |
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| 209 | template <typename TupleT>
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| 210 | T&
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| 211 | eval(TupleT const& /*args*/) const
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| 212 | {
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| 213 | return var;
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| 214 | }
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| 215 |
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| 216 | T& var;
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| 217 | };
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| 218 |
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| 219 | //////////////////////////////////
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| 220 | template <typename T>
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| 221 | inline actor<variable<T> > const
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| 222 | var(T& v)
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| 223 | {
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| 224 | return variable<T>(v);
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| 225 | }
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| 226 |
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| 227 | //////////////////////////////////
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| 228 | template <typename T>
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| 229 | inline actor<variable<T const> > const
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| 230 | const_(T const& v)
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| 231 | {
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| 232 | return variable<T const>(v);
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| 233 | }
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| 234 |
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| 235 | //////////////////////////////////
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| 236 | template <typename BaseT>
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| 237 | void
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| 238 | var(actor<BaseT> const& v); // This is undefined and not allowed.
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| 239 |
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| 240 | //////////////////////////////////
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| 241 | template <typename BaseT>
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| 242 | void
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| 243 | const_(actor<BaseT> const& v); // This is undefined and not allowed.
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| 244 |
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| 245 | ///////////////////////////////////////////////////////////////////////////////
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| 246 | } // namespace phoenix
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| 247 |
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| 248 | #endif
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