1 | #include "OgreStableHeaders.h"
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2 |
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3 | #include "SpriteSet.h"
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4 |
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5 | #include "OgreBillboard.h"
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6 | #include "OgreMaterialManager.h"
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7 | #include "OgreHardwareBufferManager.h"
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8 | #include "OgreCamera.h"
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9 | #include "OgreMath.h"
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10 | #include "OgreSphere.h"
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11 | #include "OgreRoot.h"
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12 | #include "OgreException.h"
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13 | #include <algorithm>
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14 |
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15 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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16 |
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17 |
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18 | namespace Ogre
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19 | {
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20 | void SpriteSet::beginBillboards(void)
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21 | {
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22 | // create vertex and index buffers if they haven't already been
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23 | if(!mBuffersCreated)
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24 | _createBuffers();
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25 |
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26 | // Init num visible
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27 | mNumVisibleBillboards = 0;
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28 |
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29 | // Lock the buffer
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30 | mLockPtr = static_cast<float*>(
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31 | mMainBuf->lock(HardwareBuffer::HBL_DISCARD) );
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32 | }
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33 |
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34 | void SpriteSet::_createBuffers(void)
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35 | {
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36 | mVertexData = new VertexData();
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37 |
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38 | mVertexData->vertexCount = mPoolSize * 6;
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39 | mVertexData->vertexStart = 0;
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40 |
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41 | // Vertex declaration
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42 | VertexDeclaration* decl = mVertexData->vertexDeclaration;
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43 | VertexBufferBinding* binding = mVertexData->vertexBufferBinding;
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44 |
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45 | size_t offset = 0;
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46 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
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47 | offset += VertexElement::getTypeSize(VET_FLOAT3);
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48 | decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
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49 | offset += VertexElement::getTypeSize(VET_COLOUR);
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50 | decl->addElement(0, offset, VET_FLOAT4, VES_TEXTURE_COORDINATES, 0);
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51 |
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52 | mMainBuf =
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53 | HardwareBufferManager::getSingleton().createVertexBuffer(
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54 | decl->getVertexSize(0),
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55 | mVertexData->vertexCount,
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56 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
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57 | // bind position and diffuses
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58 | binding->setBinding(0, mMainBuf);
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59 |
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60 | mBuffersCreated = true;
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61 | }
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62 |
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63 | //-----------------------------------------------------------------------
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64 | void SpriteSet::getRenderOperation(RenderOperation &op)
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65 | {
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66 | op.operationType = RenderOperation::OT_TRIANGLE_LIST;
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67 | op.useIndexes = false;
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68 | op.indexData = 0;
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69 | op.vertexData = mVertexData;
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70 | op.vertexData->vertexCount = mNumVisibleBillboards * 6;
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71 | op.vertexData->vertexStart = 0;
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72 | }
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73 |
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74 | //-----------------------------------------------------------------------
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75 | void SpriteSet::injectBillboard(const Billboard& bb)
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76 | {
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77 | // Skip if not visible (NB always true if not bounds checking individual billboards)
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78 | if (!billboardVisible(mCurrentCamera, bb)) return;
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79 |
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80 |
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81 | genVertices( bb);
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82 |
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83 | // Increment visibles
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84 | mNumVisibleBillboards++;
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85 | }
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86 |
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87 | //-----------------------------------------------------------------------
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88 | void SpriteSet::genVertices( const Billboard& bb)
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89 | {
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90 | RGBA colour;
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91 | Root::getSingleton().convertColourValue(bb.mColour, &colour);
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92 | RGBA* pCol;
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93 |
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94 | // Texcoords
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95 | assert( bb.mUseTexcoordRect || bb.mTexcoordIndex < mTextureCoords.size() );
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96 | const Ogre::FloatRect & r =
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97 | bb.mUseTexcoordRect ? bb.mTexcoordRect : mTextureCoords[bb.mTexcoordIndex];
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98 |
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99 | float width;
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100 | float height;
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101 | if(bb.hasOwnDimensions())
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102 | {
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103 | width = bb.getOwnWidth() / 2.0;
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104 | height = bb.getOwnHeight() / 2.0;
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105 | }
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106 | else
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107 | {
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108 | width = getDefaultWidth() / 2.0;
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109 | height = getDefaultHeight() / 2.0;
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110 | }
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111 |
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112 | float TexData[24] =
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113 | {
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114 | r.left, r.top, -width, height,
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115 | r.left, r.bottom, -width, -height,
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116 | r.right, r.bottom, width, -height,
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117 | r.right, r.top, width, height,
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118 | r.left, r.top, -width, height,
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119 | r.right, r.bottom, width, -height
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120 | };
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121 |
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122 | for(int i=0;i<6;i++)
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123 | {
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124 | *mLockPtr++ = bb.mPosition.x;
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125 | *mLockPtr++ = bb.mPosition.y;
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126 | *mLockPtr++ = bb.mPosition.z;
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127 |
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128 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
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129 | *pCol++ = colour;
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130 |
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131 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
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132 | // Texture coords
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133 | *mLockPtr++ = TexData[i*4+0];
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134 | *mLockPtr++ = TexData[i*4+1];
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135 | *mLockPtr++ = TexData[i*4+2];
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136 | *mLockPtr++ = TexData[i*4+3];
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137 |
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138 | }
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139 | }
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140 | //-----------------------------------------------------------------------
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141 | const String& SpriteSet::getMovableType(void) const
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142 | {
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143 | return SpriteSetFactory::FACTORY_TYPE_NAME;
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144 | }
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145 | //-----------------------------------------------------------------------
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146 | //-----------------------------------------------------------------------
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147 | String SpriteSetFactory::FACTORY_TYPE_NAME = "SpriteSet";
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148 | //-----------------------------------------------------------------------
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149 | const String& SpriteSetFactory::getType(void) const
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150 | {
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151 | return FACTORY_TYPE_NAME;
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152 | }
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153 | //-----------------------------------------------------------------------
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154 | MovableObject* SpriteSetFactory::createInstanceImpl( const String& name,
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155 | const NameValuePairList* params)
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156 | {
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157 | // may have parameters
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158 | bool externalData = false;
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159 | unsigned int poolSize = 0;
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160 |
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161 | if (params != 0)
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162 | {
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163 | NameValuePairList::const_iterator ni = params->find("poolSize");
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164 | if (ni != params->end())
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165 | {
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166 | poolSize = StringConverter::parseUnsignedInt(ni->second);
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167 | }
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168 | ni = params->find("externalData");
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169 | if (ni != params->end())
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170 | {
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171 | externalData = StringConverter::parseBool(ni->second);
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172 | }
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173 |
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174 | }
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175 |
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176 | if (poolSize > 0)
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177 | {
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178 | return new SpriteSet(name, poolSize, externalData);
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179 | }
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180 | else
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181 | {
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182 | return new SpriteSet(name);
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183 | }
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184 |
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185 | }
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186 | //-----------------------------------------------------------------------
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187 | void SpriteSetFactory::destroyInstance( MovableObject* obj)
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188 | {
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189 | delete obj;
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190 | }
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191 | }
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192 |
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193 | #endif |
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